Wild Axes addition

Discussion in 'Remakes' started by Absurd.cast, May 9, 2012.

  1. Absurd.cast

    Absurd.cast Well-Known Member

    Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once.

    Rexxar hurls his two axes outward, which then intersect and return to him.
    When a unit is hit, it will have a debuff that reduces healing done to it by 25% for 6 seconds. Each axe can only damage a unit once.

    - Does not reduce heal from Healing Salve, Ancient Tango of Essifistation, Magic Bottle or any other PASSIVE regeneration (HoT, HoD, HoR)
    - Applies only on Heroes and Player Units

  2. deathkidkun

    deathkidkun Well-Known Member

    Why on earth would you want to buff Wild Axes?
  3. Absurd.cast

    Absurd.cast Well-Known Member

    Because it seems very simple at the moment, plus it will make it much more useful.
  4. ShinImagine

    ShinImagine Well-Known Member

    t-null, makes it complicated while not theme fitting and not having some real utility. almost insignificant impact that is not needed.
  5. Lama051

    Lama051 Moderator

    Useless buff. T-null
  6. zwegat85

    zwegat85 Well-Known Member

    He is fine now, no need.
  7. Sven2k

    Sven2k Moderator

    This is not World of Warcraft..
    Like seriously, how many heroes in Dota have a heal? How often do you see them in-game?

    Now after answering those questions ask yourself: Why add an effect which won't be utilized 50(+)% of the games?

    Last edited: May 10, 2012
  8. E02K

    E02K Well-Known Member

  9. silly_me

    silly_me Well-Known Member

    Well.. Meka is pretty much always picked up in a higher skilled games. Still I agree. Healing reduction doesn't really fit in DotA. I'm ok with AA though. It makes his ulti unique, which this isn't.
  10. Lord_Talron

    Lord_Talron Well-Known Member

    this is pointlessly powerful plain and simple. theres probably no more than 8 heals in dota... and currently less than half of those are being used consistently in the current metagame