What Doom Disables

Discussion in 'Advanced Mechanics Guides' started by Darkmeplez, May 2, 2012.

  1. Darkmeplez

    Darkmeplez Well-Known Member

    [a=top]
    [​IMG]
    [A0MU] Doom
    [/a]

    [nqb]
    Updated For: 6.74c
    [/nqb]

    This post has been edited by the PlayDotA staff to fix an error. Please feel free to look at the change log in the next post to see an up to date listing of what has been edited. Updates to the post to include new items and heroes since 6.74c are coming soon.

    [nqb]Table of Contents:
    • [goanchor=2]Information about Doom[/goanchor]
      • [goanchor=3]What does Doom do[/goanchor]
      • [goanchor=4]Doom's Damage Table[/goanchor]
      • [goanchor=5]Removing Doom[/goanchor]
      • [goanchor=6]A Short Summary of What Doom disables[/goanchor]
    • [goanchor=7]Doom Interaction with Abilities from Certain Spells and Items[/goanchor]
      • [goanchor=7]Magic Immunity[/goanchor]
      • [goanchor=7]Pause[/goanchor]
      • [goanchor=7]Invulnerability[/goanchor]
      • [goanchor=7]Buff Removal[/goanchor]
      • [goanchor=7]Triggered Heals[/goanchor]
      • [goanchor=7]Amplifications and Reductions[/goanchor]
    • [goanchor=14]Miscellaneous[/goanchor]
    • [goanchor=15]What Doom Disables[/goanchor]
    • [goanchor=16]Changelogs, Credits and Reminders[/goanchor]
    [/nqb]

    [a=2]...[/a][nqb]
    Information about Doom
    [hr]

    [nqb]
    • [a=3]What does Doom do[/a]
    • Silence (disables active unit abilities)
    • Disables active item abilities
    • Prevents the unit from picking up, dropping, or selling items or runes.
    • Prevents the unit from learning new skills.
    • Deals damage over time.
    • Disables certain passive abilities.
    • Disables HP regeneration from strength attribute and MP regeneration from intelligence attribute.
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    [/goanchor][/nqb][nqb]
    • [a=4]Doom's Damage Table[/a]
    [table]Attack Type:|Spells
    Damage Type:|Universal
    Reduced By:|Spell Resistance
    Affects Magic Immune:|Yes
    Affects Ethereal:|Yes (1.4x damage)
    Affects [note=Xin's Flame Guard and Pipe's Barrier]Anti-Magic Shell[/note]:|Damage is not absorbed[/table]

    (More information about Damage Types here)
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    ▲Top
    [/goanchor][/nqb][nqb]
    • [a=5]Removing Doom[/a]
    Stuff that can remove Doom:
    • [note=Aphotic shield can remove Doom. It can't be cast on a doomed unit, but if you start to cast it on a non-doomed unit and before you reach your cast point the unit is doomed, doom will be removed.]Aphotic Shield (corner case)[/note]
    • [note=Doom on creeps or neutrals]Charm[/note] (Dominate, Enchant, and Holy Persuasion)
    • Death
    • When the Duration ends

    Former Spells that were able to remove Doom:
    • Borrowed Time
    • Kraken Shell
    • Dark Pact
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    [/goanchor][/nqb][nqb]
    • [a=6]A Short Summary of What Doom disables[/a]
    Doom Disables

    Items
    • Any and all activatable item effects (cannot be used/"clicked")
    • % chance Proc'd damage (Maelstrom/Mjollnir/Mkb/) – Will not fire Chain Lightning, mini-stun (and bonus damage)
    • MKB's True Strike
    • Diffusal Blade's Feedback Orb
    • Any and all consumables (entire Chimaera Roost/Graveyard shop)
    • Gem of True Sight (Doomed player with Gem loses true sight)
    • Radiance's Burn damage
    • Damage Block (Vanguard, Stout Shield, PMS and Kraken Shell)
    • Eye of Skadi (Cold Attack - both Melee and Ranged)
    • If Doom is cast on a target while Linken's Sphere is on cool down, AND THEN the cool down finishes while under the effects of Doom, Linken's Sphere will be wasted and go into cooldown yet again without even blocking 1 tick of damage.
    Misc
    • Critical Strikes (from all items and hero skills—no exceptions)
    • Evasion (from all items and hero skills— This does not include Backtrack, which is a triggered heal and not a form of Evasion)
    • Bash
    • Lifesteal orb [orb only, not auras like Vladimir's Offering]
    • Cleave (from Battlefury, Sven’s Great Cleave, or Magnataur's Empower buff)
      *Note: Kunkka's Tidebringer Cleave damage is disabled, but the bonus dmg still works, is removed after an attack, and will still recharge during Doom.
    • Picking up Runes
    • Dropping items
    • Picking up items
    • Obtaining new skills - If you level while doomed, you cannot enter your skills tree and increase a skill's level

    Doom Does NOT Disable

    Items
    • Blademail's Damage return (when activated)
    • Bloodstone - None of Bloodstone's special death effects are hindered if the carrier is Doomed.
    • Lothar's Edge - Invisibility and Backstab damage are not disabled
    • Stygian Desolator Orb
    • Sange,SnY and HH - Maim is no longer disabled by Doom
    Misc
    • Any kind of +Stat, +Dmg, +HP/Mana, IAS, IMS, or Regen. (However, the regeneration normally offered by strength and intelligence are disabled.)
    • Any type of buff
    • Auras - Does not remove or hamper any auras except Radiance and Gem of True Sight
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    [/goanchor][/nqb][/nqb]

    [a=7]...[/a][nqb]
    Doom Interaction with Abilities from Certain Spells and Items
    [hr]
    [tab]Magic Immunity|Pause|Invulnerability|Buff Removal|Triggered Heals|Amplifications|Reductions|Linken's Sphere|Aghanim's Scepter|X
    [nqb]
    • [a=8]Magic Immunity[/a]

    Doom goes through Magic Immunity. All of Doom's effects is applied to the target unit, regardless of being Magic Immune. The target unit still retains its Magic Immunity.

    Certain Spells/Items that make units Magic Immune:
    • Black King Bar - Lasts 10/9/8/7/6/5 seconds
    • Repel - Lasts 6/8/10/12 seconds
    • Rage - Lasts 2.5/3.25/4/4.75 seconds
    • Bladefury - Lasts 5 seconds
    • Netherstrike - Lasts 1 second
    Reasons to why it pierces Magic Immunity:
    1. Doom is an Ultimate Ability
    2. Doom's damage type is Universal

    (More information about Magic Immunity here)
    [/nqb]{|}[nqb]
    • [a=9]Pause[/a]

    Doom's duration is paused when affected by spells stated below.
    It cannot deal any damage while the duration is paused.
    It will continue to damage the target once the duration of pause is over.

    Certain Spells that Pauses units:
    • Chronosphere - Lasts 4/4.5/5 seconds (4/5/6s with Scepter)
    • Astral Imprisonment - Lasts 1/2/3/4 seconds
    • Disruption - Lasts 2.5 seconds
    • Snowball - Lasts at a Maximum of 3 seconds
    (More information about Pause here)
    [/nqb]{|}[nqb]
    • [a=10]Invulnerability[/a]

    Doom cannot deal damage if the target unit is Invulnerable,
    Thus, wasting some of Doom's damage instances.

    Certain Spells that make units Invulnerable:
    • Song of the Siren - Lasts 7 seconds
    • Cyclone (Eul's) - Lasts 2.5 seconds
    • Tornado (Invoker) - Lasts 0.8 - 2.5 seconds (Depending on Quas)
    • Cyclone (Primal Split) - Lasts 6 seconds (20s on non-hero units)

    [/nqb]{|}[nqb]
    • [a=11]Buff Removal[/a]

    Even while Doomed, man buffs may still be removed from the unit with certain spells/item abilities stated below. Note that none of these will remove the Doom buff.

    • Purge (Diffusal Blade, Demonic Purge, Unstable Current, Purge (satyr), Bloodrage, Fortune's End)
    • Dispel Magic (Pandaren Brewmaster's Storm summon)
    • Magic immunity (Repel)
    • Ethereal (Decrepify, Ether Blast)
    • Cyclone (Eul's Scepter, Tornado)
    • Dark Pact (if cast before Doom took effect)
    • Press the Attack (Tresdin)
    • False Promise (Oracle)

    Notes:
    • Kraken Shell and Borrowed Time are disabled during Doom.
    • Abaddon cannot cast Aphotic Shield on Doomed units. However, if he begins the cast animation before the target ally is Doomed, his cast will not be interrupted and Doom will be removed along with other negative buffs.

    (More information about Buff Removal here and Purge here)
    [/nqb]{|}[nqb]
    • [a=12]Triggered Heals[/a]

    Triggered Heals are able to avoid/heal the damage of Doom.

    List of Spells that have Triggered Heals:
    • Aphotic Shield (Absorbs 110/140/170/200 damage)
    • Borrowed Time (Lasts 3/4/5 seconds and 5/6/7 with scepter)
    • Ghost Ship (Rum) (Lasts 8 seconds)
    • Refraction (Has 3/4/5/6 Instances, Lasts 17 seconds)
    • Shallow Grave (Lasts 5 seconds)
    • Fortune's End (Lasts 7/8/9 seconds)

    (More information about Triggered Heals here)
    [/nqb]{|}[nqb]
    • [a=13]Amplifications[/a]

    Amplifies Doom's damage.

    List of Spells and Items that amplifies Doom's damage:​
    • Mask of Madness (Berserk): 30% amplification for 12 seconds.
    • Sprint: 15% amplification for 20 seconds.
    • Penitence: 7/14/21/28% amplification for 7 seconds.
    • Soul Catcher: 20/30/40/50% amplification for 12 seconds.
    • Plague Aura: 20/25/30% amplification for 30 seconds (25/30/35% with Scepter).
    • Ice Vortex: 10/15/20/25% amplification for 12 seconds.
    • Veil of Discord (Discord): 25% amplification for 20 seconds.
    • Ancient Seal: 18/24/30/36% amplification for 3/4/5/6 seconds.
    • Ethereal
      • Decrepify: 40% amplification for 2/2.5/3/3.5 seconds.
      • Ghost Scepter: 40% amplification for 4 seconds.
      • Ethereal Blade (Ether Blast): 40% amplification for 3 seconds.


    [/nqb]{|}[nqb]
    • Reductions

    Reduces Doom's damage.

    List of Spells and Items that reduces Doom's damage:​
    • Innate Magic Resistance: 25% Spell Resistance
    • Hood of Defiance: 30% Spell Resistance.
    • Null Field: 20% Spell Resistance
    • Spell Shield: 26/34/42/50% Spell Resistance
    • Gravekeeper's Cloak: 3/6/12/16% Spell Resistance per Layer

    Note: Resistances and amplifications stack multiplicatively and not additively
    [/nqb]{|}[nqb]
    • Linken's Sphere

    It blocks Doom normally and completely. If Linken’s cooldown ends during Doom, Linken's will go back on cooldown without blocking or ending Doom.

    (More information about Linken's Sphere here)
    [/nqb]{|}[nqb]
    • Aghanim's Scepter

    Improves Doom's damage from 30/50/70 to 50/80/110 and duration from 15 to 16 seconds. Timer will not count down while the target is within 900 range of Doom Bringer.​
    [/nqb]{|}[/tab]

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    [/goanchor][/nqb]

    [a=14]...[/a][nqb]
    Miscellaneous
    [hr]
    [note=Doom][​IMG][/note]​
    The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second. ​

    [​IMG]
    [table=gay]Level|Manacost|Cooldown|Casting Range|Area of Effect|Duration|Allowed Targets|Effects
    1|150|100|550|N/A|15 (16*) seconds|Enemy units|Deals 30 (50*) damage per second and fully silences the target
    2|200|100|550|N/A|15 (16*) seconds|Enemy units|Deals 50 (80*) damage per second and fully silences the target
    3|250|100|550|N/A|15 (16*) seconds|Enemy units|Deals 70 (110*) damage per second and fully silences the target[/table]

    Notes:
    • Damage type: universal
    • Universal damage is reduced by spell resistance but not blocked by magic immunity.
    • Unlike other silences, Doom prevents the target from using items and disables most passive abilities.
    • Doom purges all positive buffs before applying the debuff.
    • Units afflicted by Doom can be denied by their allies when their HP drops below 25% of their maximum health.
    • Can be improved by Aghanim's Scepter (* shows the improved values).
    • With Aghanim's, the timer will not count down when the target is within 900 range of Doom.
    [A0MU] / [A0A2] Doom​

    [tab]Base
    [nqb]
    The base spell is Doom which provides all the functionality.​
    [/nqb][/tab]
    [jass][A0MU]
    code=ANdo
    checkDep=1
    levels=3
    reqLevel=6
    levelSkip=5
    targs1=air,enemies,ground,neutral,organic
    Dur1=15
    HeroDur1=15
    Cool1=100
    Cost1=150
    Rng1=550
    DataA1=30
    DataC1=120
    DataD1=5
    UnitID1=nbal
    BuffID1=BNdo
    targs2=air,enemies,ground,neutral,organic
    Dur2=15
    HeroDur2=15
    Cool2=100
    Cost2=200
    Rng2=550
    DataA2=50
    DataC2=120
    UnitID2=nbal
    BuffID2=BNdo
    targs3=air,enemies,ground,neutral,organic
    Dur3=15
    HeroDur3=15
    Cool3=100
    Cost3=250
    Rng3=550
    DataA3=70
    DataC3=120
    UnitID3=nbal
    BuffID3=BNdo
    targs4=air,ground,nonhero,organic
    Cool4=120
    Cost4=125
    Rng4=400
    DataA4=5
    DataB4=1
    DataC4=80
    UnitID4=nba2
    BuffID4=BNdo,BNdi
    Art=ReplaceableTextures\CommandButtons\BTNDoom.blp
    Buttonpos=3,2
    Order=doom
    Researchart=ReplaceableTextures\CommandButtons\BTNDoom.blp
    Researchbuttonpos=3,0
    Name=Doom
    Tip="|cffffcc00D|room - [|cffffcc00Level 1|r]","|cffffcc00D|room - [|cffffcc00Level 2|r]","|cffffcc00D|room - [|cffffcc00Level 3|r]"
    Ubertip="The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take 30 damage per second for 15 seconds. |n|n|cff99ccffCooldown: |r 100 |n|n|c00fffc01Scepter Upgradeable: Increases damage and duration.|r","The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take 50 damage per second for 15 seconds. |n|n|cff99ccffCooldown: |r 100 |n|n|c00fffc01Scepter Upgradeable: Increases damage and duration.|r","The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take 70 damage per second for 15 seconds. |n|n|cff99ccffCooldown: |r 100 |n|n|c00fffc01Scepter Upgradeable: Increases damage and duration.|r"
    Hotkey=D
    Researchtip="Learn |cffffcc00D|room - [|cffffcc00Level %d|r]"
    Researchubertip="The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells and will take damage per second. |n|n|cffffcc00Level 1|r - Deals 30 damage per second. Lasts 15 seconds.|n|cffffcc00Level 2|r - Deals 50 damage per second. Lasts 15 seconds.|n|cffffcc00Level 3|r - Deals 70 damage per second. Lasts 15 seconds.|n|n|cff99ccffCooldown: |r 100 |n|n|c00fffc01Scepter Upgradeable: Increases damage and duration.|r"
    Researchhotkey=D[/jass]

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    [/goanchor][/nqb]

    [a=15]...[/a][nqb]
    What Doom Disables
    [hr]
    How To Use: CTRL + F, and type the Hero name or Skill name.

    Note: There are some [note=spells with duration]active abilities[/note] listed as well and they all fall in this condition:
    [nqb]Condition: If the spell was casted even before you got Doomed then...[/nqb]

    [nqb]
    Legend:
    Works normally - The ability fully works even if you are Doomed.
    Disabled - It speaks for itself.​
    [/nqb]

    [tab]Skills|Items
    [nqb]
    [​IMG]
    Kunkka, Admiral
    [hr]
    [​IMG]
    Tidebringer - The Cleave is Disabled, While the bonus damage works normally. You are also able to recharge it while Doomed.
    [​IMG]
    X Marks the Spot - Works normally. You are able to send units affected by Doom, back to their previous location.
    [​IMG]
    Ghost Ship - Coco's Rum works normally.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Beastmaster, Rexxar
    [hr]
    [​IMG]
    Call of the Wild - Quillbeast's Poison attack is Disabled.
    [​IMG]
    Inner Beast - Works Normally.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Centaur Warchief, Bradwarden
    [hr]
    [​IMG]
    Return - Works normally.
    [​IMG]
    Great Fortitude - Works normally.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Earthshaker, Raigor Stonehoof
    [hr]
    [​IMG]
    Enchant Totem - Works normally. The percent increase in damage is not disabled.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Omniknight, Purist Thunderwrath
    [hr]
    [​IMG]
    Repel - Works normally. Magic Immunity is not disabled, However Doom still goes through.
    [​IMG]
    Degen Aura - Works normally.
    [​IMG]
    Guardian Angel - Works normally. Bonus Regen and Armor are not disabled.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Pandaren Brewmaster, Mangix
    [hr]
    [​IMG]
    Drunken Brawler - Disabled
    [​IMG]
    Primal Split - All [note=Fire, Earth, Storm]3 Panda Spirits[/note] cannot be affected by Doom.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Rogue Knight, Sven
    [hr]
    [​IMG]
    Great Cleave - Disabled
    [​IMG]
    Warcry - Works normally. Bonus MS and Armor are not disabled.
    [​IMG]
    God's Strength - Works normally. The percent increase in damage is not disabled.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Stone Giant, Tiny
    [hr]
    [​IMG]
    Craggy Exterior - Works normally.
    [​IMG]
    Grow! - Works normally. Bonus MS and Base Damage are not disabled.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Tauren Chieftain, Cairne Bloodhoof
    [hr]
    [​IMG]
    Ancestral Spirits - Works normally. Bonus Damage and MS are not disabled.
    [​IMG]
    Natural Order - Works normally
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Treant Protector, Rooftrellen
    [hr]
    [​IMG]
    Nature's Guise - [note=Nature's Guise on Treant]Self-Invisibility[/note] is Disabled.
    While the Invisibility on allied units works normally.
    [​IMG]
    Leech Seed - Works normally. You will still receive heal from the Target unit.
    [​IMG]
    Living Armor - Works normally.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Guardian Wisp, Io
    [hr]
    [​IMG]
    Tether - Works normally. Both Io and/or an Ally that is Doomed will still benefit from Regen, MS and [note=From Overcharge]AS bonus[/note].
    (Note: It cannot be turned off manually)
    [​IMG]
    Overcharge - Works normally. Bonus AS and Damage Reduction is not disabled.
    (Note: It cannot be turned off manually)
    [note=If this skill was casted even before you got doomed...][​IMG][/note]
    Relocate - Works normally. Io (and a Tether'd ally) will be teleported to the target location and will still return to the previous location even If Io is Doomed.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Alchemist, Razzil Darkbrew
    [hr]
    [​IMG]
    Goblin's Greed - Works normally.
    [​IMG]
    Chemical Rage - Works normally. Bonus HP, BAT decrease, HP and Mana Regen, and Movement speed are not disabled.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Clockwerk Gobline, Rattletrap
    [hr]
    [​IMG]
    Battery Assault - Works normally.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Dragon Knight, Knight Davion
    [hr]
    [​IMG]
    Dragon Blood - Works normally.
    [​IMG]
    Elder Dragon Form - Bonus Base damage and MS are not disabled.
    • Level 1: Green Dragon's Corrosive Breath is Disabled.
    • Level 2: Red Dragon's Splash Attack works normally.
    • Level 3: Blue Dragon's Frost Breath is Disabled.
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    [nqb]
    [​IMG]
    Sacred Warrior
    [hr]
    [​IMG]
    Inner Vitality - Works normally.
    [​IMG]
    Burning Spear - Disabled. Arrow Effects are disabled even on auto-cast.
    [​IMG]
    Berserker's Blood - Works normally.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Bristleback, Rigwarl
    [hr]
    [​IMG]
    Bristleback - Works normally.
    [​IMG]
    Warpath - Works normally. Bonus Damage and MS are not disabled.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Phoenix, Icaruse
    [hr]
    [​IMG]
    Fire Spirits - Works normally. Heals Icarus for half the damage when the duration ends.
    [​IMG]
    Sun Ray - Automatically stops when Doomed.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Tuskarr, Ymir
    [hr]
    [​IMG]
    Snowball - Doom's duration is paused while inside Snowball.
    [​IMG]
    Walrus Punch - Critical is Disabled.
    While the Air Time(stun) and Slow still works normally.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Legion Commander, Tresdin
    [hr]
    [​IMG]
    Overwhelming Odds - Works normally. Bonus MS is not disabled.
    [​IMG]
    Press the Attack - Works normally. Bonus IAS and Regen are not disabled and It is still able to remove buffs aside from Doom.
    [​IMG]
    Moment of Courage - Works normally.
    [​IMG]
    Duel - You can't cast Doom on units affected by Duel​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Gobline Shredder, Rizzrak
    [hr]
    [​IMG]
    Reactive Armor - Works normally.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Axe, Mogul Khan
    [hr]
    [​IMG]
    Berserker's Call - Works normally. Bonus Armor is not disabled.
    [​IMG]
    Battle Hunger - You are able to deny units affected by both Doom and Battle Hunger. Whereas Battle Hunger alone you cannot.
    [​IMG]
    Counter Helix - Works normally.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Chaos Knight, Nessaj
    [hr]
    [​IMG]
    Critical Strike - Disabled.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Lucifer, Doom Bringer
    [hr]
    [​IMG]
    Devour -
    • Forest Troll High Priest - Brilliance Aura works normally.
    • Centaur Khan - Endurance Aura works normally.
    • Enraged Wildkin - Toughness Aura works normally.
    • Gnoll Assassin - Envenomed Weapons is Disabled.
    • Alpha Wolf - Command Aura works normally, while Critical Strike is Disabled.
    • Kobold Taskmaster - Speed Aura works normally.
    • Ghost - Frost Attack works normally.
    [​IMG]
    Scorched Earth - AoE damage is Disabled. While the Bonus MS and Heal works normally.
    [​IMG]
    Doom - You can't cast Doom on units already affected by Doom.​
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Lifestealer, Naix
    [hr]
    [​IMG]
    Rage - Works normally. Bonus IAS and Magic Immunity is not disabled, However Doom still goes through.
    [​IMG]
    Feast - Works normally.
    [​IMG]
    Open Wounds - Works normally. Even if Naix is Doomed he can still benefit from Lifesteal on the target unit affected by Open Wounds.
    [​IMG]
    Infest - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Lord of Avernus, Abaddon
    [hr]
    [​IMG]
    Aphotic Shield - Works normally. You are able to absorb 110/140/170/200 incoming damage, including Doom.
    However you cannot cast it on units affected by Doom.
    [​IMG]
    Frostmourne - Disabled
    [​IMG]
    Borrowed Time - Works normally. It will remove all negative buffs including Doom when it [note=When Abaddon's HP is below 400.]passively activates[/note].​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Lycanthrope, Banehallow
    [hr]
    [​IMG]
    Howl - Works normally. Bonus Damage is not disabled.
    [​IMG]
    Feral Impulse - Works normally.
    [​IMG]
    Shapeshift - Critical Strike is Disabled. While the Bonus HP, MS, BAT decrease, and Sight range works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Night Stalker, Balanar
    [hr]
    [​IMG]
    Hunter in the Night - Works normally.
    [​IMG]
    Darkness - [note=Aghanim's Scepter]Unobstructed Vision[/note] works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Pit Lord, Azgalor
    [hr]
    [​IMG]
    Firestorm - Interrupts and stops its channeling.
    [​IMG]
    Expulsion - Works normally. Heal and Damage are not disabled.
    [note=If this skill was casted even before you got doomed...][​IMG][/note]
    Dark Rift - Works normally. Pit Lord (with Allies around the AoE) will be teleported to the target unit, even if Pit Lord is Doomed.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Butcher, Pudge
    [hr]
    [​IMG]
    Rot - Works normally. Pudge and units within the AoE, will continuously be damaged by Rot for the duration of Doom.
    (Note: It cannot be turned off manually)
    [​IMG]
    Flesh Heap - Works normally.
    [​IMG]
    Dismember - Interrupts and stops channeling.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Skeleton King, King Leoric
    [hr]
    [​IMG]
    Vampiric Aura - Works normally.
    [​IMG]
    Critical Strike - Disabled.
    [​IMG]
    Reincarnation - Works normally. When the Hero dies from Doom, It will completely remove Doom then resurrect Skeleton King normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Slithereen Guard, Slardar
    [hr]
    [​IMG]
    Sprint - Works normally. Bonus MS is not disabled and Amplification remains.
    [​IMG]
    Bash - Disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Undying, Dirge
    [hr]
    [​IMG]
    Decay - Works normally. Bonus STR is not disabled.
    [​IMG]
    Flesh Golem - Works normally. [note=Heal and Amplification]Plague Aura[/note] is not disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Tidehunter, Leviathan
    [hr]
    [​IMG]
    Kraken Shell - Disabled. However the Damage counter isn't, So it will [note=only if you fulfill the 600 damage requirement]remove buffs[/note] when Doom's duration is over.
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Magnataur, Magnus
    [hr]
    [​IMG]
    Empower - Cleave is Disabled. While the Bonus Damage works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Spiritbreaker, Barathrum
    [hr]
    [​IMG]
    Empowering Haste - Works normally.
    [​IMG]
    Greater Bash - Works normally.
    [​IMG]
    Nether Strike - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Sand King, Crixalis
    [hr]
    [​IMG]
    Sandstorm - Automatically stops when Doomed.
    [​IMG]
    Caustic Finale - Disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Anti-Mage, Magina
    [hr]
    [​IMG]
    Mana Break - Disabled.
    [​IMG]
    Spell Shield - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Dwarven Sniper, Kardel Sharpeye
    [hr]
    [​IMG]
    Headshot - Disabled.
    [​IMG]
    Take Aim - Works normally.
    [​IMG]
    Assassinate - Interrupts and stops its casting time.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Juggernaut, Yurnero
    [hr]
    [​IMG]
    Blade Fury - Works normally. Magical damage and Magic Immunity are not disabled. However Doom still goes through and the Visual Effect is removed.
    [​IMG]
    Healing Ward - Works normally. You are still able to Heal units affected by Doom.
    [​IMG]
    Blade Dance - Disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Lone Druid, Syllabear
    [hr]
    [​IMG]
    Summon Spirit Bear - Bear's Demolish and Entangle are Disabled.
    [​IMG]
    Rabid - Works normally Bonus IAS and MS are not disabled.
    [​IMG]
    Synergy - Works normally.
    [​IMG]
    True Form - Works normally. Bonus HP, Armor, BAT decrease, MS reduction and Battle Cry's bonuses are not disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Moon Rider, Luna Moonfang
    [hr]
    [​IMG]
    Moon Glaive - Works normally.
    [​IMG]
    Lunar Blessing - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Morphling
    [hr]
    [​IMG][​IMG]
    Morph - Works normally. It will continue to Increase/Decrease, Agility or Strength for the duration of Doom.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Naga Siren, Slithice
    [hr]
    [​IMG]
    Song of the Siren - Units affected by this skill cannot be damaged by Doom, Since they are invulnerable.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Phantom Lancer, Azwraith
    [hr]
    [​IMG]
    Doppelwalk - Works normally. Invisibility is not disabled.
    [​IMG]
    Juxtapose - Works normally.
    [​IMG]
    Phantom Edge - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Priestess of the Moon, Mirana Nightshade
    [hr]
    [​IMG]
    Leap - Works normally. Bonus IAS and MS are not disabled.
    [​IMG]
    Moonlight Shadow - Disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Stealth Assassin, Rikimaru
    [hr]
    [​IMG]
    Backstab - Works normally.
    [​IMG]
    Permanent Invisibility - Disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Troll Warlord, Jah'rakal
    [hr]
    [​IMG]
    Berserker Rage - Bash is Disabled. While the Bonus HP, MS, Base Damage and BAT decrease works normally.
    [​IMG]
    Fervor - Works normally.
    [​IMG]
    Battle Trance - Works normally. Bonus IAS is not disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Gyrocopter, Aurel Vlaicu
    [hr]
    [​IMG]
    Rocket Barrage - Disabled.
    [​IMG]
    Flak Cannon - Disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Drow Ranger, Traxex
    [hr]
    [​IMG]
    Frost Arrows - Disabled. Arrow Effects are disabled even on auto-cast.
    [​IMG]
    Trueshot Aura - Works normally.
    [​IMG]
    Marksmanship - Works nomally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Templar Assassin, Lanaya
    [hr]
    [​IMG]
    Refraction - Works normally. Bonus Damage is not disabled. And It will successfully block 3/4/5/6 instances of Doom.
    [​IMG]
    Meld - Works normally. Invisibility remains even while Doomed. Additionally, The Physical damage and -Armor still applies to the target unit even if Lanaya is Doomed.
    [​IMG]
    Psi Blades - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Ursa Warrior, Ulfsaar
    [hr]
    [​IMG]
    Overpower - Works normally. Bonus IAS is not disabled.
    [​IMG]
    Fury Swipes - Disabled.
    [​IMG]
    Enrage - Works normally The percent increase in damage is not disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Vengeful Spirit, Shendelzare Silkwood
    [hr]
    [​IMG]
    Command Aura - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Bounty Hunter, Gondar
    [hr]
    [​IMG]
    Jinada - Critical is Disabled. While the Maim works normally. You are also able to recharge it while Doomed.
    [​IMG]
    Windwalk - Works normally. Invisibility and Backstab damage are not disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Ember Spirit, Xin
    [hr]
    [​IMG]
    Flame Guard - Works normally. Immolation and Health Barrier are not disabled.

    (Note: You cannot absorb Doom's damage using your barrier; Because Anti-Magic Shell detects Universal damage type as Physical damage.) (See Here)
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Bloodseeker, Strygwyr
    [hr]
    [​IMG]
    Bloodrage - Works normally.
    [​IMG]
    Blood Bath - Works normally.
    [​IMG]
    Strygwyr's Thirst - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Bone Fletcher, Clinkz
    [hr]
    [​IMG]
    Strafe - Works normally. Bonus IAS is not disabled.
    [​IMG]
    Searing Arrows - Disabled. Arrow Effects are disabled even on auto-cast.
    [​IMG]
    Windwalk - Works normally. Invisibility and Bonus MS are not disabled.
    [​IMG]
    Death Pact - Works normally. Bonus HP capacity and percent increase in damage are not disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Broodmother, Black Arachnia
    [hr]
    [​IMG]
    Spin Web - Invisibility is Disabled. While the bonus Regen and MS works normally.
    [​IMG]
    Incapacitating Bite - Disabled.
    [​IMG]
    Insatiable Hunger - Works normally. Bonus Damage and Lifesteal are not disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Nerubian Assassin, Anub'arak
    [hr]
    [​IMG]
    Spiked Carapace - Works normally. It will prevent and reflect the first instance of Doom along with the stun.
    [​IMG]
    Vendetta - Works normally. Invisibilty, Bonus MS and Backstab are not disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Nerubian Weaver, Anub'seran
    [hr]
    [​IMG]
    Shukuchi - Works normally. Invisibility and Bonus MS are not disabled.
    [​IMG]
    Geminate Attack - Disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Phantom Assassin, Mortred
    [hr]
    [​IMG]
    Blur - Evasion is Disabled. However, the [note=Visual]Transparency[/note] works normally.
    [​IMG]
    Coup de Grace - Disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Shadow Fiend, Nevermore
    [hr]
    [​IMG]
    Necromastery - Works normally.
    [​IMG]
    Presence of the Dark Lord - Works normally.
    [​IMG]
    Requiem of Souls - Interrupts and stops its casting time.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Soul Keeper, Terrorblade
    [hr]
    [​IMG]
    Zeal - Works normally.
    [​IMG]
    Metamorphosis - Works normally. Bonus Base damage, BAT increase, MS and Attack range are not disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Spectre, Mercurial
    [hr]
    [​IMG]
    Desolate - Works normally.
    [​IMG]
    Dispersion - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Venomancer, Lesale Deathbringer
    [hr]
    [​IMG]
    Poison Sting - Disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Netherdrake, Viper
    [hr]
    [​IMG]
    Poison Attack - Disabled. Arrow Effects are disabled even on auto-cast.
    [​IMG]
    Nethertoxin - Works normally.
    [​IMG]
    Corrosive Skin - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Geomancer, Meepo
    [hr]
    [​IMG]
    Poof - Interrupts and stops its casting time. A Meepo Clone is still able to use [note=then teleport and deal damage around the AoE]Poof[/note] on the Doomed Meepo.
    [​IMG]
    Geostrike - Disabled. Only for the Doomed Meepo.
    [​IMG]
    Divided We Stand - All other clones are still able to use skills even if the main Meepo or one of them is Doomed.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Lightning Revenant, Razor
    [hr]
    [​IMG]
    Static Link - Works normally. The Link doesn't break and it continues to drain and absorb the enemy target's damage even if Razor is Doomed.
    [​IMG]
    Unstable Current - Works normally.
    [​IMG]
    Eye of the Storm - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Murloc Nightcrawler, Slark
    [hr]
    [​IMG]
    Dark Pact - Works normally. AoE damage and Buff Removal are not disabled. It is still able to remove buffs aside from Doom.
    [​IMG]
    Essence Shift - Works normally.
    [​IMG]
    Shadow Dance - Invisibility and Passive Regeneration are Disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Faceless Void, Darkterror
    [hr]
    [​IMG]
    Backtrack - Works normally.
    [​IMG]
    Time Lock - Disabled.
    [​IMG]
    Chronosphere - Doom's duration is paused while under the effect of Chronosphere​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Gorgon, Medusa
    [hr]
    [​IMG]
    Split Shot - Disabled. Damage reduction to Medusa's attacks still applies.
    [​IMG]
    Mana Shield - Works normally. Damage Absorption is not Disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Crystal Maiden, Rylai
    [hr]
    [​IMG]
    Brilliance Aura - Works normally.
    [​IMG]
    Freezing Field - Interrupts and stops its channeling.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Enchantress, Aiushtha
    [hr]
    [​IMG]
    Untouchable - Works normally.
    [​IMG]
    Nature's Attendants - Works normally. You are still able to Heal units around the AoE including yourself.
    [​IMG]
    Impetus - Disabled. Arrow Effects are disabled even on auto-cast.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Faerie Dragon, Puck
    [hr]
    All of this Hero's Skills are Disabled.
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Holy Knight, Chen
    [hr]
    [​IMG]
    Holy Persuasion - Works normally. You are still able to teleport units affected by Doom.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Keeper of the Light, Ezalor
    [hr]
    [​IMG]
    Illuminate - Interrupts and stops its channeling.
    [​IMG]
    Chakra Magic - Works normally.
    [​IMG]
    Spirit Form - Works normally. However, you are unable to recall units affected by Doom.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Lord of Olympus, Zeus
    [hr]
    All of this Hero's Skills are Disabled.
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Prophet, Furion
    [hr]
    [​IMG]
    Teleportation - Interrupts and stops its casting time.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Silencer, Nortrom
    [hr]
    [​IMG]
    Glaives of Wisdom - Disabled. Arrow Effects are disabled even on auto-cast.
    [​IMG]
    Last Word - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Slayer, Lina Inverse
    [hr]
    [​IMG]
    Fiery Soul - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Storm Spirit, Raijin Thunderkeg
    [hr]
    [​IMG]
    Overload - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Windrunner, Alleria
    [hr]
    [​IMG]
    Windrunner - Evasion is Disabled. While the Bonus MS and [note=in 300 AoE]Slow[/note] works normally.
    [​IMG]
    Focus Fire - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Disruptor, Thrall
    [hr]
    [​IMG]
    Glimpse - Works normally. You are able to send units affected by Doom, back to their previous location.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Ogre Magi, Aggron Stonebreaker
    [hr]
    [​IMG]
    Bloodlust - Works normally. Bonus IAS and MS are not disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Goblin Techies, Squee Spleen and Spoon
    [hr]
    All of this Hero's Skills are Disabled.

    (Note: Land Mines and Statis Traps that have already been planted will work normally, regardless of Techies being Doomed.)
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Twin Head Dragon, Jakiro
    [hr]
    [​IMG]
    Liquid Fire - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Tinker, Boush
    [hr]
    [​IMG]
    Rearm - Interrupts and stops its casting time.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Shadow Shaman, Rhasta
    [hr]
    [​IMG]
    Shackles - Interrupts and stops its channeling.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Grand Magus, Rubick
    [hr]
    [​IMG]
    Null Field - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Skywrath Mage, Dragonus
    [hr]
    All of this Hero's Skills are Disabled
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Bane Elemental, Atropos
    [hr]
    [​IMG]
    Fiend's Grip - Interrupts and stops its channeling.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Dark Seer, Ish'kafael
    [hr]
    [​IMG]
    Ion Shell - Works normally. AoE damage is not disabled.
    [​IMG]
    Surge - Works normally. Max movement speed is not disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Death Prophet, Krobelus
    [hr]
    [​IMG]
    Witchcraft - Works normally.
    [​IMG]
    Exorcism - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Demon Witch, Lion
    [hr]
    [​IMG]
    Mana Drain - Interrupts and stops its channeling.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Enigma, Darchrow
    [hr]
    [​IMG]
    Black Hole - Interrupts and stops its channeling.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Lich, Kel'thuzad
    [hr]
    [​IMG]
    Frost Armor - Works normally. Bonus Armor and [note=to the attacking unit]Slow[/note] are not disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Necrolyte, Rotund'jere
    [hr]
    [​IMG]
    Heartstopper Aura - Works normally.
    [​IMG]
    Sadist - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Oblivion, Pugna
    [hr]
    [​IMG]
    Decrepify - Works normally. Ethereal state is not disabled. It will amplify incoming spell damage by 1.4x
    (Note: Pugna's [note=If Pugna has Maelstrom, Mjollnir or Desolator; He is able to attack Ethereal units]secondary attack[/note] is not disabled during Doom)
    [​IMG]
    Life Drain - Interrupts and stops its channeling.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Obsidian Destroyer, Harbinger
    [hr]
    [​IMG]
    Arcane Orb - Disabled. Arrow Effects are disabled even on auto-cast.
    [​IMG]
    Astral Imprisonment - Doom's duration is paused while under the effects of Astral Imprisonment.
    [​IMG]
    Essence Aura - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Queen of Pain, Akasha
    [hr]
    All of this Hero's Skills are Disabled.
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Warlock, Demnok Lannik
    [hr]
    [​IMG]
    Shadow Word - Works normally. You are able to receive Heal even while Doomed.
    [​IMG]
    Upheaval - Interrupts and stops its channeling.
    [​IMG]
    Rain of Chaos - Infernal's Flaming Fists is Disabled, While the Immolation works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Shadow Demon, Eredar
    [hr]
    [​IMG]
    Disruption - Doom's duration is paused while under the effects of Disruption.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Batrider, Jin'zakk
    [hr]
    [​IMG]
    Firefly - Works normally.
    [​IMG]
    Flaming Lasso - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Shadow Priest, Dazzle
    [hr]
    [​IMG]
    Shallow Grave - Works normally.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Invoker, Kael
    [hr]
    [​IMG][​IMG][​IMG]
    Quas, Wex, Exort - Works normally. [note=HP regen(Quas), IAS and MS(Wex), Damage(Exort)]Bonus Stats[/note] are not disabled.
    [​IMG]
    Invoke -
    • [​IMG]
      Ghost Walk - Works normally. Invisibility is not disabled.
    • [​IMG]
      Alacrity - Works normally. Bonus IAS and Damage are not disabled.
    [goanchor=top]
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Necro'lic, Visage
    [hr]
    [​IMG]
    Grave Chill - Works normally. Bonus MS is not disabled.
    [​IMG]
    Gravekeeper's Cloak - Works normally. It will continue to degenerate for every instance of Doom. Thus, rendering it useless after 4 instances have passed. (As it only has 4 layers)
    [​IMG]
    Summon Familiars - Familiars will only receive 2-3 damage from Doom, and 4 damage with Scepter.​
    [goanchor=top]
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    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Tormented Soul, Leshrac
    [hr]
    [​IMG]
    Diabolic Edict - Works normally.
    [​IMG]
    Pulse Nova - Works normally. It will continue to [note=Around the AoE]deal damage[/note] and drain mana for the duration of Doom.
    (Note: It cannot be turned off manually)
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Witch Doctor, Vol'jin
    [hr]
    [​IMG]
    Voodoo Restoration - Automatically stops when Doomed.
    [​IMG]
    Death Ward - Interrupts and stops its channeling.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]

    [nqb]
    [​IMG]
    Ancient Apparition, Kaldr
    [hr]
    [​IMG]
    Chilling Touch - Works normally. Bonus Magical damage on attack is not disabled.​
    [goanchor=top]
    ▲Top
    [/goanchor][/nqb]
    {|}[nqb][nqb]
    [​IMG]
    [/nqb][table]Item Picture|Item Name|Disabled|Works normally| Notes
    [​IMG]|Assault Cuirass|None|[note=+10 Armor, +35 IAS]Bonus Stats[/note] and [note=Positive and Negative Armor Aura, Attack Speed Aura]Auras[/note]|All of the Aura's effects still apply even if the item holder is Doomed.
    [​IMG]|Heart of Tarrasque|Health Regeneration (Passive)|[note=+40 STR, +300 HP]Bonus Stats[/note]|2% passive regeneration is disabled.
    [​IMG]|Black King Bar|Avatar (Active)|[note=+10 STR, +24 DMG]Bonus Stats[/note], [note=when activated even before you got Doomed.]Magic Immunity[/note]|Magic Immunity is not disabled, However, Doom still goes through.
    [​IMG]|Aegis of the Immortal|None|Reincarnation|When the Item holder dies from Doom, It will completely remove Doom then reincarnate the Hero normally.
    [​IMG]|Shiva's Guard|Arctic Blast (Active)|[note=+30 INT, +15 Armor]Bonus Stats[/note], [note=-25% AS in 1000 AoE]Freezing Aura[/note]|All of the Aura's effects still apply even if the item holder is Doomed.
    [​IMG]|Bloodstone|None|[note=+500 HP, +400 Mana, +9 HP regen, +200% Mana Regen]Bonus Stats[/note] and Bloodpact|Bloodpact still triggers even if the item holder died from Doom.
    [​IMG]|Linken's Sphere|None|[note=+10 DMG, +15 All Attributes, +6 HP regen, +150% Mana regen]Bonus Stats[/note] and Spell Block|Spell Block works against Doom.
    [​IMG]|Vanguard|Damage Block (Passive)|[note=+6 HP regen, +250 HP]Bonus Stats[/note]|Hardened Skin based abilities are disabled during Doom.
    [​IMG]|Blade Mail|Damage Return (Active)|[note=+22 DMG, +5 Armor, +10 INT]Bonus Stats[/note] [note=when activated even before you got doomed]Damage Return[/note]|Damage Return is not disabled when activated before Doom.
    [​IMG]|Soul Booster|None|[note=+450 HP, +400 mana, +4 HP regen, +100% mana regen]Bonus Stats[/note]|None
    [​IMG]|Hood of Defiance|None|+8 HP regen and +30% Spell Resistance|You are able to [note=including Doom]reduce[/note] incoming spell damage even while Doomed.
    [​IMG]|Manta Style|Mirror Image (Active)|[note=+26 AGI, +10 STR, +10 INT]Bonus Stats[/note], [note=+15 IAS, +10% MS]Endurance Aura[/note]|All of the Aura's effects still apply even if the item holder is Doomed.[/table]
    [goanchor=top]
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    [/goanchor]


    [nqb]
    [​IMG]
    [/nqb][table]Item Picture|Item Name|Disabled|Works normally| Notes
    [​IMG]|Guinsoo's Scythe of Vyse|Hex (Active)|[note=+35 INT, +10 AGI, +10 STR, +150% Mana regen]Bonus Stats[/note]|You are able to Doom a Hex'd unit and Vice Versa
    [​IMG]|Orchid Malevolence|Soul Burn (Active)|[note=+25 INT, +30 IAS, +30 DMG, +150% Mana Regen]Bonus Stats[/note]|None
    [​IMG]|Eul's Scepter of Divinity|Cyclone (Active)|[note=+10 INT, +30 MS, +150% Mana Regen]Bonus Stats[/note]|You are able to [note=aside from Doom]remove buffs[/note] on a unit affected by Doom.
    [​IMG]|Force Staff|Force (Active)|[note=+10 INT, +10 IAS, +10 DMG]Bonus Stats[/note]|You are able to use Force on a unit affected by Doom.
    [​IMG]|Dagon|Energy Burst (Active)|[note=+13/15/17/19/21 INT, +3 All Attributes, +9 DMG]Bonus Stats[/note]|None
    [​IMG]|Necronomicon|Demonic Summoning (Active)|[note=+15/21/24 INT, +8/12/16 STR]Bonus Stats[/note]|Necronomicon Summons can't be affected by Doom.
    [​IMG]|Aghanim's Scepter|None|[note=+10 All Attributes, +200 HP, +150 Mana]Bonus Stats[/note] Ultimate Upgrade (Passive)|None
    [​IMG]|Refresher Orb|Reset Cooldowns (Active)|[note=+5 HP regen, +200% Mana regen, +40 DMG, +6 INT]Bonus Stats[/note]|None
    [​IMG]|Veil of Discord|Discord (Active)|[note=+5 Armor, +5 HP regen, +12 INT]Bonus Stats[/note]|Discord - Amplifies Doom's damage.
    [​IMG]|Rod of Atos|Cripple (Active)|[note=+25 INT, +250 HP]Bonus Stats[/note]|None[/table]
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    [/goanchor]


    [nqb]
    [​IMG]
    [/nqb][table]Item Picture|Item Name|Disabled|Works normally| Notes
    [​IMG]|Mekansm|Heal (Active)|[note=+5 Armor, +5 All Attributes]Bonus Stats[/note], [note=+4 HP Regen in 500 AoE]Mekansm Aura[/note]|You are able to Heal units affected by Doom.
    [​IMG]|Vladmir's Offering|None|+2 HP regen, [note=Vampiric Aura, Damage Aura, Armor Aura, Mana Regeneration Aura]Auras[/note]|All of the Aura's effects still apply even if the item holder is Doomed.
    [​IMG]|Arcane Boots|Replenish Mana (Active)|[note=+65 MS, +250 Mana]Bonus Stats[/note]|Units affected by Doom are still able to regain mana using Arcane Boots.
    [​IMG]|Ring of Aquila|Activating and Deactivating|[note=+9 DMG, +3 All Attributes, +3 AGI, +1 Armor]Bonus Stats[/note], [note=Mana Aura and Armor Aura]Auras[/note]|All of the Aura's effects still apply even if the item holder is Doomed.
    [​IMG]|Nathrezim Buckler|Armor Bonus (Active)|[note=+5 Armor, +2 All Attributes]Bonus Stats[/note], [note=when activated even before you got Doomed]Armor Bonus[/note]|Bonus Armor from Armor Bonus is not disabled. (Derp)
    [​IMG]|Ring of Basilius|Activating and Deactivating|[note=+6 DMG, +1 Armor]Bonus Stats[/note] and [note= Mana Aura and Armor Aura]Auras[/note]|All of the Aura's effects still apply even if the item holder is Doomed.
    [​IMG]|Khadgar's Pipe of Insight|Barrier (Active)|+11 HP regen, +30% Spell Resistance and [note=when activated even before you got Doomed.]Barrier[/note]|Anti-Magic Shell isn't disabled, However It can not protect you against Doom.
    [​IMG]|Urn of Shadows|Soul Release (Active)|[note=+6 STR, +50% Mana Regen]Bonus Stats[/note]|You are able to gain charges even while Doomed.
    [​IMG]|Headdress of Rejuvenation|None|[note=+2 All Attributes]Bonus Stats[/note], [note=+3 HP Regen in 500 AoE]Regeneration Aura[/note]|All of the Aura's effects still apply even if the item holder is Doomed.
    [​IMG]|Medallion of Courage|Valor (Active)|[note=+6 Armor, +50% Mana Regeneration]Bonus Stats[/note], [note=when activated even before you got doomed]Valor[/note]|Both the Target unit and you, suffer from the -6 armor from Valor, It doesn't get disabled even while Doomed.
    [​IMG]|Ancient Janggo of Endurance|Endurance (Active)|[note=+9 All Attributes, +9 DMG]Bonus Stats[/note], [note=+5 IAS, +5% MS]Endurance Aura[/note], [note=when activated even before you got doomed]Endurance[/note]|All of the Aura's effects still apply even if the item holder is Doomed.
    [​IMG]|Tranquil Boots|Rejuvenate (Active)|Read ->|After 4 instances of Doom have passed, It temporarily breaks into [note=+55 MS]basic boots[/note] and all the other [note=+3 Armor, +3 HP regen, +25 MS]bonuses[/note] are temporarily disabled as well.[/table]
    [goanchor=top]
    ▲Top
    [/goanchor]


    [nqb]
    [​IMG]
    [/nqb][table]Item Picture|Item Name|Disabled|Works normally| Notes
    [​IMG]|Divine Rapier|None|+300 Damage|None
    [​IMG]|Monkey King Bar|True Strike(Passive), Mini-bash(Passive)|[note=+88 DMG, +15 IAS]Bonus Stats[/note]|True Strike and the mini-bash are disabled during Doom.
    [​IMG]|Radiance|Burn Damage (Passive)|+60 Damage|AoE Burn Damage is disabled during Doom.
    [​IMG]|The Butterfly|[note=+35%]Evasion[/note]|All other [note=+30 AGI, +30 DMG, +30 IAS]Bonus Stats[/note]|Every Evasion from Skills and Items are disabled during Doom.
    [​IMG]|Buriza-Do Kyanon|[note=25% chance to proc 2.5x DMG]Critical Strike[/note] (Passive)|+81 Damage|Every Critical Strike from Skills and Items are disabled during Doom.
    [​IMG]|Cranium Basher|[note=25% for melee, 10% for ranged]Bash[/note] (Passive)|[note=+40 DMG, +6 STR]Bonus Stats[/note]|[note=(Greater Bash not included)]Every[/note] Bash from skills and items are disabled.
    [​IMG]|Battlefury|[note=35% in 225 AoE]Cleave[/note] (Passive)|[note=+65 DMG, +6 HP regen, +150% Mana Regen]Bonus Stats[/note]|Every Cleave from Skills and Items are disabled.
    [​IMG]|Abyssal Blade|Overwhelm (Active), [note=25% for melee, 10% for ranged]Bash[/note] (Passive)|[note=+100 DMG, +10 STR]Bonus Stats[/note]|[note=(Greater Bash not included)]Every[/note] Bash from skills and items are disabled.
    [​IMG]|Crystalys|[note=20% chance to proc 1.75x DMG]Critical Strike[/note] (Passive)|+35 Damage|Every Critical Strike from Skills and Items are disabled during Doom.
    [​IMG]|Armlet of Mordiggian|Unholy Strength (Active)|[note=+9 DMG, +15 IAS, +5 Armor, +5 HP regen]Bonus Stats[/note], [note=when activated even before you got Doomed.]Unholy Strength[/note]|It will continue to drain the user's HP along with Doom's damage for the duration. Also, It cannot be turned off manually.
    [​IMG]|Lothar's Edge|Windwalk (Active)|[note=+38 DMG, +10 IAS]Bonus Stats[/note], [note=when activated even before you got Doomed]Windwalk[/note]|Invisibility and Backstab damage are not disabled during Doom.
    [​IMG]|Ethereal Blade|Ether Blast (Active)|[note=+40 AGI, +10 STR, +10 INT]Bonus Stats[/note], [note=when activated even before you got doomed]Ether Blast[/note]|Ethereal state is not disabled during Doom. You will get amplified damage from spells.[/table]
    [goanchor=top]
    ▲Top
    [/goanchor]

    [nqb]
    [​IMG]
    [/nqb][table]Item Picture|Item Name|Disabled|Works normally| Notes
    [​IMG]|Sange and Yasha|None|[note=+16 AGI, +16 STR, +12 DMG, +15 IAS, +12% MS]Bonus Stats[/note], Greater Maim|All types of Maim now fully works while the item holder is Doomed.
    [​IMG]|Satanic|Lifesteal (Passive), Unholy Rage (Active)|[note=+25 STR, +20 DMG, +5 Armor]Bonus Stats[/note], [note=when activated even before you got Doomed]Unholy Rage[/note]|All types of Lifesteal from Items are disabled. Unholy Rage places a buff on the user, Thus making it able to Lifesteal while Doomed.
    [​IMG]|Mjollnir|Chain Lightning (Passive), Static Charge (Active)|[note=+80 IAS, +24 DMG]Bonus Stats[/note], [note=when activated even before you got Doomed.]Static Charge[/note]|Chain Lightning is disabled during Doom. Static Charge's Lightning works normally under Doom.
    [​IMG]|Eye of Skadi|Cold Attack (Ranged)|[note=+25 AGI, +25 STR, +25 INT, +200 HP, +150 Mana]Bonus Stats[/note], Cold Attack (Melee)|Doom does not disabled Cold Attack for Melee units.
    [​IMG]|Sange|None|[note=+16 STR, +10 DMG]Bonus Stats[/note], Lesser Maim|All types of Maim now fully works while the item holder is Doomed.
    [​IMG]|Helm of the Dominator|Lifesteal (Passive), Dominate (Active)|[note=+20 DMG, +5 Armor]Bonus Stats[/note]|All types of Lifesteal from Items are disabled, Dominate can remove Doom on non-hero and non-ancients. Refer to [goanchor=hotd][1][/goanchor] for Dominated creeps affected by Doom.
    [​IMG]|Maelstrom|Chain Lightning (Passive)|[note=+24 DMG, +25 IAS]Bonus Stats[/note]|Chain Lightning is disabled during Doom.
    [​IMG]|Stygian Desolator|None|+60 Damage, Corruption (Passive)|Doom does not disable Corruption.
    [​IMG]|Yasha|None|+16 AGI, [note=+15 IAS, +10% MS]Endurance Aura[/note]|All of the Aura's effects still apply even if the item holder is Doomed.
    [​IMG]|Mask of Madness|Lifesteal (Passive), Berserk (Active)|[note=when activated even before you got Doomed.]Berserk[/note]|All types of Lifesteal from Items are disabled, Berserk and all of its effects are not disabled during Doom.
    [​IMG]|Diffusal Blade|Purge (Active), Feedback (Passive)|[note=+22/26 AGI, +6/10 INT]Bonus Stats[/note]|You are able to [note=aside from Doom]remove buffs[/note] on a unit affected by Doom.
    [​IMG]|Heaven's Halberd|[note=25%]Evasion[/note], Disarm (Active)|[note= +25 STR, +25 DMG]Bonus Stats[/note], Lesser Maim, [note=when activated even before you got Doomed.]Disarm[/note]|All types of Maim now fully works while the item holder is Doomed, Every Evasion from Skills and Items are disabled during Doom.[/table]
    [goanchor=top]
    ▲Top
    [/goanchor]

    [nqb]
    [​IMG]
    [/nqb][table]Item Picture|Item Name|Disabled|Works normally| Notes
    [​IMG]|Boots of Travel|Teleport (Active)|+100 Movement speed|Doom will cancel any channeling spell including Teleport.
    [​IMG]|Phase Boots|Phase (Active)|[note=+60 MS, +24 DMG]Bonus Stats[/note], [note=when activated even before you got Doomed.]Phase[/note]|Movespeed bonus and from Phase is not disabled during Doom. However, the temporary collision size removal is disabled.
    [​IMG]|Power Treads|Switch Attribute|[note=+60 MS, +8 selected attribute, +25 IAS]Bonus Stats[/note]|None
    [​IMG]|Soul Ring|Sacrifice (Active)|[note=+3 HP regen, +50% mana regen]Bonus Stats[/note], [note=when activated even before you got Doomed.]Sacrifice[/note]|None
    [​IMG]|Hand of Midas|Transmute (Active)|+30% IAS|None
    [​IMG]|Oblivion Staff|None|[note=+6 INT, +10 IAS, +15 DMG, +75% Mana regen]Bonus Stats[/note]|None
    [​IMG]|Perseverance|None|[note=+10 DMG, +5 HP regen, +125% Mana Regen]Bonus Stats[/note]|None
    [​IMG]|Poor Man's Shield|Damage Block (Passive)|+6 AGI|Hardened Skin based abilities are disabled during Doom.
    [​IMG]|Bracer|None|[note=+6 STR, +3 INT, +3 AGI, +3 DMG]Bonus Stats[/note]|None
    [​IMG]|Wraith Band|None|[note=+6 AGI, +3 STR, +3 INT, +3 DMG]Bonus Stats[/note]|None
    [​IMG]|Null Talisman|None|[note=+6 INT, +3 AGI, +3 STR, +3 DMG]Bonus Stats[/note]|None[/table]
    [goanchor=top]
    ▲Top
    [/goanchor]


    [nqb]
    [​IMG]
    [/nqb][table]Item Picture|Item Name|Disabled|Works normally| Notes
    [​IMG]|Gloves of Haste|None|+15 IAS|None
    [​IMG]|Mask of Death|Lifesteal (Passive)|None|All types of Lifesteal from Items are disabled.
    [​IMG]|Ring of Regeneration|None|+2 HP regen|None
    [​IMG]|Kelen's Dagger|Blink (Active)|None|None
    [​IMG]|Sobi Mask|None|+50% Mana Regen|None
    [​IMG]|Boots of Speed|None|+55 Movement speed|None
    [​IMG]|Gem of True Sight|True Sight (Passive)|None|True Sight is disabled during Doom
    [​IMG]|Planeswalker's Cloak|None|+15% Spell Resistance|You are able to [note=including Doom]reduce[/note] incoming spell damage even while Doomed.
    [​IMG]|Magic Stick|Energy Charge (Active)|Storing Charges|You are able to store charges even while Doomed.
    [​IMG]|Talisman of Evasion|[note=+25%]Evasion[/note]|None|Every Evasion from Skills and Items are disabled during Doom.
    [​IMG]|Ghost Scepter|Ghost Form (Active)|+7 All Attributes, [note=when activated even before you got Doomed.]Ghost Form[/note]|Ethereal state is not disabled during Doom. You will get amplified damage from spells.[/table]
    [goanchor=top]
    ▲Top
    [/goanchor]

    [nqb]
    [​IMG]
    [/nqb][table]Item Picture|Item Name|Disabled|Works normally| Notes
    [​IMG]|Clarity Potion|Regenerate Mana (Active)|None|Non-combat consumables will get canceled by Doom's damage.
    [​IMG]|Healing Salve|Regenerate Health (Active)|None|Non-combat consumables will get canceled by Doom's damage.
    [​IMG]|Ancient Tango of Essifation|Eat Tree (Active)|[note=when activated even before you got doomed]Eat Tree's[/note]|It will continue to restore the user's life even while Doomed.
    [​IMG]|Empty Bottle|Regenerate (Active), Rune Capture (Active)|Rune Capture ->|When the 2 minute mark is over, The rune will be automatically used regardless of being affected by Doom or not.
    [​IMG]|Observer Wards|N/A|N/A|N/A
    [​IMG]|Sentry Wards|N/A|N/A|N/A
    [​IMG]|Dust of Appearance|Reveal (Active)|[note=when activated even before you got doomed]Reveal[/note]|Dust places a buff on units around the AoE. Hence, True Sight is not disabled.
    [​IMG]|Animal Courier|N/A|N/A|Instant Death
    [​IMG]|Scroll of Town Portal|Teleport (Active)|None|Doom will cancel any channeling spell including Teleport.
    [​IMG]|Smoke of Deceit|Smoke (Active)|[note=when activated even before you got Doomed.]Smoke[/note]|Units affected by Doom are able to benefit from Smoke of Deceit's effects. Bonus MS and Invisibilty are not disabled.
    [​IMG]|Flying Courier|Inventory|[note=when activated even before you got Doomed.]Burst[/note]|None[/table]
    [goanchor=top]
    ▲Top
    [/goanchor]

    None for the following items is disabled.

    [nqb]
    [​IMG]
    [/nqb][nqb][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][/nqb][nqb]
    [​IMG]
    [/nqb][nqb][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][/nqb][nqb]
    [​IMG]
    [/nqb][nqb][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][/nqb][nqb]Except for:
    [table]Item Picture|Item Name|Disabled|Works normally| Notes
    [​IMG]|Stout Shield|Damage Block (Passive)|None|Hardened Skin based abilities are disabled during Doom.
    [​IMG]|Quelling Blade|Demolish (Passive), Tree Chop (Active)|None|Demolish is disabled during Doom
    [​IMG]|Orb of Venom|Poison Attack|None|Envenomed Weapons based abilities are disabled during Doom[/table][/nqb][goanchor=top]
    ▲Top
    [/goanchor]

    [nqb][a=hotd][1]Helm of Dominator: Dominate[/a]
    • Forest Troll High Priest - Brilliance Aura works normally.
    • Centaur Khan - Endurance Aura works normally.
    • Enraged Wildkin - Toughness Aura works normally.
    • Gnoll Assassin - Envenomed Weapons is Disabled.
    • Alpha Wolf - Command Aura works normally, while Critical Strike is Disabled.
    • Kobold Taskmaster - Speed Aura works normally.
    • Ghost - Frost Attack works normally.
    [/nqb][goanchor=top]
    ▲Top
    [/goanchor][/nqb][/tab]


    [/nqb][nqb][note=This message is directed to the mechfags and other mech personnel]Disclaimer[/note]: Every Statement is based on all of my Tests and Observations,
    Feel free to correct inaccurate and incorrect information from this guide.
    You could also add more information If i had missed some.
    [/nqb]
     
    Last edited by a moderator: Jan 30, 2015
  2. Darkmeplez

    Darkmeplez Well-Known Member

    [a=16]...[/a]
    [nqb]
    [size=+1]Changelogs:[/size]​


    January 30, 2014
    • Updated "Information About Doom"
      • Added disabling HP/MP regen from stats to "what does Doom do?"
      • Removed special note about Borrowed Time
      • Moved Borrowed Time from "Stuff that can remove Doom" to "Former Spells that were able to remove Doom"
      • Removed special mention of Greater Bash from "Doom Disables" and added EoS Melee
      • Mentioned Radiance and Gem of True Sight as exceptions to the rule that Doom does not disable auras.
      [*]Updated "Doom Interaction with Abilities from Certain Spells and Items"
      • Updated "Buff Removal"
      • Removed Backtrack, Bristleback, and Dispersion from "Triggered Heals" as all are now disabled by Doom. Added False Promise.
      • Removed Bristleback and Dispersion again from "Reductions." They were redundant anyway.
      • Updated Aghanim's Scepter.
      [*]Updated "Miscellaneous"
      • Updated hero page to match current version.
      • Updated ability data
      • TODO: Add trigger description for Aghanim's Scepter upgrade.
      [*]MORE COMING SOON:
      • Add Zet, Auroth, Oracle.
      • Add list of purged buffs (if possible).
      • Update list of disabled passives fully to 6.81d (currently updated to 6.75b)

    May 7, 2012
    • Changed the Formatting a bit
    May 5, 2012
    • Added the Items Section
    • Fixed more Typos/Errors.
    May 2, 2012
    • Posted this in Advanced Mechanics Guides
    • Fixed a lot of Typos/Errors/Mistakes.
    [/nqb]
    [nqb]
    [size=+1]Credits:[/size]​

    dresmasher <-> This guy for posting the Outdated Version in his blog.
    EebstertheGreat <-> for answering a lot of my questions regarding Doom.
    And to all other mechfags with their awesome guides.
    [/nqb]

    Reminders:
    • Every Active ability falls into this condition:
      [nqb]Condition: If the spell was casted even before you got Doomed then...[/nqb]
    • Please post all the corrections, typos and errors here in this thread.
    • If you want to add more information on a certain topic related to Doom;
      Again, please post it here.
    • I will update this every time I log-in. :)
    [goanchor=top]
    ▲Top
    [/goanchor]
     
    Last edited: May 11, 2012
  3. MauranKilom

    MauranKilom Well-Known Member

    Wow, really well done.

    Some things that need to be added/corrected:
    • Aphotic shield can remove Doom. It can't be cast on a doomed unit, but if you start to cast it on a non-doomed unit and before you reach your cast point the unit is doomed, doom will be removed.
    • Bristleback (the skill) and Dispersion are triggered heals, too.
    • Are you sure Gravekeeper's Cloak is disabled? The code doesn't check for the doom buff, and the bonuses shouldn't be disabled...
    • What about techies?
    • Although multicast is technically not disabled, you can't (multi)cast anything while doomed. Also, if you say multicast isn't disabled, then you have to say the same for static field. And add Aftershock (bonus damage disabled?).
      Basically, you have to decide whether you want to mention passive abilities that depend on spellcasts at all (i'd favor this), or leave them out completely.
    • You should mention that the damage reduction of split shot is not disabled, although the split shot itself is disabled.
    • The evasion of Blur is disabled, but the change in Mortred's appearance (she gets transparent when heroes are near) isn't.
    • While Kraken Shell is completely disabled while doomed, the damage counter still increases. So it will most likely remove buffs as soon as doom ends.
    • It's "Interrupts and stops its channeling/casting time".

    Also you might want to add that you can't disable things like Rot or Pulse Nova when doomed. Edit: Noticed that you did it for rot.

    But it's wonderful to finally have something to link to if somebody asks about it again. Thank you very much!
     
    Last edited: May 2, 2012
  4. Darkmeplez

    Darkmeplez Well-Known Member

    ^Haha, It actually took me 3 days to finish.

    Testing it was not the problem,
    It's because of the BB codes, which is the reason why it took me a long time to finish.
     
  5. MauranKilom

    MauranKilom Well-Known Member

    Yeah, i understand that.

    I updated my post many times while reading through the hero list, so make sure to check that out.
     
  6. Darkmeplez

    Darkmeplez Well-Known Member

    Edit: Gravekeeper's Cloak does work.
     
    Last edited: May 2, 2012
  7. MauranKilom

    MauranKilom Well-Known Member

    ...that was fast...
     
  8. Mr. Foxxie

    Mr. Foxxie Well-Known Member

    Typo here: Flesh Golem (Plague* as opposed to Plage)

    =3
     
  9. EebstertheGreat

    EebstertheGreat Forum Manager

    Another typo. Under magic immunity:
    (no apostrophe)

    Also, Doom's damage is not in any sense magical. Right now you have "Type of damage: Magical," which doesn't make any sense.


    Otherwise, great job. This guide is really fantastic, and it's nice to see it finally here. I do hope you add items at some point, but right now it looks really good with the hero skills.
     
  10. Darkmeplez

    Darkmeplez Well-Known Member

    Fixed.
    Fixed.
    I was actually referring to the [note=Physical,Magic,Mixed,Pure]type of damage[/note] it dealt, but i guess Magical sounds weird So i changed it to Magic.
    I might add them sooner or later. Need to relax for a while =]
     
  11. SN0W37

    SN0W37 Well-Known Member

    Very nice guide.

    Just a minor note: your link to for more info about pause leads to the magic immunity guide, instead of the pause guide.

    Edit:
    A list of corrections:

    • Flame Guard - Flame Guard does not block the damage from doom, since [note=The base spell for the damage block]Anti-magic Shell[/note] considers doom to deal physical damage.
    • Nature Guise - The self-invisibility will be cancelled by doom, since its based on permanent invisibility, whereas the regular invisibility will not be.
    • Overcharge - Like Rot, and Pulse Nove, Tether cannot be turned off while the unit is doomed.

    Grammar Errors:
    Imo you should change it to this:
    Or something like that.
     
    Last edited: May 3, 2012
  12. Heraklinos

    Heraklinos Well-Known Member

    Great work you've done :thumbup:
    I haven't check AM guides for quite a long time and this new guide is quite informative and eye candy.
    My favorite part is the "Show Trigger Description" :rofl:

    I suggest that you might as well add the fact about ladder Doom in your Miscellaneous part, like how it is used by Pit Lord or originally it is not a spell to be use on hero and how it spawns Doom Guard.
     
  13. Darkmeplez

    Darkmeplez Well-Known Member

    Thanks.
    Oops, Sorry about that.
    Fixed.
    Added a side note:
    [nqb](Note: It cannot be turned off manually)[/nqb]
    [hr]
    Thanks.
    [hr]

    I will be adding the Items section later.
     
  14. Darkmeplez

    Darkmeplez Well-Known Member

    [nqb]Update: Added the Items Section[/nqb]Corrections are always welcome.
     
    Last edited: May 5, 2012
  15. Secchan

    Secchan Competitive Staff

    Ive been looking for an indepth anlysis of Doom , nice Guide
     
  16. EebstertheGreat

    EebstertheGreat Forum Manager

    Doom still isn't magic damage. I know the hero page says it is, but that's wrong. Doom is universal damage. You simply can't classify all damage as "physical," "magical," "mixed," or "pure."

    Also, maybe mention that dying with an Aegis or SK's ult will remove Doom.
     
  17. Shadowlurker

    Shadowlurker Banned

    Wait a minute, Doom cancels Teleport? o_o

    I think you should add to Linken's Sphere that if its Cooldown ends while being Doomed, it is put back into Cooldown without blocking or ending Doom. Anyways, excellent guide. I've been waiting for an updated one.
     
  18. SN0W37

    SN0W37 Well-Known Member

    It's already there. \:3/

    Doom disables items, which is why it stops teleport, whereas silence does not.
     
  19. Darkmeplez

    Darkmeplez Well-Known Member

    Okay, I removed it.
    Added.[hr]

    Edit: Done :down:
     
    Last edited: May 7, 2012
  20. Heraklinos

    Heraklinos Well-Known Member

    Maybe you should mention that Pugna can still use his secondary attack even when he's Doomed.