[Ult] Weapon Transmutation

Discussion in 'Ability Ideas' started by Vot1_Bear, Jan 28, 2011.

  1. Vot1_Bear

    Vot1_Bear Well-Known Member

    Yes, this FMA skill is not made by D'Eradicated :lol:
    Got inspiration from Uther party's invoker game.
    [NQB][TABLE=old][​IMG]||Weapon Transmutation_________||(Hero) Transmutes a weapon using minerals from the ground, creating a powerful weapon, which will get stronger based on (hero)'s level and it will gain special properties based on where (hero) transmutes it.Lasts indefinitely, takes up one inventory slot.
    ||Ability Type:||Active
    ||Targeting Type:||Ground
    ||Ability Hotkey:||W[/TABLE]

    [​IMG]
    [TABLE=old]Level||
    Mana Cost​
    ||
    Cooldown​
    ||
    Casting Range​
    ||
    Area of Effect​
    ||
    Duration​
    ||
    Allowed Targets​
    ||
    Effects​

    1​
    ||
    250​
    ||
    150​
    ||
    Melee​
    ||
    N/A​
    ||
    Indefinite​
    ||
    N/A​
    ||
    Creates a weapon. Deals (10+2xLevel) damage and gives special properties based on where spell is cast​

    2​
    ||
    300​
    ||
    135​
    ||
    Melee​
    ||
    N/A​
    ||
    Indefinite​
    ||
    N/A​
    ||
    Creates a weapon. Deals (20+2xLevel) damage and gives special properties based on where spell is cast​

    3​
    ||
    350​
    ||
    120​
    ||
    Melee​
    ||
    N/A​
    ||
    Indefinite​
    ||
    N/A​
    ||
    Creates a weapon. Deals (30+2xLevel) damage and gives special properties based on where spell is cast​
    [/TABLE]

    Notes
    • Takes up 1 inventory slot. When spell is cast it will replace previous weapon
    • 3/2/1s Casting time. Item cannot be pawned or carried by allies/enemies, even in -PM modes
    • Special effect is based on terain, which are Grass (Sentinel), Blight (Scourge), Water (river) and Wood (fallen tree stump)


    LIST OF WEAPON EFFECTS
    [tab]Grass|Blight|River|Treestump|Corpse|Rune
    [TABLE=old][​IMG]||Adamantium Sword_________||The abundant minerals from sentinel's rich ground makes an incredibly light weapon, giving the weapon bonus attack speed and movespeed [/table]
    [TABLE=old]Level||
    Effects​

    1​
    ||
    +30% Attack speed, +15 Movespeed​

    2​
    ||
    +45% Attack speed, +20 Movespeed​

    3​
    ||
    +60% Attack speed, +25 Movespeed​
    [/TABLE]
    {|}
    [TABLE=old][​IMG]||Obsidian Sword_________||The rock-hard minerals from scourge's corrupted ground makes a powerful weapon, giving the weapon increased damage and reduces armor per strike [/table]
    [TABLE=old]Level||
    Effects​

    1​
    ||
    +15 Damage,-1 armor per strike. Cap of -4 armor​

    2​
    ||
    +20 Damage,-1 armor per strike. Cap of -6 armor​

    3​
    ||
    +25 Damage,-1 armor per strike. Cap of -8 armor​
    [/TABLE]
    {|}
    [TABLE=old][​IMG]||Coral Sword_________||The unique minerals from the river's mystical ground makes an exotic weapon, giving the weapon minor splash damage and a splashing slow[/table]
    [TABLE=old]Level||
    Effects​

    1​
    ||
    10% slow, 250-AoE 20% splash (slow is splashed)​

    2​
    ||
    10% slow, 350-AoE 25% splash (slow is splashed)​

    3​
    ||
    10% slow, 450-AoE 30% splash (slow is splashed)​
    [/TABLE]
    {|}
    [TABLE=old][​IMG]||Amber Sword_________||The ancient minerals from a fallen old tree makes an enchanted weapon, giving the weapon chance to entangle (cannot move/attack but can cast spells)[/table]
    [TABLE=old]Level||
    Effects​

    1​
    ||
    15% to entangle (1s and 80 damage)​

    2​
    ||
    20% to entangle (1.25s and 120 damage)​

    3​
    ||
    25% to entangle (1.5s and 160 damage)​
    [/TABLE]
    {|}
    [TABLE=old][​IMG]||Cursed Sword_________||The corrupted minerals from the blood-splattered ground makes a demonic weapon, giving the weapon lifesteal and manasteal[/table]
    [TABLE=old]Level||
    Effects​

    1​
    ||
    15% Lifesteal, 5% Manasteal​

    2​
    ||
    17.5% Lifesteal, 7.5% Manasteal​

    3​
    ||
    20% Lifesteal, 10% Manasteal​
    [/TABLE]
    {|}
    [TABLE=old][​IMG]||Runic Sword_________||The powerful energy from the rune makes a sacred weapon, giving the weapon ability to cripple enemies (Active, 3 Charges, rechargeable using runes)[/table]
    [TABLE=old]Level||
    Mana Cost​
    ||
    Cooldown​
    ||
    Casting Range​
    ||
    Area of Effect​
    ||
    Duration​
    ||
    Allowed Targets​
    ||
    Effects​

    1​
    ||
    25​
    ||
    25​
    ||
    500​
    ||
    N/A​
    ||
    5​
    ||
    Enemy heroes​
    ||
    -25 damage on target, 25% slow. 3 Charges​

    2​
    ||
    25​
    ||
    20​
    ||
    500​
    ||
    N/A​
    ||
    5​
    ||
    Enemy heroes​
    ||
    -50 damage on target, 25% slow. 3 Charges​

    3​
    ||
    25​
    ||
    15​
    ||
    500​
    ||
    N/A​
    ||
    5​
    ||
    Enemy heroes​
    ||
    -75 damage on target, 25% slow. 3 Charges​
    [/table]

    Notes=
    • Item charges can be refilled by clicking on item and then clicking on a rune (similar to refilling bottle, but it doesn't need to be empty)
    • Have to be within 200 AoE from rune to work

    [/tab][/NQB]

    Notes
    • This skill have every chance on getting imba. Please point out if something is too strong/weak
    • Additional type suggestion is always welcome
    • Icons are coming soon, not enough time for now
    • Manasteal= Kinda like lifesteal, but recovers mana instead
    • Item charges (Runic Sword) can be refilled by clicking on item and then clicking on a rune (similar to refilling bottle, but it doesn't need to be empty)
    • Amber sword icon is in progress. Can't find a suitable BG for it.
    • Credits for D'Eradicated for icon bg.
    • You have to be stepping on the specific terrain, e.g. you have to be on a treestump/corpse to make Amber/Cursed. the only exception is runic sword.

    Changelog:
    • Made skill
    • Buffed Coral sword, nerfed Amber sword, added Cursed sword.
    • Slightly Changed Obsidian sword, added Runic sword
    • Finally, Icons
    • Buffed every single thing
     
    Last edited: Jul 14, 2012
  2. D' Eradicated

    D' Eradicated Well-Known Member

    [​IMG]

    I'll help you with the icons, I think... :lol:
     
  3. D' Eradicated

    D' Eradicated Well-Known Member

    [​IMG] [​IMG] [​IMG]

    These may look ugly but this may do the trick...
     
  4. Vot1_Bear

    Vot1_Bear Well-Known Member

    Thanks. I'll recolor the 2nd one and use them later.
    It's night and i don't have time now, sorry :(
     
  5. The_Overmind

    The_Overmind Well-Known Member

    It's seems like an unique ability ^^ :thumbup: on this...
    But I have some question...

    1.) The item you created is place on you (a)inventory or (b)skill table?

    If your answer is (a), then (Answer question 2), else (do nothing)
    2.) Can you drop the item? or sell it? how much gold you will get if you sell it?
     
  6. Vot1_Bear

    Vot1_Bear Well-Known Member

    Should answer everthing :)
     
  7. condorzai

    condorzai Well-Known Member

    I WANT MY TIDAL BLADE Fuuuuuuuuuuuuuuuuuuuuu!!! T-Up for epic concept...btw... Where can u find lighting and fire element?
     
  8. The_Overmind

    The_Overmind Well-Known Member

    I get it.
    Haha, too small din't read...
     
  9. laikzasve

    laikzasve Well-Known Member

    Ofc,t-up for concept. :D
    But,4th weapon makes other 3 almost useless.
    1st one IS good,while splash/dmg is too weak.
    U might add stackable slow(up t0 30% or so) for tidal,while adding armor reduction/dmg amplification.
     
  10. King Murdoc

    King Murdoc Banned

    Seems a bit OP, but I'd like to see a version of it in the game.
     
  11. Vot1_Bear

    Vot1_Bear Well-Known Member

    Buffed splash, nerfed entangle :D
    And added another one. thanks for the review :)
     
  12. laikzasve

    laikzasve Well-Known Member

    Axaxax,great concept for corpse ^^
    As for blight,25 damage on lvl 16 is pretty weak,consider buffing it up.
    Also there is fountain :D)
     
  13. Vot1_Bear

    Vot1_Bear Well-Known Member

    ^I've thought of fountain, but somehow i don't think it'll make sense.
    For blight, what about giving it corruption (-armor?)
    -1 armor per hit (cap of -3 to -6) should be good, but idk if it's gonna be imba. your review is needed.

    Anyway, i got a new idea=Rune. using this ability nearby a rune will give another effect, most probably related to main stats. what do you think?
     
  14. laikzasve

    laikzasve Well-Known Member

    Hmm for blight,maybe dmg amplification is better(-armor became boring),although u must realize that this is ulti that take away precious inv slot so it has to be strong.
    Cap of 6 should be ok for -armor(or 3/6/9 per lvl)
    As for runes,hmm IDK,what are u exactly thinking about?
     
  15. Vot1_Bear

    Vot1_Bear Well-Known Member

    Added Rune sword (Active ftw :D), edited blight a little.
     
  16. Vot1_Bear

    Vot1_Bear Well-Known Member

    Icons finally here :D
    And yes the main skill icon is still kinda crappy.
     
  17. PALAKOKAK

    PALAKOKAK Well-Known Member

    I like it.. T-up!

    one question though,

    When transmutate-ing the stump, do you have to be stepping on it, or just near it?

    :D
     
  18. Vot1_Bear

    Vot1_Bear Well-Known Member

    ^Stepping on it. So does with corpse. The only exception is rune, you just need to stan nearby it.
    Thanks for mentioning that, editing OP
     
  19. cayr

    cayr Well-Known Member

    looks like someone has been playing some minecraft
     
  20. Vot1_Bear

    Vot1_Bear Well-Known Member

    ^lolwut? what is minecraft?
    Anyway there's not many reviews lately... people come to ability ideas only to care about their own ideas...