After seeing plenty of TI matches, I always ended up seeing heroes farming freely in the long/easy lane, while the hero on the hard/short lane gets zero to a little bit of farm. The solo hero on the hard lane will only stay around to get exp, before getting killed by the tri-lane at least once. What is the fun in such a lane? Can you imagine playing a hero and not do anything useful for the first 5 minutes, just hanging around and constantly be afraid of ganks? Sure you can stack the ancient camps or neutral camps, but that is just plain boring stuff. You will have to wait for your T1 tower to go down, so that the creeps will push further in and you have a chance to farm some creeps. Even with wards to block creep camps, the problem can still exist. Especially considering the fact that you can do ridiculous creep camp pulls in DotA 2. (Like how all the camps in the dire side can be pulled.) A duo or tri lane on the hard lane usually ends up in a disaster. You can see from the TI matches. Most of the times a tri-lane on the easy lane easily wins over the tri-lane on the hard lane. The problem actually surfaces in pubs as well, high or mid level. People refuse to go to the hard/short lane, as they are not able to control the lane as well as the long/easy lane. The problem gets worse, considering people love to jungle in pubs. So you have 2 people on the long lane, one mid and then the poor guy to take the short lane by himself. And that poor guy has some shitty solo hero like Spiritbreaker. Then finally, not all heroes can solo the hard lane. There are like ten heroes or so who can solo the hard lane, without dying like mad and still having decent farm. Put a melee carry hero who needs farm on the hard lane and you have a recipe for disaster. Thoughts? Is the hard lane fine as it is? Or are there ways to improve it?