As you see dota has many problems with heroes, items and gameplay. First of all i want to say that DOTA is created by a single man and when it was created he had 16 years old so thats alot to consider. As you see warcraft is an engine for serveral maps that can be created by users or by blizzard. Me and my friends love to play some random maps created by that users and we call it "imba maps" because they are imbalanced and thats why the creator makes versions to balance and fix bugs. Dota has 665 versions (without counting with b,c,d etc...) some of that versions were created really fast but the purpose of that versions is to make more balances, fixing bugs, adding some fun heroes to play and making the map much more popular. When dota was created it wasnt very popular but as soon as icefrog (creator of dota) was releasing more versions with more heroes it soon become really popular. I really dont know in wich version it became popular but it was fast as lighting and programs like garena became popular too (dota has the triple of the players of the other games in garena.) In the version 6.65 dota is a bit well balanced for a map created by one user, with many heroes that require skills and are fun (everyone loves to try to hook or hit arrows ^^) When new heroes are released they are mostly imba or they need nerfs or buffs. Like tauren chieftain that was really imba and could win games by himself... But now its pretty well balanced. The 2 new heroes imo are really well balanced for first release (slark can stomp pubs but he is not a hardcore heroe and his invisibilty only lasts 5.5 seconds and we can see the cloud so its easy to counter with truesight and he is really low hp. Ancient is a nice support ganker with skills balanced and a difficult ulti too use but effective, imo you icefrog could really nerf the ball of slow the rest is fine) Whats funny is that the problem of this version is some heroes like ursa and imo visage (you really fucked the heroe). The difference of ursa in 6.64 and 6.65 is that ursa can now use BKB wich makes her(him) invulnerable to disablers (except some ultis that pass trough bkb) and now overpower has no casting time. Im going to compare ursa to sven. Sven has an aoe stun with 2 second and decent damage (thats really good for battles), and passive cleaving that makes sence and can sinchro with battlefury, an chase/escape mechanism that gives speed and armor for 6 seconds(NOT 1 second animation and the enemie can be already in base... remove that animation) and an ulti that gives him insane damage for some seconds with an animation (its totally fine). Ursa has one aoe slow with balanced damage for 4 seconds (usefull for chasing and if used properly escaping) one orb that gives nice damage (for me its the best orb in the game) and an overpower that gives him a 6 insane fast astacks WITH NO ANIMATION... and the ulti gives a boost of damage with no animation again but that gamers are already used too so its balanced and the duration is low and has no mana cost. The conclusion is that the 2 heroes are look like each other but ofc sven looses 1on1 but if used properly with stun he can win the only stupid thing is his "chase/escaping" mechanism that 1 second animation counts like hell In a clan war now ursa is top top tier because it has no counters (just ban atropos) and it can rape a whole team with bkb... thats why it is always banned. About the 2 heroes of WORST TIER EVAH!!! (terrorblade and clinckz) The 2 heroes are in my opinion the only MEGA HARDCORE CARRIES because i never seen a terrorblade with some items loosing a game when its past 60minutes (unless he is noob or the other team has 4 good disablers) because terrorblade has the best agi gain and his illusions can make almost half of the damage and have the same speed and take 200% damage with can be used to rape a team. The sunder is his survival skill but its melee so we cant depende on that skill. The metamorphosis is nice but could have a better boost, his illusions are obviously what makes him the best late game of the game (altough the other team can have much aoe, 200% is can survive and even if they tank the illusion the real terrorblade can fuck him). The other skill called soulsteal is essencial because this heroe is a "wood heroe" because in lane he is fucking focused and with his low hp and no escape mechanism he dies soon altough his has a sweet atack animation. So if you take out soulsteal he wont woods and will have a hard time in lane. About clinckz in my opinion you should total remake him icefrog, like razor. Now about visage. This heroe in 6.64 was really usefull because he had the revenents atacking and he was the babysitter of the team with mechanasm and he could tank with vanguard (when it wasnt nerfed for ranged heroes) and hood of defiance and his passive of healing the teammates when he suffered damage was really good. Now he lost his passive of gaining damage to a new activbe called agony (that can make 360 of damage when the soul counters reach to max with a really small cooldown but the problem is that the counters take a while to get maxed and when you launch the skill it will take much more to fill up the counters than the cooldown) the new grave chill and is nice as the gravekeeper cloak with makes him really hard. But my question, for what? summoning agonies from 20 seconds to 20 seconds? shit a teambattle lasts less than that :X and the new familiars are really hard to use because they can stun aoe (really small) and for a small time i played 10 games and i couldnt do nothing with them. Plz icefrog i want old visage... this is going to shit tier. About items, imo they are totally balanced and fine because we can make funny builds for heroes but theres one item i hate that is the skadi. Its the most expensive item, only gives 25 of all stats and a slow. This item is only for medusa in my opinion because she needs mana and health to tank. But for other heroes it sucks skadi is only bought in 1/50 games of dota so icefrog do something about. To end this thread i can only say that the only problem of dota is the heroes because the rest of the map is balanced (for each sides, altough roshan is more close to scourge side but the only entrance is crossing the river) Thank you for reading this it really costed me alot. I will acept all comments if they arent that small ones like (you noob you dont know what your saying or "you suck" etc...) Hope icefrog reads it!