Hi all, I know, I've posted this under "Fact of the Day" but I believe this will make quite an interesting topic on its own. An Anti-Mage who blinks under the effect of rupture will receive the damage from the distance he blinked (as if he really ran that whole distance); I have seen many AMs who blink under rupture and just drop dead after reappearing. xD Im not sure how this really works but I believe this is due to AM's blink casting animation being very long and rupture will only not deal damage if the hero travels a long enough distance within a short enough amount of time (so here while the distance traveled is very long, so is the time taken, hence, AM still take damage from rupture) On a side note, does anyone know of any other abilities which allow a hero to travel a long distance but will still cause them to take damage from rupture? (I know force-staff is another unique example) What about haste? (P.S. if Windrunner only has a phrase boots to increase her MS and she windruns, she will still take dmg from rupture) Also, if my above explanation is correct, then if a QoP, for example, does not blink the full distance than she will still take dmg from her blink when she lands?