Rizzrak, Goblin Shredder Str: 22 + 2.4 Int: 21 + 1.8 Agi: 16 + 1.8 Starting Damage: 53-57 Starting Armor: 0 Goblin Shredder at a glance Starting Items: Items to work on: Core Items: + Mana Items such as Optional additions: Look for the mana items above, as Rizzrak is mana starved. Other than that, tankiness is useful Spoiler: Show Rizzrak's powerful skills Whirling Death ================ (Active, no target) Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him. Deals Pure damage if it cuts down trees in the process. Lowers primary attribute by 15% for 7 seconds. Damage: 50/100/150/200 Manacost: 70/80/90/100 Cooldown: 8 Notes: Whirling Death deals magical damage by default. If it cuts down trees as well, it becomes pure damage. Timber Chain ============== (Active, targeted point) Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage. Damage AoE: 225 Range: 800/1000/1200/1400 Damage: 100/140/180/220 Cooldown: 4 seconds Manacost: 60/70/80/90 Reactive Armor ================ (Passive) What doesn't kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds. Bonus: 1 armor and 1 HP regen per stack Stack Limit: 4/8/12/16 Chakram ========= (Activatable, targeted point) Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies by 5% for every 5% of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out. Passthrough Damage: 100/140/180 DPS: 50/75/100 Cast Range: 1200 Manacost: 125/150/175 Manacost per second: 20/30/40 Cooldown: 8 Notes: Chakram returns to you if you go more than 2000 units away. Destroys trees. Skill Build: Whirling Death Reactive Armor Whirling Death Timber Chain Whirling Death Chakram Whirling Death Timber Chain/Reactive Armor Timber Chain/Reactive Armor Timber Chain/Reactive Armor Chakram Reactive Armor/Timber Chain Reactive Armor/Timber Chain Reactive Armor/Timber Chain Stats Chakram Stats++ Playstyle Rizzrak is a tank mana-intensive spellcaster with a focus on mobility and positioning. His spells deal a lot of damage and 2 of them are pure damage, but are somewhat difficult to hit. His ultimate is excellent in both teambattles and ganks for a slow and damage, but is only truely effective on heroes already hurt. For this reason, he is most effective when his team already has a lead and the other team has low hp heroes (usually supports) that he can take advantage of. His first skill is Whirling Death. It is an aoe ability that deals sizeable damage around him, as well as draining the primary attribute of enemies hit by 15%. If he is near trees, the damage becomes pure. Because of the tree mechanic and the somewhat small aoe, it is best utilized with his second ability. It deals the most damage early game, but quickly teters lower and lower. The somewhat low 8 second cooldown makes up for this, though. His second skill is Timber Chain. It is an interesting hook ability that you fire at trees to latch onto them. The cooldown is extremely low; only 4 seconds. It also has a great range and deals pure damage to people that you pass by, making it an excellent continuous source of damage and mobility. It can be used for chasing, initiation, or especially getting away. It is very fun to just zoom across cliffs while your enemies have to walk around. The hook itself shoots out very fast; just a little bit slower than clockwork's hook. The only problem is its manacost on an already mana starved hero, and that it won't pull you if you're stunned when the hook connects. For this reason, try not to run into 5 people or something. You know what I mean. Generally, just try to slink to the edge of the enemies, or behind them. Use your extremely low cooldown to an advantage and snag hits on enemies that are unwary. However, you usually won't get many hits on them with this unless they're running away; most engagement locations don't have many convenient trees. His third skill is Reactive Armor. It is a tank-oriented skill that increases your armor and regeneration potency every time you're hit. Just by the nature of this skill, it's pretty useful when there's creeps around, like the laning stage. At level 4, you can get up to 16 armor, which is kind of hard to maintain so the creeps will definitely help. Note that with this skill, farming becomes a breeze. You can take camps and creep waves with ease. His last skill is Chakram. It is a mana intensive teamflight slow + damage over time. You fire your chakram into an area, and it will slow them based on how much health they are missing. The ability takes mana to fire, mana per second to maintain similar to Leshrac's ultimate, and you have to return it to yourself if you want to move it, which means paying the initial manacost again. This ability is also pure damage so enemies won't be reducing it. The damage is actually extremely sizeable, but the manacost for the initial firing is high so it's not always wise to just throw it at a full-health team initially, and then have them disperse fast while you're stuck with the small cooldown + firing the saw again. Not to say that you should never do this; sometimes your team could use the small slow it uses. The initial damage is enough to catch supports that are full health and self-maintain the slow/damage until they are dead, fast. The best counter to this is just to mass up on health or get a BKB; ideally both. Note that if you're stunned or silenced, you can't retract your sawblade so you just spend mana while it might not be doing anything. Also note that you can't attack while your sawblade is out. This isn't a big deal though, as you should be using timberchain when it's off CD and whirling death when it's off CD.