Keiko, The Doll Sorceress STR Hero. Good Starting STR, good starting INT, ordinary armor, ordinary movespeed, half good STR, AGI and INT gain, ordinary starting armor, ordinary turn rate, attack and cast animations, normal sight, melee range (150). Cilicing Unrest Gains much attack damage, but all your attacks damage you back. Instant Ability. Self-affects. Gains: 50/65/80/95 attack damage. Lasts for: 5 seconds. Costs: 55 MPs. Cooldown: 16/15/14/13. Notes: - Vanishes if you attack five times. - Damage is physical. - Does not pierce magic immunity. - Dispellable. Lifeless Breathing Toggles on and off, and consumes mana while on. Makes the Doll Sorcerer immune to killing damage, her HPs cannot drop bellow 1. She won't regen HPs while with this toggled on, but all HPs that should've been regenerated during it will burst in a heal when this is toggled off. Toggling Ability. Self-affects. Extra HPs regen while toggled on: 3%/4%/5%/6% of your max HPs. Costs: 50 MPs to activate, 50 MPs / second while active. Cooldown: N/A. Notes: - Protects you from killing damage like Shallow Grave. - It's visible having this ability toggled on. - It toggles off if you go out of mana. - Undispellable. Tac Ticks Spread many explosive clay ticks that will instantly burrow and hide. The ticks can be blast with a single hit, but they will unburrow, seize and bite anyone who steps too close. Once attached to a unit, the ticks can only be killed by attacking the Doll Sorcerer, each attack kills a couple ticks. They will slow the target, and explode if the Doll Sorcerer damages the carrier, otherwise they will dismiss. Point Target Ability. Affects Enemy units. Cast Range: 500. AOE: 200/225/250/275. Number of Ticks Spread: 5/8/11/14. Movespeed Slow per Tick Attached: 4%. Tick Explosion Damage: 30. Ticks Last: 60 seconds burrowed, 12 seconds attached. Costs: 110 MPs. Cooldown: 22. Notes: - Ticks are invisible while burrowed. - Unattached they die with one hit. - The search radius is of 100. - Every attack from the carrying unit dismisses two attached ticks. - Others cannot attack attached ticks. - If attached ticks suffer damage from you, they explode. - A single unit cannot be affected by more than 15 ticks. - Damage is magical. - Does not pierce magic immunity, but the ticks will attach to magic immune units. Nuclear Deterrence (ULTIMATE) Activate to start a few seconds countdown. All damage you take during this downtime will accumulate into a final big burst, the blast stuns you (does no damage to you thou), grows in radius every second, and blasts in area all damage you suffered in the time between. You can blast yourself any time during this countdown. Instant Ability. Affects Enemy Units. Damage: As much as you suffered (after reductions). AOE: 250 radius, +50 for every second passed before exploding. Max Duration: 4/6/8 seconds. Costs: 120/160/200 MPs. Cooldown: 80/60/40. Notes: - Damage is pure. - Cast again to explode before its max duration. - The explosion causes a 0.1 seconds mini-stun to all enemy units affected. - The explosion stuns you for half the time you waited for it to blast. - Pierces magic immunity. - Undispellable. "Who's the queen of pain now?..."