The concept of Strange items confuses me a bit. I understand the concept is taken from Team Fortress 2 and that they rank up with kills, but what is the point of that? MOBA players like to show off, if I play enough games to get 8500 kills and reach the highest rank, who is ever going see that? I feel one of two things needs to happen: 1) There needs to be some kind of glow or effects on these items. It should be incredibly faint and weak at lower ranks and slowly become more noticeable as you reach the highest rank. Or... 2) If I can't show the item off to my friends and other players, it needs to be useful to me. I have an item that tracks Kill, First Bloods and Wards Placed. It doesn't mean anything to me to see 500 Kills, 25 First Bloods, and 200 Wards Placed. If it showed per game averages, the information becomes a lot more interesting to me. For example, 500 Kills (5 per game), 25 First Bloods (0.25 per game), 200 Wards Placed (2.0 per game). My other concern/issue is, what's the point of having multiple Strange items for one hero? I have three Strange items on Jugg, since I got them at the same time they all have the same amount of kills tracked on them. What's the point? I only bring it up because I feel it's wasted potential. Why spend $2.50 on a key that's likely going to give you a Strange Common/Uncommon item, when you can just buy the actual item itself for cheaper most of the time. It seems the only reason to try your luck with chests is to get a courier with a special effect on it. Am I missing anything here? For those of you who don't mind dropping a few dollars on the game for cosmetic reasons, what do you want to see?