Current rating: 5403 Some interesting Q&A from this thread Dropbox link with a bunch of saved replays So basically since there's an extraordinary amount of whine about how RMM doesn't gauge your skill correctly and traps you in elo hell and matches you with retards who go 0-500 every game and everything works against you... I've decided to debunk that Now I'm sure as hell not going to feed for 150 games and the calibration to put myself into that bracket, so I'm gonna need one of you PD posters to find me an account in 3000-3500 range that already went through the calibration phase. Remove all cosmetics from it and everything if you don't trust me and think I'm doing this to scam you, I won't mind. The important thing is that it's gonna be only me using that account and solo queuing ranked trying to reach my main's rating The point of this ''experiment'' is to see how drowned in dunning kruger you all really are. Maybe it really is unfair and I'll get stuck on 4000 and that will show that MM system indeed is broken? Maybe I'll reach my original rating and show that a bunch of you are just whining bads? Either way the dota community profits. Go! EDIT: UPDATE 1 BELOW And we've got a winner boys, a 2900 calibrated account! - current rating http://dotabuff.com/players/110289963 - dotabuff - my main at the moment http://dotabuff.com/players/86751819 - and the dotabuff The dotabuff profile will stay open on the 2900 account, I might post updates here when I reach certain benchmarks like 3500/4000/4500 etc, but don't expect this to be fast at all. Basically with +25 per game if I set 5000 rating as my goal, it's gonna take over 150 games, on top of it all it's exam season right now. So basically this ''experiment'' might take even 2 months or more, depending on whether valve has the bonus for win streaks or not. UPDATE 2 - 3500 Summary: Going from 2930 to 3506 took 24 games, a 24 win streak (24-0) and that's around 24 x 25 = 600 rating, still there's no streak bonuses whatsoever so I'm 99% sure there aren't gonna be any regardless. UPDATE 3 - 4000 Summary: The road from 3506 to 4017 took 27 games, (24-3, 89% win rate). I'm pretty sure that I didn't have to lose those 3 games either if i went mid or picked more suitable heroes, however I won't complain too much about it. The skill difference between 3500 and 4000 is there, however the games are not that hard yet (except the rare 1v5 ones). I've had countless games with my allies failing every lane extremely badly, however it's still easy to recover from that and feed on enemies more. I can see why people who wouldn't be able to do that think the MM is handicapping them, however if you can't exploit your enemies more than they exploit your allies then you're pretty much where you need to be. From 47% win rate to 54.55%, a solo queuer's dream UPDATE 4 - 4500 Summary: 4017 - 4509 within 29 games (24-5, 83% win rate), some minor upsets but nothing drastical. I'm really starting to dislike this rating range because people are defeatist, egotistical, they think they're very good at the game and try to tutor everybody else (why do they all think they're smarter than the other people at their rating, sigh), they whine and cry from beginning, try to force their item choices and opinions onto others (which are wrong most of the time) and generally are their own worst enemy and the reason they sit there. Games are generally unenjoyable, everybody seems to be fed up with dota here and while people can get annoying at higher ratings I can assure you it's nothing close to this. People who random heroes are generally -1 in the team as they won't repick even something that they can't play (earth spirit from my slark game) and then will just proceed to feed and be useless all game long. People also tend to tunnel vision a lot and die before using their spells or in extremely dumb ways, laning and farming ability slowly starts to get decent, however game sense is still low. UPDATE 5 - THE 5K Summary: I've had a rough day today and lost some games here and there, still got to 5k relatively quickly. 36 games, 28-8, 78% win. I can't say that people after 4500 are bad. They can lane decently, farm well, I can't pinpoint any huge mistakes yet I'm still winning a lot and being able to get out of control in most games. I guess it's when small things start mattering. I'd say people still have issues with overlapping disables/running around the fight like headless chicken/throwing the lead. Picks matter, people who random are a burden in most games I've played and I can tell how hard the game will be from picks alone. There also seem to be some people playing like complete utter garbage in either team, maybe it's the account selling but when your maiden is level 5 in 16 minutes and autoattacks the creep wave with 2 enemy heroes 400 range from her in daytime... sigh. The end point will be around 5.4k, which is the lowest point I've reached on my main account. UPDATE 6 - 5400 Final summary: 22-6, 79% win. This is the lowest rating I've had on my main before I climbed to 6k and that concludes the experiment after something like 3 months. A total of 2500 rating, 122-22 overall score (85% solo queue win rate wow forced 50%!) and moving the account from 47% win to 60% win. 16 out of 22 losses were in 4500-5400 range. Playing from 5000-5400 for me meant meeting the same players that i meet on my main, except i got teamed with 6k players instead of playing against them. The skill difference is noticeable only in 1v1 lanes, otherwise I'd say consistency and decision making are the real deal that separates these players from the leaderboard's top dogs. I hope you people enjoyed following this experiment and learned something from it, the MM system seems to be more precise than what most think and it's proven that it certainly puts people where they belong. I've been muted for the past 20 or so games and had only 3 pings to communicate due to not binding chat wheel, however i felt it was enough, it just made games less enjoyable.