Hero Balance Compilation 6.48 onwards

Discussion in 'DotA Chat' started by WindowsXXXXP, Jun 30, 2013.

  1. WindowsXXXXP

    WindowsXXXXP Well-Known Member

    status: updated to 6.84c (18.May.2015)

    How to use:
    • Click on a Heroname or -picture to view changes
    • The changes are highlighted as Buffs or Nerfs
    • An arguable/unsure/reworked change is highlighted in White


    • The text is 1:1 to the changelog, I added nothing. If a change is marked with a star * I made a comment in the tab "Comments"

    • Stats of the last 5 years: from 6.48 (June 2008) till 6.78 (June 2013):
    2000 changes: 1500 buffs and 500 nerfs = 75% buffs (1500 out of 2000=75%)
    or 3 of 4 changes are buffs.

    • If you search changes regarding one special aspect
    (eg.: all changes regarding the word "strength"):
    Click on the "quote" button at the end of this post and you see the whole code. Then search with Strg+F.

    • For "Item and Other Balance Compilation" look this thread: http://www.playdota.com/forums/showthread.php?t=1351341

    [nqb]

    [tab]Credits!|Comments|Older changes|Changelog|Topic History|x

    Credits to:
    R.B.Economy he made the list until version 6.68!
    Mordax he made the list until version 6.78!

    Unfortunately they had no time to update the old list furthermore.
    With their permission I took the old information and created this topic.

    Here his original topic by R.B.Economy and topic by Mordax.

    Thanks a lot for your work and for sharing the code!

    {|}


    Skeleton King
    6.78 - Critical Strike reworked
    Explanation: Nothing changed about crits but added new active



    Strenght: Alchemist, Clockwerk, Huskar, Bristleback, Dragon Knight, Sand King, Spirit Breaker, Magnus.
    Agility: Bounty Hunter, Drow Ranger, Faceless Void, Meepo, Razor, Medusa, Templar Assasin, Ursa, Vengeful Spirit, Slark.
    Intelligence: Batrider, Techies, Invoker, Visage, Ogre Magi, Dazzle, Shadow Shaman, Tinker.

    Trax
    old Trueshot Aura (before 6.76):
    Increases base ranged damage by 8%/16%/24%/32%

    new Trueshot Aura (since 6.76):
    Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
    Bonus Damage: 14/18/22/26% of your agility as damage



    old Marksmanship (before 6.76):
    +15/+30/+60 Agility

    new Marksmanship (since 6.76):
    Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
    Bonus Agility: 20/30/40 Agility


    Necrolyte
    6.75 - Sadist reworked
    Explanation: The old Sadist restored 12/24/36/60 Mana immediately when you killed an unit, and 600 Mana on level 4 for killing a hero.
    The new Sadist restores the SAME amount of mana as before, but over 6 seconds. ADDITIONALLY it restores 1/2/3/4 Hp per second over 6 seconds for killing an unit, AND it gives 10x the bonus (of hp and manareg) for hero kills (on all levels)



    Morph
    6.69 - Adaptive Strike damage type changed from Physical to Magical
    Explanation: Makes Ethereal blade usable for morph. Heroes have in 99% of cases higher armor reduction then magic reduction, (regarding percentage values) so adaptive strike deals more damage.

    6.71 - Adaptive Strike damage rescaled
    6.71 - Original: Up to 0.75/1.5/2.25/3.0x Agility
    6.71 - New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility
    Explanation: Until 80 agility adaptive strike deals more damage now, after 80 agility it deals lesser damage than before


    Beastmaster
    6.69 - Invisibility on Hawk reworked. It now fades out automatically whenever it hasn't moved for 8 seconds.
    Explanation: The hawk is better as a stable ward but can't stealth scout towards the enemy team anymore.



    Skeleton King
    6.69 - Hellfire Blast damage redistributed to some on impact and some dps
    Explanation: Before the remake a low hp hero which was targeted by Hellfire Blast was able to survive longer -> After the remake no more time to be healed/to cast spells or simiar. And the earlier the enemy is dead the better.

    6.68 - Reworked Hellfire Blast
    Explanation: The overall damage was increased and it additionally slows for 2 seconds but has the same stun duration -> buff


    Centaur
    6.63 - Double Edge can no longer cause a suicide
    Explanation: Centaur can't suicide anymore to deny his enemy XP and Gold, but he can use doubleedge with low hp without suicidng, to kill a traget.


    Sven
    6.69 - Sven now transforms into a red version when he casts his ultimate

    Explanation: It SHOWS that his ulti is active and therefore you can react better, if you play against Sven. Before this was changed you had to check his status everytime you see him in order to be sure he hasn't ulti active.
    The same argumentation can be used the other way round for allies, but since dota is balanced for competetive/high skill games where everyone is aware of such things (even without voice communication) it is negative change for sven.
    Its not a direct nerf, but it is negative

    Many people said this is a buff because sven is able to dodge stuns with proper timing.
    I just can ask: HOW often are you able to perform this? 1/100 cases?
    .


    6.60 - Replaced Toughness Aura with a new ability Warcry
    Explanation: gives more armor, and additionally movementspeed. It is better to have MORE armor and movementspeed fo the short time of fighting, than having lower armor and no movementspeed increase all the time.

    6.60 - Reworked how Stormbolt works
    Explanation: changed from single target to aoe stun - need exlanations? :D

    {|}


    • For older changes look at:

    • Anura's Summary of Changelogs

    • From 1st Beta to Current Map - DotA Map Archive

    • Extern Forum Thread

    • Changelogs from 6.47 back to 5.72


    {|}
    18.05.2015
    • updated to 6.84c

    09.05.2015
    • updated to 6.84b

    27.04.2015
    • updated to 6.84

    13.01.2015
    • updated to 6.83b

    15.12.2014
    • updated to 6.83

    15.10.2014
    • updated to 6.82c


    23.09.2014
    • updated to 6.82

    02.06.2014
    • updated to 6.81b

    26.04.2014
    • updated to 6.81

    30.01.2014
    • updated to 6.80

    11.12.2013
    • updated to 6.79c

    03.12.2013
    • updated to 6.79 Dota 2 unreleased heroes.

    19.10.2013
    • updated to 6.79 (partially)

    buffed heroes:
    nerfed heroes: 21
    mentionable:
    buffs

    A lot of new aganim scepter upgrades

    30.06.2013
    • updated to 6.78c
    Heroes buffed: 59
    Heroes nerfed: 6
    •Updated Hero names and icons
    •Removed neutral taverns
    02.06.2013
    • updated to 6.78

    New hero: Nerif, the Oracle
    New hero: Kaolin, the Earth Spirit
    Rework: Huskar
    Rework: Medusa
    buffed heroes: 69
    nerfed heroes: 15
    A lot of new aganim scepter upgrades

    22.03.2013
    • updated to 6.77c
    Buffed heroes:1
    Nerfed heroes:3

    15.12.2012
    • updated to 6.77

    buffed heroes:26
    nerfed heroes:9

    roof 5 buffs
    shaker 3 buffs

    cent 3 nerfs
    magnus 3 nerfs
    phoenix 3 nerfs
    trax trueshot aura nerfed hard - from a global aura to a 900 range aura


    28.10.2012
    • updated to 6.76c

    23.10.2012
    • updated to 6.76
    Trax aura remake + ulti remake
    Phoenix 2 remakes
    Silencer ulti remake + rebalancing of the other spells
    Cent ulti remake
    Sniper 7 buffs
    Magnus 6 buffs

    02.10.2012
    • updated to 6.75b
    • changed the tabname of "arguable changes" into "comments"
    • sorted (by date), rearranged and partially rephrased the tab "comments"
    new hero: Zet, the Arc Warden
    new hero: Auroth, the Winter Wyvern
    remade: Pitlord
    remade: Phoenix
    remade: Terrorblade

    mentionable:
    8 buffs spiritbreaker
    8 buffs alchemist
    5 buffs batrider
    5 buffs clockwerk
    5 buffs razor
    5 buffs sven
    4 buffs tc + Ancestral spirit greatly buffed
    dooms devour changed + more damage for lvl death especially in lategame
    many changes to roof
    Phantom Lancer: "Agility growth increased from 2.8 to 4.2"
    sniper has now 850 range at max "take aim" level: 550 range+ 300 range take aim

    nerfed heroes:
    dark seer (5 nerfs)
    morph (5 nerfs)
    anti-mage (2 nerfs)

    "I dont understand why these heroes received buffs:
    Rylai, disruptor, weaver, puck (4buffs!), eredar" - Mordax

    10.03.2012
    • updated to 6.74

    10.01.2012
    • updated to 6.73c

    28.12.2011
    • Tiny layout changes

    26.12.2011
    • Updated to 6.73

    18.7.2011
    • Updated to 6.72d

    03.06.2011
    • Updated to 6.72c

    28.04.2011
    • Updated to 6.72

    09.03.2011
    • Updated to 6.71

    08.12.2010
    • rewrote "how to use"
    • seperated "how to use" from the tab
    • changes of the tab "older changes"

    16/17/18.11.2010
    •changed the color of and many buffs and nerfs regarding the aspect, If the changes made the heroes better or weaker as a whole, in the version they got changed
    •added an explanation for many of those udner the tab "arguable changes"

    15.11.2010
    • some changes are marked as buff or nerf, but arguable. Those are marked with a star [*] and explained in the tab "arguable changes"
    • Many abilities which got a buff and a nerf in one version are marked as arguable from now

    12.11.2010
    • added „arguable changes“

    {|}
    30.06.2013
    WindowsXXXXP created a new topic with the old code and updated it to 6.78c
    10.01.2011
    • republished the topic: http://www.playdota.com/forums/showthread.php?t=395166
    • deleted the blog topic

    22.12.2010
    • published the topic on my blog - people on the ignore list not able to read it

    18.12.2010
    • deleted the old topic - because of quarrels

    11.11.2010
    Mordax created a new topic with the old code and updated it to 6.68:http://www.playdota.com/forums/showthread.php?t=346882#post1817318
    (with permission of the old creator R.B.Economy)

    05.08.2010
    • Topic originally created by R.B.Economy: http://www.playdota.com/forums/283131/hero-balance-compilation-6-48-onwards/


    {|}
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    gesamt: alle 8 min ein view oder 7,3 views/h
    28.03.2013 - 57183 views -> 7,3views/h (seit 30.09.2012) page2 of Dota Chat - gesamt Position 16
    30.09.2012 - 26.000 views -> 2,8views/h (seit 15.08.2012) na
    15.08.2012 - 22.981 views -> 2,5views/h (seit 12.03.2012) page5 of Dota Chat
    12.03.2012 - 13.603 views -> 1,7views/h (seit 1.1.2012)
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    [/color]
    [/tab][/nqb]



    General changes:
    6.83 - Maximum Attack Speed increased from 500 to 600
    6.83 - All Illusions now deal 25% less damage to structures
    6.72d - Undid melee hero collision change from 6.72c
    6.72c - Melee hero collision size now reduced from 24 to 12
    6.72 - Rebalanced all Melee heroes between 100 and 128 range to be 128 range



    [​IMG]

    [tab][​IMG]Kunkka|[​IMG]Beastmaster|[​IMG]Centaur Warchief|[​IMG]Earthshaker|[​IMG]Tuskar|[​IMG]Phoenix
    Admiral
    6.84 - Kunkka no longer turns to cast Torrent
    6.84 - Torrent cooldown reduced from 12 to 10 seconds
    6.84 - X Marks The Spot mana cost from 80 to 50
    6.84 - Torrent now affects ancients
    6.84 - Ghost Ship now affects ancients
    6.83 - X Marks the Spot enemy delay from 1/2/3/4 to 4, and allied delay from 2/4/6/8 to 8
    6.83 - X Marks the Spot cast range from 500/650/800/950 to 350/550/750/1000
    6.83 - X Marks the Spot cooldown from 14/13/12/11 to 19/16/13/10
    6.83 - X Marks the Spot Return mana cost reduced from 50 to 0
    6.83 - X Marks The Spot can now be casted on spell immune allies
    6.82 - X Marks The Spot cooldown from 13 to 14/13/12/11
    6.81 - Torrent area of effect increased from 215 to 225
    6.81 - X Marks The Spot can now last twice as long on allied heroes
    6.81 - Ghost Ship allied buff duration increased from 8 to 10
    6.79 - X Marks The Spot cooldown reduced from 16 to 13
    6.79 - Ghost Ship damage increased from 350/450/550 to 400/500/600
    6.78 - Ghost Ship damage increased from 300/400/500 to 350/450/550
    6.78 - X Marks The Spot manacost decreased from 80/90/100/110 to 80
    6.78 - X Marks The Spot vision from 1000 flying to 400 ground vision
    6.76 - Tidebringer level 4 AoE increased from 500 to 600
    6.75 - Ghost Ship cooldown decreased from 90/80/70 to 60/50/40
    6.75 - Ghost Ship impact AoE increased from 400 to 425
    6.75 - Base strength increased by 3
    6.74 - Torrent AOE increased from 200 to 215
    6.74 - X Marks The Spot cooldown decreased from 20 to 16 seconds
    6.74 - Ghost Ship stun duration increased from 1.2 to 1.4
    6.73 - Strength growth increased from 2.7 to 3.0
    6.73 - Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8
    6.73 - Tidebringer cleave AoE improved from 380/420/460/500 to 500
    6.73 - Torrent slow increased from 30 to 35%
    6.73 - X Marks The Spot cooldown decreased from 30 to 20 seconds
    6.72d - Ghost Ship cooldown from now scales 90 to 90/80/70
    6.72d - Base Intelligence from 16 to 18
    6.72 - Tidebringer cooldown rescaled from 16/12/8/4 to 13/10/7/4
    6.72 - Ghost Ship stun increased from 1 to 1.2 seconds
    6.71 - Ghost Ship cooldown reduced from 100 to 90
    6.67 - Base armor decreased by 1
    6.60 - Lowered Agility (18->14) and Agility Per Level (1.7->1.3)
    6.58 - Reduced Captain CoCo's Rum movement bonus (30%->10%)
    6.58 - Ghost Ship cooldown increased from 100/80/60 to a constant 100
    6.57 - Lowered Admiral Proudmoore's base Intelligence and intelligence gain
    6.57 - Decreased X Marks The Spot duration
    6.57 - Added manacost to manual return ability of X Marks The Spot
    6.57 - Increased Ghost Ship's manacost
    6.56 - Lowered Admiral Proudmoore's starting Strength
    6.56 - Slightly reduced slow duration and increased manacost on Torrent
    6.56 - Tweaked the scaling of Tidebringer's AOE
    6.56 - X Marks The Spot no longer recalls the target if he becomes magic immune
    6.55 - New hero
    {|} Rexxar/Beast Master
    6.84b - Hawk movement speed from 250/300/350/400 to 250/275/300/325
    6.84 - Beastmaster base damage increased by 4
    6.84 - Wild Axes cast point from 0.5 to 0.4
    6.84 - Call of the Wild Boar attack point from 0.633 to 0.5
    6.84 - Primal Roar no longer ignores ancient units
    6.83 - Call of the Wild now always provides a Hawk and a Boar at each level, and each now scales per level
    Hawk health from 50/50/100/100 to 40/60/80/100
    Hawk movement speed from 270/270/400/400 to 250/300/350/400
    Hawk day sight from 500/500/1600/1600 to 700/1000/1300/1600
    Hawk night sight from 500/500/1200/1200 to 700/800/900/1000
    Hawk kill bounty from 30/30/65/65 to 30/40/50/60
    Boar health from 0/400/400/500 to 200/300/400/500
    Boar base damage from 0/26/26/46 to 15/30/45/60
    Boar base attack time from 0/1.5/1.5/1 to 1.25
    Boar poison slow from 0/20/20/35% to 10/20/30/40%
    6.82 - Wild Axes damage type from Composite to Physical and damage rescaled from 90/120/150/180 to 70/100/130/160 (more damage to heroes)
    6.82 - Primal Roar side knockback radius increased from 250 to 300
    6.82 - Primal Roar side damage same as primary damage now (100/200/300 to 200/250/300)
    6.82 - Primal Roar push distance increased from 240 to 300
    6.82 - Primal Roar side push duration increased from 0.4 to 0.6
    6.81 - Base damage increased by 4
    6.80 - Call of the Wild Hawk duration reduced from 60/70/80/80 to 60
    6.80 - Call of the Wild Boar duration reduced from 70/80/90 to 60
    6.80 - Call of the Wild no longer destroys previous summons on cast
    6.79 - Inner Beast AoE reduced from 1000 to 900 (standard aura AoE)
    6.79 - Inner Beast attack speed rescaled from 18/26/32/40 to 15/25/35/45
    6.79 - Call of the Wild now has two abilities for summoning each unit independently
    6.79 - Call of the Wild manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3
    6.78 - Greater Hawk invisibility fade time decreased from 5 to 4
    6.72 - Added Aghanim's Scepter upgrade.
    6.72 - Wild Axes now move at similar speed to the max range (so it isn't as slow for
    6.72 - short range targeting)

    6.72 - Greater Hawk's invisibility fade time decreased from 8 to 5 seconds
    6.69 - Invisibility on Hawk reworked.
    6.69 - Hawk's HP reduced from 100/200 to 50/100
    6.67 - Greater Hawk bounty increased from 40 to 65 gold
    6.66 - Wild Axes now properly hits invisible units
    6.63 - Greater Hawk's invisbility increased from 4 to 6 seconds duration
    6.60 - Replaced Beast Rage with a new ability Inner Beast
    6.55 - Reworked Call of the Wild stats and mechanics
    6.52 - Lowered movement speed on Beastmaster's Hawk
    6.52 - Increased Primal Roar cooldown by 10 seconds
    6.50 - Increased Primal Roar's cooldown a little bit
    6.49 - Increased cooldown on Call of the Wild
    {|} Centaur
    6.84b - Stampede Scepter damage reduction from 70% to 60%
    6.84 - Return now triggers when attacks land rather than when they start
    6.84 - Added Aghanim's Scepter upgrade to Centaur
    Stampede reduces all incoming damage by 70% and allows allies to run through obstructions (trees, cliffs, etc). Destroys trees
    6.82 - Stampede mana cost increased from 80 to 100
    6.81 - Hoof Stomp mana cost increased from 85/100/115/130 to 130
    6.80 - Stampede cooldown reduced from 120/90/60 to 90/75/60
    6.79 - Stampede slow duration increased from 1.25 seconds to 1.5
    6.78 - Added to Captain's Mode
    6.77 - Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed)
    6.77 - Movement speed decreased from 305 to 300
    6.77 - Double Edge no longer interrupts channeling
    6.76c - Stampede cooldown increased from 65 to 120/90/60
    6.76c - Stampede duration rescaled from 3/4/5 to 3.75
    6.76c - Stampede damage slightly reworked from 100/150/200 + 2x str to 0 + 1/2/3x str
    6.76c - Stampede mancost increased from 50 to 80
    6.76c - Stampede AoE reduced from 120 to 105
    6.76 - Replaced Great Fortitude with a new skill: Stampede
    6.76 - Strength growth increased from 2.6 to 3.8
    6.75 - Double Edge now deals its damage in a 190 AoE around the target
    6.74 - Return base damage increased from 16 to 16/18/20/22
    6.74 - Great Fortitude strength bonus increased from 12/24/36 to 15/30/45
    6.73 - Double Edge cooldown decreased from 10 to 8
    6.72d - Return base damage increased from 10 to 16
    6.72 - Movement speed increased from 300 to 305
    6.72 - Double Edge cooldown decreased from 12 to 10
    6.72 - Hoof Stomp cooldown decreased from 15 to 13
    6.70 - Hoof Stomp stun duration from 1.25/1.75/2.25/2.75 to 2.0/2.25/2.5/2.75
    6.67 - Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage
    6.63 - Double Edge manacost removed
    6.63 - Double Edge can no longer cause a suicide*
    6.61 - Reduced Double Edge cooldown (25->12 seconds)
    {|} shaker/es
    6.83 - Enchant Totem mana cost reduced from 50 to 20/30/40/50
    6.82 - Fissure no longer has unit targeting
    6.82 - Fissure is no longer blocked by Linken's Sphere
    6.82 - Echo Slam initial attack is now the same Magic damage type as the rest of its damage (initial damage no longer pierces Spell Immunity)
    6.81b - Turn rate improved from 0.6 to 0.9
    6.81b - Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575
    6.81 - Creeps no longer try to path around Fissure; they will wait for it to disappear
    6.81 - Echo Slam no longer ignores units that are invisible or in Fog of War
    6.80 - Base movement speed increased from 300 to 310
    6.80 - Strength gain increased from 2.5 to 2.9
    6.79 - Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
    6.79 - Fissure range increased by 100
    6.78 - Echo Slam now considers illusions as heroes
    6.78 - Turn rate improved from 0.4 to 0.6
    6.78 - Fissure range increased from 1200 to 1300
    6.77 - Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
    6.77 - Aftershock damage increased from 25/45/75/115 to 50/75/100/125
    6.77 - Enchant Totem cooldown decreased from 6 to 5
    6.75 - Enchant Totem cooldown decreased from 7 to 6 seconds
    6.72 - Echo Slam initial damage reduced from 165/230/285 to 160/210/270
    6.71 - Enchant Totem no longer dispels if you animation cancel
    6.66 - Aftershock AoE from 280 to 300
    6.66 - Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
    6.66 - Added Aghanim's Scepter to Earthshaker
    6.66 - Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
    6.66 - Echo Slam's unit search aoe increased by 75
    6.66 - Echo Slam no longer counts corpses for damage Echo damage
    6.63 - Echo Slam now deals half bonus damage from corpses instead of full
    6.50 - Improved Earthshaker's movement speed
    6.49 - Rewrote Fissure to avoid Entangle and Impale based spell conflicts
    {|}Tuskar
    6.84 - Ice Shards mana cost reduced from 120 to 90
    6.84 - Ice Shards cooldown from 18/16/14/12 to 19/16/13/10
    6.84 - Ice Shards vision reveal from 0.5 seconds to 2 seconds
    6.84 - Snowball speed is now a constant 675
    6.84 - Snowball no longer auto-loads units in 100 range
    6.84 - Tusk can now add allies to Snowball while it is moving
    6.84 - Added Aghanim's Scepter to Tusk
    Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown
    6.83 - Ice Shards projectile speed from 900 to 1100
    6.83 - Ice Shards shard duration from 5 to 7 seconds
    6.83 - Walrus PUNCH! is now an enemy target ability, and is auto-castable
    6.83 - Walrus PUNCH! cooldown reduced from 25/20/15 to 20/16/12
    6.82 - Ice Shards no longer stops when it hits a hero and now travels until the cast location and creates its blockade there, no longer destroys trees
    6.82 - Ice Shards cast range increased from 1500 to 1800
    6.82 - Snowball bonus speed per hero increased from 75 to 100
    6.82 - Allies can now click in the snowball to jump into it
    6.82 - Walrus Punch's slow is now properly dispellable
    6.81b - Snowball cooldown reduced from 21 to 21/20/19/18
    6.81b - Walrus Punch cooldown reduced from 30/24/18 to 25/20/15
    6.81 - Reworked Snowball into a two-part ability
    Old:
    ====
    Tusk and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned. The snowball moves at a percentage of Tusk's current movement speed.
    Radius: 200
    Radius Grow: 40
    Damage: 80 / 120 / 160 / 200
    Stun Duraion: 0.5 / 0.75 / 1 / 1.25
    New:
    >====
    Snowball
    Tusk begins rolling into a snowball, automatically gathering allied Heroes within a 100 radius. Allies within a 400 radius can also be added to the snowball by right-clicking on them. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its speed and damage.
    Base Damage: 80 / 120 / 160 / 200
    Bonus Damage Per Ally: 20 / 30 / 40 / 50
    Bonus Speed Per Ally: 75
    Stun Duration: 0.5 / 0.75 / 1 / 1.25
    Gather Radius: 100
    Launch Time: 4
    6.81 - You can now load an ally into your snowball within 400 range by right clicking on them
    6.81 - Snowball moves 75 MS faster for each allied hero inside it
    6.81 - Snowball deals 20/30/40/50 extra damage for each additional hero in it
    6.80 - Secondary units hit by the Snowball now take the same impact as the primary unit
    Damage increased from 40/80/120/160 to 80/120/160/200 and stun increased from 0.25/.5/.75/1 to 0.5/.75/1/1.25 seconds
    6.80 - Removed 50% threshold mechanic from Walrus Punch
    6.80 - Walrus Punch base crit increased from 3x to 3.5x
    6.79 - Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)
    6.78 - Snowball cooldown decreased from 24 to 21
    6.75 - Walrus Punch crit increased from 2.5x to 3x for above 50% HP targets
    6.75 - Snowball cooldown decreased from 28 to 24
    6.75 - Snowball now carries all Tuskarr's controlled units as well
    6.73 - Snowball cooldown decreased from 40 to 28
    6.72d - Warlus Punch normal critical strike restored from 2.25 to 2.5x
    6.72 - Snowball no longer moves faster based on the allies inside of it
    6.72 - Ice Shards now kills trees around the area it is created
    6.71 - Snowball maximum roll duration reduced to 3 seconds
    6.71 - Snowball movement speed per extra hero reduced from 100% to 50%
    6.71 - Frozen Sigil HP reduced from 300 to 220/240/260/280
    6.71 - Removed the extra landing damage from Walrus Punch
    6.70b - Walrus Punch cooldown from 18/16/14 to 30/24/18
    6.70b - Walrus Punch landing damage from 100/200/300 to 75/150/225
    6.70b - Walrus Punch crit from 2.5 to 2.25
    6.70b - Snowball max chase duration from 4 to 3.25 seconds
    6.70b - Snowball no longer dispels negative buffs on you and your allies while rolling
    6.70 - New hero
    {|}Phoenix
    6.84 - Fire Spirits now does an obstructed reveal of the area it hits for 1 second
    6.84 - Fire Spirits no longer ignore ancient units
    6.84 - Supernova no longer ingnore ancient units
    6.83 - Supernova attacks required to destroy increased from 5/7/10 to 5/8/11
    6.82 - Added Aghanim's Scepter.
    Allows Phoenix to cast Supernova on an allied hero, bringing both into the Sun to be reborn together. This does not refresh either hero's ultimate. 500 cast range. If the Sun is destroyed, both heroes will die.
    6.81 - Icarus Dive cast point extended from 0.01 to 0.2
    6.81 - Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
    6.81 - Fire Spirits health cost increased from 15% to 20%
    6.80 - Fire Spirits Attack Speed slow reduced from 150 to 80/100/120/140
    6.80 - Fire Spirits DPS reduced from 20/40/60/80 to 15/35/55/75
    6.80 - Icarus Dive is now interrupted if you are stunned during it
    6.79c - Added Phoenix in CM
    6.79 - Sun Ray HP cost increased from 4% of current HP to 6%
    6.78 - Sun Ray HP cost per second increased from 3% to 4%
    6.77 - Sun Ray max range decreased from 1600 to 1300
    6.77 - Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30
    6.77 - Sun Ray now ends if you are stunned or silenced
    6.76 - Sunray Reworked
    6.76 - Icarus Dive Reworked
    6.76 - Fire Spirits duration increased from 12.5 to 16
    6.76 - Fire Spirits can now be cast while using Sunray
    6.76 - Fixed Supernova not working with Radiance aura (other auras work already)
    6.76 - Supernova level 3 hit requirement increased from 9 to 10
    6.75b - Icarus Dive heal from 0.5/1.5/2.5/3.5% over 6 seconds to 0.75/2.25/3.75/5.25% over 4 seconds (same total heal, just faster)
    6.75 - Fire Spirits reworked
    6.75 - Icarus Dive reworked
    6.75 - Sunray reworked
    6.75 - Supernova now refreshes Phoenix's other skills (not items) if the sun survives
    6.75 - Phoenix base damage decreased by 6
    6.75 - Phoenix base strength decreased by 2
    6.75 - Phoenix base movement speed decreased from 290 to 285
    6.73 - Fire Spirits now targets a location rather than a unit
    6.73 - Fire Spirits cooldown decreased from 35 to 30
    6.73 - Fire Spirits projectile speed increased
    6.73 - Icarus Dive cooldown decreased from 30 to 25
    6.73 - Sun Ray hp activation cost decreased from 25% to 20%
    6.73 - Sun Ray manacost rescaled from 35 to 10/20/30/40
    6.73 - Fire Spirits heal amount decreased to 50% of damage
    6.72d - Sun Ray damage increased from 4% to 6%
    6.72d - Fire Spirits sub ability now launches all the spirits at once, rather than one at a time
    6.72d - Fire Spirits min/max numbers rebalanced
    6.72 - Sun Ray no longer slows
    6.72 - Icarus Dive no longer makes Phoenix spell immune. If he is disabled during it, he
    6.72 - stops

    6.72 - Sun Ray turn rate slightly improved
    6.72 - Icarus Dive cooldown decreased from 40 to 30
    6.72 - Sun Ray damage from 10/20/30/40 + 5% to 15/30/45/60 + 4%
    6.72 - Fire Spirits now trigger in the area around you and your target when you use
    6.72 - Target Fire Spirits

    6.71 - Base strength reduced from 22 to 19
    6.71 - Sunray activation manacost increased from 10 to 35
    6.71 - Sunray slow from 14/20/26/32 to 10/16/22/28%
    6.71 - Reduced the duration Sunray slow lasts on you from 2 to 1 second
    6.70 - New hero
    [/tab]


    [tab][​IMG]Omniknight|[​IMG]Brewmaster|[​IMG]Sven|[​IMG]Tiny| [​IMG]Huskar
    omni
    6.84 - Purification cast point from 0.5 to 0.4
    6.82c - Guardian Angel no longer provides HP Regeneration
    6.82 - Base armor increased by 1 (4.1>5.1)
    6.82 - Purification damage area of effect increased from 240 to 260
    6.81b - Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%
    6.81 - Purification area of effect increased from 225 to 240
    6.81 - Repel no longer removes positive buffs from allies(ex: Guardian Angel)
    6.81 - Guardian Angel duration increased from 5/6/7 to 6/7/8
    6.81 - Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10
    6.79 - Degen Aura AoE increased from 315 to 350
    6.78 - Added Aghanim's Scepter
    Guardian Angel AoE becomes global and affects buildings (including regen)
    6.77 - Purification cast range rescaled from 400/500/600/700 to 700
    6.76 - Purification cooldown decreased from 12 to 10
    6.76 - Movement speed increased from 300 to 305
    6.75 - Degen Aura AoE increased from 300 to 315
    6.72 - Purification cast range increased from 400 to 400/500/600/700
    6.70 - Degen Aura now also reduces attack speed (same values as the movement speed
    6.70 - reduction)

    6.68 - Movement speed increased by 5
    6.67 - Repel Duration decreased from 5/10/15/20 duration to 6/8/10/12
    6.67 - Repel Cooldown decreased from 20 to 14
    6.67 - Repel Mana cost decreased from 60/70/80/90 to 50
    6.57 - Lowered Omniknight's base movement speed by 5
    6.55 - Decreased Guardian Angel AOE and duration a bit
    6.50 - Changed Purification's damage type to Pure
    {|} Pandarem
    6.84 - Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)
    6.84 - Primal Split's Immolation no longer ignores ancient units
    6.83b - Brewmaster's Hurl Boulder damage reduced from 100 to 50 damage
    6.83 - Base Armor reduced from 4 to 2
    6.83 - Thunder Clap hero slow duration from 4.25 to 4
    6.83 - Thunder Clap cooldown from 12 to 13
    6.82c - Primal Split cast time increased from 0.4 to 0.65 seconds
    6.82c - Primal Split delay after cast time (while invulnerable) reduced from 0.85 to 0.6 seconds
    6.82 - Drunken Brawler's critical strike/evasion timer increased from 10 to 16/14/12/10 seconds
    6.82 - Primal Split Earth Spirit's Pulverize damage type from Magical that pierces Spell Immunity to Magical (No longer pierces Spell Immunity)
    6.81 - If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit (including scepter Primal Split)
    6.81 - If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack (including scepter Primal Split)
    6.80 - Primal Split cooldown reduced from 180/160/140 to 140/120/100
    6.79 - Base agility increased from 16 to 22
    6.79 - Drunken Haze affects a 200 AoE around the target
    6.79 - Thunder Clap is now dispellable
    6.79 - Reworked Primal Split Aghanim upgrade.
    No longer upgrades any stats, cd, duration, etc on Aghanim.
    Instead, it now grants Thunderclap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire.
    The skills granted are at the same level as Brewmaster’s skills.
    Cooldowns are independent of the original Brewmaster.
    6.78 - Aghanim's Primal Split units now gain your current level of Drunken Brawler
    6.78 - Fire Panda no longer upgrades damage with Aghanim's Scepter(It has roughly same damage with Drunken Brawler now)
    6.75 - Primal Split units are now affected by Black Hole
    6.75 - Smoke now dispelled when Primal Split units are nearby
    6.73 - Drunken Haze cooldown decreased from 12 to 8
    6.72c - Base HP regeneration increased to 0.75
    6.72 - Primal Split Earth panda now carries the hero's auras around him
    6.72 - Drunken Haze duration increased from 7 to 8 seconds
    6.70 - Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%
    6.70 - Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%
    6.69 - Cooldown on the Boulder ability on Primal Split's Earth Panda decreased from 10
    6.69 - to 7 seconds

    6.68 - Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26
    6.65 - Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and
    6.65 - reworked damage from 52/105/214/234 to 70/112/140/180

    6.65 - Primal Split cooldown from 180/150/120/90 to 180/160/140/120
    6.64 - Primal Split's Fire Panda now has hero damage type
    6.63 - Fire Panda now has maximum movement speed
    6.61 - Increased Drunken Brawler critical from 1.8x to 2.0x
    6.60 - Improved Fire Panda's Immolation (10/10/30->15/30/45)
    6.60 - Added Pandaren Brewmaster to Aghanim's Scepter.
    6.57 - Improved Thunder Clap AOE
    6.57 - Improve Primal Split's manacost and cooldown scaling per level
    6.53 - Improved Fire Panda's movement speed per level
    6.52 - Improved cooldown progression on Primal Split
    6.52 - Increased Immolation damage on level 3 Primal Split's Fire panda
    6.52 - Increased cast range on Drunken Haze
    6.50 - Improved slow on Drunken Haze
    {|}Rogue Knight
    6.84 - Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20
    6.83 - Warcry duration increased from 7 to 8 seconds
    6.83 - Scepter God's Strength ally bonus damage from 40/60/80% to 50/75/100%
    6.82 - Added Aghanim's Scepter
    While activated, God's Strength grants an allied aura (900 area of effect) for 40/60/80% of base damage.
    6.82 - Warcry is now dispellable
    6.81 - Base damage increased by 6
    6.80 - Base armor increased by 3
    6.80 - Warcry cooldown reduced from 36/30/24/18 to 32/26/20/14
    6.79 - Stormbolt cooldown reduced from 15 to 13
    6.79 - Stormbolt is now dodgeable
    6.77 - Great Cleave damage decreased from 25/40/55/70 to 20/35/50/65
    6.77 - Warcry duration decreased from 8 to 7 seconds
    6.75 - God's Strength bonus damage increased from 100/140/180% to 100/150/200%
    6.75 - Great Cleave AoE increased from 200 to 300
    6.75 - Great Cleave damage from 30/40/50/60% to 25/40/55/70%
    6.75 - Warcry AoE increased from 700 to 900
    6.75 - Warcry armor increased from 3/6/9/12 to 4/8/12/16
    6.73 - Great Cleave increased from 20/30/40/50% to 30/40/50/60%
    6.73 - God's Strength is no longer purgeable
    6.73 - God's Strength damage buff increased from 100/125/150% to 100/140/180%
    6.73 - Warcry duration increased from 6 to 8 seconds
    6.73 - Warcry cast time removed
    6.72c - Warcry AoE increased from 450 to 700
    6.72 - Great Cleave AoE increased from 175 to 200
    6.69 - Sven now transforms into a red version when he casts his ultimate*
    6.67 - Storm Bolt cooldown increased from 14 to 15
    6.64 - Warcry AoE increased from 350 to 450
    6.63 - Base agility increased from 16 to 21
    6.60 - Replaced Toughness Aura with a new ability Warcry*
    6.60 - Reworked how Stormbolt works*
    6.60 - Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
    6.58 - Improved God's Strength's cooldown from 120 to 80 seconds
    6.55 - Improved Sven's Agility gain
    6.52 - Lowered Sven's agility gain
    6.50 - Reduced Sven's base armor
    {|}stone giant
    6.84 - Toss grab radius increased from 250 to 275
    6.84 - Toss now grabs the closest unit rather than a random unit
    6.83 - Toss duration increased from 1 to 1.3 seconds
    6.83 - Grow move speed bonus rescaled from 20/40/60 to 40/50/60
    6.81 - Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75
    6.79 - Craggy Exterior chance increased from 6/12/18/24% to 10/15/20/25%
    6.79 - Craggy Exterior stun duration increased from 1.2 to 1.2/1.3/1.4/1.5
    6.78 - You can now Toss units to Runes
    6.78 - Toss cooldown decreased from 10 to 9
    6.75 - Toss's cast range rescaled from 700/900/1100/1300 to 1300
    6.73 - Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter
    6.72 - Tossed allied units no longer take damage (they used to take a portion of the
    6.72 - damage)

    6.71 - Grow bonus damage increased from 40/80/120 to 50/100/150
    6.70 - Grow bonus movement speed increased from 10 to 20 per level
    6.69 - War Club hit count and AoE increased
    6.68 - Avalanche cooldown decreased from 20 to 17
    6.68 - Toss cast range from 500/700/900/1100 to 700/900/1100/1300
    6.68 - Added Aghanim's Scepter to Tiny
    6.67 - Grow movement bonus per level increased from 5 to 10
    6.63 - Toss cooldown decreased from 15 to 10 seconds
    6.63 - Craggy Exterior armor decreased by 1
    6.60 - Craggy Exterior now gives armor bonus (3/4/5/6)
    6.60 - Craggy Exterior now triggers off of units with 300 range rather than
    6.60 -just based on melee classification

    6.54 - Toss no longer uses manacost/cooldown if you make an invalid cast
    6.54 - Toss now seeks its target
    {|}Sacred Warior
    6.84 - Inner Vitality cast range increased from 550 to 800
    6.84 - Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10
    6.83 - Inner Vitality base health regen from 2/4/6/8 to 10
    6.83 - Inner Vitality regen bonus when hurt form 30/45/60/75% to 20/40/60/80%
    6.82 - Inner Vitality cooldown reduced from 25 to 25/22/19/16
    6.82 - Inner Vitality is now properly dispellable
    6.82 - Berserker's Blood attack speed bonus increased from 8/12/16/20 to 14/16/18/20
    6.82 - Life Break cooldown reduced from 45/30/15 to 12
    6.82 - Life Break damage reduced from 50% to 35% (scepter still 65%)
    6.82 - Life Break self damage rebalanced from 40/35/30% to 35%
    6.82 - Life Break slow duration rebalanced from 5 to 4/5/6
    6.82 - Lifebreak slow rebalanced from 50% to 40/50/60%
    6.81 - Burning Spears is no longer a Unique Attack Modifier
    6.80 - Burning Spear duration increased from 7 to 8
    6.80 - Inner Vitality bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%
    6.80 - Inner Vitality cast range increased from 450 to 550
    6.79c - Added Huskar in CM
    6.79 - Agility reduced from 20 + 2.4 to 15 + 1.4
    6.79 - Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
    6.78 - Base Strength increased by 3
    6.78 - Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
    6.78 - Berserker's Blood Reworked
    6.78 - Life Break HP cost increased from 35/30/25% to 40/35/30%
    6.78 - Removed from Captain's Mode
    6.75 - Life Break Aghanim's cooldown decreased from 24/16/8 to 4
    6.75 - Inner Vitality can now be cast on magic immune targets
    6.75 - Burning Spears duration increased from 6 to 7
    6.72c - Life Break cast range reduced to 550
    6.72 - Life Break cast mechanism changed
    6.72 - Burning Spears minimum HP requirement removed (it is still non-lethal)
    6.71 - Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%
    6.69 - Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12
    6.67 - Inner vitality heal interval is smoother (same overall heal)
    6.64 - Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16
    6.63 - Berserker's Blood stacking cap of attack speed and damage removed
    6.60 - Removed the cap on Burning Spears
    6.60 - Added Sacred Warrior to Aghanim's Scepter.
    6.58 - Life Break now properly slows magic immune units
    6.57 - Improved Life Break
    6.54 - Decreased Inner Vitality cooldown from 30 to 25 seconds
    6.52 - Increased Huskar's attack range from 350 to 400
    6.52 - Improved Huskar's attack animation time slightly
    [/tab]

    [tab][​IMG]Tauren Chieftain/Elder Titan|[​IMG]Treant Protector|[​IMG]Wisp/Io|[​IMG]Legion Commander|[​IMG]Goblin Shredder/Timbersaw
    tauren/tc
    6.84 - Echo Stomp channel time from 1.8 to 1.6
    6.84 - Echo Stomp cooldown from 15 to 14/13/12/11
    6.84 - Ancestral Spirit no longer ignores ancient units
    6.84 - Echo Stomp no longer ignores ancient units
    6.83 - Astral Spirit damage reduced from 60/100/140/180 to 60/90/120/150
    6.82 - Added Aghanim's Scepter
    Causes units that are pulled in by Earth Splitter to be disarmed in addition to being slowed. Slow/disarm duration increased from 3/4/5 to 4/5/6.
    6.82 - Natural Order armor reduction increased from 25/50/75/100% to 40/60/80/100%
    6.82 - Natural Order magic resistance reduction increased from 8/16/25/33% to 12/19/26/33%
    6.81b - Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110
    6.81 - Echo Stomp mana cost reduced from 100/115/130/145 to 100
    6.81 - Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each
    6.79c - Ancestral Spirit vision reduced from 600 to 450
    6.79c - Ancestral Spirit damage reduced from 80/120/160/200 to 60/100/140/180
    6.79 - Ancestral Spirit damage reduced from 120/160/200/240 to 80/120/160/200
    6.78 - Natural Order aura increased from 20/40/60/80% to 25/50/75/100%
    6.78 - Ancestral Spirit vision type from Flying to Ground
    6.75 - Ancestral spirit can now be controlled, until it starts to return to you
    6.75 - Ancestral Spirit now has the Echo Stomp and Spirit Return abilities it can cast directly
    6.75 - Ancestral Spirit return abilty no longer interrupts your hero
    6.75 - Ancestral Spirit's movement speed is now equal to Tauren Chieftain's rather than fixed at 455
    6.72 - Ancestral Spirit cast range increased from 1000 to 1200
    6.72 - Ancestral Spirit cooldown decreased from 19 to 16
    6.72 - Ancestral Spirit now has a secondary ability that returns the spirit
    6.71 - Movement speed increased by 5
    6.68 - Natural Order aoe from 250 to 275
    6.63 - Ancestral Spirit cast range decreased from 1500 to 1000
    6.63 - Earth Splitter AoE decreased
    6.63 - Earth Splitter cooldown increased from 90/75/60 to a constant 100
    6.61 - Lowered base damage by 10
    6.61 - Lowered Strength gain from 2.7 to 2.3
    6.61 - Decreased Natural Order percentages to 20/40/60/80%
    6.60 - New hero
    {|} rooftrellen
    6.84 - Eyes in the Forest area of effect reduced from 800 to 700
    6.83 - Eyes In The Forest's Overgrowth damage increased from 135 to 175 per second
    6.83 - Eyes In The Forest cooldown reduced from 55 to 25
    6.83 - Living Armor can now be casted on spell immune allies
    6.82 - Nature's Guise mana cost reduced from 90/80/70/60 to 60
    6.82 - Nature's Guise can now be cast on Spell Immune allies
    6.82 - Added Aghanim's Scepter: Grants a new ability, Eyes in the Forest, which allows Treant to enchant trees to spy on his enemies and expand the area Overgrowth affects.
    Eyes In The Forest:
    ====================
    Treant Protector enchants a target tree. Enchanted trees grant 800 unobstructed vision. If Overgrowth is cast by Treant Protector, units near an enchanted tree will be ensnared and damaged.

    If the enemy has true sight, they will be able to see visual effects on both the affected tree and the 800 area of effect around it.

    Cast range: 160
    Cooldown: 55
    Overgrowth Bonus Damage: 135 damage per second (3/4/5 ticks)
    Mana Cost: 100

    Note: Overgrowth only does damage if it comes from an Enchanted Tree.
    6.81b - Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60
    6.80 - Overgrowth AoE increased from 625 to 675
    6.80 - Nature's Guise cast range increased from 300 to 600
    6.79 - Leech Seed damage per pulse reduced from 30/45/60/75 to 24/36/48/60
    6.79 - Leech Seed number of pulses increased from 4 to 6 (duration from 3 to 4.5)
    6.79 - Living Armor cooldown rebalanced from 15 to 32/26/20/14
    6.79 - Living Armor manacost increased from 25 to 50
    6.79 - Nature’s Guise cast point improved from 0.5 to 0.3
    6.79 - Night vision reduced from 1200 to 800
    6.78c - Living Armor damage block instances from 7 to 4/5/6/7
    6.78 - Leech Seed slow increased from 24% to 28%
    6.78 - Leech Seed's healing effect no longer ends when the target dies
    6.77c - Living Armor damage reduction is now done for all instances of damage that reduce its charges
    6.77 - Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
    6.77 - Overgrowth cooldown decreased from 80 to 70
    6.77 - Living Armor damage instances increased from 6 to 7
    6.77 - Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)
    6.77 - Damage increased by 10
    6.76c - Living Armor cooldown and duration decreased from from 20 to 15
    6.76c - Living Armor manacost decreased 30/35/40/45 to 25
    6.76 - Strength growth increased from 2.8 to 3.3
    6.76 - Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
    6.75 - Living Armor aura replaced with a new active ability
    6.75 - Overgrowth no longer does damage
    6.75 - Overgrowth duration from 3 to 3/3.75/4.5
    6.75 - Overgrowth cooldown from 115/105/95 to 80
    6.75 - Damage increased by 14
    6.75 - Base attack time increased from 1.7 to 1.9
    6.73 - Leech Seed manacost increased from 110/120/130/140 to 140
    6.73 - Overgrowth damage per second decreased from 70/100/130 to 50/75/100
    6.72d - Overgrowth cooldown increased from 100/95/90 to 115/105/95
    6.72d - Strength from 27 + 3.4 to 25 + 2.8
    6.72c - Added a 2 second fade time to Nature's Guise
    6.72c - Overgrowth AOE reduced from 725 to 625
    6.72c - Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4
    6.72b - Living Armor now regenerates buildings only in a 900 aoe
    6.72b - Leech Seed cooldown rescaled from 12 to 18/16/14/12
    6.72b - base armor reduced by 1
    6.72 - Overgrowth rebalanced
    6.72 - Living Armor Reworked
    6.72 - Forest Sentinel Replaced with Leech Seed
    6.72 - Nature's Guise keeps the target invisible for up to 1 second after leaving the
    6.72 - proximity of a tree, except during the initial cast

    6.72 - Nature's Guise now gives the unit a 10% movement speed bonus
    6.72 - Armor reduced by 1
    6.72 - Nature's Guise cooldown increased from 3 seconds to 10/8/6/4 seconds
    6.70 - Living Armor regeneration from 1/2/3/4 to 2/3/4/5
    6.67 - Reworked Eyes in the Forest
    6.63 - Attack range changed from 100 to 128
    6.61 - Casting Nature's Guise on an allied unit (or other spells) will no longer take
    6.61 - you out if you have it on you

    6.60 - Reworked Eyes in the Forest
    6.58 - Living Armor is now castable on structures
    6.48b - Increased Rooftrellen's Agility per level
    {|} wisp
    6.84c - Tether movespeed bonus reduced from 17% to 14/15/16/17%
    6.84 - Relocate double click now teleports to fountain
    6.83 - No longer requires turning to perform any actions
    6.79 - Tether now does a -100% MS/AS slow instead of a stun
    6.78c - Tether movement bonus decreased from 20% to 17%
    6.78 - Spirits no longer provide vision, except temporarily when they collide with an enemy hero
    6.78 - Overcharge hp/mp cost increased from 3.5% to 4.5%
    6.75 - Tether regeneration transfer now heals the Tethered unit at 1.5x the rate of Wisp (it was 1x)
    6.75 - Overcharge HP/MP cost over time increased from 2.5% to 3.5%
    6.72 - Base damage increased from 33-42 to 43-52
    6.72 - Attack range increased from 525 to 575
    6.72 - Tether stun duration rebalanced from 1/1.25/1.5/1.75 to 0.75/1.25/1.75/2.25
    6.72 - Spirits Oscillation subabilities no longer interrupt Wisp's movement
    6.72 - Spirits now circle slightly faster when there are fewer alive
    6.72 - Spirits life duration increased by 3 seconds
    6.72 - Spirits now spawn over 4 second interval instead of 6
    6.72 - Overcharge Reworked
    6.72 - Spirits no longer slow
    6.72 - Tether movement speed bonus reduced from 15/20/25/30% to 20%
    6.71 - Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30
    6.71 - Spirits cooldown rescaled from 14 to 20/18/16/14
    6.69 - Tether Stun duration reduced from 1.25/1.5/1.75/2.0 to 1/1.25/1.5/1.75
    6.69 - Relocate cooldown increased from 80/60/40 to 90/75/60
    6.68 - New hero
    {|}Legion commander
    6.84 - Moment of Courage counterattack chance from 16/18/20/22 to 25%
    6.84 - Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%
    6.84 - Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9
    6.84 - Added Aghanim's Scepter upgrade to Legion Commander
    Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.
    6.84 - Overwhelming Odds no longer ignores ancient units
    6.82 - Enabled in Captain's Mode
    6.82 - Duel no longer disables passives
    6.82 - Overwhelming Odds base damage from 60/100/140/180 to 40/80/120/160
    6.82 - Press The Attack mana cost from 80/90/100/110 to 110
    6.82 - Press The Attack is now properly dispellable
    6.81 - Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65
    6.81 - Overwhelming Odds area of effect increased from 315 to 330
    6.81 - Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
    6.81 - Moment of Courage now uses Pseudo Random chance
    6.80 - Moment of Courage now only procs one extra lifesteal attack
    6.80 - Moment of Courage buff grace period increased from 0.5 to 1.0 seconds
    6.80 - Moment of Courage cooldown reduced from 1.2 to 0.9
    6.79c - Units in a Duel cannot be disarmed or Force Staffed away
    6.79 - Base movement speed increased from 310 to 320
    6.79 - Overwhelming Odds base damage from 60/120/180/240 to 50/100/150/200
    6.79 - Overwhelming Odds bonus damage per unit increased from 10 to 14/16/18/20
    6.79 - Duel cast range increased from 100 to 150
    6.79 - Press the Attack duration increased from 4 to 5
    6.78 - Duel bonus damage per victory increased from 10 to 10/14/18
    6.78 - Added to Captain's Mode
    6.75 - Fixed Overwhelming Odds giving 6% instead of 9% movement per hero
    6.75 - Press The Attack cooldown rescaled from 15 to 16/15/14/13
    6.75 - Overwhelming Odds bonus summoned unit/illusion damage reduced from 50% to 25%
    6.74 - Moment of Courage cooldown increased from 0.9 to 1.2
    6.73c - Moment of Courage cooldown increased from 0.75 to 0.9
    6.73 - New hero
    {|}goblin shredder
    6.84 - Reactive Armor now triggers when attacks land rather when attacks begin
    6.84 - Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20
    6.82 - Added Aghanim's Scepter: Grants Timbersaw a second Chakram.
    6.82 - Whirling Death is now properly dispellable
    6.80 - Base strength reduced from 25 to 22
    6.79 - Chakram manacost increased from 75/125/175 to 100/150/200
    6.78 - Base Strength increased by 3
    6.78 - Int growth increased from 1.8 to 2.4
    6.78 - Chakram initial manacost rescaled from 125/150/175 to 75/125/175
    6.78 - Chakram move speed increased from 800 to 900
    6.75 - Strength growth reduced from 2.4 to 2.1
    6.75 - Chakram move speed reduced from 1000 to 800
    6.75 - Added to Captain's Mode
    6.74 - Timber Chain damage increased from 80/120/160/200 to 100/140/180/220
    6.73c - Chakram manacost over time reduced from 20/30/40 to 20/25/30
    6.73 - New hero
    [/tab]

    [tab][​IMG]Alchemist|[​IMG]Bristleback|[​IMG]Clockwerk|[​IMG]Dragon Knight
    alche
    6.84 - Unstable Concoction countdown can now be seen by enemies
    6.84 - Unstable Concoction now has an area targeting cursor
    6.84 - Greevil's Greed now grants 4x gold bounty from Runes
    6.84 - Added Aghanim's Scepter upgrade to Alchemist
    Alchemist can now cast Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well
    6.83 - Greevil's Greed base bonus gold increased from 4/6/8/10 to 6/8/10/12
    6.83 - Greevil's Greed extra bonus gold per stack from 1/2/3/4 to 3
    6.83 - Greevil's Greed max bonus gold from 30 to 12/20/28/36
    6.83 - Greevil's Greed recent kill window duration increased from 25 to 30
    6.82 - Acid Spray negative armor increased from 3/4/5/6 to 4/5/6/7
    6.82 - Acid Spray damage type from Composite to Physical (still pierces Spell Immunity) and damage reduced from 14/20/26/32 to 12/16/20/24
    6.80 - Night vision reduced from 1400 to 800
    6.80 - Unstable Concoction maximum shaking duration reduced from 7 to 5.5
    Max power is still reached after 5 seconds
    6.80 - Unstable Concoction no longer continues to get stronger while it is in the air
    6.79 - Chemical Rage no longer provides 250/500/750 bonus HP
    6.79 - Chemical Rage HP regen increased from 15/30/60 to 50/75/100
    6.78c - Chemical Rage bonus HP reduced from 300/600/900 to 250/500/750
    6.76 - Goblin's Greed cap increased from 26 to 30
    6.76 - Unstable Concoction now explodes around you if you are killed while charging it up
    6.75 - Unstable Concoction no longer displays the countdown numbers to enemies
    6.75 - Unstable Concoction max damage increased from 130/200/270/340 to 150/220/290/360
    6.75 - Unstable Concoction always affects a 175 area around where it explodes
    6.75 - Goblin's Greed counter duration increased from 20 to 25 seconds
    6.75 - Goblin's Greed bonus gold scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4
    6.75 - Chemical Rage Base Attack Time decreased from 1.45/1.3/1.15 to 1.4/1.2/1.0
    6.75 - Acid Spray damage per second increased from 8/16/24/32 to 14/20/26/32
    6.75 - Acid Spray manacost from 160 to 130/140/150/160
    6.74 - Unstable Concoction max damage increased from 120/180/240/300 to 130/200/270/340
    6.74 - Armor increased by 1
    6.73 - Goblin's Greed bonus gold limit increased from 18 to 26
    6.73 - Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15
    6.71 - Chemical Rage bonus HP from 350/700/1050 to 300/600/900
    6.71 - Movement speed reduced by 5
    6.69 - Unstable Concoction stun duration rescaled from 2.5/3/3.5/4 to 1.75/2.5/3.25/4
    6.68 - Unstable Concoction manacost from 90 to 120
    6.68 - Unstable Concoction damage rescaled from 150/200/250/300 to 120/180/240/300
    6.65 - Reworked Unstable Concoction
    6.52 - Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains
    6.52 - the same)

    6.50 - Improved casting range on Acid Spray
    6.50 - Improved Alchemist's base Intelligence and growth
    6.50 - Improved Chemical Rage
    6.49 - Increased Acid Spray duration by 4 seconds
    6.48 - Improved Alchemist's movement speed a bit
    {|}bristle
    6.84c - Bristleback Base Attack Time increased from 1.7 to 1.8
    6.84 - Bristleback movement speed reduced from 295 to 290
    6.84 - Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2
    6.83 - Quill Spray stack damage increased from 30 to 30/32/34/36
    6.81 - Warpath no longer has unique values for the first movement speed stack and movement speed stack bonus increased from 1/2/3% to 3/4/5%
    6.80 - Base damage reduced by 4
    6.79 - Attack point improved from 0.4 to 0.3
    6.79 - Viscous Nasal Goo is now dispellable
    6.79 - Viscous Nasal Goo cast point improved from 0.4 to 0.3
    6.79 - Warpath max stacks increased from 5 to 5/6/7
    6.79 - Warpath stack duration increased from 10 to 14
    6.78 - Quill Spray hit memory increased from 10 to 14 seconds
    6.75 - Quill Spray damage cap increased from 220 to 400
    6.75 - Warpath damage per stack increased from 10/15/20 to 20/25/30
    6.75 - Warpath base damage increased from 10/20/30 to 20/25/30
    6.75 - Fixed how Quill Spray damage threshold works
    6.74 - Quill Spray damage cap increased from 180 to 220
    6.73 - Turn Rate Increased (makes him turn faster)
    6.73 - Attack point reduced
    6.73 - Cast point decreased from 0.5 to 0.4
    6.72d - Quill Spray is no longer blocked by Vanguard, Stout Shield, etc
    6.72 - Warpath damage per stack increased from 4/8/12 to 10/15/20
    6.71 - Side damage prevention from 5/10/15/20 to 8/12/16/20
    6.71 - Back damage prevention from 10/20/30/40 to 16/24/32/40
    6.67 - Warpath maximum stacks increased from 4 to 5
    6.63 - Warpath's attack speed increase changed to bonus damage (10/20/30 base with
    6.63 - 4/8/12 bonus per stack)

    6.60 - Improved Base Intelligence growth by 0.6
    6.60 - Improved side angles on Bristleback (90->110)
    6.60 - Returned the Bristleback passive Quill Spray release cap back (300->250)
    6.55 - Quill Spray manacost no longer goes up per level
    6.52 - Lowered side angles on Bristleback
    6.62 - Increased AutoQuills release requirement on Bristleback from 200 to 300
    6.49 - Reduced Bristleback's strength growth from 2.7 to 2.2
    6.48b - Slightly lowered Bristleback's base armor
    {|}clock
    6.84 - Rocket Flare speed from 1500 to 1750
    6.84 - Battery Assault no longer ignores ancient units
    6.84 - Rocket Flare no longer ignores ancient units
    6.83 - Battery Assault damage increased from 15/35/55/75 to 20/40/60/80
    6.82 - Hookshot now pulls Clockwerk to neutral creeps normally like any unit
    6.80 - Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3
    6.79 - Units knocked back by Power Cogs destroy trees in 100 AoE around where they land
    6.78 - Power Cogs no longer knock back magic immune units
    6.77 - Agility growth increased from 1.2 to 2.3
    6.76 - Hookshot now pulls Clockwerk to allies instead of getting blocked by them
    6.76 - Hookshot Aghanim's upgraded cooldown decreased from 15 to 12
    6.75 - Strength growth increased from 2.4 to 2.7
    6.75 - Battery Assault damage interval improved from 0.75 to 0.7
    6.75 - Power Cogs damage and mana drain increased from 60/90/120/150 to 80/120/160/200
    6.75 - Power Cogs duration increased from 3/4/5/6 to 5/6/7/8
    6.75 - Fixed Power Cogs not triggering and burning mana/hp when someone Force Staffs over it
    6.74 - Power Cogs HP/Mana drain increased from 55/70/85/100 to 60/90/120/150
    6.72 - Armor reduced by 1
    6.69 - Movement speed increased from 310 to 315
    6.68 - Armor increased by 1
    6.68 - Battery Assault damage increased from 10/30/50/70 to 15/35/55/75
    6.68 - Hookshot cooldown rescaled from 80/60/40 to 70/55/40
    6.67 - Power Cogs unit trapping code improved a little bit
    6.67 - Hookshot Scepter CD from 20 to 15
    6.66 - Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14
    6.64 - Armor decreased by 1
    6.63 - Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
    6.63 - Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70
    6.60 - Added Clockwerk Goblin to Aghanim's Scepter.
    6.57 - Increased the bounty on Power Cogs a little bit
    6.67 - Decreased Clockwerk's Intelligence gain slightly
    6.67 - Increased Hookshot manacost from 125 to 150
    6.55 - Nerfed the duration on Battery Assault
    6.65 - Increased Hookshot cooldown
    6.54 - Lowered Clockwerk's strength gain
    6.54 - Lowered early damage on Rocket Flare
    6.54 - Minor reduction to Clockwerk's base armor
    6.53 - New Hero
    {|}dragonknight/DK
    6.84 - Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
    6.84 - Corrosive Breath damage is now lethal
    6.84 - Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300
    6.83 - Elder Dragon Form level 3 now maintains the Corrosive Breath ability from levels 1 and 2
    6.82 - Frost Breath is now properly dispellable
    6.80 - Dragon Tail cooldown rescaled from 9 to 12/11/10/9
    6.78 - Corrosive Breath passive from Level 1 Elder Form now carries over to Level 2 (the DPS)
    6.75 - Elder Dragon form level 2/3 splash area(s) increased slightly
    6.75 - Dragon Blood armor bonus increased from 2/4/6/8 to 3/6/9/12
    6.75 - Armor decreased by 1
    6.75 - Elder Dragon form level 2/3 no longer gives bonus damage (was 5/14)
    6.73 - While in Dragon form Dragon Tail's cast range increased from 150 to 400
    6.72 - Breathe Fire damage rescaled from 75/150/225/300 to 90/170/240/300
    6.71 - Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5
    6.54 - Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
    6.52 - Improved Elder Form attack animation
    6.52 - Reduced Dragon Knight's Breathe Fire manacost
    6.52 - Undid a portion of the cooldown buff done on Elder Dragon Form last version
    6.51 - Lowered Elder Dragon Form's manacost and cooldown a little
    [/tab]

    [tab][​IMG]Earth Spirit
    Kaolin
    6.84 - Boulder Smash damage from 125 to 50/100/150/200
    6.84 - Geomagnetic Grip manacost from 75 to 100
    6.84 - Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200
    6.84 - Magnetize can now be dispelled
    6.83 - Rolling Boulder no longer reduces attack speed by 80 for 2 seconds
    6.83 - Rolling Boulder no longer does an additional 45 damage when used with a stone remnant
    6.83 - Rolling Boulder base damage increased from 90 to 100
    6.82 - Added Aghanim's Scepter: Grants Earth Spirit a new ability, Enchant Remnant, which lets him temporarily convert a hero into a Stone Remnant.
    Enchant Remnant:
    =================
    Converts an allied or enemy hero (not self) into a Stone Remnant for 3 seconds. The target behaves like a Stone Remnant fully until the duration is over. When the duration ends, the Remnant shatters, releasing the hero while dealing 300 damage in a 300 radius.

    Cast Range: 600
    Mana Cost: 150
    Cooldown: 45

    Note: The Enchanted Remnant is like his other Remnants, they cannot do anything on their own, they are invulnerable, and they can be used with his skills.
    6.82 - Boulder Smash unit targeting now only selects units and point targeting now knocks back the closest Remnant (within 200 area of effect) in the direction selected
    6.82 - Geomagnetic Grip silence rebalanced from 2/3/4/5 to 2.5/3/3.5/4
    6.82 - Geomagnetic Grip damage rebalanced from 100/150/200/250 to 50/125/200/275
    6.82 - Geomagnetic Grip pull speed on allies reduced from 1000 to 600
    6.82 - Stone Remnant drop range reduced from 1400 to 1100
    6.82 - Magnetize search radius increased from 300 to 400
    6.82 - Magnetized Stone Remnants disappear after 8 seconds instead of 5
    6.81 - Stone Remnant recharge time reduced from 35 to 30
    6.80 - Stone Remnant recharge timer increased from 25 to 35
    6.80 - Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun
    6.80 - Geomagnetic Grip damage rescaled from 125 to 100/150/200/250
    6.80 - Boulder Smash damage rescaled from 100/150/200/250 to 125
    6.80 - Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence
    6.80 - Boulder Smash radius from 225 to 200
    6.80 - Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving
    6.80 - Geomagnetic Grip now kills trees along the path of a dragged allied hero
    6.79c - Geo Magnetic Grip cast range reduced from 1400 to 1100
    6.79c - Boulder Smash silence duration reduced from 5 to 3.5/4/4.5/5
    6.79c - Boulder Smash unit knockback range rescaled from 800 to 500/600/700/800
    6.79 - Boulder Smash rock push distance reduced from 2400 to 2000
    6.79 - Boulder Smash can target a point to push the nearest rock within 180 aoe
    6.78 - New hero
    [/tab]


    [​IMG]

    [tab][​IMG]Magnus|[​IMG]Sand King|[​IMG]Spirit Breaker|[​IMG]Tidehunter
    magnus
    6.83 - Empower can now be casted on magic immune units
    6.82 - Empower is no longer removed by Spell Immunity
    6.82 - Empower mana cost increased from 40 to 30/40/50/60
    6.81 - Removed Skewer maximum target limit
    6.81 - Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200
    6.80 - Base intelligence increased by 2
    6.79 - Turn rate improved from 0.5 to 0.8
    6.78 - Reverse Polarity damaged decreased from 150/225/300 to 50/125/200
    6.77 - Skewer no longer affects magic immune units
    6.77 - Skewer cast range rescaled from 1200 to 600/800/1000/1200
    6.77 - Reverse Polarity duration decreased from 2.5/3.25/4 to 2.25/3/3.75
    6.76 - Skewer now only considers heroes a valid target for dragging in consideration with its unit cap
    6.76 - Skewer range increased from 800 to 1200
    6.76 - Skewer AoE increased from 95 to 125
    6.76 - Shockwave distance increased from 700 to 1000
    6.76 - Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
    6.76 - Shockwave cast range increased to match its travel distance (visual thing only)
    6.75 - Agility growth increased from 1.8 to 2.5
    6.75 - Empower damage and cleave bonus increased from 15/25/35/45% to 20/30/40/50%
    6.75 - Skewer slow duration increased from 2 to 2.5 seconds
    6.74 - Skewer will now cast in the direction you targeted if you cast it beyond the max range
    6.73 - Skewer cooldown decreased from 35 to 30
    6.73 - Empower duration increased from 30 to 40 seconds
    6.72 - Skewer's number of enemy units dragged rescaled from 2 to 1/2/3/4
    6.72 - Empower cast range increased from 500 to 800
    6.72 - Cast point reduced
    6.71 - Skewer cooldown reduced from 45 to 35
    6.69 - Skewer damage rescaled to 70/140/210/280
    6.67 - Added new ability (Skewer)
    6.67 - Removed Great Cleave
    6.67 - Reworked Empower
    6.63 - Empower cooldown reduced from 12 to 7 seconds
    6.63 - Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4
    6.61 - Reverse Polarity now pulls units slightly infront of you
    6.60 - Lowered Reverse Polarity cooldown (120->120/110/100 seconds)
    6.60 - Improved attack animation time
    6.52 - Reduced Reverse Polarity AOE a little
    6.50 - Reverse Polarity's cooldown is now the same on all levels
    6.48b - Increased Reverse Polarity cool down from 120/100/80 to 120/110/100 seconds
    {|} sandking
    6.84 - Caustic Finale duration from 8 to 6
    6.84 - Caustic Finale now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
    6.84 - Caustic Finale no longer resets the duration on a unit that already has the debuff
    6.84 - Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds
    6.80 - Sand Storm radius rescaled from 275/325/375/525 to 525
    6.79 - Sand Storm dps increased from 20/40/60/80 to 25/50/75/100
    6.79 - Epicenter attack speed slow is now same as movement speed slow (10%->30%)
    6.78 - Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5
    6.78 - Sand Storm now has a smoother damage interval (1->0.5, total damage is the same)
    6.73 - Caustic Finale buff duration increased from 2 to 8 seconds
    6.73 - Epicenter's slow is no longer blocked by magic immunity
    6.72 - Armor increased by 1
    6.71 - Burrowstrike manacost rescaled from 140 to 110/120/130/140
    6.70 - Strength gain from 2.3 to 2.6
    6.70 - Caustic Finale buff duration from 0.25 to 2 seconds
    6.69 - Epicenter (Aghanim's version) now gives one more pulse
    6.68 - Armor increased by 1
    6.63 - Sand Storm cooldown from 40/35/30/25 to 40/30/20/10
    6.60 - Added Sand King to Aghanim's Scepter.
    6.55 - Increased Sand King's armor a bit
    6.52 - Lowered Sand King's base armor
    6.50 - Improved Sand Storm
    6.50 - Reduced the slow on Epicenter
    {|}Barathrum/Spirit breaker/Spiritbreaker
    6.84 - Empowering Haste cooldown from 16 to 12
    6.83 - Empowering Haste cooldown from 20 to 16
    6.82 - Charge of Darkness cooldown reduced from 35 to 12
    6.82 - Charge of Darkness cooldown is now triggered when Charge hits its target or is cancelled, instead of when cast
    6.82 - Empowering Haste can now be cast to improve the Aura by 50% for 6 seconds. 20 second cooldown. After it is used, the aura is 50% weaker while the ability is on cooldown.
    6.82 - Greater Bash damage from 10/20/30/40% to 22/28/34/40% of movement speed
    6.81 - Nether Strike cast range increased from 400/550/700 to 700 (Scepter range increased from 550/700/850 to 850)
    6.81 - Nether Strike cooldown rebalanced from 75 to 80/70/60
    6.80 - You now gain vision over your target while you are casting Netherstrike
    6.79 - Base attack time nerfed from 1.7 to 1.9
    6.79 - Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)
    6.78 - Charge of Darkness will now also Greater Bash its target
    6.75 - Charge of Darkness no longer gives a buff indicator
    6.75 - Charge of Darkness speed increased from 425/500/575/650 to 600/650/700/750
    6.75 - Fixed Greater Bash not affecting magic immune units
    6.75 - Greater Bash duration increased from 0.95/1.15/1.35/1.55 to 1/1.2/1.4/1.6
    6.75 - Greater Bash now deals damage based on your movement speed (10/20/30/40% of speed)
    6.75 - Empowering Haste movement bonus aura rescaled from 6/8/10/12% to 6/10/14/18%
    6.75 - Empowering Haste no longer increases Spirit Breaker's damage
    6.75 - Base strength increased by 6
    6.75 - Damage increased by 9
    6.73 - Charge of Darkness cooldown decreased from 40 to 35
    6.73 - Charge of Darkness AoE knockback increased from 250 to 300
    6.73 - Netherstrike damage increased from 100/200/300 to 150/250/350
    6.72d - Strength growth decreased from 2.8 to 2.4
    6.72d - Movement speed decreased from 295 to 290
    6.72d - Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds
    6.72d - Nether Strike now hits a Greater Bash based on it's current level and not auto-lvl4
    6.72c - Charge of Darkness manacost increased from 75 to 100
    6.72c - Charge of Darkness indicator AoE increased from 2500 to 3000
    6.72 - Charge of Darkness Reworked
    6.72 - Greater Bash now gives a 3 second 15% movement speed bonus whenever you
    6.72 - land a bash

    6.72 - Base HP regeneration increased from 0.25 to 0.75
    6.71 - Strength gain increased from 2.5 to 2.8
    6.69 - Greater Bash no longer messes up the target's command
    6.69 - Nether Strike mana cost from 200/250/300 to 125/150/175
    6.69 - Nether Strike (Aghanim's version) now Greater Bashes everyone in 250 area
    6.69 - around you when you teleport to the primary target

    6.68 - Empowering haste from 4/6/8/10 to 6/8/10/12
    6.68 - Aghanim's Scepter Nether Strike now also increases cast range (400/550
    6.68 - /700->550/700/850)

    6.68 - Charge of Darkness speed boost updates at smoother 0.5 intervals and
    6.68 - displays a counter above your head.

    6.68 - Added a button to make it more obvious how to initiate the charge earlier.
    6.67 - You can still use the old move method though.

    6.67 - Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/
    6.67 - 2.2/2.6

    6.67 - Charge of Darkness chargeup movement bonus standardized across all levels
    6.67 - (now 15% each second). As before, magic immunity is gained when fully charged.

    6.67 - Charge of Darkness movement bonus now lasts for 2 seconds after impact with
    6.67 - target.

    6.67 - Fixed Spiritbreaker losing attack focus when you Greaterbash someone
    6.66 - Nether Strike now makes Spirit Breaker magic immune for the second that he is
    6.66 - fading out during its cast

    6.66 - Charge of Darkness decreased manacost from 120 to 75
    6.66 - Charge of Darkness cast mechanic reworked
    6.60 - Improved AOE on Empowering Haste and added 2% more movement speed bonus
    6.60 - Added Spiritbreaker to Aghanim's Scepter.
    6.58 - Charge of Darkness' buff indicator on the enemy is now visible to the enemy only
    6.58 - when you are 2500 units or closer

    6.58 - Has magic immunity when he reaches maximum speed in Charge of Darkness
    6.57 - Increased Empowering Haste's AOE
    {|}Tidehunter
    6.84 - Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48
    6.84 - Ravage no longer ignores ancient units
    6.83b - Anchor Smash radius reduced from 400 to 375
    6.83 - Base movement speed reduced by 5
    6.83 - Ravage damage reduced from 200/325/450 to 200/290/380
    6.82 - Anchor Smash damage reduction reduced from 60% to 45/50/55/60%
    6.81 - Anchor Smash damage reduction increased from 40 to 60%
    6.81 - Anchor Smash now works on Ancient creeps (but not Roshan)
    6.80 - Kraken Shell debuff threshold reduced from 600 damage taken to 600/550/500/450
    6.80 - Kraken Shell damage block increased from 9/18/27/36 to 10/20/30/40
    6.79 - Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36
    6.78 - Ravage AoE rescaled from 825/925/1025 to 1025
    6.76 - Ravage damage decreased from 250/350/450 to 200/325/450
    6.75 - Ravage travel speed decreased from 900 to 775
    6.72 - Anchor Smash reworked
    6.71 - Anchor Smash chance to proc increased from 20 to 25%
    6.67 - Ravage now has some travel time as it grows outwards
    6.64 - Kraken Shell reworked.
    6.55 - Ravage AOE decreased for level 1 and 2
    6.50 - Improved Ravage a little (it became slightly less effective with the Impale
    6.50 - recodes)

    6.48b - Increased Tidehunter's movement speed
    [/tab]


    [tab][​IMG]Axe|[​IMG]Chaos Knight|[​IMG]Doombringer|[​IMG]Lifestealer
    axe
    6.84 - Berserker's Call cast point from 0.3 to 0.4
    6.84 - Counter Helix now triggers when attacks land rather than when they start
    6.84 - Culling Blade movement and attack speed bonuses reduced from 40% to 30%
    6.84 - Berserker's Call no longer ignores ancient units
    6.83c - Berserker's Call no longer affects invulnerable units (like Cycloned units)
    6.83c - Berserker's Call no longer keeps the targets disabled if Axe dies while the targets still have the debuff
    6.83c - Culling Blade kill threshold reduced from 250/350/450 to 250/325/400 (Scepter from 300/450/625 to 300/425/550)
    6.83 - Battle Hunger damage rebalanced from 150/240/350/480 over 10/12/14/16 seconds to 160/240/320/400 over 10 seconds
    6.83 - Battle Hunger cast range from 900 to 750
    6.83 - Battle Hunger movement and slow from 10 to 12%
    6.83 - Battle Hunger mana cost from 75/85/95/105 to 75
    6.82 - Counter Helix chance to activate increased from 17% to 20%
    6.82 - Culling Blade no longer ignores Linken's Sphere
    6.81 - Counter Helix now uses Pseudo Random chance
    6.80 - Base HP regen increased from 2 to 3
    6.80 - 1.5/2/2.5/3 to 2.0/2.4/2.8/3.2
    6.80 - Berserker's Call cooldown rescaled from 10 to 16/14/12/10
    6.79 - Berserker’s Call AoE increased from 275 to 300
    6.79 - Battle Hunger duration reduced from 10/13/16/19 to 10/12/14/16
    6.79 - Battle Hunger damage reduced from 15/21/27/33 to 15/20/25/30
    6.79 - Battle Hunger movement speed slow/bonus increased from 8% to 10%
    6.79 - Battle Hunger is now dispellable
    6.79 - Counter Helix cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
    6.79 - Counter Helix now hits siege units
    6.79 - Culling Blade no longer goes on cooldown if it successfully kills a hero
    6.79 - Culling Blade threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
    6.79 - Culling Blade speed bonus increased from 25% to 40% and AoE from 600 to 900
    6.79 - Culling Blade 40% speed bonus now applies to attack speed as well
    6.79 - Culling Blade Aghanim allied buff duration increased from 6 to 10
    6.79 - Culling Blade manacost reduced from 150/200/250 to 60/120/180
    6.78 - Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4
    6.75 - Berserker's Call bonus armor increased from 30 to 40
    6.75 - Battle Hunger movement bonus increased from 4% to 8% per affected enemy
    6.75 - Counter Helix damage increased from 100/130/160/190 to 100/135/170/205
    6.75 - Battle Hunger slow decreased from 10% to 8%
    6.73 - Aghanim's Culling Blade cooldown from 10 to 6
    6.73 - Base Int from 14 to 18
    6.73 - Base HP regeneration from 1.25 to 2
    6.73 - Battle Hunger gives Axe a 4% bonus movement speed per target it affects
    6.73 - Berserker's Call cooldown from 14 to 10
    6.73 - Counter Helix damage increased from 100/125/150/175 to 100/130/160/190
    6.73 - Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5
    6.73 - If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary
    6.73 - movement bonus (25% for 6 seconds).
    6.72d - Base HP regeneration from 1 to 1.25
    6.72 - Battle Hunger rescaled from 15/17/25/33 to 15/21/27/33 damage per second
    6.72 - Base HP regeneration increased from 0.25 to 1
    6.71 - Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5
    6.70 - Berserker's Call bonus armor from 5/10/15/20 to a constant 30
    6.69 - Cooldown on Aghanim's Culling Blade reduced from 15 to 10 seconds
    6.69 - Battle Hunger slow increased to 10%
    6.68 - Battle Hunger now slows the target by 8% until it runs out or kills another unit
    6.67 - Culling Blade Scepter CD reduced by 5 seconds
    6.65 - Added support for Axe. Cooldown decreased from 75/65/55 to 20
    6.63 - Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased
    6.63 - damage to keep the same total damage output

    6.60 - Lowered Base Armor by 1 point (2.8->1.8)
    6.58 - Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55
    6.51 - Increased Counter Helix chance by 2%
    6.50 - Lowered Axe's starting Agility and increased his starting Strength
    {|} chaos ck
    6.84 - Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150
    6.83 - Reality Rift damage increased from 25/50/75/100 to 60/80/100/120
    6.83 - Reality Rift mana cost from 70 to 50
    6.83 - Phantasm illusion duration increased from 34 to 42
    6.82 - Phantasm Illusion duration increased from 24 to 34
    6.81 - Phantasm now has a 50% chance to create one extra illusion when cast
    6.79 - Chaos Bolt damage and stun values are now inversely related
    6.75 - Chaos Bolt's stun is no longer partially undodgeable (now a normal projectile with 1000 speed)
    6.72c - Phantasm cooldown reduced from 180/160/140 to 140
    6.72c - Phantasm manacost reduced from 175/225/275 to 125/200/275
    6.72 - Chaos Bolt damage improved from 1-200 to 1-200/50-225/75-250/100-275
    6.72 - Base strength increased by 3
    6.71 - Phantasm duration increased from 20 to 24
    6.68 - Reality Rift manacost increased from 50 to 70
    6.68 - Starting str decreased by 4 and increased base damage by 4 to keep it constant
    6.65 - Cast Point Improved
    6.65 - Reworked his Blink Strike
    6.63 - Phantasm cooldown decreased from 180 to 180/160/140
    6.59 - Improved Chaos Knight's cast point
    {|}Doom
    6.82 - Doom now requires Aghanim's Scepter to disable passives
    6.82 - Doom ability cast point increased from 0.3 to 0.5
    6.82 - Doom damage changed to pure and reduced from 30/50/70 to 20/35/50 (Aghanim's Scepter from 50/80/110 to 40/60/80)
    6.81b - Devour manacost rescaled from 60/50/40/30 to 60
    6.81 - Doom damage no longer ignores magic shields
    6.79 - Doom cooldown reduced from 110 to 100
    6.79 - Doom now removes positive buffs on the target before applying the debuff
    6.79 - Doom Aghanim AoE requirement increased from 550 to 900
    6.79 - Doom now disables Borrowed Time, Berserker’s Blood, Greater Bash, Corrosive Skin
    6.78 - Aghanim's Scepter upgrade duration reworked:Aghanim's Doom duration doesn't count down while the target is within 550 range of Doombringer
    6.78 - Doom now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath
    6.77 - Scorched Earth now also affects other units you control
    6.77 - Doom now has too much armor! (+1)
    6.76 - Doom duration increased from 13 to 15 (and scepter from 14 to 16)
    6.75 - Level Death bonus damage now deals 20% of Max HP instead of a fixed amount
    6.75 - Level Death damage increased from 100/150/200/250 to 125/175/225/275
    6.75 - Scorched Earth damage/heal increased from 12/16/20/24 to 12/18/24/30
    6.75 - Devour creep level restriction removed
    6.75 - Devour manacost from 60 to 60/50/40/30
    6.75 - Devour cooldown from 60/55/50/45 to 70/60/50/40
    6.75 - Devour gold from 40/60/80/100 to 25/50/75/100
    6.74 - Level Death bonus damage increased from 250 to 275
    6.73 - Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16
    6.72 - Doom's duration decreased from 14 to 13 seconds
    6.70 - Scorched Earth damage and health regeneration reduced from 15/20/25/30 to
    6.70 - 12/16/20/24

    6.69 - Doom cast range reduced from 650 to 550
    6.69 - Base armor reduced by 2
    6.68 - LVL? Death mana cost rescaled from 85/105/125/145 to 110
    6.68 - Scorched Earth mana cost increased from 60 to 60/65/70/75
    6.68 - Scorched Earth movement speed bonus reduced from 20% to 16%
    6.68 - Starting intelligence reduced from 16 to 13
    6.66b - Reduced base armor by 2
    6.66b - Reduced base movement speed by 10
    6.66b - Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
    6.66 - Reworked and rebalanced most of his abilities
    6.58 - Lvl? Death bonus damage is now reduced by magic resistance only rather
    ______than both magic resistance and armor

    6.58 - Reduced Doom's cooldown by 20 seconds
    6.58 - Devour' cast range increased a little from 150 to 300
    6.56 - Improved Lucifer's cast animation point
    6.54 - Rewrote Devour. It now shows progress bar overhead and doesn't reveal you
    6.52 - Lowered Scepter upgraded Doom's cooldown
    {|} naix
    6.84 - Feast is now considered as normal bonus damage (can Crit and Cleave off it)
    6.84 - Open Wounds lifesteal increased from 15/20/25/30% to 50%
    6.84 - Added Aghanim's Scepter upgrade to Lifestealer
    Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.
    6.83 - Infest now allows you to control the unit you are in using a sub-ability
    • Allows you to take control of the unit you are infesting, including their abilities
    • If you take control of a unit, it will maintain its cover, however it will become attackable by your enemy
    • Controlled units share Lifestealer's movement speed
    • Cannot be used on heroes
    6.79 - Rage cooldown increased from 17 to 19
    6.79 - Open Wounds and Infest cast points increased from 0.01 to 0.2
    6.78c - Rage cooldown increased from 15 to 17 seconds
    6.78 - Open Wounds cast range decreased from 600 to 200/300/400/500
    6.75 - Rage duration increased from 2.5/3.25/4/4.75 to 3/4/5/6
    6.72 - Reworked Infest
    6.70 - Open Wounds team life steal increased from 10/15/20/25% to 15/20/25/30%
    6.68 - Base damage improved by 5
    6.68 - Casting Open Wounds no longer loses attack focus
    6.67 - Open Wounds cooldown from 30/25/20/15 to 24/20/16/12
    6.65 - Movement speed increased from 300 to 315
    6.60 - Removed the initial stun effect from Open Wounds
    6.58 - Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana
    6.53 - Improved Open Wounds a little
    6.53 - Lowered Infest manacost
    6.49 - Remade N'aix
    [/tab]

    [tab][​IMG]Abaddon |[​IMG]Lycanthrope|[​IMG]Night Stalker|[​IMG]Pit Lord/Abyssal Underlord
    lord of avernus
    6.84 - Borrowed Time can now be cast while disabled (same rules as Morphling's Morph)
    6.83 - Borrowed Time duration increased from 3/4/5 to 4/5/6
    6.82 - Mist Coil mana cost rescaled from 75 to 50/60/70/80
    6.82 - Mist Coil can now be cast on Spell Immune allies
    6.81 - Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active
    6.79 - Base armor reduced by 1 (2.38>1.38)
    6.79 - Myst Coil self damage increased from 50/75/100/125 to 75/100/125/150
    6.79 - Aphotic Shield is now dispellable
    6.78 - Movement speed increased from 300 to 310
    6.75 - Aphotic Shield cooldown decreased from 14/12/10/8 to 12/10/8/6
    6.75 - Borrowed Time cooldown now scales from 60 to 60/50/40
    6.75 - Death Coil cooldown decreased from 6 to 5 seconds
    6.75 - Frostmourne enemy debuff duration increased from 2 to 2.5
    6.75 - Armor decreased by 2
    6.73 - Aphotic Shield will explode at the end of its duration if it has not taken sufficient damage
    6.73 - Aphotic Shield cooldown decreased from 18/15/12/9 to 14/12/10/8
    6.73 - Aphotic Shield cast range increased from 450 to 500
    6.72 - Aphotic Shield cast range increased from 350 to 450
    6.71 - Increased Aphotic Shield cast range by 50
    6.70 - Frostmourne bonus movement speed increased from 10 to 15%
    6.64 - Aphotic Shield cast range decreased from 800 to 300
    6.64 - Death Coil cast range increased from 300 to 800
    6.63 - Death Coil cast range reduced from 600 to 300
    6.60 - Lowered Death Coil cooldown (7->6 seconds)
    6.60 - Gets the Mark of the Abyss buff on his first attack instead of on his second
    ______attack

    6.60 - Added Lord of Avernus to Aghanim's Scepter.
    6.57 - Improved Aphotic Shield's life from 100/125/150/175 to 110/140/170/200
    6.54 - Changes to Aphotic shield and Borrowed Time
    6.52 - Increased Abaddon's movement speed slightly
    6.50 - Lowered Death Coil's cooldown
    6.49 - Decreased cooldown on Death Coil from 15 to 11 seconds
    {|} lycan
    6.82 - Shapeshift no longer grants 1.5 Base Attack Time
    6.82 - Shapeshift cooldown increased from 100/70/40 to 120/90/60
    6.82 - Shapeshift speed increased from 522 to 650
    6.82 - Shapeshift now has a 1.5 seconds transformation time
    6.81b - Howl duration decreased from 12 to 10
    6.81b - Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50
    6.81 - Shapeshift no longer provides 100/200/300 bonus health
    6.80 - Wolves Fade Time decreased from 3 to 1.7
    6.80 - Level 3 Lycan Wolves now have Invisibility (used to level 4)
    6.80 - Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen
    6.79 - Base damage increased by 5
    6.79 - Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
    6.79 - Wolves magic resistance increased from 50% to 80%
    6.79 - Armor increased by 1 (Shapeshift total armor is still the same as before)(2.24>3.24)
    6.78 - Armor increased by 1 (Shapeshift total armor is still the same as before)
    6.77 - Base Int increased from 15 to 17
    6.77 - Spirit Wolves armor increased by 1
    6.75 - Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320
    6.75 - Summon Wolves manacost increased from 125 to 145
    6.75 - Fixed Shapeshift speed buff remaining after dying with Aegis
    6.75 - Spirit Wolves now have 50% magic resistance (they had 0%)
    6.72d - Wolves HP reduced from 400/475/550/625 to 400/450/500/550
    6.72d - Shapeshift base attack rate changed to 1.5 (a nerf)
    6.72d - Feral Impulse AoE reduced from global to 900
    6.72 - Wolves collision size reduced a bit
    6.72 - Wolves move speed increased from 400 to 400/420/440/460
    6.71 - Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to
    6.71 - 15/20/25/30%

    6.70 - Shapeshift form critical strike improved from 1.5 to 1.7x
    6.70 - Wolves critical strike improved from 1.5 to 1.7x
    6.69 - Shapeshift duration increased from 14/15/16 to a constant 18 seconds
    6.67 - Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage
    6.67 - scaling remains 4/8/12/16)

    6.67 - Howl duration from 16 to 12.
    6.67 - Howl cooldown from 35 to 50/45/40/35.
    6.57 - Lowered Lycan's Wolves Hitpoints
    6.57 - Lowered base armor on Lycan and his wolves by 2
    6.54 - Lowered base armor on Lycan's Wolves from 5 to 2
    6.53 - Reworked Lycanthrope a bit
    6.53 - Increased Howl's duration
    6.51 - Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
    6.50 - Reduced cooldown on high level Shapeshift
    6.48b - Slightly reduced Shapeshift's cool down
    6.48b - Increased Lycanthropy Wolves' base armor
    {|} nightstalker
    6.84 - Void attack speed slow increased from -35 to -50 (now matches movement speed slow)
    6.83 - Base attack damage increased by 4
    6.83 - Crippling Fear mana cost reduced from 90 to 50
    6.83 - Darkness now sets all enemy vision to a maximum of 675, instead of reducing it by 25%
    6.83 - Darkness no longer pauses the day/night timer
    6.83 - Darkness duration from 40/60/80 to 50
    6.83 - Darkness cooldown reduced from 180/150/120 to 160/120/80
    6.82 - Hunter in the Night attack speed increased from 45/55/65/75 to 45/60/75/90
    6.82 - Darkness duration increased from 25/50/80 to 40/60/80
    6.81 - Darkness now also affects the vision of buildings
    6.80 - Crippling Fear's night miss chance increased from 40 to 50%
    6.79 - Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)
    6.78 - Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)
    6.72 - Hunter in the Night attack speed bonus rescaled from 20/35/55/75 to
    6.72 - 30/45/60/75

    6.72 - Hunter in the Night movement bonus rescaled from 15/20/30/35 to 20/25/30/35%
    6.68 - Base damage increased by 10
    6.68 - Crippling Fear's miss chance from 10/20/30/40% to 40%
    6.65 - Void manacost decreased from 90/112/130/145 to 80/90/100/110
    6.64 - Darkness cooldown reduced from 240/180/125 to 180/150/120
    6.63 - Void now slows for 2 seconds during daytime
    6.61 - Improved Intelligence growth from 1.25 to 1.6
    6.60 - Added Nightstalker to Aghanim's Scepter.
    6.55 - Improved how the manacost scales on Crippling Fear
    {|}Pitlord
    6.75 - Replaced Expulsion with a new ability
    6.75 - Reworked how Firestorm works
    6.75 - Dark Rift now has a subability that allows the effect to be canceled before it resolves(This does not prevent the cooldown from being used, it only makes it so you no longer have to teleport everyone away)
    6.75 - Dark Rift now makes its teleportation target a low priority target similar to how Boots of Travel works
    6.73 - Expulsion manacost increased from 125 to 125/135/145/155
    6.73 - Expulsion corpse explosion rate decreased from every 1.25 seconds to 1.5 seconds
    6.72d - Armor reduced by 1
    6.72c - Expulsion cooldown increased from 10 to 18 seconds
    6.72c - Expulsion manacost increased from 75 to 125
    6.72c - Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
    6.72c - Expulsion interval increased from 1 to 1.25 seconds
    6.72 - Firestorm reworked
    6.72 - Expulsion reworked slightly
    6.72 - Dark Rift level 1 can now target units
    6.72 - Cast Point decreased from 0.75 to 0.60
    6.72 - Pit of Malice now creates 5 corpses in the cast area
    6.72 - Pit of Malice now deals 100 damage when it affects a unit
    6.72 - Pit of Malice duration decreased from 1.5/2/2.5/3 to 1/1.5/2/2.5
    6.71 - Dark Rift cooldown reduced from 180/160/140 to 130
    6.69 - Dark Rift AoE increased from 375 to 450
    6.52 - Dark Rift can now be cast by targeting minimap
    6.50 - Reduced Expulsion's cooldown and manacost
    6.50 - Improved cast range on Expulsion and Fire Storm
    6.50 - Rebalanced Pit of Malice
    6.49 - Changed Dark Rift from channeling to cast delay and reduced mana cost
    6.49 - Increased Pit Lord's movement speed and starting Intelligence
    [/tab]

    [tab][​IMG]Pudge|[​IMG]Skeleton/Wraith King|[​IMG]Slardar|[​IMG]Undying
    butcher
    6.84 - Rot move slow from 20% to 20/22/24/26%
    6.83 - Meat Hook range increased from 700/900/1100/1300 to 1000/1100/1200/1300
    6.82 - Turn Rate improved from 0.5 to 0.7
    6.79 - Can now use Blink Dagger
    6.79 - If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
    6.79 - Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
    6.79 - Dismember Scepter strength multiplier increased from 0.75 to 1.0
    6.78 - Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5
    6.72 - Rot damage increased from 25/50/75/100 to 35/60/85/110
    6.68 - Flesh Heap is now retroactive.
    6.68 - Reduced Flesh Heap aoe from 525 to 450
    6.68 - Meat Hook damage type changed from physical to pure
    6.68 - Meat Hook damage adjusted from 100/200/300/400 to 90/180/270/360
    6.67 - Flesh Heap death AoE increased from 400 to 525
    6.65 - Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140
    6.64 - Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.
    6.60 - Added Butcher to Aghanim's Scepter.
    6.58 - Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8
    6.52 - Flesh Heap now works with denies
    {|} skk/leoric/Skeleton King/ostarion
    6.84 - Added Aghanim's Scepter upgrade to Wraith King:
    Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.
    6.82 - Reincarnation mana cost increased from 140 to 160
    6.81 - Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
    6.81 - Base armor reduced by 1
    6.80 - Reincarnation slow increased from 50 to 75%
    6.80 - Reincarnation slow duration increased from 4 to 5
    6.79 - Base Intelligence increased by 5
    6.79 - Removed Mortal Strike active
    6.79 - Vampiric Aura now provides full effectiveness on ranged units
    6.79 - Reincarnation slow increased from 30% to 50%
    6.79 - Reincarnation slow AoE increased from 700 to 900
    6.78 - Critical Strike Reworked
    6.78 - Reincarnation slow happens immediately upon death rather than after reincarnating
    6.78 - Reincarnation slow now affects attack speed as well
    6.75 - Hellfire Blast slow increased from 15% to 20%
    6.73 - Reincarnation slow duration increased from 3 to 4 seconds
    6.73 - Reincarnation cooldown decreased from 300/220/140 to 260/160/60
    6.72 - Reincarnation now does a 700 AoE 3 second 30% slow around the area where he
    6.72 - respawns

    6.72 - Reincarnation delay decreased from 5/4.5/4 to 3 seconds
    6.69 - Skeleton King will be automatically selected for you after he reincarnates
    6.69 - Hellfire Blast damage redistributed to some on impact and some dps*
    6.68 - Vampiric Aura lifesteal improved from 10/16/22/28% to 15/20/25/30%
    6.68 - Reincarnation manacost increased from 100 to 140
    6.68 - Reworked Hellfire Blast*
    6.67 - Vampiric Aura AoE increased from 600 to 900
    6.67 - Reincarnation now costs a constant 100 manacost instead of 100/150/200
    6.64 - Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%
    {|}Slithering guard
    6.84 - Slithereen Crush damage from 50/100/150/200 to 75/125/175/225
    6.83 - Sprint duration reduced from 20 to 16
    6.83 - Sprint cooldown reduced from 28 to 23
    6.83 - Amplify Damage cooldown reduced from 10 to 5
    6.82 - Slithereen Crush stun duration increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
    6.81b - Bash bonus damage increased from 40/60/80/100 to 60/80/100/120
    6.80 - Bash damage increased from 40/50/60/70 to 40/60/80/100
    6.79 - Amplify Damage armor reduction increased from 8/14/20 to 10/15/20
    6.79 - Sprint speed increased from 20/27/33/40% to 20/28/36/44%
    6.79 - Sprint manacost removed (was 50)
    6.78 - Sprint cooldown decreased from 40 to 28
    6.78 - Bash damage type from magical to physical
    6.75 - Amplify Damage armor reduction increased from 8/12/16 to 8/14/20
    6.72 - Amplify Damage armor reduction increased from 5/10/15 to 8/12/16
    6.70 - Increased base armor from 4 to 5
    6.70 - Increased agility gain from 1.9 to 2.4
    6.67 - Amplify Damage duration reduced from 30 to 25 seconds
    6.67 - Sprint • Duration reduced from 25 to 20
    6.67 - Sprint • Damage amp increased from 10% To 15%
    6.67 - Sprint • Cooldown reduced from 45 to 40
    6.67 - Sprint • Bonus MS rescaled from 10/20/30/40% To 20/27/33/40%
    6.60 - Slithereen Crush damage type is now Physical type
    6.57 - Improved Slardar's Cast Point
    6.53 - Improved damage progression on Slithereen Crush
    6.50 - Reduced Sprint's damage amplification
    {|} Dirge
    6.84c - Tombstone HP reduced from 200/400/600/800 to 175/350/525/700
    6.84b - Flesh Golem minimum damage amplification reduced from 5/10/15% to 1% (same for scepter)
    6.84b - Flesh Golem minimum slow reduced from 5% to 1%
    6.84b - Soul Rip manacost increased from 50/75/100/125 to 100/110/120/130
    6.84b - Zombies no longer require two hits to kill from Towers
    6.84 - Soul Rip is now considered one damage instance on the enemy
    6.84 - Removed Tombstone Zombie targeting from Soul Rip
    6.84 - Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps)
    6.83 - Soul Rip max units from 5/10/15/20 to 10/12/14/16
    6.83 - Soul Rip damage/heal per unit from 25 to 18/22/26/30
    6.83 - Tombstone armor increased by 1
    6.83 - Flesh Golem max slow increased from 15 to 20%
    6.82 - Tombstone area of effect increased from 400/600/800/1000 to 600/800/1000/1200
    6.82 - Aghanim's Scepter Flesh Golem damage amplification increased by 5% at all levels, both min and max
    6.82 - Flesh Golem slow aura increased from 9% to variable from 5% to 15%, based on distance to Undying (same mechanic as the damage amplification)
    6.81b - Intelligence growth increased from 2.0 to 2.5
    6.81 - Soul Rip area of effect increased from 975 to 1300
    6.81 - Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
    6.81 - Tombstone Zombies no longer give any experience or gold
    6.81 - Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
    6.81 - Flesh Golem's Plague Aura now affects magic immune units
    6.80 - Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6
    6.79 - Decay steal duration increased from 25/30/35/40 to 40
    6.78 - Soul Rip cast range increased from 650 to 750
    6.77 - Decay damage reduced from 40/80/120/160 to 20/60/100/140
    6.75 - Decay steal duration increased from 21/24/27/30 to 25/30/35/40
    6.75 - Decay AoE increased from 300 to 325
    6.75 - Tombstone Death Lust hp requirement also triggers if the target is below 5/10/15/20% hp
    6.73 - Decay cooldown decreased from 11/9/7/5 to 10/8/6/4
    6.73 - Flesh Golem cooldown decreased from 90 to 75
    6.72c - Tombstone no longer generates usable corpses
    6.71 - Flesh Golem's Plague slow increased from 7% to 9%
    6.70 - Decay damage from 30/60/90/120 to 40/80/120/160
    6.68 - Tombstone cast range increased from 250 to 600
    6.67 - Tombstone's HP increased from 150/300/450/600 to 200/400/600/800
    6.66 - Added Aghanim's Scepter for Undying.
    6.64 - Base strength reduced from 25 to 22
    6.64 - Intelligence gain reduced from 2.8 to 2.0
    6.64 - Dying Illusions no longer trigger Plague Aura for regeneration
    6.63 - Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
    6.63 - Tombstone armor reduced from 10 to 4
    6.60 - Lowered Base Armor by 3 points (6->3)
    6.60 - Tombstone no longer spawns zombies to attack fogged units
    6.58 - Remade Undying
    6.53 - Improved cast range and cooldown on Plague
    6.53 - Changed Soul Rip allied damage to hp loss to prevent it from dispelling
    6.53 - consumables

    6.52 - Improved cooldown progression on Soul Rip
    6.50 - Zombies now give a bit less bounty
    6.50 - Improved Undying's base armor
    [/tab]

    [​IMG]

    [tab][​IMG]Anti-Mage|[​IMG]Dwarven Sniper|[​IMG]Juggernaut|[​IMG]Lone Druid
    antimage
    6.84 - Mana Void no longer ignores ancient units
    6.82 - Base strength increased from 20 to 22
    6.81 - Mana Void's area of effect increased from 450 to 500
    6.80 - Mana Void radius increased from 300 to 450
    6.80 - Added AoE targeting cursor for Mana Void
    6.75 - Movement speed decreased from 320 to 315
    6.75 - Blink animation time increased from 0.33 to 0.4
    6.73 - Armor reduced by 1
    6.73 - Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45
    6.72 - Base attack time improved from 1.45 to 1.35
    6.70 - Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%
    6.68 - Spell Shield increased from 10/20/30/40 to 15/25/35/45
    6.65 - Mana Void cooldown reduced from 120/100/80 to 70
    6.65 - Mana Break scaling increased from 16/32/48/64 to 28/40/52/64
    6.63 - Mana Void AoE increased from 275 to 325
    6.63 - Strength changed from 16 +1.5 to 20 +1.2
    6.60 - Reworked Mana Void damage mechanism
    6.60 - Undid recent buffs to base strength (21->16)
    6.59 - Improved Antimage's Strength by 2 points
    6.55 - Minor improvements to Anti-Mage's base stats
    6.53 - Decreased Mana Void's cooldown
    {|} Sniper
    6.84 - Sniper agility gain from 2.9 to 2.5
    6.84 - Shrapnel recharge time increased from 40 to 55
    6.84 - Shrapnel delay increased from 0.8 to 1.4 seconds
    6.84 - Shrapnel now gives vision when the shrapnel lands rather than instantly
    6.84 - Headshot can now miss
    6.84 - Assassinate damage from 355/505/655 to 320/485/650
    6.84 - Shrapnel no longer ignores ancient units
    6.83 - Shrapnel no longer does damage to buildings
    6.83 - Shrapnel now has 3 charges with a 40 second replenish time (does not stack)
    6.83 - Shrapnel mana cost reduced from 120 to 50
    6.83 - Shrapnel duration increased from 9 to 10
    6.82 - Shrapnel area of effect increased from 400 to 450
    6.82 - Headshot now causes a 0.5 second 100% MS and AS slow instead of a 0.25 second stun
    6.81 - Fixed Sniper's acquisition range not matching his maximum attack range
    6.80 - Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400
    6.79 - Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320
    6.78 - Shrapnel AoE increased from 360 to 400
    6.76 - Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
    6.76 - Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
    6.76 - Headshot chance from 25/30/35/40 to 40
    6.76 - Headshot procs cannot be evaded (the entire attack gets through)
    6.76 - Headshot damage from 30/45/60/75 to 15/40/65/90
    6.76 - Shrapnel provides vision in the targeted area
    6.76 - Shrapnel cast range increased from 1200 to 1800
    6.75 - Take Aim range bonus increased from 65/130/195/260 to 75/150/225/300
    6.75 - Headshot damage increased from 30/40/50/60 to 30/45/60/75
    6.75 - Shrapnel AoE increased from 350 to 360
    6.75 - Shrapnel duration increased from 8 to 9
    6.74 - Headshot damage increased from 30/30/40/50 to 30/40/50/60
    6.73 - Shrapnel AoE increased from 325 to 350
    6.71 - Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48
    6.68 - Assassinate kills now give XP even if you are outside of range
    6.68 - Night vision increased from 800 to 1000
    6.65 - Shrapnel duration decreased from 10 to 8 seconds
    6.65 - Shrapnel AoE decreased from 450 to 325
    6.63 - Shrapnel cast range increased by 300
    6.61 - Increased Take Aim range from 55/110/165/220 to 65/130/195/260
    6.60 - Replaced Scattershot with a new ability Shrapnel
    6.56 - Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
    6.52 - Scattershot gives vision on the area it is cast on
    6.50 - Improved Scattershot's damage range from 10-35 to 20-35
    {|} Jugger
    6.84 - Blade Fury cooldown from 30/25/22/18 to 42/34/26/18
    6.84 - Blade Fury no longer removes positive buffs
    6.84 - Healing Ward movement speed from 450 to 420
    6.84 - Omnislash no longer ministuns on cast
    6.84 - Using items/abilities in Omnislash no longer requires facing direction
    6.84 - Bladefury no longer ignores ancient units
    6.84 - Omnislash no longer ignores ancient units
    6.83c - Bladefury manacost rescaled from 110 to 120/110/100/90
    6.83c - Agility growth reduced from 2.85 to 2.4
    6.83c - Healing Ward manacost rescaled from 80/100/120/140 to 120/125/130/135
    6.83b - Juggernaut base armor reduced by 1
    6.83b - Omnislash cast range reduced from 450 to 350
    6.83 - Base agility increased from 20 to 26
    6.83 - Blade Dance critical strike chance rescaled from 15/20/25/35% to 20/25/30/35%
    6.82 - The following abilities no longer cancel Blade Fury: Chronosphere, Toss, Black Hole, Global Silence, Doom.
    6.82 - Blade Fury cooldown from 30/27/24/21 to 30/26/22/18
    6.81b - Omnislash damage per slash rescaled from 175-250 to 200-225
    6.81b - Base Attack Time improved from 1.5 to 1.4
    6.81 - Base attack time improved from 1.6 to 1.5
    6.80 - Blade Fury cooldown reduced from 30/28/26/24 to 30/27/24/21
    6.79 - - Healing Ward movement speed increased from 300 to 450
    6.79 - Omnislash Scepter cooldown reduced from 110/100/90 to 70
    6.79 - Omnislash no longer stops if the target is Ethereal (it still doesn’t do damage)
    6.78 - Omnislash no longer jumps on Tombestone Zombies
    6.75 - Base attack time decreased from 1.7 to 1.6
    6.75 - Omnislash now kills creeps and neutrals in 1 hit (does not include player controlled units or ancients)
    6.74 - Omnislash now gives Juggernaut 200 flying vision during its duration
    6.73 - Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim)
    6.73 - Omnislash random damage improved from 150-250 to 175-250
    6.72 - Blade Dance critical strike chance rescaled from 10/20/25/35% to 15/20/25/35%
    6.72 - Base HP regeneration increased from 0.25 to 0.75
    6.71 - Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%
    6.70 - Healing Ward movement speed increased from 150 to 300
    6.70 - Banished units are no longer immune to Blade Fury
    6.69 - Omnislash no longer wastes a strike by considering banished units in its search
    6.68 - Healing Ward manacost rescaled from 140 to 80/100/120/140
    6.68 - Healing Ward regeneration increased from 1/2/3/4% to 1/2/4/5%
    6.66 - Blade Fury cooldown reduced from 30 to 30/28/26/24
    6.63 - Healing Ward cooldown reduced from 75 to 60
    6.60 - Added Juggernaut to Aghanim's Scepter.
    6.50 - Improved Juggernaut's movement speed
    6.49 - Undid previous Jugg armor buff
    6.49 - Increased starting strength by 3 and movement speed from 290 to 295
    6.48b - Increased Yurnero's base armor
    {|} sylla
    6.84 - True Form is no longer removed on death
    6.84 - Battle Cry armor increased from 5/10/15 to 6/12/18
    6.84 - Battle Cry damage increased from 50/75/100 to 60/90/120
    6.84 - Added Agahnim's Scepter upgrade to Lone Druid
    Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies
    6.83 - Removed the cast time on Spirit Bear's Return
    6.83 - Battle Cry cooldown increased from 30 to 60
    6.83 - Battle Cry duration reduced from 8 to 6
    6.83 - Battle Cry bonus damage increased from 20/40/60 to 50/75/100
    6.83 - Battle Cry bonus armor increased from 2/4/6 to 5/10/15
    6.82 - Spirit Bear now has 300 mana
    6.82 - Spirit Bear using Hand of Midas now grants the XP to Lone Druid
    6.82 - Spirit Bear death now deals 10% max health as Pure damage instead of 100/200/300/400 composite damage
    6.81 - Spirit Bear health regeneration increased from 2 to 2/3/4/5
    6.80 - Spirit Bear's Entangle is no longer an Orb Effect
    6.79 - Base movement speed increased from 315 to 325 (still 280 in True Form)
    6.79 - Spirit Bear XP bounty increased from 196 to 300
    6.78 - Spirit Bear now has its HP drained by Armlet when active
    6.78 - Spirit Bear bounty increased from 100 to 300
    6.75 - Spirit Bear can no longer be resummoned while it is taking damage (Has same duration and rules as his blink disable)
    6.72d - Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds
    6.72 - Spirit Bear's Demolish decreased from 60% to 40% bonus damage versus buildings
    6.69 - Fixed common scenarios where Spirit Bear would miss its attack as the target
    6.69 - was moving

    6.69 - Casting Summon Spirit Bear while the bear is still alive will restore that bear's
    6.69 - health instead of not allowing you to cast.

    6.69 - True Form movement speed from 270 to 280
    6.69 - Leash range increased to 1100
    6.64 - True Form movement speed decreased by 35
    6.64 - Spirit Bear's leash range reduced from 1500 to 925
    6.64 - True Form transformation time increased from 1.45 to 2 seconds
    6.64 - True Form armor increased by 2
    6.64 - Hero movement speed increased by 10
    6.64 - Spirit Bear no longer returns to Syllabear when he attacks out of leash range.
    6.64 - Instead the bear will not attack

    6.63 - Spirit Bear's entangle no longer prevents the target from attacking
    6.63 - Spirit Bear's entangle damage increased from 40/sec to 60/sec
    6.60 - Added Battle Cry to all level of True Form and scaled the bonus damage/armor
    6.60 - (20/2->20/2, 40/4, 60/6) and lowered duration (10->8 seconds)

    6.60 - Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds
    6.60 - Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)

    6.60 - Improved True Form's melee attack range (100->150)
    6.60 - Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of
    6.60 - requiring a target

    6.60 - Removed One from True Form
    6.60 - Spells now last the same duration on Spirit Bear as they do on heroes
    6.58 - Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5
    6.58 - seconds

    6.52 - Improved cooldown progression on Spirit Bear
    6.51 - Minor bonus armor in True Form
    6.50 - Improved Spirit Bear's Demolish
    [/tab]

    [tab][​IMG]Luna|[​IMG]Morphling|[​IMG]Naga Siren|[​IMG]Phantom Lancer
    Moon Rider
    6.84 - Luna base armor increased by 1
    6.84 - Eclipse per unit cap increased from 4 to 5
    6.84 - Improved Aghanim's Scepter
    Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)
    6.84 - Eclipse no longer ignores ancient units
    6.83 - Moon Glaive level 4 bounces increased from 5 to 6
    6.83 - Eclipse beam count increased from 4/7/10 to 5/8/11 (Scepter increased from 4/8/12 to 6/10/14)
    6.81 - Base agility reduced from 22 to 18
    6.79 - Moon Glaive can now bounce back on the same units if it already hit all other units nearby
    6.79 - Moon Glaive bounce damage reduced from -30% to -35%
    6.79 - Eclipse Scepter beam count limit per target removed
    6.76 - Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38
    6.75 - Moon Glaive level 4 bounce count increased 4 to 5
    6.74 - Moon Glaive damage decrease per bounce decreased from 35% to 30%
    6.73 - Base damage increased by 5
    6.72 - Lunar Blessing rescaled from 8/16/24/32 to 14/20/26/32
    6.69 - Movement speed increased from 320 to 330
    6.69 - Strength growth increased from 1.75 to 1.9
    6.69 - Eclipse (Aghanim's version) target limit increased from 5 to 6
    6.68 - Eclipse now turns day into night for 10 seconds
    6.68 - Lunar Blessing bonus damage increased from 6/12/18/24 to 8/16/24/32
    6.68 - Lunar Blessing now always provides full night vision
    6.67 - Lunar Blessing reworked
    6.63 - Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6
    6.60 - Increased Lunar Blessing aura range (300->900)
    6.57 - Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140
    6.57 - seconds

    6.57 - Eclipse no longer continues after death, Beam interval is increased from 0.5 to
    6.57 - 0.6 seconds

    6.50 - Eclipse's damage is based on Lucent Beam level and doesn't ministun
    6.50 - Lucent Beam ministun duration increases per level
    6.50 - Lowered Eclipse's manacost and gave it constant cooldown progression
    6.50 - Increased Lucent Beam's casting range and lowered manacost slightly
    {|} morphling
    6.84 - Adaptive Strike now has a 1150 speed projectile
    6.84 - Added Aghanim's Scepter upgrade to Morphling
    Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.
    6.83 - Adaptive Strike stun max duration increased from 0.75/1.5/2.25/3 to 1.25/2.25/3.25/4.25
    6.80 - You can now cast and attack while in Waveform
    6.79 - Morph level 4 shift rate improved from 0.25 to 0.2
    6.78 - Base attack time improved from 1.7 to 1.6
    6.77 - Cast animation time decreased from 0.4 to 0.25
    6.76 - Cast animation time improved from 0.45 to 0.4
    6.75 - Waveform AoE decreased from 255 to 200
    6.75 - Waveform no longer allows you to start attacking/casting before it is completed
    6.75 - Cast animation time increased from 0.3 to 0.45
    6.75 - Morph manacost increased from 20 to 30 mana per second
    6.75 - Base damage decreased by 6
    6.74 - Morph passively grants 3/4/5/6 agility and strength
    6.74 - Wave Form now properly dodges projectiles
    6.73 - Adaptive strike cooldown decreased from 20 to 10
    6.73 - Base agility increased by 5
    6.72 - Morph now has a visual effect
    6.72 - Armor reduced by 2
    6.71 - Adaptive Strike damage rescaled*
    6.71 - Original: Up to 0.75/1.5/2.25/3.0x Agility
    6.71 - New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility
    6.69 - Replicate cannot target Morphling's own illusions anymore
    6.69 - Adaptive Strike damage type changed from Physical to Magical*
    6.64 - Morph Replicate mana cost increased from 0 to 150
    6.63 - Morph's passive Agility and Strength bonus removed
    6.60 - Reworked how Morphiling's Adaptive Strike works
    6.58 - Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling
    6.58 - it up

    6.52 - Agility Morph and Strength Morph can now be clicked on directly for one-time use
    6.52 - Morph interval is smoother when it levels (same overall rate though)
    6.51 - Undid some of Morphling's base damage buff from last version
    6.51 - Lowered level 1 and 2 cast range on Replicate
    6.50 - Increased Morphling's base damage
    6.50 - Reduced Replicate's manacost and cooldown
    {|} naga
    6.84 - Ensnare cooldown from 14 to 12
    6.84 - Ensnare is now dispellable
    6.84 - Ensnare is no longer removed if the target becomes Ethereal
    6.84 - Added Aghanim's Scepter upgrade
    Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.
    6.84 - Rip Tide no longer ignores ancient units
    6.82c - Song of the Siren cast point increased from 0.65 to 0.8 seconds
    6.82 - Ensnare can no longer be dispelled.
    6.81 - Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
    6.81 - Rip Tide area of effect reduced from 350 to 320
    6.81 - Rip Tide negative armor no longer goes through magic immunity
    6.79 - Rip Tide AoE reduced from 450 to 350
    6.79 - Ensnare manacost increased from 75/85/95/105 to 90/100/110/120
    6.78 - Rip Tide cooldown rescaled from 19/16/13/10 to 10
    6.76 - Rip Tide cooldown rescaled from 10 to 19/16/13/10
    6.75 - Base damage decreased by 12
    6.75 - Cast animation time increased from 0.5 to 0.65
    6.74 - Changed Rip Tide cast mechanism
    6.73 - Ensnare cast range increased from 620/630/640/650 to 650
    6.73 - Song of the Siren AoE increased from 750 to 1250
    6.73 - Song of the Siren's End ability is now available 0.5 seconds after casting
    6.72d - Rip Tide cooldown from 12 to 10 seconds
    6.72d - Song of the Siren duration increased from 6 to 7 seconds
    6.72c - Intelligence growth increased from 1.65 to 1.95
    6.72 - Song of the Siren reworked
    6.72 - Critical Strike replaced with Rip Tide
    6.72 - Base HP regeneration increased from 0.25 to 0.75
    6.72 - Nearby Naga Siren illusions now play the Ensnare animation
    6.70 - Base damage increased by 5
    6.63 - Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
    6.63 - Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%
    6.63 - Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
    6.60 - Reduced collision size (24->8) 6.60 - Lowered Mirror Image cast time
    6.60 - Lowered Mirror Image cooldown (50->40 seconds)
    6.60 - Lowered Mirror Image manacost (85/105/130/150 to 70/80/90/100)
    6.50 - Changed how Song of the Siren levels up
    6.50 - Lowered Mirror Image's cooldown slightly
    {|} Lancer
    6.83c - Enabled Phantom Lancer in Captain's Mode
    6.82c - Juxtapose max illusions reduced from 6/8/10 to 5/7/9
    6.82 - Reworked
    Removed from Captain's Mode
    Agility gain reduced from 4.2 to 3.0
    Base Agility increased from 23 to 29
    Base Strength increased from 18 to 21

    Phantom Rush:
    ==============
    Passive with cooldown. Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and Phase until Phantom Lancer strikes his target.

    Minimum distance to trigger: 300
    Maximum distance to trigger: 600/700/800/900
    Cooldown: 16/12/8/4

    Note: Illusions also have this passive.
    Note: If the attack order on the original target is canceled, the speed bonus is lost.


    Doppelganger:
    ============
    Target an area. Phantom Lancer and all nearby illusions will disappear for 1 second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.

    Illusion 1: Deals 0% damage and takes 100% damage.
    Illusion 2: Deals 20% damage and takes 600% damage.
    Illusion duration: 8 seconds

    Cast Range: 600
    Target Area Radius: 325
    Illusion Gather Range: 900

    Mana Cost: 50
    Cooldown: 25/20/15/10

    Note: This ability dodges incoming projectiles.
    Note: Allies can see which illusion takes 100% damage.



    Juxtapose:
    ===========
    Grants Phantom Lancer, and his illusions, a chance to create an illusion when attacking.

    Max Illusions: 6/8/10
    Illusion Duration: 8 when created by the Phantom Lancer, 4 when created by his illusions
    Hero Chance: 40/45/50%
    Illusion Chance: 8%
    Illusion Damage Taken: 500%
    Illusion Damage Dealt: 16%

    Note: Juxtapose illusions attack the target that the passive triggered on.

    6.79 - Spirit Lance is now dodgeable
    6.78 - Spirit Lance, Dopplewalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%
    6.76 - Collision size decreased from 24 to 8
    6.75 - Agility growth increased from 2.8 to 4.2
    6.75 - Spirit Lance slow duration increased from 3 to 3.25 seconds
    6.73 - Doppelwalk movement bonus increased from 10 to 15%
    6.73 - Juxtapose illusions cap increased from 2/3/4/5 to 2/4/6/8
    6.72c - Juxtapose rebalanced to have a 12% creation chance at all levels with a max of
    6.72c - 2/3/4/5 illusions

    6.72c - Base HP regeneration increased to 0.75
    6.69 - Strength growth reduced from 2.0 to 1.7
    6.67 - Juxtapose illusions now take 450% extra damage (up from 400%)
    6.63 - Juxtapose image lifetime increased from 15 to 20 seconds
    6.55 - Increased Spirit Lance cast range a bit
    6.54 - Various changes to Phantom Lancer and Spirit Lance
    6.54 - Phantom Lancer's images now create a dummy Spirit Lance effect when the
    6.54 - primary casts it

    6.52 - Improved initial AI on Dopplewalk image to make it less obvious when it's created
    6.51 - Changed Phantom Edge's secondary ability from evasion to magic resistance
    6.50 - Increased Phantom Lancer's Strength gain
    [/tab]

    [tab][​IMG]Mirana|[​IMG]Riki|[​IMG]Troll Warlord|[​IMG]Gyrocopter|[​IMG]Ember Spirit
    Princess of the Moon/potm
    6.81b - Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
    6.81b - Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)
    6.81 - Sacred Arrow vision reduced from 800 to 650
    6.79 - Leap AoE AS/MS speed bonus is granted at the cast location rather than the destination
    6.79 - Leap AoE AS bonus increased from 4/8/12/16 to 8/16/24/32
    6.79 - Night vision reduced from 1200 to 800
    6.78 - Elune's Arrow now deals up to 100 extra damage based on distance the arrow traveled
    6.78 - Starfall will choose a new target for the second star if the first died before impact
    6.78 - Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100
    6.77 - Moonlight Shadow duration increased from 11 to 15 seconds
    6.76 - Elune's Arrow cooldown decreased from 20 to 17
    6.76 - Moonlight Shadow manacost decreased from 175 to 75
    6.75 - Elune's Arrow cooldown decreased from 25 to 20
    6.75 - Starfall's second single unit impact damage increased from 50% to 75% of the original
    6.74 - Moonlight Shadow cooldown decreased from 180/160/140 to 160/140/120
    6.73 - Fixed Elune's Arrow damaging but not stunning invisible units
    6.69 - Leap cooldown improved from 40/35/30/20 to 30/26/22/18
    6.68 - Moonlight Shadow's cooldown rescaled from 160 to 180/160/140
    6.68 - Moonlight Shadow's duration rescaled from 7/9/11 to 11.
    6.66 - Moonlight Shadow manacost from 200/250/300 to a constant 175
    6.65 - Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of
    6.65 - your attack

    6.63 - Starfall random chance to hit in 600-900 range removed
    6.50 - Changed Leap's cooldown to scale with levels
    6.49 - Removed the invulnerability period while Priestess of the Moon is leaping
    {|}rikimaru
    6.84 - Smokescreen no longer slows attack speed
    6.84 - Smokescreen now reduces turn rate by 30%
    6.84 - Smokescreen no longer ignores ancient units
    6.83 - Blink Strike max charges increased from 3/4/5 to 4/5/6
    6.83 - Blink Strike charge restore time increased from 30 to 35
    6.83 - Blink Strike bonus damage from 50/70/90 to 40/70/100
    6.82 - Reworked
    Base movement speed reduced from 300 to 290
    Base damage reduced by 10
    Base HP regeneration reduced from 1.5 to the default 0.25

    Permanent Invisibility is now a basic ability
    Permanent Invisibility fade delay from 3/2/1 to 8/6/4/2
    Permanent Invisibility now provides 4/5/6/7 HP regeneration while invisible [?]
    Blink Strike is now an Ultimate and can target Spell Immune
    Blink Strike bonus damage from 30/60/90/120 to 50/70/90
    Blink Strike now has 3/4/5 charges, with a 30 second replenish time, instead of a 20/15/10/5 cooldown
    Blink Strike mana cost reduced from 50 to 40
    Blink Strike cast range increased from 700 to 800
    6.81b - Smoke Screen cooldown reduced from 13 to 11
    6.81 - Backstab now works when attacking allied units
    6.80 - Base HP regen increased from 0.75 to 1.5
    6.79 - Smoke Screen cast range increased from 425 to 550
    6.79 - Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items
    6.78 - Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1
    6.73 - Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility
    6.72 - Smoke Screen cooldown decreased from 15 to 13 seconds
    6.72 - Smoke Screen cast range increased from 350 to 425
    6.72 - Base HP regeneration increased from 0.25 to 0.75
    6.72 - Blink Strike cooldown rescaled from 30/20/10/5 to 20/15/10/5
    6.68 - Base agility increased by 10
    6.58 - Removed ministun and tree destruction on smokescreen
    6.58 - Backstab damage type is now Physical
    6.55 - Changed SA's Blink Strike to move him behind the target
    6.52 - Slightly reduced Rikimaru's cast animation time
    6.51 - Smokescreen interrupts teleportation once again
    {|} troll
    6.84 - Berserker's Rage no longer provides +15 damage
    6.84 - Ranged Whirling Axes no longer provide 800 vision
    6.84 - Melee Whirling Axes no longer provide 500 vision
    6.84 - Battle Trance duration reduced from 7 to 5 seconds
    6.84 - Berserker’s Rage is no longer removed on death
    6.82 - Ranged Whirling Axes cooldown from 20 to 20/19/18/17 seconds
    6.82 - Whirling Axes are now properly dispellable
    6.82 - Acquisition Range increased from 600 to 800
    6.81 - Melee Whirling Axes cast point improved from 0.2 to 0
    6.80 - Fervor max stacks rescaled from 2/3/4/5 to 4
    6.80 - Fervor attack speed per stack rescaled from 20 to 16/22/28/34
    6.79 - Berserker’s Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40
    6.79 - Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225
    6.78 - Battle Trance cooldown increased from 20 to 30
    6.78 - Battle Trance duration decreased from 10 to 7
    6.75 - Battle Trance now lasts full duration for allies
    6.74 - Battle Trance attack speed bonus increased from 60/100/140 to 60/120/180
    6.73 - Fervor increments now increase while attacking towers
    6.72c - Fervor AS bonus rebalanced from 5/10/15/20 AS per attack with a max of 100
    6.72c - to 20 AS per attack max of 40/60/80/100

    6.72c - Ranged Whirling Axes now does 75 damage
    6.72 - Blind replaced with Whirling Axes
    6.72 - Cast point reduced by 0.3
    6.72 - Berserker Rage transformation time removed
    6.69 - Battle Trance self duration increased from 8 to 10 seconds
    6.69 - Fixed melee/range item to update properly for Berserker Rage transformation
    6.67 - Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash
    6.67 - and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and
    6.67 - 20/30/40/50 damage

    6.63 - Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140
    6.60 - Replaced Rampage with a new ability Battle Trance
    6.60 - Replaced Fervor Aura with a new ability Fervor (works like Beastmaster's passive
    6.60 - used to)

    6.60 - Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8
    6.60 - -> 15/12/9/6 seconds

    6.57 - Improved AOE on Fervor
    6.50 - Improved Troll's base movement speed
    6.50 - Decreased Rampage's movement speed bonus
    6.50 - Decreased Rampage's cooldown
    {|}gyro
    6.84c - Rocket Barrage damage reduced from 11/15/19/23 to 8/13/18/23
    6.84b - Gyrocopter base Intelligence reduced from 23 to 19
    6.84 - Rocket Barrage no longer has a cast point (Previously had 0.3)
    6.84 - Call Down missile two slow duration from 3 to 4
    6.84 - Call Down no longer ignores ancient units
    6.83 - Call Down area of effect increased from 450 to 600
    6.83 - Call Down missile one slow amount reduced from 50% to 30% and missile two slow amount increased from 20% to 60%
    6.83 - Force Staff can now be used on Homing Missile
    6.82 - Homing Missile Maximum damage increased from 110/220/330/440 to 125/250/375/500
    6.81 - Homing Missile now hits invisible units
    6.81 - Homing Missile hits required to destroy increased from 3 to 3/3/4/5
    6.78c - Gyrocopter attack range reduced from 375 to 365
    6.78 - Flak Cannon cooldown increased from 20 to 30
    6.76 - Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23
    6.76 - Homing Missile distance required for max damage reduced from 2000 to 1500
    6.76 - Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
    6.75 - Movement speed increased from 305 to 315
    6.75 - Flak Cannon AoE increased from 800 to 1000
    6.75 - Call Down AoE increased from 400 to 450
    6.74 - Rocket Barrage damage increased from 10/13/16/19 to 11/14/17/20
    6.74 - Homing Missile maximum damage (at 2k range) increased from 100/200/300/400 to 110/220/330/440
    6.73 - Armor increased by 2
    6.72 - Added an Aghanim's Scepter upgrade
    6.72 - Rocket Barrage cooldown rescaled from 6.5 to 7/6.5/6/5.5 seconds
    6.72 - Agility growth increased from 2.4 to 2.8
    6.69 - Rocket Barrage damage improved from 10/12/14/16 to 10/13/16/19
    6.69 - Homing Missile cooldown from 20/18/16/14 to 20/17/14/11
    6.69 - Homing Missile cast range increased by 150
    6.69 - Homing Missile now adds an ally only visual effect on targeted enemies
    6.68 - New hero
    {|}Ember/xin
    6.82 - Flame Guard is now properly dispellable
    6.81 - Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3 (same damage)
    6.81 - Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
    6.79 - Fire Remnant movement path now kills trees
    6.78 - Flame Guard DPS increased from 30/35/40/45 to 30/40/50/60
    6.78 - Added to Captain's Mode
    6.75 - Armor decreased by 1
    6.75 - Fire Remnant recharge time increased from 30 to 35 seconds
    6.75 - Fire Remnant damage per instance from 120/160/200 to 100/150/200
    6.74 - Armor reduced by 1
    6.74 - Base Strength decreased from 21 to 19
    6.74 - Flame Guard health barrier reduced from 100/250/400/550 to 50/200/350/500
    6.74 - Fire Remnant damage decreased from 140/180/220 to 120/160/200
    6.74 - Searing Chains targets decreased from 3 to 2 random units
    6.73c - Fire Remnant activation cost increased from 100 to 150
    6.73c - Flame Guard magic barrier reduced from 150/300/450/600 to 100/250/400/550
    6.73 - New hero
    [/tab]

    [tab][​IMG]Bounty Hunter|[​IMG]Drow Ranger|[​IMG]Templar Assassin|[​IMG]Ursa|[​IMG]Vengeful Spirit
    bounty hunter
    6.84 - Bounty Hunter Intelligence growth increased from 1.4 to 2.0
    6.84 - Shuriken Toss damage from 100/200/250/325 to 150/225/300/375
    6.84 - Shuriken Toss cast range reduced from 650 to 400
    6.84 - Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150
    6.84 - Track's Shuriken Toss bounce range from 900 to 1200
    6.84 - Track now shows how much gold the enemy is carrying in the debuff tooltip
    6.83 - Track bonus gold for self increased from 150/200/250 to 200/275/350
    6.83 - Track cooldown reduced from 10/7/5 to 4
    6.82 - Shuriken Toss now bounces to all Tracked units within a 900 range
    6.81b - Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35
    6.81 - Track cast range increased from 900/1050/1200 to 1200
    6.78 - Track manacost from 70/60/50 to 50
    6.77 - Track no longer reduces armor
    6.73 - Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250
    6.72c - Base intelligence increased from 16 to 19
    6.72 - Jinada cooldown decreased from 15/12/9/6 to 12/10/8/6
    6.72 - Base HP regeneration increased from 0.25 to 0.75
    6.71 - Track team bonus gold from 50 to 50/100/150
    6.70 - Increased Track's movement bonus aoe from 800 to 900
    6.70 - Increased armor by 2
    6.69 - Track cast range increased from 750/950/1150 to 900/1050/1200
    6.69 - Jinada critical strike increased from 1.4/1.6/1.8/2.0 to 1.5/1.75/2/2.25
    6.68 - Jinada cooldown from 21/16/11/6 to 15/12/9/6
    6.68 - Track now gives 50 bonus bounty to all units affected by the track aura of that
    6.68 - target

    6.68 - Track bonus gold is treated as Reliable Gold
    6.67 - Tracked targets now have a visual effect above their head that is only shown to
    6.67 - Bounty Hunter's allies. Neither the target nor any enemy can see it.

    6.66b - Recoded Bounty Hunter's wind walk damage bonus as to not require two
    6.66b - separate attacks to trigger his new passive

    6.66 - Jinada cooldown improved from 22/17/12/7 to 21/16/11/6
    6.65 - Reworked Jinada
    6.63 - Imported a custom model for him that has his selection box fixed
    6.55 - Reworked Bounty Hunter's Track
    6.53 - Lowered Bounty Hunter's Wind Walk cooldown
    6.51 - Improved Shuriken Toss cast range
    {|}Trax
    6.84c - Precision Aura's passive no longer has an exception for pseudo-heroes like Familiars (still affects them when cast, like creeps)
    6.83 - Illusions now benefit from the Marksmanship bonus (still gets disabled by enemies getting in 400 range)
    6.82 - Frost Arrows slow increased from 11/24/37/60 to 15/30/45/60
    6.81b - Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9
    6.81 - Gust knockback duration increased from 0.2 to 0.5
    6.80 - Silence replaced with Gust
    Old:
    ====
    Silences all enemy units in a target area.
    Range: 900
    Radius 300
    Duration: 3/4/5/6
    CD: 13
    Manacost: 90
    New:
    ====
    Releases a wave that silences and does a minor non-interrupting knockback.
    AoE: 250
    Distance: 900
    Silence Duration: 3/4/5/6
    Knockback Distance: inversely proportional to travel range, 350 at closest, 0 at 900
    Knockback Duration: 0.2
    CD: 13
    Manacost: 90
    6.79 - Precision Aura damage ratio increased from 16/20/24/28% to 18/24/30/36%
    6.79 - Precision Aura no longer affects creeps
    6.79 - Precision Aura can now be manually casted to affect creeps globally for 30 seconds (120 cd)
    6.79 - Marksmanship attribute negation AoE increased from 375 to 400
    6.79 - Night vision reduced from 1700 to 800
    6.78 - Trueshot Aura increased from 14/18/22/26% to 16/20/24/28%
    6.77c - Reduced Marksmanship enemy detection aoe from 400 to 375
    6.77c - Marksmanship bonus is removed when there are nearby enemy heroes (instead of just being halved)
    6.77 - Trueshot Aura now only affects non-hero units within 900 range of Drow
    6.77 - Aura can no longer be toggled (was not in the official changelog)
    6.76c - Marksmanship focus AoE increased from 375 to 400
    6.76c - Drow's base armor decreased by 2
    6.76 - Changed how Marksmanship bonus agility is granted*
    6.76 - Trueshot Aura mechanics reworked*
    6.75 - Marksmanship level 3 agility bonus increased from 45 to 60
    6.75 - Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32%
    6.75 - Silence cooldown decreased from 15 to 13
    6.75 - Frost Arrow's slow increased from 50% to 60% at level 4
    6.74 - Silence AoE increased from 275 to 300
    6.73 - Base Agility increased by 4
    6.72d - Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50
    6.72d - Frost Arrows no longer reduce attack speed
    6.72 - Previous sight range nerf reverted (from 6.68)
    6.68 - No longer has full night vision (same as the other heroes now, 800)
    6.63 - Attack range increased from 600 to 625
    6.58 - Improved Marksmanship by 3 Agility each level
    6.53 - Improved Drow's Marksmanship slightly
    6.50 - Lowered Drow Ranger's Agility gain per level
    6.50 - Changed Drow Ranger's Marksmanship ultimate
    6.50 - Improved range on Drow Ranger's Trueshot Aura
    {|} lanaya/templar
    6.84 - Meld cooldown from 7 to 6
    6.82 - Psionic Trap cooldown from 11/9/7 to 11/8/5
    6.81 - Psionic Trap sub-ability now has instant cast point and no longer interrupts you.
    6.77 - Refraction manacost increased from 75 to 100
    6.76 - Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%
    6.75 - Psi Blades no longer spills damage when attacking illusions
    6.74 - Psi Blades bonus range increased from 40/100/160/220 to 60/120/180/240
    6.73 - Refraction instances increased from 2/3/4/5 to 3/4/5/6
    6.72 - Psi Blades width increased from 70 to 80
    6.70 - Base damage increased from 45-55 to 53-59
    6.68 - Psi Blades spill range from 320 to 320/340/360/380
    6.64 - Psionic Trap now adds to your most recently placed trap to your selection panel
    6.64 - as a secondary unit

    6.63 - Strength growth increased from 1.7 to 2.1
    6.60 - Changed Refraction duration/cooldown (20/23->17/17)
    6.60 - Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus
    6.60 - (50/100/150/200->40/100/160/220)

    6.60 - Refraction is now an instant cast ability
    6.58 - Improved turn rate
    6.55 - Improved Psionic Trap's cooldown progression
    6.50 - Slightly improved Psi Blades' spill width and range
    6.50 - Increased cooldown on Psionic Trap from 7 to 14 seconds
    {|} Ursa
    6.84b - Enrage damage multiplier reduced from 2/2.5/3 to 1.5/2/2.5
    6.84 - Reworked Enrage
    Enrage:
    =======
    Ursa goes into a frenzy, causing him to take 80% less damage from any source and for his attacks to deal 2/2.5/3 times the Fury Swipes damage. Removes any existing debuffs upon cast.

    Fury Swipes Multiplier: 2/2.5/3
    Duration: 4
    Cooldown: 50/45/40
    6.82 - Overpower is now properly dispellable
    6.81 - Fury Swipes is no longer a Unique Attack Modifier
    6.78 - Fury Swipes duration increased from 6 to 15
    6.75 - Overpower now uses Ursa's cast animation time
    6.75 - Cast animation time decreased from 0.5 to 0.3
    6.73 - Armor increased by 1
    6.73 - Enrage damage increased from 4/5/6% to 5/6/7% of current HP
    6.73 - Earthshock AoE increased from 365 to 385
    6.73 - Earthshock cooldown decreased from 7 to 6
    6.73 - Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30
    6.72 - Earthshock damage increased from 70/120/170/220 to 90/140/190/240
    6.72 - Overpower cast time removed
    6.72 - Fury Swipes duration increased from 5 to 6 seconds
    6.72 - Enrage no longer triggers an additional Fury Swipes hit
    6.66 - Undid previous cast animation change on Overpower
    6.65 - Overpower is no longer removed when BKB is activated
    6.65 - Overpower will not interrupt your movement when cast
    6.63 - Fury Swipes damage increased from 6/12/18/24 -> 10/15/20/25
    6.60 - Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a
    6.60 - constant 400% IAS with 3/4/5/6 attacks

    6.59 - Increased Fury Swipes buff duration from 3 to 5 seconds
    6.58 - Enrage bonus damage is now implemented as +damage visible on your interface
    {|} Vengeful Spirit
    6.83c - Wave of Terror duration reduced from 20 to 15 seconds
    6.83b - Magic Missile cooldown rescaled from 10 to 13/12/11/10
    6.83 - Wave of Terror cooldown increased from 15 to 20
    6.82 - Nether Swap range increased from 650/925/1200 to 700/950/1200
    6.82 - Wave of Terror damage type from HP Removal to Pure that Pierces Spell Immunity
    6.81 - When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives
    6.80 - Wave of Terror armor reduction increased from 2/3/4/5 to 3/4/5/6
    6.79 - Can now use Blink Dagger
    6.79 - If you Netherswap a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds
    6.78 - Strength increased from 16 + 2.3 to 18 + 2.6
    6.78 - Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200
    6.77 - Wave of Terror damage increased from 18.75/37.5/56.25/75 to 30/50/70/90
    6.75 - Agility gain increased from 2.35 to 2.8
    6.72 - Aghanim's Nether Swap can now target creeps
    6.71 - Removed the small attack damage reduction aspect of Wave of Terror
    6.69 - Magic Missile stun duration rescaled from 1.75 to 1.45/1.55/1.65/1.75
    6.68 - Magic Missile manacost rescaled from 95/110/125/140 to 110/120/130/140
    6.67 - Wave of Terror now reduces HP instead of dealing damage (same overall HP loss,
    6.67 - but now does not disable clarity/dagger/etc)

    6.61 - Improved base Agility (22->27)
    6.60 - Improved Strength Per Level by 0.5
    6.60 - Improved Command Aura range (450->900)
    6.60 - Improved Wave of Terror a little and added some minor damage (25/50/75/100).
    6.60 - Lowered AOE slightly (350->300)
    6.60 - Now has normal Base Attack Time (1.77->1.7)
    6.60 - Added Vengeful Spirit to Aghanim's Scepter.
    6.58 - Reworked Terror
    6.57 - Increased Command Aura's AOE
    [/tab]

    [​IMG]

    [tab][​IMG]Faceless Void|[​IMG]Meepo|[​IMG]Razor|[​IMG]Medusa|[​IMG]Slark
    darkterror
    6.83b - Chronosphere manacost increased from 150/175/200 to 150/225/300
    6.83 - Time Walk no longer slows attack speed
    6.83 - Chronosphere cooldown increased from 130/110/90 to 130/115/100
    6.83 - Ward unit types are no longer able to attack while inside the Chronosphere
    6.82c - Chronosphere cooldown increased from 120/100/80 to 130/110/90
    6.82 - Chronosphere area of effect reduced from 450 to 425
    6.82 - Chronosphere flying vision area reduced from 1000 to 425
    6.82 - Chronosphere no longer disables passives
    6.82 - Chronosphere's effects no longer linger for an extra 0.5 seconds (like normal auras do) at the end of its duration
    6.81 - Base agility increased from 21 to 23
    6.81 - Turn rate improved from 0.5 to 1
    6.80 - Chronosphere cooldown reduced from 120/110/100 to 120/100/80
    6.80 - You now have 1000 movement speed and phase while you are in Chronosphere
    6.80 - Timewalk manacost reduced from 120 to 90
    6.79 - Timewalk slow rescaled from 25/30/35/40% to 20/30/40/50%
    6.79 - Chronosphere AoE increased from 400 to 450
    6.75 - Time Lock deals twice as much damage when it procs on a target in Chronosphere
    6.75 - Faceless Void can no longer be frozen by any Chronosphere!!
    6.72 - Force Staff can no longer push units out of Chronosphere
    6.72 - Base HP regeneration increased from 0.25 to 0.75
    6.72 - Aghanim's upgraded Chronosphere cooldown decreased from 75 to 60
    6.72 - Chronosphere now reveals Invisible units
    6.72 - Chronosphere cast range improved from 500/550/600 to 600
    6.72 - Time Walk slow affects all units along his path, instead of just at the destination
    6.71 - Chronosphere duration rescaled from 3/4/5 to 4/4.5/5
    6.69 - Strength growth increased from 1.4 to 1.6
    6.66 - Timewalk slow increased from 10/20/30/40% to 25/30/35/40%
    6.66 - Timewalk cooldown rebalanced from 13 to 19/17/15/13
    6.61 - Improved base Strength (17->23)
    6.60 - Added Faceless Void to Aghanim's Scepter.
    6.55 - Reduced Chronosphere cooldown
    6.52 - Rewrote Timewalk to keep constant speed (so its not slow motion when you click
    6.52 - nearby)

    6.52 - Lowered Faceless Void's strength gain
    6.52 - Improved Faceless Void's cast animation time
    6.48b - Rebalanced Chronosphere
    {|}meepo
    6.84 - Geostrike damage from 7/14/21/28 to 8/16/24/32
    6.84 - Divided We Stand no longer causes Meepo to respawn 20% faster
    6.84 - Earth Bind no longer ignores ancient units
    6.84 - Poof no longer ignores ancient units
    6.83 - Divided We Stand respawn time reduction now 20% instead of 10/20/30%
    6.82 - Meepo clones' boot item slots now match whichever slot Meepo Prime has his boots in
    6.81 - Base movement speed increased from 305 to 315
    6.80 - Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
    6.80 - Divided We Stand now passively reduces your revive timer by 10%/20%/30%
    6.79 - Base armor reduced by 1
    6.79 - Turn rate improved from 0.5 to 0.65
    6.79 - Earthbind cast point improved from 0.5 to 0.3
    6.79 - Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
    6.79 - Removed 30% stat sharing on non-aghanim Divided We Stand
    6.79 - Night vision reduced from 1800 to 800
    6.78 - Innate magic resistance increased from 25% to 35%
    6.76 - Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
    6.76 - Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
    6.75 - Geomancer clones stat sharing increased from 25% to 30%
    6.75 - Geostrike DPS increased from 5/10/15/20 to 7/14/21/28
    6.73 - Poof damage rescaled from 50/80/110/140 to 80/100/120/140
    6.72 - Added an Aghanim's Scepter upgrade
    6.71 - He can now use cyclone on his other clones
    6.70 - Poof cooldown decreased from 16/14/12/10 to 14/12/10/8
    6.69 - Strength gain increased from 1.3 to 1.6
    6.69 - Improved Geomancer's base damage by 5
    6.69 - Fixed some targeting issues with casting poof
    6.68 - Movement speed increased from 300 to 305
    6.68 - Poof manacost from 140/120/100/80 to 80
    6.61 - Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
    6.60 - Changed Poof damage (60/80/100/120->50/80/110/140)
    6.60 - Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)
    6.58 - Earthbind no longer works on magic immune units
    6.58 - Rebalanced Poof (40/80/120/160 -> 60/80/100/120)
    6.57 - Lowered bonus damage per second on early levels of Geostrike
    6.51 - Lowered Poof casting time from 2 to 1.5 seconds
    6.50 - Improved Meepo's base Strength
    6.49 - Reduced Poof's cooldown and mana cost
    {|}Lightning Revenant
    6.82c - Eye of the Storm Scepter interval increased from 0.55/0.45/0.35 to 0.6/0.5/0.4
    6.82c - Static Link cooldown increased from 25 to 32/30/28/26
    6.82 - Plasma Field minimum damage from 60/100/140/180 to 30/50/70/90
    6.82 - Static Link no longer ignores Linken's Sphere
    6.82 - Static Link mana cost from 20/30/40/50 to 50
    6.82 - Eye of the Storm no longer lingers through aegis reincarnation
    6.81 - Strength gain increased from 1.7 to 2.3
    6.81 - Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2
    6.78 - Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%
    6.78 - Eye of the Storm duration increased from 20/25/30 to 30
    6.78 - Eye of the Storm strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
    6.76 - Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)
    6.75 - Plasma Field Min damage from 80/120/160/200 to 60/100/140/180
    6.75 - Static Link can no longer ground target
    6.75 - Plasma Field Max damage from 140/210/280/350 to 160/230/300/370
    6.75 - Unstable Current's purge duration increased from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6
    6.75 - Static Link can now target magic immune (it could before via ground seeking)
    6.75 - Static Link no longer breaks if Razor loses vision of the target
    6.74 - Unstable Current damage increased from 40/60/80/100 to 40/70/100/130
    6.73 - Static Link cooldown rescaled from 35/30/25/20 to 25
    6.73 - Static Link duration, after it finishes draining, increased from 13 to 18
    6.70 - Eye of the Storm no longer ignores magic immune units
    6.70 - Eye of the Storm can now target Ancients (not roshan)
    6.69 - Static Link drains damage over 8 seconds instead of 10
    6.69 - Static Link damage per second rescaled from 5/10/15/20 to 7/14/21/28
    6.69 - Plasma Field cooldown from 16 to 14
    6.68 - Static Link cooldown decreased from 45/40/35/30 to 35/30/25/20
    6.68 - Added Aghanim's Scepter to Razor
    6.65 - Agi growth decreased from 2.5 to 2.0
    6.65 - Strength grown decreased from 1.9 to 1.7
    6.65 - Eye of the Storm mana cost increased from 100 to 100/150/200
    6.63 - Base strength increased from 17 to 21
    6.61 - Lowered Intelligence gain from 2.2 to 1.8
    6.60 - Reworked
    {|}Gorgon
    6.84 - Stone Gaze no longer ignores ancient units
    6.82 - Mana Shield damage absorption rate increased from 50% to 60%
    6.82 - Mystic Snake outgoing speed increased from 633 to 800
    6.82 - Mystic Snake return speed reduced from 833 to 800
    6.82 - Mystic Snake mana steal increased from 20/30/40/50 to 20/35/50/65
    6.81 - Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
    6.81 - Mystic Snake no longer requires Fog of War vision to bounce
    6.81 - Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
    6.80 - Mana Shield damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5
    6.79 - Mystic Snake now does Pure damage to units in Stone Form
    6.79 - Added to Captain’s Mode
    6.78 - Stone Gaze Reworked
    6.78 - Removed from Captain's Mode
    6.77 - Stone Gaze cooldown decreased from 140/110/80 to 140/100/60
    6.75 - Mana Shield absorption rate increased from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25
    6.75 - Mystic Snake damage bonus per jump increased from 20% to 25%
    6.75 - Split Shot damage per arrow increased from 45/55/65/75% to 50/60/70/80%
    6.74 - Split Shot now shoots 5 arrows instead of 4
    6.73 - Stone Gaze rebalanced
    6.73 - Toggle cooldown on mana shield removed
    6.68 - Movement speed decreased from 300 to 290
    6.68 - Strength gain decreased from 1.85 to 1.65
    6.67 - Intelligence per level reduced from 2.25 to 1.85
    6.65 - Stone Gaze cooldown increased to 100
    6.61 - Lowered Stone Gaze cooldown (70->35 seconds)
    6.61 - Minor improvements to Mystic Snake speed , cast range and cooldown
    6.61 - Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200
    6.60 - Replaced Chain Lightning with a new ability Mystic Snake
    6.60 - Replaced Purge with a new ability Stone Gaze
    6.55 - Added an extra arrow to Medusa's Split Shot
    6.55 - Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
    6.52 - Increased level 2 and 3 Purge's damage to summoned unit
    6.52 - Lowered Medusa's attack animation time
    6.50 - Removed manacost on Mana Shield activation
    {|}Murloc Nightcrawler
    6.84 - Dark Pact no longer ignores ancient units
    6.83b - Pounce damage reduced from 55/110/165/220 to 50/100/150/200
    6.83 - Pounce damage reduced from 60/120/180/240 to 55/110/165/220
    6.82 - Slark is no longer visible inside Chronosphere during Shadow Dance
    6.80 - Pounce damage reduced from 70/140/210/280 to 60/120/180/240
    6.80 - Shadow Dance cooldown reduced from 65 to 60
    6.79c - Added Slark in CM
    6.79 - Shadow Dance duration reduced from 5.5 to 4
    6.79 - Shadow Dance cooldown increased from 25 to 65
    6.79 - Shadow Dance can no longer be revealed by Truesight
    6.79 - Removed from Captain's Mode
    6.77 - Base agility increased by 6
    6.75 - Shadow Dance HP regen increased from 3/4/5% to 3/5/7%
    6.75 - Dark Pact cooldown decreased from 10/9/8/7 to 9/8/7/6
    6.73 - Pounce damage increased from 40/80/120/160 to 70/140/210/280
    6.73 - Pounce cast range increased from 400/500/600/700 to 700
    6.73 - Shadow Dance regen increased from 2/3/4% to 3/4/5%
    6.73 - Shadow Dance passive bonuses activation delay decreased from 0.7 to 0.5
    6.73 - Pounce cooldown rescaled from 12 to 20/16/12/8
    6.72b - Essence Shift no longer permanently steals attributes
    6.72 - Pounce's speed fixed to be the same at all levels
    6.72 - Pounce no longer hits non-hero units
    6.72 - Essence Shift duration increased from 15/30/45/60 to 15/30/60/120
    6.72 - Strength growth increased from 1.0 to 1.8
    6.72 - Intelligence growth increased from 1.6 to 1.9
    6.72 - Essence Shift permanently reduces each stat of a hero Slark kills by 1 and he
    6.72 - gains 3 Agi permanently

    6.72 - Pounce AoE increased from 85 to 95
    6.72 - Agility growth reduced from 2.0 to 1.5
    6.72 - Essence Shift now reduces each stat by 1 on attacks (no longer reduces the
    6.72 - primary by 2)

    6.72 - Essence Shift agility bonus reduced from 4 to 3 per attack
    6.71 - Pounce cooldown reduced from 16 to 12
    6.70 - Adjusted the timing on Dark Pact
    6.70 - Dark Pact self damage is now dealt to himself as he deals it to the area around
    6.70 - him instead of at cast time

    6.69 - Decreased base Agility from 21 to 15 and increased starting damage by the same
    6.69 - amount

    6.69 - Pounce damage rescaled from 50/75/100/125 to 40/80/120/160
    6.69 - Dark Pact cooldown reduced from 10 to 10/9/8/7
    6.66 - Pounce Leash now gets removed if the target blinks or teleports away
    6.66 - Shadow Dance passive no longer works if Slark is Doomed
    6.65 - New hero
    [/tab]

    [tab][​IMG]Blood Seeker|[​IMG]Clinkz|[​IMG]Broodmother|[​IMG]Nerubian/Nyx Assassin
    stryg/Seeker
    6.84 - Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%
    6.84 - Thirst vision threshold from 30% health to 25%
    6.84 - Blood Rite no longer ignores ancient units
    6.83 - Added to Captain's Mode
    6.83 - Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag
    6.82c - Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart
    6.82 - Reworked
    Removed from Captain's Mode
    Base movement speed from 300 to 290

    Reworked Bloodrage
    Old Bloodrage:
    ===============
    Increases base damage, silences and deals damage over time.

    - This also dispels the target.

    - Buff cannot be dispelled

    - Duration: 6/7/8/9
    - Base Damage Bonus: 30/60/90/120%
    - Damage Per Second: 20
    - Mana Cost: 80
    - Cooldown: 12/10/8/6

    - Cast Point: 0.4

    Cannot target Spell Immune (but Spell Immunity does not remove it)


    New Bloodrage:
    ===============
    Amplifies all damage taken and dealt (including spells)

    A hero affected by the Bloodrage buff who kills a unit will be healed for 25% of the dying unit's max HP, however heroes affected by Bloodrage when killed will heal 25% of their max health to their killer

    - This no longer dispels the target

    - Buff can be dispelled

    - Duration: 9/10/11/12
    - Amplified Damage: 25/30/35/40%
    - Mana Cost: 0
    - Cooldown: 12/10/8/6

    - Cast Point: 0.2

    Can target Spell Immune (but Spell Immunity does remove it)

    Notes: This no longer silences or does damage over time.

    Replaced Blood Bath with a new active ability, Blood Rite
    Blood Rite:
    ==========
    Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.

    Area of Effect: 600
    Cast Range: 1500
    Silence: 3/4/5/6
    Damage : 120/160/200/240 Pure Damage

    Mana Cost: 100
    Cooldown: 29/26/23/20

    Thirst visibility and true sight are granted only when the target is at or below 30% HP (instead of 50/25% for vision/true sight)
    Thirst now shows a debuff and a visible effect to the enemy when they are revealed
    Thirst movement and damage bonuses are now proportional to how low the enemy's health is.
    Thirst movement speed and damage bonus increased from 5/15/25/35 to 10/20/30/40

    Rupture no longer deals initial damage
    Rupture duration increased from 7/8/9 to 12
    Rupture cooldown reduced from 70/60/50 to 60

    6.81 - Bloodrage cast point improved from 0.6 to 0.4
    6.81 - Bloodrage can no longer be dispelled(by anything)
    6.80 - Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35
    6.80 - Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies
    6.79 - Base movement speed reduced from 305 to 300
    6.79 - Thirst is now global instead of 6000 range
    6.79 - Thirst bonus now stacks for each unit that is low HP
    6.79 - Thirst HP threshold increased from 20/30/40/50% to 50%
    6.79 - Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
    6.79 - When Thirst is active, movement speed cap is removed on your hero
    6.79 - Thirst no longer provides armor bonus
    6.79 - Thirst provides bonus 7/14/21/28 damage
    6.79 - Thirst no longer grants full hero vision around low HP targets, it only shows their model
    6.79 - Thirst no longer lasts for an extra 3 seconds when the target is dead =
    6.78 - Rupture damage is now HP loss(This causes it to go through Magic Immunity now)
    6.78 - Strygwyr's Thirst now gives you bonus 3/4/5/6 armor when active
    6.78 - Bloodrage dispels the target before applying its buff - This would cause it to remove things like Ethereal
    6.75 - Blood Bath death detection AoE for enemy heroes increased from 225 to 325
    6.75 - Thirst AOE from 1500/3000/4500/6000 to 6000
    6.75 - Thirst MS bonus from 11/22/33/44% to 15/25/35/45%
    6.75 - Thirst HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that)
    6.75 - Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%
    6.73 - Rupture cooldown now scales from 70 to 70/60/50
    6.73 - Rupture duration improved from 5/7/9 to 7/8/9
    6.73 - Thirst no longer partially reveals invisible heroes below 40% health, Thirst now fully reveals invisible heroes below 20% health
    6.72 - Bloodbath assist AoE increased from 200 to 225
    6.71 - Bloodbath now gives 50% of its normal regeneration if he doesn't kill the target
    6.71 - but is near it

    6.68 - Agility gain increased from 2.6 to 3.0
    6.65 - Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and
    6.65 - 12/10/8/6 cd. HP loss at a constant 20 hp per sec.

    6.63 - Base armor reduced by 2 points
    6.61 - Bloodbath no longer regenerates from images
    6.58 - Improved base strength from 18 to 23
    6.58 - Reduced Rupture's cooldown from 100 to 70 seconds
    6.55 - Minor improvement to early levels of Bloodbath
    6.54 - Improved Bloodrage a little
    {|}bone fletcher
    6.84 - Skeleton Walk cooldown from 20 to 20/19/18/17
    6.84 - Death Pact cooldown from 45/40/35 to 45/35/25
    6.83 - Base attack range increased from 600 to 630
    6.82 - Searing Arrows is no longer an Attack Modifier
    6.81 - Death Pact cooldown reduced from 45 to 45/40/35
    6.79 - Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
    6.79 - Searing Arrows manacost increased from 8 to 10
    6.79 - Searing Arrows is no longer blocked by magic immunity
    6.78 - Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30
    6.75 - Strafe attack speed bonus increased from 110 to 130
    6.74 - Death Pact hp bonus increased from 50/60/70% to 50/65/80%
    6.74 - Death Pact damage bonus increased from 4/6/8% to 5/6.5/8%
    6.73 - Wind Walk movement bonus increased from 10/20/30/40 to 11/22/33/44%
    6.73 - Strafe Attack Speed bonus increased from 90 to 110
    6.73 - Searing Arrows no longer has a cooldown at level 1
    6.69 - Death Pact attack damage rebalanced from 6/7/8% to 4/6/8% of targets HP
    6.67 - Death Pact reworked
    6.65 - Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0
    6.63 - Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for
    6.63 - 4/6/8/10 seconds

    6.61 - Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
    6.61 - Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to
    6.61 - 50/60/70/80 IAS with 60/50/40/30 seconds cooldown

    6.58 - Death Pact can now be used on any non-hero unit, not just allied units.
    6.55 - Improved level 2 and 3 manacost and regen on Death Pact
    6.50 - Lowered Searing Arrows' cooldown
    {|}broodmother
    6.84c - Spiderlings Poison Sting slow reduced from 15 to 12%
    6.84 - Incapacitating Bite is no longer a Unique Attack Attack Modifier
    6.84 - Insatiable Hunger attack damage from 60/80/100 to 60/90/120
    6.83 - Spiderlings' day vision reduced from 1400 to 1100
    6.82 - Improved Spin Web controlability
    Spin Web now has 1/2/3/4 charges with a 40 second replenish time, instead of a 30 second cooldown
    Spin Web time to enter hidden mode after taking damage increased from 3 to 6 seconds
    Spin Web movement speed bonus is doubled whenever Broodmother is in hidden mode (having not taken damage recently)
    Spin Web phasing and speed bonuses now work on Spiderlings
    Spin Webs are now selectable and have an ability to destroy themselves
    Spin Web can now be cast from anywhere as long as the new web touches another
    Whenever Broodmother is taken out of Spin Web's free pathing, she destroys nearby trees
    6.80 - Spiderling's Poison Sting damage per second increased from 4 to 8
    6.80 - Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
    6.80 - Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage
    6.80 - Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%
    6.80 - Can no longer leave the map boundaries
    6.80 - Spin Web no longer provides 200 vision
    6.80 - Free pathing is now removed when enemies have vision over you
    6.79 - Spin Web AoE increased from 650 to 900
    6.79 - Spin Web cast range increased from 600 to 1000
    6.79 - Spin Web cast point nerfed from 0.2 to 0.4
    6.79 - Spin Web no longer destroys trees
    6.79 - Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
    6.79 - Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)
    6.78 - Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%
    6.78 - Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4
    6.75 - Incapacitating Bite miss rate increased from 10/15/20/25 to 10/20/30/40
    6.75 - Spawn Spider's Spiderite bounty increased from 11-13 to 16-21
    6.75 - Incapacitating Bite no longer gives 2/4/6/8 bonus damage
    6.72c - Spin Web cooldown reduced from 90/70/50/30 to 30
    6.72c - Spin Web AoE increased from 500 to 650
    6.72c - Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
    6.72c - Spiderlings & Spiderites are now affected by Spin Web
    6.72c - Spiderlings now do more damage to heroes (75%->100%) and less damage to
    6.72c - towers (70%-40%)

    6.72c - Base movement speed reduced from 310 to 295
    6.72c - Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
    6.72c - Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120
    6.72c - Spiderlings & Spiderites they now take more damage from towers (50%-125%)
    6.72c - Spiderlings Model size increase slightly
    6.71 - Base movement speed reduced from 315 to 310
    6.71 - Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140
    6.71 - Spawn Spiderlings buff duration increased from 0.9 seconds to 2s
    6.69 - Increased XP given for killing Broodmother's Spiderlings
    6.68 - Armor decreased by 2
    6.63 - Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%
    6.63 - Insatiable Hunger duration increased from 12 to 14 seconds
    6.60 - Changed spiderling's armor type from medium to normal and now take damage
    6.60 - from first towers (50->100 %)

    6.55 - Rebalanced Insatiable Hunger
    6.55 - Reduced vision aoe on Spin Webs and tweaked cooldown and manacost
    6.55 - progression

    6.52 - Increased level 3 Insatiable Hunger cooldown
    6.50 - Improved lifesteal on level 2 and 3 Insatiable Hunger
    6.50 - Improved cooldown progression on Insatiable Hunger
    6.50 - Added some extra movement bonus on higher level Spin Web
    6.50 - Removed true sight from Spin Web
    6.49 - Improved cast and attack animation time on Broodmother
    {|}nerubian assasin/na
    6.84 - Using Spiked Carapace no longer removes Vendetta
    6.84 - Added Aghamin's Scepter upgrade to Nyx:
    Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end
    6.84 - Nyx's Impale no longer ignores ancient units
    6.81 - Impale cooldown increased from 11 to 13
    6.80 - Cast Range on Impale now matches the travel range
    6.79 - Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
    6.79 - Impale no longer has unit targeting, it is now only a point targeted spell
    6.78 - Mana Burn manacost rescaled from 130/120/110/100 to 100
    6.78 - Mana Burn drain and damage decreased from 5x Int to 3.5/4/4.5/5x
    6.77c - Spiked Carapace duration reduced from 2.75 to 2.25
    6.77c - Spiked Carapace cooldown increased from 14 to 23/20/17/14
    6.76 - Vendetta damage increased from 225/375/525 to 250/400/550
    6.75 - Vendetta movement speed increased from 10/15/20% to 16/18/20%
    6.75 - Base HP regeneration increased to 2.5
    6.75 - Mana Burn drain amount increased from 4*Int to 5*Int
    6.75 - Mana Burn manacost rescaled from 90/110/130/150 to 130/120/110/100
    6.75 - Spiked Carapace reworked
    6.74 - Urna Swarm replaced with a new spell
    6.73 - Mana Burn cooldown decreased from 35/25/15/5 to 28/20/12/4
    6.73 - Vendetta cooldown decreased from 90/75/60 to 70/60/50
    6.71 - Urna Swarm Infestation aoe increased from 275 to 300
    6.71 - Urna Swarm Infestation dps increased from 20 to 40
    6.71 - Urna Swarm Maximum summons reduced from 2/4/6/8 to 2/3/4/5
    6.71 - Urna Swarm Cooldown rescaled from 14/11/8/5 to 26/19/12/5
    6.71 - Urna Swarm Manacost rescaled from 10 to 40/30/20/10
    6.67 - Spiked Carapace replaced with Urna Swarm
    6.67 - Impale damage reduced from 80/160/230/300 to 80/140/200/260
    6.64 - Mana Burn can no longer target creeps since it no longer affects them
    6.63 - Mana Burn reworked
    [/tab]

    [tab][​IMG]Nerubian Weaver|[​IMG]Phantom Assassin|[​IMG]Shadow Fiend|[​IMG]TerrorBlade
    weaver
    6.84 - The Swarm duration rescaled from 14/16/18/20 to 16
    6.84 - The Swarm damage from 15/20/25/30 to 20
    6.84 - The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
    6.84 - Geminate Attack now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
    6.84 - Geminate Attack no longer has a range limit
    6.84 - Added Aghanim's Scepter upgrade to Weaver:
    Reduces the cooldown of Timelapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range
    6.84 - The Swarm no longer ignores ancient units
    6.82 - The Swarm duration increased from 8/12/16/20 to 14/16/18/20
    6.82 - Shukuchi no longer ignores invisible units
    6.82 - Shukuchi damage reduced from 90/110/130/150 to 75/100/125/150
    6.82 - Geminate Attack can now proc items
    6.82 - Geminate Attack cooldown increased from 6/5/4/2.5 to 6/5/4/3
    6.79 - Base attack time nerfed from 1.7 to 1.8
    6.77 - Shukuchi damage increased from 90/100/110/120 to 90/110/130/150
    6.76 - Base Damage increased by 4
    6.75 - The Swarm's attack rate improved from 1.5 to 1.35
    6.72 - The Swarm damage rescaled from 21/24/27/30 to 15/20/25/30
    6.72 - Armor reduced by 1
    6.68 - Shukuchi now has a 0.25 second fade time
    6.68 - The Swarm manacost increased from 75 to 100
    6.68 - The Swarm vision reduced from to 500 to 250
    6.67 - The Swarm replaces Urna Swarm
    6.64 - Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while
    6.64 - having multiple Scarab selected, only one casts one at a time instead of all of
    6.64 - them.

    6.63 - Base damage increased by 5 points
    6.63 - Geminate attack now works against towers
    6.61 - Reworked Watchers
    6.61 - Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
    6.55 - Decreased Watcher's vision a little bit
    6.52 - Decreased Timelapse cooldown
    {|} Mortret
    6.83 - Coup de Grace critical strike damage from 250/350/450% to 230/340/450%
    6.82 - Blur minimap hide now has the opposite effect, and is active when no enemies are near
    6.81b - Phantom Strike bonus attack speed increased from 100 to 130
    6.81 - Stifling Dagger cooldown reduced from 8 to 6
    6.81 - Blur evasion chance increased from 20/25/30/40 to 20/30/40/50
    6.80 - Not visible heroes now trigger Blur
    6.80 - Blur delay reduced from 1.5 to 0.75
    6.79 - Stifling Dagger shares the same crit chance/factor as Coup de Grace
    6.79 - Stifling Dagger is now dodgeable
    6.79 - Stifling Dagger damage rescaled from 50/100/150/200 to 60/100/140/180
    6.78 - Blur level 4 evasion increased from 35% to 40%
    6.75 - Coup de Grace critical strike multiplier increased from 2.5/3.25/4 to 2.5/3.5/4.5
    6.74 - Phantom Strike cast range increased from 700/800/900/1000 to 1000
    6.74 - Phantom Strike cooldown rescaled from 20/15/10/5 to 14/11/8/5
    6.73 - Stifling Dagger damage increased from 40/80/120/160 to 50/100/150/200
    6.71 - Reworked Blur fade mechanism
    6.71 - Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x
    6.70 - Blur evasion increased from 15/20/25/30% to 20/25/30/35%
    6.69 - Base Strength increased from 17 to 20
    6.69 - Strength growth decreased from 2.05 to 1.85
    6.69 - Phantom Strike cooldown from 30/20/10/5 to 20/15/10/5
    6.63 - Stifling Dagger cooldown reduced from 10 to 8 seconds
    6.60 - Changed Blink Strike to a new ability Phantom Strike
    6.55 - Tweaked Blur evasion chance per level
    6.54 - Blur visual effect is now applied only to enemies
    6.53 - Improved Stifling Dagger
    6.51 - Replaced Phantom Assassin's Shadow Strike with a different similar ability
    6.51 - Lowered Phantom Assassin's cast animation time
    {|} sf/shadow fiend
    6.83 - Shadowraze damage increased from 75/150/225/300 to 100/175/250/325
    6.82 - Necromastery soul cap increased from 12/20/28/36 to 15/22/29/36
    6.82 - Requiem of Souls debuff is now applied when the wave hits units instead of in a slightly smaller area independently
    6.82 - Requiem of Souls slow increased from 20% to 25%
    6.81 - Requiem of Souls' secondary debuff now affects magic immune units
    6.78 - Requiem of Souls damage reduction increased from 15/20/25% to 50%
    6.78 - Requiem of Souls slow rescaled from 15/20/25% to 20%
    6.75 - Requiem of Souls has a new passive component that triggers upon death
    6.75 - Necromastry hero kill soul increment increased from 6 to 12
    6.75 - Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6
    6.74 - Necromastery now gives 6 souls for killing a hero (instead of 1)
    6.74 - Necromastery soul count increased from 8/16/24/32 to 12/20/28/36
    6.73 - Movement speed increased from 300 to 305
    6.73 - Agility growth increased from 2.4 to 2.9
    6.73 - Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32
    6.60 - Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)
    {|} Soul Keeper
    6.84 - Reflection cast range from 275 to 325
    6.84 - Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%
    6.83 - Reflection cast point reduced from 0.5 to 0.3
    6.83 - Sunder minimum HP from 25/20/15% to 20%
    6.82c - Metamorphosis movement speed reduced from 315 to 290
    6.82c - Conjure Image damage intake increased from 300% to 425%
    6.82c - Sunder no longer interrupts the target
    6.82c - Sunder cast range increased from 250 to 325
    6.82 - Enabled in Captain's Mode
    6.82 - Sunder cast point improved from 0.5 to 0.35
    6.81 - Strength gain reduced from 1.9 to 1.4
    6.81 - Reflection slow no longer persists through magic immunity
    6.81 - Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5
    6.80 - Sunder cooldown reduced from 160/110/60 to 120/80/40
    6.80 - Reflection cast range increased from 250 to 275
    6.79 - Metamorphosis duration from 40 to 40/44/48/52
    6.78 - Sunder minimum HP exchange decreased from 33/28/23% to 25/20/15%
    6.78 - Conjure Image illusion duration increased from 25 to 32
    6.77 - Movement speed increased by 5
    6.76 - Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80
    6.75 - Zeal replaced with Conjure Image
    6.75 - Metamorphosis reworked
    6.75 - Reflection reworked
    6.75 - Sunder is no longer blocked by Magic Immunity
    6.75 - Armor increased by 2
    6.75 - Base hp regen increased to 2
    6.72c - Metamorphosis illusion extra damage taken increased from 250% to 350%
    6.72 - reworked
    6.69 - Fixed Manta Style interaction with Metamorphosis (so he can use it properly now)
    6.69 - Base Intelligence increased from 15 to 19
    6.69 - Fixed melee/range item to update properly for Metamorphosis transformation
    6.68 - Soul Steal's secondary ability is now in the same position as the primary ability
    6.68 - with the same hotkey

    6.67 - Soul Steal Reworked
    6.60 - Now gets a movement speed bonus during Metamorphosis (+20)
    6.53 - Lowered Soul Keeper's base movement speed
    6.53 - Increased cast point
    6.50 - Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
    [/tab]

    [tab][​IMG]Spectre|[​IMG]Venomancer|[​IMG]Viper|[​IMG]Arc Warden
    spectre
    6.84 - Reality no longer kills the target illusion, it now swaps positions
    6.84 - Dispersion no longer ignores ancient units
    6.82c - Haunt illusion outgoing damage decreased from 40% to 30%
    6.82c - Spectre movement speed reduced from 295 to 290
    6.82 - Spectral Dagger movement speed change increased from 5/9/14/18% to 8/12/16/20%
    6.82 - Spectral Dagger projectile speed reduced from 857 to 800
    6.79 - You can now continuously use Reality on your illusions
    6.79 - Reality cast point improved from 0.3 to 0
    6.77 - Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though)
    6.75 - Desolate damage increased from 20/30/40/50 to 20/35/50/65
    6.73 - Dispersion damage no longer disables items like Blink Dagger
    6.70 - Reworked Dispersion
    6.68 - Desolate damage increased from 15/25/35/45 to 20/30/40/50
    6.68 - Dispersion reflection increased from 5/10/15/20 to 10/14/18/22
    6.67 - Desolate's search AOE improved from 400 to 350
    6.65 - Dispersion now spreads the reflected damage over the number of nearby heroes.
    6.65 - So it is the same in a 1v1 case, but greatly reduced in team fights.

    6.61 - Decreased Spectral Dagger cooldown from 25 to 16 seconds
    6.60 - Restored some vision back to Spectral Dagger path
    6.59 - Spectral Dagger no longer gives vision
    6.58 - Haunt now ends whenever you use Reality
    6.57 - Reduced Haunt Illusions' damage from 50% to 40%
    6.57 - Haunt now has a 1 second delay during which they fade in before the images
    6.57 - start attacking the targets

    6.55 - Rebalanced Haunt cooldown (150/120/90 -> 120)
    6.53 - Increase AOE on Dispersion
    6.50 - Changed Spectre's Dispersion
    {|} venomancer
    6.84 - Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100
    6.82 - Poison Nova applies its debuff on Spell Immune enemies
    6.82 - Poison Nova can no longer be dispelled
    6.80 - Base damage reduced by 5
    6.80 - Base HP regen reduced from 0.75 to the default 0.25
    6.79c - Plague Wards night vision reduced from 1200 to 800
    6.79c - Venomancer base movement speed reduced from 290 to 285
    6.79 - Poison Nova no longer ignores invis/fogged units
    6.79 - Venomous Gale no longer ignores invis units
    6.79 - Venomous Gale damage over time rebalanced from 15/30/45/60 to 0/30/60/90
    6.79 - Poison Sting duration increased from 6/8/10/12 to 6/9/12/15
    6.79 - Poison Sting dps no longer dispels healing or disables dagger
    6.79 - Plague Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
    6.79 - Plague Wards XP bounty increased from 12/12/25/25 to 20/25/30/35
    6.78 - Poison Sting duration increased from 6/7/8/9 to 6/8/10/12
    6.76 - Poison Sting duration rescaled from 7 to 6/7/8/9
    6.76 - Venomous Gale manacost rescaled from 90/105/120/135 to 125
    6.76 - Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
    6.76 - Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
    6.75 - Plague Wards vision decreased from 1400 to 1200
    6.72 - Base HP regeneration increased from 0.25 to 0.75
    6.69 - Plague Ward's bounty increased from 3-9 to 14-17
    6.68 - Poison Sting slow from 10 to 11/12/13/14
    6.67 - Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds
    6.58 - Reworked Shadow Strike
    6.69 - Improved Plague Ward cast range and vision radius
    6.69 - Poison Sting damage type is now lethal
    {|}Netherdrake
    6.84 - Viper Strike cooldown reduced from 80/50/30 to 70/50/30
    6.82 - Corrosive Skin now only affects enemies within 1400 area of effect
    6.82 - Poison Attack is now properly dispellable
    6.82 - Corrosive Skin no longer triggers on another Corrosive Skin
    6.79 - Poison Attack cooldown reduced from 4/3/0/0 to 0
    6.78 - Corrosive Skin affects any damage source not just regular attacks
    6.78 - Viper Strike is no longer removed by Dark Pact or Kraken Shell
    6.77 - Base strength increased by 3
    6.75 - Nethertoxin max damage increased from 32/64/96/128 to 40/80/120/160
    6.75 - Corrosive Skin duration increased from 3 to 4
    6.75 - Viper Strike Aghanim's cast range increased from 800 to 900
    6.74 - Poison Attack damage increased from 6/12/18/24 to 10/16/22/28
    6.74 - Fixed Poison Attack damage not being lethal
    6.72 - Corrosive Skin now stacks with Poison Attack
    6.71 - Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to
    6.71 - 10/15/20/25

    6.69 - Viper Strike (Aghanim's version) mana cost reduced from 125/175/250 to 125
    6.68 - Added Aghanim's Scepter to Netherdrake
    6.64 - Movement speed decreased by 5
    6.63 - Movement speed decreased by 10
    6.61 - Nethertoxin now only works on enemy units
    6.60 - Replaced Frenzy with a new ability Nethertoxin
    6.58 - Viper Strike's cooldown reduced from 80 to 80/50/30 seconds
    {|}Zet, the Arc Warden
    6.78 - Tempest Double unit is now visible to the enemy players as the fake
    6.78 - Magnetic Field AoE decreased from 325 to 275
    6.76 - Magnetic Field no longer affects units other than Heroes and Structures
    6.75b - Magnetic Field aoe reduced from 375 to 325
    6.75b - Tempest Double cooldown from 55 to 65/60/55
    6.75b - Magnetic Field gives half the AS bonus for non-hero units (they used to gain the full AS Bonus)
    6.75 - New Hero
    [/tab]

    [​IMG]

    [tab][​IMG]Crystal Maiden|[​IMG]Enchantress|[​IMG]Puck|[​IMG]Chen
    cm/crystal maiden
    6.84 - Crystal Nova movement and attack slow from -30 to -20/30/40/50
    6.84 - Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5
    6.84 - Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
    6.84 - Freezing Field cooldown from 150/120/90 to 90
    6.83 - Crystal Nova attack speed slow from 20 to 30
    6.83 - Frostbite cooldown from 10 to 10/9/8/7
    6.83 - Freezing Field duration increased from 7 to 10 seconds
    6.83 - Freezing Field explosion spawn radius and slow radius increased by 150
    6.83 - Freezing Field explosion damage radius increased by 50
    6.82 - Frostbite damage interval from 70 per 1 second (140/140/210/210) to 50 per 0.5 seconds (total damage now 150/200/250/300)
    6.82 - Freezing Field explosion radius increased from 230 to 250
    6.80 - Base intelligence reduced by 3
    6.79c - Crystal Maiden base Intelligence reduced from 21 to 19 (same base damage)
    6.79 - Freezing Field AS/MS AoE slow increased from -20/-30 to -30/-30
    6.79 - Freezing Field Scepter AS/MS AoE slow increased from -50/-30 to -50/-50
    6.78 - Brilliance Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
    6.78 - Freezing Field explosion AoE increased from 215 to 230
    6.78 - Aghanim's Freezing Field's attack speed reduction aura increased from -20 to -50
    6.76 - Brilliance Aura has twice the effect on Crystal Maiden
    6.75 - Freezing Field duration increased from 4 to 7 seconds
    6.74 - Freezing Field AoE increased by 100 (Explosion AoE adjusted to keep damage probabilities equivalate)
    6.72 - Freezing Field level 1 manacost decreased from 300 to 200
    6.69 - Crystal Nova damage increased from 80/130/180/230 to 100/150/200/250.
    6.69 - Crystal Nova slow duration reduced from 5 to 3.5/4/4.5/5 seconds.
    6.60 - Replaced Frost Nova with a similar new ability Crystal Nova
    6.60 - Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)
    6.55 - Improved Crystal Maiden's Brilliance Aura a bit
    6.54 - Changed Freezing Field mechanics a bit. The slow now comes from the area
    6.54 - rather than the explosions. Changed the distribution method on Freezing Field as
    6.54 - well

    6.49 - Changed Crystal Maiden's Brilliance Aura to a global effect
    {|}enchantress
    6.84 - Untouchable attack slow from 30/60/90/120 to 40/70/100/130
    6.84 - Enchant can now be cast on controlled units to refresh the Enchant duration
    6.84 - Impetus now pierces Spell Immunity
    6.83 - Base movement speed increased from 315 to 335
    6.82 - Base movement speed increased from 310 to 315
    6.81 - Untouchable slow duration increased from 3 to 4
    6.80 - Base armor reduced by 1
    6.79 - Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120
    6.79 - Night vision reduced from 1800 to 800
    6.78 - Aghanim's Scepter bonus attack range increased from 165 to 190
    6.77 - Untouchable AS reduction increased from 20/40/60/80 to 20/50/80/110
    6.73 - Enchantress movement speed from 305 to 310
    6.72 - Aghanim's Impetus range bonus increased from +150 extra to +165
    6.69 - Aghanim's Scepter added to Enchantress
    6.66 - Movement speed increased from 295 to 305
    6.66 - Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%
    6.66 - Enchant's slow effect duration decreased from 7 to 5.5 seconds
    6.63 - Strength growth decreased from 2.0 to 1.0
    6.58 - Improved base damage by 10
    6.56 - Nerfed Untouchable a bit
    6.55 - Various changes to Enchantress's abilities
    6.54 - Untouchable now triggers off being targeted by attacks or spells
    {|}Faerie Dragon
    6.84 - Waning Rift damage increased from 70/140/210/280 to 100/160/220/280

    6.82 - Dream Coil no longer ignores invisible units or Illusions
    6.82 - Aghanim's Scepter Dream Coil snap stun now pierces Spell Immunity
    6.82 - Aghanim's Scepter Dream Coil snap stun duration increased from 1.5/2.25/3 to 1.5/3/4.5
    6.79 - Night vision reduced from 1200 to 800
    6.77 - Illusory Orb cooldown decreased from 13 to 12
    6.76 - Base Damage increased by 5
    6.75 - Dream Coil duration increased from 5 to 6 (Aghanim's from 7 to 8)
    6.75 - Illusory Orb AoE increased from 200 to 225
    6.75 - Waning Rift damage increased from 60/120/180/240 to 70/140/210/280
    6.75 - Fixed Phase Shift invulnerability duration ending 0.25 seconds too soon
    6.74 - Ethereal Jaunt now dodges projectiles
    6.74 - Phase Shift manacost removed
    6.74 - Phase Shift level 4 duration increased from 3 to 3.25 seconds
    6.74 - Aghanim Upgraded Dream Coil no longer increases the manacost from the base spell
    6.74 - Phase Shift autocast removed
    6.72 - Waning Rift silence duration rebalanced from 0.1/1/2/3 to 0.75/1.5/2.25/3
    6.72 - seconds

    6.72 - Base damage increased by 4
    6.70 - Waning Rift cooldown from 20 to 16
    6.68 - Illusory Orb cooldown decreased from 15 to 13
    6.67 - Added Aghanims to Faerie Dragon
    6.63 - Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed
    6.52 - Lowered Puck's attack range from 600 to 550
    6.49 - Lowered Puck's initial Intelligence and Intelligence Growth
    6.48b - Lowered Puck's Intelligence gain per level
    6.48b - Increased cool down on Waning Rift
    6.48b - Slightly lowered Puck's movement speed
    6.48 - New hero
    {|} Holy Knight
    6.84c - Holy Persuasion now provides a base HP minimum of 700/800/900/1000 instead of raw bonus HP
    6.83 - Test of Faith now teleports all of your units to you when cast on yourself (same delay as teleporting heroes)
    6.83 - Holy Persuasion max units increased from 1/1/2/3 to 1/2/3/4
    6.82 - Penitence duration rebalanced from 7 to 5/6/7/8
    6.82 - Penitence slow and damage amplification rebalanced from 8/16/24/32 to 14/18/22/26
    6.82 - Penitence now amplifies a damage source directly instead of attempting to re-deal a percentage of the damage taken as Physical damage
    6.82 - Penitence cast range increased from 600 to 800
    6.82 - Holy Persuasion is no longer restricted from targeting Spell Immune neutral creeps
    6.82 - Aghanim's Scepter now allows Holy Persuasion to target Ancient Creeps (maximum 1 Ancient Creep per level of Hand of God)
    6.81 - Penitence cooldown reduced from 14 to 14/13/12/11
    6.79 - Test of Faith teleport is now dispellable
    6.79 - Hand of God cooldown increased from 140/130/120 to 160/140/120
    6.76 - Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)
    6.76 - Hand of God cooldown increased from 120 to 140/130/120
    6.75 - Holy Persuasion no longer has the ability to teleport allied units. Test of Faith grants you a secondary ability to teleport allied units
    6.72 - Test of Faith's secondary ability to teleport units is now a part of Holy Persuasion
    6.72 - instead

    6.71 - Test of Faith cooldown rescaled from 30/28/26/24 to 24
    6.70 - Persuasion cooldown from 30 to 30/26/22/18
    6.67 - Test of Faith cooldown from 30 to 30/28/26/24
    6.60 - Added Holy Knight to Aghanim's Scepter.
    6.49 - Improved Chen's movement speed by 5
    [/tab]

    [tab][​IMG]Keeper of the Light|[​IMG]Zeus|[​IMG]Nature's Prophet|[​IMG]Silencer
    Ezalor/Kotl/keeper of the light
    6.84 - Mana Leak cooldown from 16 to 16/14/12/10
    6.84 - Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.
    6.84 - Scepter Illuminate heal percentage from 75% to 100%
    6.83 - Chakra Magic mana cost from 25/45/65/85 to 25/35/45/55
    6.83 - Blinding Light blind duration increased from 3/4/5 to 4/5/6
    6.82 - Mana Leak mana removal percentage increased from 3.5/4/4.5/5 to 5
    6.82 - Mana Leak duration increased from 4/5/6/7 to 5/6/7/8
    6.82 - Recall can now target invulnerable allies (e.g. allies affected by Song of the Siren)
    6.82 - Blinding Light knockback distance from 250 to 400
    6.82 - Mana Leak is now properly dispellable
    6.82 - Chakra Magic can now be cast on Spell Immune allies
    6.82 - Recall can now be cast on Spell Immune allies
    6.81 - Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values
    6.80 - Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3
    6.78 - Base Strength decreased by 2
    6.77c - Illuminate manacost increased from 150 to 150/160/170/180
    6.77c - Illuminate AOE reduced from 400 to 350
    6.75 - Illuminate max hit distance increased from 1600 to 2000
    6.75 - Illuminate cast range changed to be the same as its travel range (just a UI change)
    6.75 - Chakra manacost rescaled from 40/55/70/85 to 25/45/65/85
    6.75 - Mana Leak cooldown decreased from 18 to 16
    6.74 - Mana Leak stun duration increased from 1.25/1.5/1.75/2 to 1.3/1.6/1.9/2.2
    6.73 - Blinding Light cooldown decreased from 20 to 20/16/12
    6.73 - Recall cooldown decreased from 40 to 15 seconds
    6.71 - Manaleak cooldown from 20 to 18
    6.71 - Manaleak now applies a stun instead of a slow when the target runs out of mana
    6.71 - Manaleak duration from 5/6/7/8 to 4/5/6/7
    6.70 - Blinding Light's cast range increased from 600 to 900
    6.69 - Recall is now targetable through the minimap
    6.63 - Illuminate max range is now constant at all levels
    6.60 - Changed Mana Leak stun into a slow (2 seconds, 60 %)
    6.60 - You no longer lose control of your hero when knocked back with Blinding Light
    6.58 - Rescaled Mana Leak cast range (1200->550/700/850/1000)
    6.55 - Reworked Keeper of the Light
    6.54 - Illuminate wave now gives vision
    6.52 - Lowered Will O' manacost
    6.50 - Improved Keeper of the Light's attack animation
    6.50 - Improved Keeper of the Light's movement speed
    {|} Zeus
    6.84 - Thundergod's Wrath area vision reduced from 1000 to 500
    6.82 - Static Field area of effect increased from 1000 to 1200
    6.81b - Lightning Bolt search area of effect increased from 250 to 325
    6.81b - Lightning Bolt vision and truesight duration increased from 3 to 4.5
    6.81 - Arc Lightning cast point improved from 0.4 to 0.2
    6.81 - Lightning Bolt true sight range reduced from 900 to 750
    6.81 - Lightning Bolt flying vision range reduced from 1000 to 750
    6.81 - Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range
    6.80 - Arc Lightning cast range increased from 700 to 850
    6.77 - Strength growth increased from 1.8 to 2.3
    6.76 - Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
    6.76 - Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640
    6.75 - Arc Lightning cooldown decreased from 2 to 1.75
    6.75 - Thundergod's Wrath cooldown decreased from 120 to 90
    6.73 - Arc Lightning level 4 damage increased from 130 to 145 damage
    6.73 - Lightning Bolt cooldown decreased from 6.5 to 6
    6.73 - Static Field now affects creeps
    6.73 - Static Field no longer requires unit visibility to take effect
    6.72c - Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during
    6.72c - the day (1000/750 to 1000/1000)

    6.72 - Arc Lightning manacost improved from 65/72/79/87 to 65/70/75/80
    6.72 - Arc Lightning cooldown decreased from 2.25 to 2.0
    6.71 - Thundergod's Wrath Scepter from 355/460/570 to 400/500/600
    6.71 - Static Field aoe from 900 to 1000
    6.70 - Lightning Bolt cooldown from 7 to 6.5
    6.68 - Arc Lightning cooldown from 2.5 to 2.25 seconds
    6.67 - Static Field AoE increased from 800 to 900
    6.63 - Agility decreased from 15 + 1.7 to 11 + 1.2
    6.60 - Arc Lightning becomes available for casting immediately after cooldown rather
    6.60 - than wait for the Lightning to finish traveling.

    6.60 - Cooldown increased from 2 to 2.5 seconds.
    {|} furion
    6.84 - Sprout cast range increased from 600 to 625/700/775/850
    6.84 - Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
    6.84 - Nature's Call treant base damage from 22 to 28
    6.84 - Aghanim's Scepter-upgraded Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)
    6.82 - Nature's Call Treant magic resistance reduced from 20% to 0%
    6.80 - Wrath of Nature manacost increased from 150/200/250 to 175/225/275
    6.79 - Treants’ XP Bounty increased from 20 to 30
    6.79 - Treants’ Gold Bounty increased from 12-16 to 14-20
    6.75 - Movement speed decreased from 300 to 295
    6.75 - Force of Nature's Treant's magic resistance decreased from 33% to 20%
    6.74 - Teleportation manacost no longer decreases per level (constant 50)
    6.74 - Wrath of Nature manacost increased from 150/175/200 to 150/200/250
    6.73 - Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60
    6.72c - Base strength increased by 2
    6.72 - Wrath of Nature bounce count improved from 12/14/16 (14/16/18 w/Scepter) to
    6.72 - 16 (18/Scepter)

    6.71 - Sprout can now target the ground again
    6.70 - Improved base attack damage by 6
    6.69 - Wrath of Nature can now be cast through the minimap and it will select the
    6.69 - closest unit as the initial target

    6.69 - Sprout code improved to reduce the chances of heroes sometimes popping out of
    6.69 - it

    6.69 - Force of Nature Treants can now attack air units
    6.69 - Wrath of Nature (Aghanim's version) max chain increased from 12/14/16 to
    6.69 - 14/16/18

    6.69 - Sprout targeting change from 6.67 removed
    6.68 - Teleport now has a tp scroll style indicator displayed for your allies
    6.68 - Agility increased from 15 + 1.5 to 18 + 1.9
    6.67 - Sprout can now be cast at a target point
    6.65 - Force of Nature's Treants now have 33% spell resistance
    6.63 - Teleportation cooldown from 60/50/40/30 to 50/40/30/20
    6.63 - Wrath of Nature now has a global cast range
    6.61 - Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost
    6.61 - from 115/140/165/205 to 100/120/140/160

    6.59 - Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
    6.58 - Sprout can now be directly cast on yourself
    {|} silencer
    6.84 - Silencer base movement speed from 300 to 295
    6.84 - Last Word initial enemy cast allowance window from 5 to 4 seconds
    6.84 - Last Word no longer disarms
    6.84 - Last Word now applies a 14/16/18/20% movespeed slow whenever it triggers
    6.83 - Glaives of Wisdom intelligence into damage bonus from 30/48/66/84% to 30/50/70/90%
    6.83 - Last Word cooldown reduced from 36/28/20/12 to 30/24/18/12
    6.83 - Scepter Global Silence no longer increases duration by 1 second
    6.82 - Glaives of Wisdom percent intelligence to damage from 30/45/60/75 to 30/48/66/84
    6.82 - Global Silence mana cost from 250/350/450 to 250/375/500
    6.82 - Curse of the Silent is now properly dispellable
    6.81 - Agility growth increased from 2.1 to 3.0
    6.81 - Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8
    6.80 - Global Silence cooldown reduced from 140 to 130
    6.79 - Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom
    6.78 - Added Aghanim's Scepter for Silencer
    6.78 - Global Silence now affects sleeping units
    6.76c - Last Word manacost from 100 to 115
    6.76 - Last Word replaced with new active skill
    6.76 - Global Silence cooldown decreased from 160 to 140
    6.76 - Global Silence duration increased from 3/4.5/6 to 4/5/6
    6.76 - Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
    6.76 - Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
    6.76 - Curse of the Silent duration rescaled from 5/6/7/8 to 6
    6.76 - Int Steal moved from Last Word back to Glaives of Wisdom
    6.76 - Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
    6.76 - * Int Steal aoe increased from 850 to the standard 900 aoe range
    6.76 - Base Intelligence increased by 6
    6.76 - Base Damage reduced by 6
    6.75 - Strength growth increased from 1.7 to 2.2
    6.75 - Global Silence duration increased from 3/4/5 to 3/4.5/6
    6.75 - Last Word now always steals 2 intelligence if an enemy hero dies in its AoE (before it stealed 1 Int if silencer was not the killer and the target was within 750aoe)
    6.73 - Glaives of Wisdom damage increased from 30/40/50/60% to 30/45/60/75%
    6.73 - Last Word now functions while Silencer is stunned/silenced
    6.73 - Last Word no longer triggers when enemies use items
    6.72 - Movement speed increased from 290 to 300
    6.72 - Glaives of Wisdom cooldown from 2/0/0/0 to 0
    6.72 - Last Word now steals a point of intelligence if Silencer gets a killing blow on a hero
    6.72 - Curse of the Silent cast range decreased from 900 to 800
    6.72 - Last Word is now muted when Silencer is stunned (previously it was only when silenced)
    6.72 - Last Word no longer triggers on Spell-Attacks (Frost Arrows, Burning Spears, etc)
    6.72 - Last Word AoE decreased from 900 to 750
    6.70 - Increased Glaives of Wisdom damage from 15/30/45/60 to 30/40/50/60
    6.70 - Glaives of Wisdom cooldown from 3/2/1/0 to 2/0/0/0
    6.70 - Rebalanced cooldown on Curse of the Silent from 14 to 20/18/16/14
    6.65 - Base damage modified a little from 39-61 to 43-57
    6.63 - Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8
    6.63 - Curse of the Silent cooldown reduced from 20 to 14
    6.63 - Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135
    6.63 - Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.
    6.61 - Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
    6.61 - Increased Last Word AoE from 700 to 900
    6.61 - Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
    6.60 - Recoded Last Word to properly detect animation canceling and silence after a spell is casted
    6.60 - Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
    6.59 - Increased Curse of the Silent AOE and reduced cooldown slightly
    6.58 - Curse of the Silent is now an AOE effect
    [/tab]

    [tab][​IMG]Lina|[​IMG]Storm Spirit|[​IMG]Windrunner/Windranger|[​IMG]Disruptor|[​IMG]Skywrath Mage
    Slayer
    6.84 - Aghanim Scepter-upgraded Laguna Blade no longer increases cast range
    6.83 - Attack projectile speed from 900 to 1000
    6.83 - Dragon Slave damage increased from 100/170/230/280 to 110/180/250/320
    6.83 - Dragon Slave mana cost increased from 90/105/125/140 to 100/115/130/145
    6.83 - Light Strike Array damage rescaled from 90/150/210/280 to 120/160/200/240
    6.83 - Light Strike Array mana cost increased from 90/100/110/125 to 100/110/120/130
    6.83 - Light Strike Array stun duration increased from 1.6/1.8/2/2.2 to 1.6/1.9/2.2/2.5
    6.83 - Fiery Soul duration increased from 9 to 10
    6.82 - Light Strike Array cast range increased from 600 to 625
    6.82 - Light Strike Array stun duration increased from 1.6/1.7/1.8/1.9 to 1.6/1.8/2/2.2
    6.82 - Laguna Blade Aghanim's Scepter damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity but damage is no longer increased with scepter
    6.81b - Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9
    6.81 - Attack range increased from 650 to 670
    6.81 - Aghanim's Scepter Laguna Blade damage goes through magic immunity
    6.80 - Dragon Slave Initial/Final AoE increased from 275/150 to 275/200
    6.80 - Fiery Soul duration increased from 7 to 9
    6.80 - Fiery Soul movement speed increased from 4/5/6/7% to 5/6/7/8%
    6.79 - Attack range increased from 635 to 650
    6.78 - Attack range increased from 625 to 635
    6.76 - Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50
    6.75 - Laguna Blade cooldown rescaled from 120/90/55 to 90/70/50
    6.75 - Fiery Soul attack speed bonus increased from 40/50/60/70 to 40/55/70/85
    6.74 - Fiery Soul movement speed bonus increased from 3/4/5/6 to 4/5/6/7%
    6.74 - Fiery Soul attack speed bonus increased from 30/40/50/60 to 40/50/60/70
    6.73 - Base intelligence increased by 3
    6.73 - Dragon Slave travel distance increased by 100
    6.73 - Dragon Slave final AoE increased from 125 to 150
    6.72d - Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6%
    6.72 - Aghanim's Laguna Blade cast range increased from 600 to 900
    6.71 - Attack range increased from 600 to 625
    6.69 - Laguna Blade (Aghanim's version) damage increased from 600/875/1150 to 600/925/1250
    6.68 - Laguna Blade level 1 cooldown from 150 to 120
    6.68 - Light Strike Array cooldown from 8 to 7
    6.67 - Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%
    6.67 - Light Strike Array cooldown from 10 to 8
    6.65 - Fiery Soul buff duration increased from 5 to 7 seconds
    6.63 - Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)
    6.60 - Replaced Ultimate with a new ability Fiery Soul
    6.50 - Reduced Lina's movement speed by 5
    {|}Storm spirit
    6.84 - Storm Spirit movement speed reduced from 290 to 285
    6.84 - Ball Lightning flying vision from 1000 to 400
    6.84 - Static Remnant no longer ignores ancient units
    6.83 - Turn Rate improved from 0.6 to 0.8
    6.82 - Ball Lightning mana cost per 100 units from 10 + 1% to 12 + 0.7%
    6.80 - Base movement speed reduced from 295 to 290
    6.78 - Electric Vortex cooldown decreased from 20 to 21/20/19/18
    6.75 - Static Remnant cooldown decreased from 4 to 3.5
    6.74 - Ball Lightning now properly dodges projectiles
    6.73 - Overload bonus damage increased from 30/45/60/75 to 30/50/70/90
    6.72d - Base Strength increased by 2
    6.70 - Intelligence growth increased from 2.2 to 2.6
    6.69 - Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2
    6.69 - Electric Vortex mana cost increased from 100 to 100/110/120/130
    6.67 - Attack range lowered from 500 to 480
    6.64 - Base Intelligence increased from 23 to 26
    6.58 - Remade Storm Spirit
    6.50 - Improved Storm Spirit's base armor
    {|} Windrunner
    6.84 - Shackleshot cast point from 0.3 to 0.15
    6.83 - Powershot travel range increased from 1825 to 2600
    6.83 - Powershot max damage is now dealt after 1 second channel instead of 0.7 and cast oint improved from 0.3 to 0
    6.83 - Reduced the area of the lingering vision at the end of Powershot from 800 to 400
    6.83 - Focus Fire attack speed bonus increased from 400 to 500
    6.82 - Shackleshot max latch distance from 525 to 575
    6.82 - Windrun duration increased from 2.75/3.5/4.25/5.0 to 3/4/5/6
    6.81b - Focus Fire manacost decreased from 150 to 75/100/125
    6.81 - Activating Windrun now disjoints incoming attack projectiles
    6.81 - Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs
    6.80 - Focus Fire manacost reduced from 200/300/400 to 150
    6.80 - Focus Fire no longer has a cast animation
    6.79 - Focus Fire remains sticky on the target you cast it on
    This means that you can change targets and when you return to the original target, your attack speed bonus will resume.
    6.72 - Shackleshot cooldown increased from 10 to 12 seconds
    6.69 - Night vision reduced to that of normal heroes (1200->800)
    6.69 - Shackleshot's search angle reduced from 30 to 26 degrees
    6.65 - Windrunner cooldown improved from 30/25/20/15 to 15
    6.60 - Lowered Base Attack Time (1.6->1.5)
    6.60 - Added Windrunner to Aghanim's Scepter.
    6.59 - Decreased Powershot cooldown from 12 to 9 seconds
    6.58 - Removed attack count limit on Focus Fire
    6.57 - Improved Windrunner cooldown
    6.57 - Tweaks to Shackleshot angle and area check mechanism
    6.57 - Slightly improved Shackleshot duration and cd
    6.55 - New hero
    {|} Thrall/Disruptor
    6.84 - Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4
    6.84 - Kinetic Field no longer ignores ancient units
    6.84 - Static Storm no longer ignores ancient units
    6.83 - Glimpse mana cost rescaled from 160/130/100/70 to 100
    6.83 - Glimpse cooldown reduced from 65/50/35/20 to 60/46/32/18
    6.83 - Kinetic Field cooldown reduced from 14/13/12/11 to 13/12/11/10
    6.83 - Static Storm cooldown from 85 to 90/80/70
    6.82 - Thunderstrike is now properly dispellable
    6.81 - Kinetic Field cooldown reduced from 14 to 14/13/12/11
    6.79 - Kinetic Field AoE increased from 300 to 325
    6.79 - Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
    6.79 - Static Storm AoE increased from 375 to 450
    6.79 - Static Storm max damage increased from 170/220/270 to 200/250/300
    6.79 - Added Aghanim’s upgrade: Static Storm silences items, and lasts an extra 2 seconds
    6.78 - Thunder Strike AoE increased from 200 to 240
    6.78 - Thunder Strike from 3 strikes over 4 seconds to 4 strikes over 6 seconds
    6.78 - Thunder Strike damage per strike decreased from 50/75/100/125 to 40/60/80/100
    6.75 - Force no longer pushes through Kinetic Field
    6.75 - Static Storm max damage increased from 170/210/250 to 170/220/270
    6.71 - Static Storm cooldown increased from 75 to 85
    6.70 - Thunderstrike manacost increased from 100/110/120/130 to 130
    6.69 - Static Storm cooldown increased from 60 to 75
    6.68 - New hero
    {|} Skywrath Mage
    6.84 - Mystic Flare no longer ignores ancient units
    6.83 - Base agility reduced from 18 to 13
    6.82c - Mystic Flare damage is now dealt over 2.4 seconds instead of 2.2 seconds
    6.82c - Ancient Seal cooldown increased from 11 to 14
    6.82 - Concussive Shot movement slow rebalanced from 40% to 30/35/40/45%
    6.82 - Concussive Shot is now disjointable
    6.82 - Mystic Flare damage is now dealt over 2.2 seconds instead of 2 seconds
    6.81b - Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%
    6.81 - Base movement speed increased from 315 to 325
    6.81 - Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240
    6.80 - Mystic Flare damage increased from 600/900/1200 to 600/1000/1400
    6.79 - Int growth increased from 3.2 to 3.6
    6.79 - Added Aghanim’s upgrade: reduces Mystic Flare’s cooldown from 60/40/20 to 20/10/0
    6.75 - Concussive Shot cooldown decreased from 20/19/18/17 to 20/18/16/14
    6.75 - Added to Captain's Mode
    6.74 - Base Intelligence increased by 3
    6.74 - Arcane Bolt bonus intelligence damage increased from 1.5x to 1.6x
    6.74 - Arcane Bolt manacost decreased from 90 to 70
    6.74 - Concussive Shot cooldown now scales from 20 to 20/19/18/17
    6.73 - New hero
    [/tab]

    [tab][​IMG]Ogre Magi|[​IMG]Shadow Shaman|[​IMG]Tinker|[​IMG]Goblin Techies|[​IMG]Jakiro
    ogre
    6.83 - Fireblast damage reduced from 60/120/180/240 to 55/110/165/220
    6.83 - Fireblast cast range reduced from 600 to 475
    6.82 - Base HP regeneration increased from 0.25 to 2.5
    6.82 - Fireblast damage reduced from 80/145/210/275 to 60/120/180/240
    6.82 - 2x Multicast chance increased from 25/40/50 to 40/50/60%
    6.82 - Multicast spread interval increased from 0.3 to 0.4 (affects Ignite and Fireblast)
    6.81b - Multicast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
    6.81b - Bloodlust can now be cast on Magic Immune allies
    6.81 - Base armor increased by 1
    6.81 - Cast animation improved from 0.56 to 0.45
    6.80 - Unrefined Fireblast manacost changed from 400 to 60% of your current mana
    6.79 - Ignite duration increased from 4/5/6/7 to 5/6/7/8
    6.79 - Ignite is now dodgeable
    6.79 - Ignite can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
    6.79 - Unrefined Fireblast cooldown reduced from 10 to 6
    6.78 - Ignite DPS increased from 26/32/38/44 to 26/34/42/50
    6.76 - Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase
    6.75 - Aghanim's Unrefined Fireblast cooldown decreased from 20 to 10
    6.75 - Armor increased by 1
    6.75 - Bloodlust can now target catapults
    6.75 - Bloodlust movement speed bonus increased from 6/9/12/15% to 10/12/14/16%
    6.74 - Added Aghanim's Scepter
    6.71 - Ignite damage increased from 10/20/30/40 to 26/32/38/44
    6.71 - Ignite slow increased from 10/15/20/25% to 20/22/24/26%
    6.71 - Ignite duration from 7.5 seconds to 4/5/6/7
    6.68 - Int gain increased from 1.9 to 2.4
    6.68 - Fireblast rescaled from 75/125/175/275 to 80/145/210/275
    6.68 - Multi Cast manacost increase for Fireblast rescaled from 30/80/110 to 30/70/110
    6.66 - Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6
    6.61 - Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
    6.60 - Reworked Multicast chance mechanism
    {|} rhasta
    6.84 - Shadow Shaman base strength increased from 19 to 21
    6.84 - Shadow Shaman strength gain increased from 1.6 to 1.8
    6.82 - Shackles mana cost rebalanced from 110/130/155/185 to 140/150/160/170
    6.82 - Mass Serpent Ward cooldown increased from 110 to 120
    6.80 - Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5
    6.79 - Mass Serpent Ward count increased from 8 to 10
    6.79 - Changed Mass Serpent Ward placement structure
    6.78 - Aghanim's Mass Serpent Wards damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
    6.78 - Basic version damage numbers also normalized a bit from 39-43/54-58/69-73 to 40-45/55-60/70-75
    6.72 - Ether Shock target count rescaled from 3/4/6/7 to 1/3/5/7
    6.72 - Ether Shock damage rescaled from 80/160/240/320 to 140/200/260/320
    6.72 - Base damage increased by 5
    6.72 - Mass Serpent Wards are now automatically added to your unit selection upon cast
    6.71 - Ether Shock damage increased from 75/150/225/300 to 80/160/240/320
    6.70 - Ether Shock cooldown from 10 to 8
    6.64 - Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.
    6.63 - Mass Serpent Wards cooldown increased from 100/80/60 to 110
    6.60 - Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
    6.58 - Increased cast range on Mass Serpent Ward
    6.57 - Increased Rhasta's base strength
    6.57 - Improved Mass Serpent Wards' cooldown
    6.55 - Increased Rhasta's movement speed a bit
    {|}Tinker
    6.84 - Laser hero blind duration increased from 3 to 3/3.5/4/4.5
    6.84 - Rearm mana cost from 150/250/350 to 125/225/325
    6.84 - Aghanim's Scepter Laser no longer has additional cast range
    6.84 - Aghanim's Scepter Laser now refracts to visible enemy heroes with a 550 bounce range
    6.83 - Heat-Seeking Missile damage increased from 100/175/250/325 to 125/200/275/350
    6.82 - March of the Machines no longer affects Spell Immune units
    6.81 - Heat Seeking Missile is no longer blocked by Ethereal
    6.80 - Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count
    6.74 - March of the Machines duration increased from 5 to 6 seconds
    6.73 - Laser's miss duration increased from 2 to 3 seconds
    6.72 - Heat Seeking Missile now hits 2 units at all levels
    6.69 - Laser's miss mechanic reworked
    6.68 - Armor increased by 1
    6.60 - Restricted Black King Bar from refreshing
    {|} techies
    6.84 - Land Mine activation delay reduced from 1.75 to 0.5 seconds
    6.84 - Stasis Trap Activation delay from 2 to 1.5
    6.84 - Stasis Trap Detonation delay from 2 to 1.5
    6.84 - Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
    6.84 - Minefield Sign changes
    Minefield Sign cooldown from 120 to 360
    Minefield Sign now requires Techies to walk precisely to the targeted spot
    Minefield Sign now has an area of effect targeting cursor
    Minefield Sign now has a limited lifetime of 180 seconds
    Techies Aghanim's Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time
    6.84 - Suicide Squad no longer ignores ancient units
    6.83 - Added to Captain's Mode
    6.83 - Land Mines damage increased from 225/300/375/450 to 300/375/450/525
    6.82 - Land Mines damage type from Composite to Physical (still pierces Spell Immunity) and damage reduced from 300/400/500/600 to 225/300/375/450
    6.82 - Suicide Squad, Attack! damage type from Composite to Physical (still pierces Spell Immunity) and damage reduced from 650/850/1150/1550 (350/400/450/500 partial) to 500/650/850/1150 (260/300/340/380)
    6.82 - Land Mines cooldown from 25/20/15/10 to 19/16/13/10
    6.82 - Stasis Trap stun duration from 3/4/5/6 to 2.5/3/3.5/4
    6.82 - Stasis Trap activation area now matches stun area (200->450)
    6.82 - Stasis Trap duration from 270/300/330/360 to 360
    6.82 - Remote Mine duration increased from 8 to 10 minutes
    6.82 - Remote Mines vision reduced from 900 to 700
    6.82 - Remote Mines area from 400/410/425 to 425
    6.82 - Batrider in Firefly, Visage's Familiars, Beastmaster's Hawk, and Flying Couriers no longer trigger or get hurt by Land Mines
    6.75 - Armor increased by 6
    6.75 - Land Mine cooldown from 25/20/15/12 to 25/20/15/10
    6.74 - Attack range increased from 650 to 700
    6.72 - Suicide Squad, Attack! now causes Techies death time to be reduced by 50%
    6.72 - Suicide Squad, Attack! now gives Techies XP for kills he gets with it
    6.72 - Land Mine limit increased from 15 to 20
    6.72 - Suicide Squad, Attack! cooldown from 75 to 180/170/160/150
    6.72 - Aghanim's Remote Mine cast range decreased from 900 to 700
    6.69 - Base damage increased by 5
    6.69 - Remote Mines cast time reduced from 2 to 1.5 seconds
    6.69 - Added a new sub ability Focused Detonate that you can use on the minimap or in an area to detonate all nearby remote mines (AoE of 700)
    6.68 - Remote mines now detonate when killed
    6.67 - Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.
    6.64 - Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit
    6.60 - Added Techies to Aghanim's Scepter.
    {|}twin head dragon
    6.84 - Jakiro base strength increased from 24 to 25
    6.84 - Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)
    6.84 - Macropyre area of effect increased from 225 to 240
    6.83 - Liquid Fire damage reduced from 15/20/25/30 to 12/16/20/24
    6.82 - Dual Breath movement and attack slow rebalanced from 30% to 28/32/36/40%
    6.82 - Liquid Fire is now properly dispellable
    6.81 - Dual Breath range increased by 50
    6.81 - Liquid Fire level 4 cooldown reduced from 5 to 4
    6.81 - Aghanim's Scepter Macropyre duration increased from 7 to 14
    6.81 - Aghanim's Scepter Macropyre range increased from 1350 to 1800
    6.80 - Ice Path damage rescaled from 25/50/75/100 to 50
    6.80 - Liquid Fire DPS increased from 10/15/20/25 to 15/20/25/30
    6.80 - Dual Breath burn and slow duration increased from 4 to 5 seconds
    6.80 - Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76 but removed initial damage. Total damage on Dual Breath is now rescaled from 90/180/270/360 to 80/180/280/380
    6.80 - Dual Breath damage interval improved from every 1 second to every 0.5 seconds
    6.80 - Dual Breath Attack Speed slow increased from -20 to -30
    6.79 - Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)
    6.77 - Ice Path damage from 100 to 25/50/75/100
    6.76 - Ice Path creation delay increased from 0.4 to 0.5
    6.76 - Ice Path manacost increased from 75 to 90
    6.75 - Ice Path reworked
    6.75 - Facing direction now more accurately matches his turn rate (just a visual change)
    6.75 - Liquid Fire AoE increased from 175 to 300
    6.73 - Macropyre duration increased from 5 to 7 seconds
    6.73 - Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9
    6.72 - Macropyre AoE increased from 200 to 225
    6.71 - Macropyre damage increased from 75/125/175 to 100/140/180
    6.70 - Rebalanced base damage from 42-54 to 46-54
    6.69 - Increased Macropyre (Aghanim's version) travel distance
    6.68 - Macropyre travel range from 600/750/900 to 900
    6.67 - Base armor increased by 2
    6.65 - Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
    6.65 - Ice Path cooldown scales from 16 to 16/15/14/13
    6.65 - Macropyre spawn speed improved
    6.60 - Replaced Autofire with a new ability Liquid Fire
    6.60 - Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2 seconds)
    6.60 - Added Twin Head Dragon to Aghanim's Scepter.
    6.50 - Macropyre's cooldown no longer increases per level
    6.50 - Improved Auto Fire's area of effect and duration
    [/tab]

    [tab][​IMG]Rubic|[​IMG]Oracle
    Grand Magus
    6.84 - Null Field now also affects creeps
    6.83 - Fade Bolt mana cost from 150 to 120/130/140/150
    6.83 - Scepter Spell Steal cooldown reduced from 5 to 2
    6.79 - Telekinesis cooldown increased from 18 to 22
    6.79 - Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn’t
    6.79 - Added Aghanim’s upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim’s upgrade
    6.76 - Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280
    6.75 - Movement speed decreased from 300 to 290
    6.75 - Fade Bolt bounce AoE decreased from 500 to 440
    6.73 - Fade Bolt manacost increased from 90/95/100/105 to 150
    6.73 - Fade Bolt cd rescaled from 10 to 16/14/12/10
    6.73 - Telekinesis manacost decreased from 160 to 120
    6.72c - Fade Bolt bounce AoE reduced from 600 to 500
    6.72 - New hero
    {|}Nerif, the Oracle
    6.84 - Purifying Flames mana cost reduced from 55/70/85/100 to 50/60/70/80
    6.84 - Purifying Flames cooldown reduced from 3 to 2.5
    6.84 - Purifying Flames can now target non-hero units
    6.84 - False Promise no longer makes the target invisible
    6.84 - False Promise now continuously removes debuffs and disables, instead of only when first cast
    6.84 - False Promise duration from 7/8/9 to 6/7/8
    6.84 - False Promise cooldown from 20 to 80/60/40
    6.84 - Fortune's End no longer ignores ancient units
    6.79c - Purifying Flames manacost increased from 30/45/60/75 to 55/70/85/100
    6.79 - False Promise manacost from 100 to 200
    6.79 - False Promise cast range reduced from 1500 to 1000
    6.78 - New hero
    [/tab]

    [​IMG]

    [tab][​IMG]Batrider|[​IMG]Invoker|[​IMG]Visage|[​IMG]Dazzle
    batrider
    6.84 - Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds
    6.84 - Firefly damage reduced from 20/40/60/80 to 10/30/50/70
    6.84 - Sticky Napalm no longer ignores ancient units
    6.82 - Flaming Lasso cooldown increased from 90/70/50 to 90/75/60
    6.82 - Sticky Napalm is now properly dispellable
    6.81b - Sticky Napalm bonus damage is now halved against non-hero units
    6.81 - Flaming Lasso mana cost increased from 150 to 225
    6.80 - Attack animation time improved from 0.5 to 0.3
    6.79 - Base damage reduced from 48-52 to 38-42
    6.79 - Vision reduced from 1400 to 1200
    6.79 - Flaming Lasso cast range reduced from 175 to 100
    6.78c - Flamebreak cooldown increased from 11 to 14
    6.78 - Vision decreased from 1800/800 to 1400/800
    6.78 - Flamebreak manacost increased from 80/100/120/140 to 140
    6.77 - Batrider can no longer attack while using Flaming Lasso
    6.76 - Strength gain decreased from 2.7 to 2.4
    6.75b - Fixed Radiance working on Sticky Napalm
    6.75 - Cast animation time decreased from 0.3 to 0.2
    6.75 - Strength growth increased from 2.0 to 2.7
    6.75 - Turn rate improved from 0.4 to 1.0
    6.75 - Firefly duration increased from 15 to 18 seconds
    6.75 - Firefly damage trail no longer instantly disappears when Batrider dies
    6.74 - Flame Break is now a targeted AoE spell
    6.72 - Armor reduced by 1
    6.66 - Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50
    6.63 - Reduced base damage from 64-70 to 48-52
    6.63 - Sticky Napalm manacost increased from 15 to 20
    6.61 - Lowered Strength gain from 2.5 to 2.0
    6.60 - New hero
    {|}invoker
    6.84 - Invoker Int gain from 2.5 to 3.2
    6.84 - Invoke no longer triggers cooldown if it only swaps the ability slots
    6.84 - Sun Strike cooldown from 30 to 25
    6.84 - Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now a non-targetable circular wave released in every direction around Invoker
    6.84 - Tornado no longer ignores ancient units
    6.84 - EMP no longer ignores ancient units
    6.84 - Chaos Meteor no longer ignores ancient units
    6.84 - Sun Strike no longer ignores ancient units
    6.84 - Ice Wall no longer ignores ancient units
    6.84 - Deafening Blast no longer ignores ancient units
    6.82 - Tornado flying vision area reduced from 1200 to 600
    6.82 - Tornado damage from 2*Wex+Quas to 3*Wex
    6.82 - Alacrity is now properly dispellable
    6.82 - Chaos Meteor is now properly dispellable
    6.82 - Alacrity can now be cast on Spell Immune allies
    6.81b - Forged Spirits 33% magic resistance removed
    6.81b - Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
    6.81 - Ghost Walk slow no longer affects magic immune enemies
    6.81 - EMP delay increased from 2.6 to 2.9
    6.80 - Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6
    6.80 - Forge Spirits attack range reduced from 300->900 to 300->690
    6.80 - EMP burn increased from 100->400 to 100->550
    6.80 - EMP delay from 3.7->2 to 2.6
    6.80 - Alacrity manacost reduced from 75 to 45
    6.80 - Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30
    6.79 - EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
    6.79 - Invoke Max Spells rescaled from 1/2/2/2 to 2
    6.78 - Alacrity manacost decreased from 100 to 75
    6.78 - Ghost Walk slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50
    6.78 - Ghost Walk cooldown decreased from 60 to 35
    6.78 - Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15
    6.75 - Invoker base damage decreased by 4
    6.74 - Chaos Meteor damage increased from 80+Exort*30 to 80+Exort*35
    6.74 - Chaos Meteor land time decreased from 1.5 to 1.3
    6.74 - Sun Strike damage type changed from Magical to Pure
    6.74 - Sun Strike now reveals the area it will hit before the damage impact
    6.74 - EMP can no longer hit Invulnerable/Tornadoed units
    6.74 - EMP cooldown increased from 25 to 30 seconds
    6.74 - Tornado cooldown increased from 25 to 30 seconds
    6.74 - Tornado Damage decreased from 77.5+(Wex+Quas)*23 to 70+(Wex+Quas)*20
    6.72 - No longer gets interrupted by casting orbs or invoke
    6.72 - Alacrity can now target mechanical units
    6.72 - Base damage reduced by 5
    6.72 - Alacrity manacost increased from 50 to 100
    6.72 - Alacrity bonus damage & attack speed decreased from 30->90 to 20->80
    6.72 - Cold Snap now requires a minimum of 10 damage before it triggers
    6.72 - Ice Wall no longer affects magic immune units
    6.71 - Cold Snap no longer triggers on self damage
    6.70 - Sun Strike kills now give XP to Invoker
    6.69 - Invoker now gains attribute points for each orb he levels
    6.68 - Strength gain increased from 1.4 to 1.7
    6.66 - Invoke cd from 30/25/12/5 cd to 22/17/12/5
    6.66 - Invoke manacost from 20/50/80/110 to 20/40/60/80
    6.66 - Alacrity bonus damage increased from 20-80 to 30-90
    6.66 - Alacrity duration increased from 8 to 9
    6.66 - Chaos Meteor damage improved
    6.66 - Cold Snap now applies an initial ministun on cast
    6.66 - Forged Spirits Armor is now based on Exort and Range is now based on Quas
    6.66 - Ghost Walk manacost reduced from 300 to 200
    6.66 - Ghost Walk slow rescaled from 10-40% to 20-40%
    6.66 - Ice Wall manacost increased from 125 to 175
    6.66 - Ice Wall cooldown increased from 20 to 25
    6.66 - Sun Strike damage rescaled from 75-450 to 100-475
    6.66 - Tornado range increased from 700-3100 -> 800-3200
    6.66 - Tornado duration increased from 0.6-2.2 -> 0.8-2.5
    6.66 - Tornado damage increased from max of 375 to 400
    6.66 - Quas per instance regen from 0.75 to 1
    6.60 - Improved Alacrity duration (6->8)
    6.60 - Added Invoker to Aghanim's Scepter.
    6.55 - Lowered Chaos Meteor cooldown from 70 to 55
    6.54 - Rebalanced Invoker
    - Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
    - Sunstrike: cooldown 60->30, manacost 250->175
    - Deafening Blast: cooldown 25->40
    - Chaos Meteor: cooldown 30->70
    - Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.
    - Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190
    - Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
    - EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.
    - Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42
    6.50 - Remade Invoker
    {|}Necro'lic
    6.84b - Familiars hit requirement reduced from 4 to 3
    6.84 - Gravekeeper's Cloak recharge time from 6 to 4
    6.84 - Familiars no longer have 300/450/600 health and now require 4 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)
    6.83 - Gravekeeper's Cloak recovery time from 12/10/8/6 to 6
    6.82 - Familiar Stone Form cooldown from 30 to 26
    6.81 - Grave Chill cooldown increased from 10 to 16/14/12/10
    6.80 - Base movement speed reduced by 5
    6.80 - Grave Chill manacost rescaled from 70/80/90/100 to 100
    6.80 - Familiars are now properly magic immune and no longer have 95% magic resistance
    6.79c - Visage movement speed reduced from 295 to 290
    6.79 - Base armor reduced by 1
    6.79 - Base magic resistance reduced from 25% to 10%
    6.75 - Grave Chill attack speed drain increased from 32 to 64
    6.75 - Soul Assumption damage per charge increased from 60 to 65
    6.75 - Base Intelligence increased by 3
    6.75 - Familiar's base attack time decreased from 0.6 to 0.4
    6.74 - Familiar's armor increased from 0 to 0/1/2
    6.74 - Gravekeeper's Cloak recovery time decreased from 14/12/10/8 to 12/10/8/6
    6.73 - Soul Assumption manacost rescaled from 200/180/160/140 to 170/160/150/140
    6.73 - Added Aghanim Scepter for Visage
    6.72 - Familiars HP improved from 300/400/500 to 300/450/600
    6.72 - Strength growth increased from 2.2 to 2.4
    6.72 - Soul Assumption manacost rescaled from 150 to 200/180/160/140
    6.72 - Base Strength decreased from 25 to 22
    6.68 - Gravekeeper's Cloak armor bonus rescaled from 2/3/4/5 armor per layer to 1/2/4/5 per layer
    6.68 - Soul Assumption's mana cost increased from 100 to 150
    6.68 - Gravekeeper's Cloak magic resistance rescaled from 4/8/12/16% reduction per layer to 3/6/12/16 per layer
    6.68 - Familiars maximum damage rescaled from 84/105/126 to 56/98/154
    6.68 - Familiars cooldown from 160 to 180/160/140
    6.66 - Soul Assumption damage per charge decreased from 130 to 110
    6.66 - Soul Assumption manacost from 100/120/140/160 to 100
    6.66 - Soul Assumption cooldown from 7/6/5/4 to 4
    6.66 - Familiars Bounty reduced from 150 to 100
    6.66 - Familiars now magic reduction from 70/95/95% to 95% at all levels
    6.66 - Familiars bonus damage attack bonus attack damage from 72/90/100 to 84/105/126
    6.66 - Familiars now have a small (160) ranged attack instead of melee
    6.66 - Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7
    6.65 - Reworked hero
    6.58 - Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)
    6.55 - Decreased day vision on Visage's Revenants by 400
    6.55 - Removed magic immunity from level 3 Revenants and added improved magic resistance
    6.50 - Redesigned Visage
    6.50 - Reduced Gravechill's cooldown a bit
    {|} Shadow Priest
    6.84 - Poison Touch level 4 damage from 32 to 36
    6.83 - Base attack range increased from 500 to 550
    6.82 - Aghanim's Scepter Weave armor reduction per second increased from 1/1.25/1.5 to 1.25/1.5/1.75
    6.81 - Poison Touch no longer causes a ministun
    6.80 - Weave duration increased from 20 to 24
    6.79 - Weave duration rescaled from 12/18/24 to 20
    6.79 - Weave armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
    6.79 - Poison Touch damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
    6.79 - Poison Touch is now dodgeable
    6.79 - Poison Touch slow timings reworked
    Previous Poison Touch:
    =========================
    Lvl 1
    Slow target by 33% for 1 second

    Lvl 2
    Slow target by 33% for 1 second, then slow target by 66% for 1 second

    Lvl 3
    Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

    Lvl 4
    Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second

    Ministuns for 0.01 seconds at the start.



    New Poison Touch:
    ==================
    Lvl 1
    Slow target by 33% for 3 seconds

    Lvl 2
    Slow target by 33% for 2 seconds, then slow target by 66% for 1 second

    Lvl 3
    Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second

    Lvl 4
    Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second



    Ministuns for 0.01 seconds at the start.


    6.78 - Shallow Grave can now be cast on magic immune allies
    6.78 - Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6
    6.77 - Shallow Grave cast range rescaled from 400/600/800/1000 to 550/700/850/1000
    6.75 - Poison Touch level 4 cooldown decreased from 9 to 7
    6.75 - Shadow Wave AoE increased from 170 to 185
    6.72d - Shadow Wave always heals you first before it jumps
    6.72c - Poison Touch is no longer blocked by damage block items like Vanguard
    6.72 - Poison Touch damage increased from 7/14/21/28 to 8/16/24/32
    6.70 - Shadow Wave damage aoe increased from 155 to 170
    6.69 - Shallow Grave now has a duration indicator for allies
    6.65 - Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15
    6.64 - Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.
    6.60 - Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)
    6.60 - Added Shadow Priest to Aghanim's Scepter.
    6.57 - Improved Shallow Grave cooldown
    6.54 - Reworked Shadow Priest
    6.48b - Restored the old duration based Shallow Grave
    [/tab]

    [tab][​IMG]Leshrac|[​IMG]Witch Doctor|[​IMG]Ancient Apparition
    Leshrac
    6.84 - Leshrac movement speed from 315 to 320
    6.84 - Lightning Storm cast point from 0.7 to 0.6
    6.84 - Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1
    6.84 - Pulse Nova no longer ignores ancient units
    6.83 - Diabolic Edict duration increased from 8 to 10 seconds
    6.83 - Lightning Storm slow duration increased from 0.5 to 0.75
    6.83 - Lightning Storm cast range increased from 700 to 800
    6.82 - Pulse Nova damage increased from 80/120/160 to 100/130/160; Aghanim's Scepter damage from 100/160/220 to 160/190/220
    6.82 - Pulse Nova activation cost reduced from 110 to 70/90/110
    6.82 - Diabolic Edict damage type changed from Composite to Physical (still pierces Spell Immunity) and damage reduced from 12.5/25/37.5/50 to 9/18/27/36
    6.82 - Diabolic Edict now deals 40% more damage to towers (same overall damage per second as before)
    6.81b - Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)
    6.81 - Lightning Storm now slows its targets by 75% for 0.5 seconds
    6.80 - Lightning Storm jumps from 4/6/7/8 to 4/5/6/7
    6.80 - Lightning Storm damage from 80/145/205/265 to 80/140/200/260
    6.80 - Lightning Storm cooldown reduced from 5.5 to 4
    6.80 - Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120
    6.79 - Night Vision reduced from 900 to 800
    6.79 - Diabolic Edict cast point improved from 0.7 to 0.5
    6.79 - Pulse Nova scepter damage increased from 88/133/177 to 100/150/200
    6.75 - Diabolic Edict now uses Leshrac's cast animation time
    6.73 - Pulse Nova AoE increased from 400 to 450
    6.73 - Movement speed increased from 310 to 315
    6.71 - Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types
    6.71 - Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)
    6.70 - Split Earth damage increased from 70/140/210/290 to 120/180/240/300
    6.70 - Lightning Storm cooldown reduced from 6 to 5.5
    6.70 - Diabolic Edict no longer uses cast point
    6.69 - Pulse Nova AoE increased from 300/350/400 to a constant 400
    6.68 - Split Earth stun duration increased from 1.25/1.5/1.75/2 to a constant 2
    6.67 - Split Earth cast range increased from 650 to 750
    6.67 - Diabolic Edict cooldown reduced from 30/28/26/24 to 22
    6.67 - Visual effect now properly shows on Scourge towers
    6.67 - Fixed Diabolic Edict considering invulnerable buildings as valid targets and wasting some hits
    6.65 - Movement speed increased from 300 to 310
    6.59 - Decreased Lightning Storm cooldown from 7 to 6 seconds
    6.51 - Improved the effect timing on Split Earth
    6.50 - Increased Lightning Storm's cooldown by 2 seconds
    {|}Witch Doctor
    6.82 - Maledict area of effect increased from 165 to 180
    6.82 - Death Ward bounces now behave the same as the Death Ward attacks with regards to Blademail (neither redirects damage to Witch Doctor)
    6.81 - Maledict cooldown reduced from 35 to 20
    6.81 - Death Ward base attack time improved from 0.25 to 0.22
    6.80 - Maledict AoE increased from 150 to 165
    6.80 - Voodoo Restoration initial manacost reduced from 25/50/75/100 to 20/30/40/50
    6.80 - Paralyzing Casks can now bounce to units in Fog of War
    6.79 - Death Ward cast range increased from 400 to 600
    6.79 - Voodoo Restoration AoE increased from 350 to 500
    6.79 - Voodoo Restoration manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
    6.79 - Paralyzing Casks now lasts 5 seconds on illusions (same as creep duration)
    6.78 - Death Ward cast range rescaled from 300/350/400 to 400
    6.78 - Maledict cast range increased from 400 to 525
    6.76 - Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
    6.76 - Death Ward multi attack bounce AoE increased from 550 to 650
    6.76 - Death Ward cooldown decreased from 90 to 80
    6.75 - Death Ward attack cooldown decreased from 0.3 to 0.25
    6.75 - Maledict bonus damage per 100 lost HP rescaled from 10/20/30/40 to 16/24/32/40
    6.72 - Death Ward is automatically added to your unit selection upon cast
    6.69 - Casks first bounce no longer stuns for additional duration, it now lasts the same as all the bounces
    6.69 - Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26
    6.65 - Paralyzing Casks now do 50 damage to heroes on each bounce
    6.63 - Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100
    6.63 - Paralyzing Casks manacost rescaled from 140 to 110/120/130/140
    6.61 - Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
    6.58 - Voodoo Restoration no longer triggers Essence Aura
    6.57 - Reworked Voodoo Restoration stats
    6.54 - Rewrote Maledict for some optimizations
    6.51 - Changed Voodoo Restoration to heal over a smoother interval (same total regen)
    6.50 - Increased Maledict's area of effect by 15
    6.50 - Modified initial projectile speed and effect on Paralyzing Casks
    {|}AA/ancient apparation
    6.84 - Chilling Touch buff can now be removed by clicking on the buff icon above the health bar
    6.84 - Ice Vortex no longer ignore ancient units
    6.82 - Chilling Touch is now properly dispellable
    6.81b - Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%
    6.81 - Chilling Touch attack speed reduction increased from -15 to -20
    6.80 - Ice Vortex spell damage amplification increased from 10/15/20/25 to 15/20/25/30
    6.80 - Ice Vortex duration increased from 12 to 16
    6.80 - Ice Vortex aura stickiness increased from 0.1 to the standard 0.5 aura value
    6.79 - Ice Vortex cooldown reduced from 5 to 4
    6.79 - Ice Blast cooldown reduced from 45 to 40
    6.79 - The Chilling Touch buff is now always applied to Ancient Apparition even if he is not within the target area
    6.79 - Chilling Touch cooldown reduced from 50/46/42/38 to 50/42/34/26
    6.79 - Night vision reduced from 1400 to 800
    6.78 - Added Aghanim's Scepter
    6.78 - Ice Vortex cooldown decreased from 6 to 5
    6.78 - Ice Blast base AoE increased from 225 to 275
    6.77 - Chilling Touch manacost rescaled from 140 to 110/120/130/140
    6.76 - Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6
    6.75 - Ice Blast is no longer dispelled by the Fountain
    6.75 - Chilling Touch AoE increased from 450 to 525
    6.75 - Chilling Touch damage increased from 40/50/60/70 to 50/60/70/80
    6.75 - Chilling Touch now deals its bonus damage and uses a charge when attacking creeps
    6.75 - Chilling Touch duration reduced from 40 to 30
    6.72 - Armor reduced from 4 to 2
    6.68 - Armor reduced by 1
    6.68 - Ice Blast cooldown from 44/32/20 to 45
    6.67 - Cold Feet mana cost increased from 90/100/110/120 to 150
    6.66 - Cold Feet manacost increased from 90 to 90/100/110/120
    6.66 - Ice Blast impact delay is a little slower now
    6.66 - Ice Blast no longer pierces Shallow Grave
    6.66 - Ice Blast debuff is now purgable
    6.65 - New hero
    [/tab]

    [tab][​IMG]Bane Elemental|[​IMG]Dark Seer|[​IMG]Death Prophet|[​IMG]Lion
    atropos/bane
    6.84 - Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
    6.84 - Units affected by Nightmare no longer provide vision
    6.84 - Nightmare End can now be used by Bane to end all other existing Nightmares
    6.83 - Nightmare cooldown from 15 to 16/15/14/13
    6.82 - Nightmare damage from HP Removal to Pure
    6.82 - Aghanim's Scepter Fiend's Grip now also causes anyone who attacks Bane while he is channeling to be afflicted with Nightmare
    6.76 - Bane can now wake himself up from Nightmare with a subability
    6.76 - Enfeeble cooldown decreased from 12 to 10
    6.75 - Fiend's Grip Aghanim's duration increased from 6 to 7
    6.75 - Enfeeble damage reduction increased from 25/50/75/100 to 30/60/90/120
    6.75 - Enfeeble can no longer be dispelled (By Manta, BKB or any other dispel)
    6.73 - Base Str/Agi/Int increased from 18/18/18 to 22/22/22
    6.73 - Movement speed increased from 305 to 315
    6.72d - Enfeeble manacost rescaled from 125 to 95/105/115/125
    6.72 - Enfeeble now reduces attack damage by a constant amount
    6.72 - Fiend's Grip now gives vision of the target
    6.72 - Brain Sap cooldown decreased from 16 to 14
    6.71 - Fiend's Grip Scepter duration from 5 to 6 seconds
    6.70 - Reduced Fiend's Grip cooldown from 120 to 100
    6.69 - Nightmare fixed so it properly stops enemy potions
    6.69 - Enfeeble damage rebalanced from 30/60/90/120% to 40/60/80/100% (above 100% didn't work properly)
    6.69 - Brainsap damage rebalanced from 75/150/225/300 to 90/160/230/300
    6.68 - Brain Sap cooldown from 20 to 16
    6.68 - Fiend's Grip Scepter upgrade now drains 10% mana per second instead of 5%
    6.63 - Fiend's Grip manacost increased from 100/175/250 to 200/300/400
    6.60 - Improved cast range on Enfeeble (800->1000)
    6.60 - Added Bane Elemental to Aghanim's Scepter.
    6.58 - Changed how Fiend's Grip works a little
    6.58 - Fiend's Grip now wakes a unit up from Nightmare
    6.58 - Removed the life degen and enemy suicide mechanism from Enfeeble
    6.50 - Improved Enfeeble
    {|} Dark seer
    6.84 - Ion Shell duration increased from 20 to 25 seconds
    6.84 - Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%
    6.84 - Wall of Replica duration from 15/30/45 to 45
    6.84 - Wall of Replica mana cost from 200/300/400 to 125/250/375
    6.83 - Base armor increased by 1
    6.83 - Vacuum pull duration increased from 0.4 to 0.5
    6.82 - Surge can now be cast on Spell Immune allies
    6.80 - Ion Shell cooldown reduced from 10 to 9
    6.79 - Vacuum cooldown increased from 24 to 28
    6.78 - Vacuum cooldown increased from 22 to 24
    6.76 - Vacuum cooldown increased from 19 to 22
    6.75 - Vacuum can no longer pull invulnerable units
    6.75 - Vacuum cooldown increased from 16 to 19
    6.75 - Vacuum cast range decreased from 550 to 500
    6.75 - Vacuum AoE decreased from 275/375/475/575 to 250/350/450/550
    6.75 - Movement speed decreased from 305 to 300
    6.74 - Wall of Replica Aghanim bonus now increases illusion damage from 70/80/90 to 100/120/140% instead
    6.74 - Wall of Replica Aghanim bonus no longer creates allied illusions
    6.74 - Wall of Replica illusions take 300% damage (up from 250%)
    6.73 - Ion Shell duration increased from 15 to 20
    6.73 - Ion Shell AoE increased from 225 to 250
    6.73 - Ion Shell damage increased from 30/45/60/75 to 30/50/70/90
    6.73 - Ion Shell cooldown increased from 7 to 10
    6.73 - Wall of Replica illusions are now semi-transparent to enemy players
    6.72 - Added an Aghanim's Scepter upgrade
    6.72 - Wall of Replica illusion damage improved from 70% to 70/80/90%
    6.65 - Vacuum cast range decreased from 800 to 550
    6.65 - Vacuum damage decreased from 60/120/180/240 to 40/80/120/160
    6.64 - Ion Shell cast on an already affected unit will replace the old buff instead of stacking
    6.64 - Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
    6.64 - Wall of Replica image damage increased from 60% to 70%
    6.63 - Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130
    6.63 - Wall of Replica no longer replicates allies
    6.63 - Wall of Replica now deals 125 damage each time it affects an enemy hero
    6.63 - Wall of Replica illusions damage improved from 35% to 60%
    6.60 - Improved Vacuum cast range
    6.60 - Lowered Ion Shell cooldown (15->7 cd)
    6.60 - Vacuum no longer goes through magic immunity
    6.60 - Vacuum now drags the units in over 0.3 seconds rather than instantly
    6.59 - Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
    6.57 - Improved Dark Seer's cast animation point
    6.57 - Increased length of Wall of Replica slightly
    {|} krobelus
    6.84 - Exorcism spirit count from 4/12/21 to 6/13/21
    6.83 - Strength growth reduced from 2.2 to 1.9
    6.82c - Crypt Swarm damage rescaled from 100/175/250/300 to 75/150/225/300
    6.82c - Exorcism cooldown increased from 135 to 145
    6.82 - Exorcism cooldown increased from 115 to 135
    6.80 - Exorcism cooldown increased from 100 to 115
    6.80 - Silence AoE increased from 350 to 425
    6.79 - Exorcism Spirit damage increased from 43-48 to 53-58
    6.78 - Silence AoE increased from 200/275/350/350 to 350
    6.78 - Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%
    6.78 - Movement speed decreased from 285 to 280
    6.76 - Exorcism base ghost count increased from 4/10/18 to 4/12/21
    6.75 - Armor increased by 1
    6.73 - Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%
    6.72d - Armor increased by 1
    6.72 - Witchcraft bonuses rescaled to be more straightforward
    6.72 - Base HP regeneration increased from 0.25 to 0.75
    6.70 - Increased base damage by 5
    6.70 - Removed healing cap (was 1000) on Exorcism
    6.70 - Strength gain from 1.8 to 2.2
    6.68 - Carrion Swarm cooldown decreased from 9 base to 8 base (5->4 when fully upgraded)
    6.65 - Witchcraft's movement bonus has been restored (3/6/9/12%)
    6.60 - Witchcraft no longer gives movement speed bonus
    6.56 - Slightly Improved Death Prophet's base movement speed
    6.55 - Improved movement speed of the ghosts on Exorcism a bit
    6.55 - Undid previous damage return threshold change on Exorcism
    6.55 - Increased Death Prophet's base strength a bit
    6.50 - Improved movement bonus on Witchcraft
    {|} Demon Witch
    6.84 - Earth Spike no longer ignores ancient units
    6.83c - Hex unit movement speed increased from 100 to 140
    6.83 - Base attack damage increased by 7
    6.83 - Mana Drain drain interval from 0.25 to 0.1 (kills illusions in first tick)
    6.82 - Earth Spike damage increased from 60/130/200/260 to 80/140/200/260
    6.81 - Hex cooldown reduced from 30/25/20/15 to 30/24/18/12
    6.80 - Aghanim's Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target
    6.79 - Mana Drain duration increased from 4 to 5
    6.79 - Hex cooldown increased from 15 to 30/25/20/15
    6.79 - Hex duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4
    6.78 - Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)
    6.78 - Aghanim's Finger of Death CD decreased from 160/100/40 to 100/60/20
    6.76 - Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
    6.76 - Finger of Death cast range increased from 700 to 900
    6.76 - Mana Drain break threshold range increased from 850 to 1100
    6.75 - Finger of Death cooldown rescaled from 150/90/55 to 170/105/40
    6.75 - Finger of Death damage increased from 500/650/850 to 600/725/850 (Aghanim's from 600/800/1025 to 725/875/1025)
    6.75 - Mana Drain initial cast range increased from 600/650/700/750 to 750
    6.75 - Mana Drain threshold range increased from 800 to 850
    6.75 - Mana Drain cooldown decreased from 25/20/15/10 to 20/15/10/5
    6.74 - Voodoo duration increased from 1.25/2/2.75/3.5 to 1.75/2.5/3.25/4
    6.74 - Voodoo cooldown increased from 13 to 15
    6.74 - Voodoo manacost increased from 110/140/170/200 to 125/150/175/200
    6.73 - Mana Drain level 4 increased from 100 to 120 per second
    6.73 - Mana Drain now drains at 0.25 second intervals instead of 1 second
    6.60 - Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
    6.49 - Lion's Mana Drain is now faster (same mana drain over 4 seconds instead of 5)
    6.48 - Improved Lion's movement speed a little
    [/tab]

    [tab][​IMG]Enigma|[​IMG]Lich|[​IMG]Necrolyte|[​IMG]Pugna
    Enigma
    6.84 - Midnight Pulse cast point improved from 0.3 to 0.2
    6.84 - Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center
    6.84 - Black Hole mana cost from 275/350/425 to 275/325/375
    6.82 - Midnight Pulse cooldown increased from 25 to 35
    6.82 - Black Hole max damage rebalanced from 60/100/140 to 50/100/150
    6.82 - Black Hole max damage area of effect increased from 150 to 200
    6.82 - Black Hole min damage rebalanced from 30/50/70 to 25/50/75
    6.82 - Black Hole min damage area of effect reduced from 500 to 400
    6.82 - Black Hole mana cost rebalanced from 250/350/450 to 275/350/425
    6.82 - Midnight Pulse damage type changed from Magical that Pierces Spell Immunity to Pure that Pierces Spell Immunity and damage reduced from 4/5/6/7% to 3/3.75/4.5/5.25%
    6.81b - Midnight Pulse duration increased from 8 to 11
    6.81 - Midnight Pulse area of effect increased from 400 to 600
    6.80 - Black Hole AoE increased from 375 to 400
    6.80 - Black Hole cast range increased from 250 to 275
    6.79 - Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
    6.79 - Added Aghanim’s upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.
    6.78 - Malefice scaling reworked
    6.75 - Primal Split units (Pandaren Brewmaster) are now affected by Black Hole
    6.75 - Midnight Pulse cast range from 500 to 700
    6.75 - Blackhole manacost from 200/300/400 to 250/350/450
    6.75 - Malefice damage reduced from 30/40/65/80 to 40/40/65/65 (still 1/2/2/3 pulses)
    6.74 - Black hole now prevents heroes being Forced out with Force Staff
    6.69 - Eidolons HP reduced from 200/225/225/275 to 180/200/220/240
    6.59 - Improved Eidolons magic resistance a bit
    6.59 - You now have vision over the area you cast Blackhole in.
    6.59 - Reworked Enigma's Conversion
    6.59 - Changed the model on Eidolons and adjusted the scales a bit
    6.58 - Reduced Eidolons' bounty
    6.58 - Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
    6.57 - Improved Eidolons damage type progression
    6.50 - Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time
    6.50 - Improved armor on Enigma's Eidolons
    6.50 - Improved Enigma's movement speed
    6.48b - Increased Enigma's base armor
    {|} lich
    6.84 - Ice Armor cast range from 800 to 1000
    6.84 - Chain Frost projectile speed from 675 to 750
    6.83 - Chain Frost cooldown from 145/115/60 to 120/90/60
    6.82 - Ice Armor now slows ranged heroes for the full amount (instead of half)
    6.82 - Ice Armor can now be cast on Spell Immune allies
    6.81 - Frost Armor can now be cast on buildings
    6.81 - Aghanim's Scepter Chain Frost no longer has a bounce limit
    6.79 - Frost Armor has half effect against ranged heroes (used to have none)
    6.79 - Frost Armor slow now stacks with the slow from Frost Nova
    6.79 - Sacrifice cooldown increased from 35/30/25/20 to 44/36/28/20
    6.79 - Sacrifice mana gain increased from 15/30/45/60% to 25/40/55/70%
    6.79 - Sacrifice no longer denies enemy XP
    6.79 - Sacrifice now converts your own creep for XP (shared in AoE as normal creep xp bounty)
    6.78 - Chainfrost bounce count increased from 7 to 10
    6.75 - Frost Nova cooldown decreased from 9.25/9.25/9.25/8 to 8
    6.72 - Dark Ritual cooldown rescaled from 30/27/24/21 to 35/30/25/20
    6.70 - Dark Ritual cooldown reduced from 55/50/45/40 to 30/27/24/21
    6.70 - Frost Armor manacost increased from 25 to 50
    6.70 - Frost Armor armor reduced from 3/6/9/12 to 3/5/7/9
    6.70 - Frost Nova primary target damage increased from 50/100/125/175 to 50/100/150/200
    6.68 - Movement speed increased by 10
    6.68 - Starting damage rescaled from 37-56 to 42-51
    6.67 - Frost Nova's Level 4 cooldown from 9.25 to 8
    6.63 - Movement speed increased by 10
    6.50 - Added an extra bounce to Chain Frost
    6.49 - Increased Lich attack range from 500 to 550
    {|} necrolyte
    6.84 - Heartstopper Aura no longer ignores ancient units
    6.82 - Reaper's Scythe added respawn time penalty from 30% to a constant 30 seconds
    6.82 - Heartstopper Aura is now negative regeneration instead of HP Removal
    6.81 - Heartstopper Aura area of effect increased from 1000 to 1200
    6.81 - Reaper's Scythe now adds +30% duration to the respawn timer
    6.80 - Death Pulse now hits units in Fog of War
    6.79 - Base armor increased by 1 (1.1>2.1)
    6.78 - If a unit dies under Reaper's Scythe, it will be credited to Necrolyte
    6.78 - Aghanim's Reaper's Scythe causes buyback to be disabled on heroes it kills for that death
    6.77 - Reaper's Scythe stun/delay increased from 1 to 1.5 seconds
    6.76 - Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%
    6.75 - Sadist reworked*
    6.75 - Death Pulse heal rescaled from 50/75/100/130 to 70/90/110/130
    6.74 - Heartstopper damage increased from 0.5/0.7/0.9/1.1 to 0.6/0.8/1/1.2
    6.74 - Sadist level 4 mana regen increased from 48 to 60
    6.73 - Death Pulse AoE increased from 375/425/450/475 to 475
    6.73 - Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%
    6.73 - Sadist level 4 now restores 600 mana if you kill a hero
    6.72 - Reaper's Scythe reworked slightly
    6.69 - Attack range reduced from 600 to 550
    6.64 - Strength gain increased from 1.5 to 2.0
    6.61 - Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
    6.59 - Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
    6.58 - Now has Heartstopper instead of Diffusion Aura
    6.52 - Undid manacost change on Level 1 Reaper's Scythe
    6.50 - Improved Reaper's Scythe's leveling a bit
    {|} oblivion/pugna
    6.84 - Decrepify enemy slow from 50% to 30/40/50/60%
    6.84 - Decrepify enemy magic damage amplification from 50% to 30/40/50/60%
    6.84 - Decrepify duration from 2/2.5/3/3.5 to 3.5
    6.84 - Decrepify cooldown from 12/10/8/6 to 15/12/9/6
    6.84 - Life Drain damage and restore per second from 120/160/200 to 150/185/220
    6.84 - Life Drain cast range from 1100 to 900/1050/1200
    6.84 - Pugna's Aghanim's Scepter-upgraded Life Drain no longer increases cast range
    6.83 - Decrepify movement slow on allies reduced from 50% to 25%
    6.83 - Netherward attacks required to destroy increased from 3 to 4
    6.83 - Blademail no longer reflects Nether Ward damage onto Pugna
    6.82 - Life Drain can now be targeted on allies, allowing Pugna to drain his own life into them
    6.81 - Decrepify mana cost reduced from 100 to 60
    6.81 - Nether Ward duration increased from 25 to 30
    6.79 - Decrepify damage amp on allies reduced from 40% to 25%
    6.79 - Decrepify damage amp on enemies increased from 40% to 50%
    6.79 - Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
    6.79 - Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes
    6.78 - Nether Blast structure damage increased from 33% to 50%
    6.78 - Decrepify can now target Tombstone
    6.77 - Decrepify cooldown decreased from 13/11/9/7 to 12/10/8/6
    6.76 - Life Drain break threshold range increased from 900 to 1100
    6.76 - Nether Ward AoE increased from 700/1000/1300/1600 to 1600
    6.75 - Nether Ward mana flare damage increased from 0.75/1/1.25/1.5 to 1/1.25/1.5/1.75
    6.75 - Movement speed increased from 315 to 320
    6.75 - Life Drain break range increased from 850 to 900
    6.74 - Decrepify cast range increased from 550/600/650/700 to 700
    6.74 - Life Drain damage increased from 100/150/200 to 120/160/200 (with Aghanim's from 175/225/275 to 180/240/300)
    6.73 - Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275)
    6.73 - Life Drain duration increased from 9 to 10 seconds
    6.71 - Strength gain reduced from 1.45 to 1.2
    6.66 - Decrepify cast range increased from 550 to 550/600/650/700
    6.65 - Cast Point improved
    6.65 - Decrepify can now be cast on Nether Ward
    6.63 - Nether Ward's Mana Flare cooldown removed (was 0.75)
    6.60 - Life Drain max range improved by 50 and its cast range is now equal to its max range
    6.58 - Reduced Scepter upgraded Life Drain cooldown dramatically
    [/tab]

    [tab][​IMG]Obsidian Destroyer/Outworld Devourer|[​IMG]Queen of Pain|[​IMG]Warlock|[​IMG]Shadow Demon
    obsidian destroyer
    6.84 - Aghanim's Scepter Sanity's Eclipse upgrade now affects everyone in the area of effect with Astral Imprisonment after it deals its damage
    6.84 - Aghanim's Scepter Sanity's Eclipse upgrade no longer always triggers the mana drain and does not increase the damage multiplier by 1
    6.83 - Astral Imprisonment intelligence steal increased from 4/6/8/10 to 4/7/10/13
    6.83 - Astral Imprisonment intelligence steal duration reduced from 60 to 50
    6.82 - Essence Aura chance to activate increased from 10/20/30/40% to 40%
    6.82 - Essence Aura percentage of mana restored reduced from 25% to 10/15/20/25%
    6.82 - Aghanim's Scepter Sanity's Eclipse now always triggers the mana drain
    6.80 - Astral Imprisonment cast range reduced from 550 to 500
    6.79 - Base damage reduced by 3
    6.79 - Items no longer trigger Essence Aura
    6.78 - Movement speed increased from 310 to 315
    6.76 - Movement speed increased from 300 to 310
    6.75 - Astral Imprisonment intelligence steal increased from 2/4/6/8 to 4/6/8/10
    6.73 - Sanity's Eclipse now hits units imprisoned by Astral Imprisonment
    6.72 - Intelligence growth increased from 2.8 to 3.3
    6.71 - Arcane Orb cooldown removed
    6.68 - Astral Imprisonment no longer causes the target to lose vision over that area
    6.68 - Added Aghanim's Scepter to Obsidian Destroyer
    6.66 - Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb
    6.64 - Agility increased from 15 + 1.4 -> 24 + 2.0
    6.60 - Lowered Astral Imprisonment cooldown (20->18/16/14/12 seconds)
    6.48 - Rebalanced Sanity's Eclipse (Less damage, better leveling)
    6.48 - Improved Harbinger's casting animation time
    {|}qop
    6.84b - Queen of Pain base movement speed reduced from 300 to 295
    6.83 - Blink range increased from 700/850/1000/1150 to 1300
    6.83 - Blink cooldown from 12/10/8/6 to 15/12/9/6
    6.83 - Sonic Wave now does Pure Damage and affects Spell Immune and damage reduced from 350/475/600 to 290/390/490 (Scepter reduced from 350/530/725 to 325/450/575)
    6.82 - Base Attack Time improved from 1.7 to 1.6
    6.82 - Removed unit targeting from Sonic Wave
    6.82 - Sonic Wave final area of effect increased from 300 to 450
    6.82 - Shadow Strike is now properly dispellable
    6.81b - Shadow Strike cast range increased from 435 to 450/475/500/525
    6.81 - Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
    6.81 - Shadow Strike cast range increased from 400 to 435
    6.80 - Sonic Wave Scepter cooldown rescaled from 100/70/40 to 40
    6.79 - Shadow Strike manacost rescaled from 80/100/120/140 to 110
    6.74 - Shadow Strike initial damage increased from 50/70/70/100 to 50/75/100/125
    6.73 - Scream of Pain AoE increased from 400/425/450/475 to 475
    6.73 - Base damage increased by 4
    6.72 - Sonic Wave damage rescaled from 290/430/600 to 350/475/600
    6.71 - Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60
    6.69 - Sonic Wave (Agahnim's version) cooldown improved from 120/100/80 to 100/70/40
    6.69 - Shadow Strike cooldown rescaled from 20/17/14/11 to 20/16/12/8
    6.68 - Scream of Pain manacost rescaled from 140 to 110/120/130/140
    6.67 - Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60
    6.66 - Scream of Pain now affects Decrepified units
    6.65 - Base Intelligence increased by 5
    6.63 - Shadow Strike cooldown decreased to 20/17/14/11
    6.63 - Scream of Pain cooldown decreased from 10 to 7 seconds
    6.52 - Sonic Wave cooldown no longer improves per level in non-scepter form
    6.52 - Scream of Pain manacost is now constant on all levels
    6.50 - Reduced Queen of Pain's Blink range at early levels
    6.50 - Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
    {|} warlock
    6.84 - Fatal Bonds cast range increased from 900 to 1000
    6.84 - Fatal Bonds cast time from 0.5 to 0.2
    6.84 - Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75
    6.84 - Golem's Immolation no longer ignores ancient units
    6.83 - Fatal Bonds cast range increased from 800 to 900
    6.83 - Fatal Bonds radius increased from 575 to 700
    6.83 - Shadow Word can now be casted on spell immune allies
    6.82c - Flaming Fists damage type changed from Magical to Pure (pierces Spell Immunity) and damage rescaled from 100/150/200 to 80/115/150
    6.82 - Fatal Bonds now shares the same damage type that is dealt to it, before it is reduced
    6.82 - Fatal Bonds damage percentage from 20% to 25%
    6.82 - Golem attack range increased from 100 to 225
    6.82 - Golem HP regeneration increased from 15/20/25 to 15/30/45
    6.82 - Golem Immolation area of effect increased from 250 to 300
    6.82 - Golem Flaming Fists chance reduced from 60% to 40%
    6.82 - Flaming Fists damage no longer pierces spell immunity
    6.82 - Shadow Word is now properly dispellable
    6.81 - Shadow Word duration increased from 9 to 11
    6.81 - Upheaval cooldown reduced from 50 to 50/46/42/38
    6.80 - Upheaval max duration increased from 12 to 16
    6.79 - Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
    6.79 - Upheaval cast range increased from 700 to 1200
    6.79 - Upheaval duration increased from 10 to 12
    6.79 - Removed Chaotic Offering 100 impact damage
    6.79 - Chaotic Offering Golem armor increased from 5/7/10 to 6/9/12
    6.79 - Chaotic Offering manacost increased from 200/250/300 to 200/300/400
    6.77 - Shadow Word cooldown decreased from 20 to 16
    6.76 - Infernal attack damage increased from 50/75/100 to 75/100/125
    6.75 - Shadow Word damage/heal increased from 10/20/30/40 to 15/25/35/45 per second
    6.74 - Infernal's Permanent Immolation damage increased from 20/30/40 to 30/40/50 per second
    6.74 - Shadow Word duration increased from 8 to 9 seconds
    6.73 - Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200
    6.73 - Infernal's Flaming Fists trigger chance increased from 40% to 60%
    6.72c - Shadow Word cooldown reduced from 24 to 20
    6.72 - Upheaval cooldown decreased from 65 to 50
    6.72 - Fatal Bonds link count increased from 2/3/4/5 to 3/4/5/6
    6.72 - Fatal Bonds casting range increased from 600 to 800
    6.71 - Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%
    6.70 - Fatal Bonds damage from 15 to 20%
    6.69 - Increased Infernal movement speed from 320/330/340 to 320/340/360
    6.69 - Immolation from multiple Infernals now stack
    6.68 - Fatal Bonds cooldown decreased from 30 to 25
    6.68 - Added Aghanim's Scepter to Warlock
    6.66 - Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%
    6.66 - Fatal Bonds link count reduced from 5 to 2/3/4/5
    6.65 - Upheaval cooldown increased from 20 to 65 seconds
    6.52 - Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
    {|}eredar/shadow demon
    6.84 - Shadow Poison mana cost from 50 to 40
    6.84 - Demonic Purge Aghamin's Scepter upgrade now applies Break (disabling passive abilities)
    6.84 - Shadow Poison no longer ignores ancient units
    6.84 - Demonic Purge no longer ignores ancient units
    6.82 - Soul Catcher now amplifies damage by 20/30/40/50% instead of attempting to re-deal 20/30/40/50% of the damage as Pure damage
    6.82 - Aghanim's Scepter Demonic Purge charges increased from 2 to 3
    6.81 - Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time
    6.80 - Shadow Poison max effective stacks increased from 4 to 5 (16x damage)
    6.79 - Shadow Poison AoE increased from 180 to 190
    6.78 - Shadow Poison no longer gives vision over the targets with the debuff(This still reveals the projectile path, but no longer locks on vision to units with the debuff on them for 10 seconds)
    6.78 - Base Intelligence decreased by 3
    6.77 - Shadow Poison cooldown decreased from 3 to 2.75
    6.75 - Shadow Poison AoE increased from 150 to 180
    6.75 - Soul Catcher manacost increased from 50 to 50/60/70/80
    6.72d - Disruption cast range decreased from 700 to 600
    6.72 - Disruption illusion duration rescaled from 6 to 5/6/7/8
    6.72 - Disruption manacost increased from 75 to 120
    6.72 - Disruption cooldown rescaled from 16 to 25/22/19/16
    6.68 - New hero
    [/tab]

    [tab][​IMG]Winter Wyvern
    Winter Wyvern, Auroth
    6.84 - Enabled Winter Wyvern in Captain's Mode
    6.84 - Winter's Curse now makes enemies in AoE take 70% less damage
    6.84 - Winter’s Curse area of effect increased from 350 to 400
    6.84 - Winter’s Curse duration from 2.5/2.75/3 to 2.5/3/3.5
    6.84 - Winter’s Curse cooldown from 90/80/70 to 110/100/90
    6.84 - Arctic Burn is now dispellable
    6.84 - Arctic Burn damage per second from 6% of health to 8%
    6.84 - Arctic Burn damage type from Pure to Magic
    6.84 - Arctic Burn no longer pierces Spell Immunity
    6.84 - Splinter Blast speed increased 500->650 (1.35 to 1.0 seconds max)
    6.84 - Splinter Blast debuff is now dispellable
    6.78 - Intelligence growth increased from 2.4 to 3.1
    6.78 - Arctic Burn no longer provides flying vision
    6.77 - Arctic Burn cooldown decreased from 60/50/40/30 to 50/40/30/20
    6.77 - Splinter Blast cooldown decreased from 8 to 7
    6.77 - Fixed Arctic Burn vs Roshan
    6.76 - Winter's Curse cooldown rescaled from 90 to 90/80/70
    6.76 - Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds
    6.76 - Arctic Burn debuff duration increased from 4 to 5
    6.76 - Cold Embrace cooldown rescaled from 14 to 17/16/15/14
    6.75 - New hero
    [/tab]
     
    Last edited: May 28, 2015
  2. Noob_112

    Noob_112 Well-Known Member

  3. StudyMan

    StudyMan Well-Known Member

    very neat work, i'm sure people who are interested in this can work out a pattern.

    maybe it will help icefrog himself by looking at the way he's heading.
     
  4. GodofTime

    GodofTime Banned

    Very nice work, hats off too you :)
     
  5. WindowsXXXXP

    WindowsXXXXP Well-Known Member

    I didn't started it. Give credits to R.B.Economy and Mordax.
     
  6. GodofTime

    GodofTime Banned

    hats off to them too then :). but you deserve it too.
     
  7. lanterna19

    lanterna19 Well-Known Member

    Whoever did this deserves some kudos and respect for real.
    Well played, I'll favorite this to read later and remember the big ol times :)
     
  8. Cyampagn

    Cyampagn Well-Known Member

    Didn't we have a thread with this that gets bumped once in a while? Which is also updated? I dont get the repost.
     
  9. WindowsXXXXP

    WindowsXXXXP Well-Known Member

  10. Cyampagn

    Cyampagn Well-Known Member

    Ah ok then.
     
  11. Spiderboss

    Spiderboss Well-Known Member

    didn't i get mordax banned?
     
  12. WindowsXXXXP

    WindowsXXXXP Well-Known Member

    What do you of using dota 2 hero icons?

    [tab][​IMG]Omniknight|[​IMG]Brewmaster|[​IMG]Sven|[​IMG]Tiny| [​IMG]Huskar
    omni
    6.78 - Added Aghanim's Scepter
    6.77 - Purification cast range rescaled from 400/500/600/700 to 700
    6.76 - Purification cooldown decreased from 12 to 10
    6.76 - Movement speed increased from 300 to 305
    6.75 - Degen Aura AoE increased from 300 to 315
    6.72 - Purification cast range increased from 400 to 400/500/600/700
    6.70 - Degen Aura now also reduces attack speed (same values as the movement speed
    6.70 - reduction)

    6.68 - Movement speed increased by 5
    6.67 - Repel Duration decreased from 5/10/15/20 duration to 6/8/10/12
    6.67 - Repel Cooldown decreased from 20 to 14
    6.67 - Repel Mana cost decreased from 60/70/80/90 to 50
    6.57 - Lowered Omniknight's base movement speed by 5
    6.55 - Decreased Guardian Angel AOE and duration a bit
    6.50 - Changed Purification's damage type to Pure
    {|} Pandarem
    6.78 - Aghanim's Primal Split units now gain your current level of Drunken Brawler
    6.78 - Fire Panda no longer upgrades damage with Aghanim's Scepter(It has roughly same damage with Drunken Brawler now)
    6.75 - Primal Split units are now affected by Black Hole
    6.75 - Smoke now dispelled when Primal Split units are nearby
    6.73 - Drunken Haze cooldown decreased from 12 to 8
    6.72c - Base HP regeneration increased to 0.75
    6.72 - Primal Split Earth panda now carries the hero's auras around him
    6.72 - Drunken Haze duration increased from 7 to 8 seconds
    6.70 - Drunken Brawler Crit chance increased from 5/10/15/20 to 10/15/20/25%
    6.70 - Drunken Brawler Evasion chance increased from 6/12/18/24 to 10/15/20/25%
    6.69 - Cooldown on the Boulder ability on Primal Split's Earth Panda decreased from 10
    6.69 - to 7 seconds

    6.68 - Drunken Haze slow increased from 10/14/18/22 to 14/18/22/26
    6.65 - Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and
    6.65 - reworked damage from 52/105/214/234 to 70/112/140/180

    6.65 - Primal Split cooldown from 180/150/120/90 to 180/160/140/120
    6.64 - Primal Split's Fire Panda now has hero damage type
    6.63 - Fire Panda now has maximum movement speed
    6.61 - Increased Drunken Brawler critical from 1.8x to 2.0x
    6.60 - Improved Fire Panda's Immolation (10/10/30->15/30/45)
    6.60 - Added Pandaren Brewmaster to Aghanim's Scepter.
    6.57 - Improved Thunder Clap AOE
    6.57 - Improve Primal Split's manacost and cooldown scaling per level
    6.53 - Improved Fire Panda's movement speed per level
    6.52 - Improved cooldown progression on Primal Split
    6.52 - Increased Immolation damage on level 3 Primal Split's Fire panda
    6.52 - Increased cast range on Drunken Haze
    6.50 - Improved slow on Drunken Haze
    {|}Rogue Knight
    6.77 - Great Cleave damage decreased from 25/40/55/70 to 20/35/50/65
    6.77 - Warcry duration decreased from 8 to 7 seconds
    6.75 - God's Strength bonus damage increased from 100/140/180% to 100/150/200%
    6.75 - Great Cleave AoE increased from 200 to 300
    6.75 - Great Cleave damage from 30/40/50/60% to 25/40/55/70%
    6.75 - Warcry AoE increased from 700 to 900
    6.75 - Warcry armor increased from 3/6/9/12 to 4/8/12/16
    6.73 - Great Cleave increased from 20/30/40/50% to 30/40/50/60%
    6.73 - God's Strength is no longer purgeable
    6.73 - God's Strength damage buff increased from 100/125/150% to 100/140/180%
    6.73 - Warcry duration increased from 6 to 8 seconds
    6.73 - Warcry cast time removed
    6.72c - Warcry AoE increased from 450 to 700
    6.72 - Great Cleave AoE increased from 175 to 200
    6.69 - Sven now transforms into a red version when he casts his ultimate*
    6.67 - Storm Bolt cooldown increased from 14 to 15
    6.64 - Warcry AoE increased from 350 to 450
    6.63 - Base agility increased from 16 to 21
    6.60 - Replaced Toughness Aura with a new ability Warcry*
    6.60 - Reworked how Stormbolt works*
    6.60 - Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
    6.58 - Improved God's Strength's cooldown from 120 to 80 seconds
    6.55 - Improved Sven's Agility gain
    6.52 - Lowered Sven's agility gain
    6.50 - Reduced Sven's base armor
    {|}stone giant
    6.78 - You can now Toss units to Runes
    6.78 - Toss cooldown decreased from 10 to 9
    6.75 - Toss's cast range rescaled from 700/900/1100/1300 to 1300
    6.73 - Tiny now automatically and permanently equips a tree when he has Aghanim's Scepter
    6.72 - Tossed allied units no longer take damage (they used to take a portion of the
    6.72 - damage)

    6.71 - Grow bonus damage increased from 40/80/120 to 50/100/150
    6.70 - Grow bonus movement speed increased from 10 to 20 per level
    6.69 - War Club hit count and AoE increased
    6.68 - Avalanche cooldown decreased from 20 to 17
    6.68 - Toss cast range from 500/700/900/1100 to 700/900/1100/1300
    6.68 - Added Aghanim's Scepter to Tiny
    6.67 - Grow movement bonus per level increased from 5 to 10
    6.63 - Toss cooldown decreased from 15 to 10 seconds
    6.63 - Craggy Exterior armor decreased by 1
    6.60 - Craggy Exterior now gives armor bonus (3/4/5/6)
    6.60 - Craggy Exterior now triggers off of units with 300 range rather than
    6.60 -just based on melee classification

    6.54 - Toss no longer uses manacost/cooldown if you make an invalid cast
    6.54 - Toss now seeks its target
    {|}Sacred Warior
    6.78 - Base Strength increased by 3
    6.78 - Burning Spears DPS increased from 4/8/12/16 to 5/10/15/20
    6.78 - Berserker's Blood Reworked
    6.78 - Life Break HP cost increased from 35/30/25% to 40/35/30%
    6.78 - Removed from Captain's Mode
    6.75 - Life Break Aghanim's cooldown decreased from 24/16/8 to 4
    6.75 - Inner Vitality can now be cast on magic immune targets
    6.75 - Burning Spears duration increased from 6 to 7
    6.72c - Life Break cast range reduced to 550
    6.72 - Life Break cast mechanism changed
    6.72 - Burning Spears minimum HP requirement removed (it is still non-lethal)
    6.71 - Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%
    6.69 - Berserker's Blood attack speed bonus increased from 2/4/6/8 to 3/6/9/12
    6.67 - Inner vitality heal interval is smoother (same overall heal)
    6.64 - Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16
    6.63 - Berserker's Blood stacking cap of attack speed and damage removed
    6.60 - Removed the cap on Burning Spears
    6.60 - Added Sacred Warrior to Aghanim's Scepter.
    6.58 - Life Break now properly slows magic immune units
    6.57 - Improved Life Break
    6.54 - Decreased Inner Vitality cooldown from 30 to 25 seconds
    6.52 - Increased Huskar's attack range from 350 to 400
    6.52 - Improved Huskar's attack animation time slightly
    [/tab]
     
  13. Louie-Muted

    Louie-Muted Banned

    If Louie is not your name, you can get unbanned. Even at COPPA breaking.
     
  14. Mordax

    Mordax Well-Known Member

    No I am not banned :)
    I said I will probably not update it, and then "WindowsXXXXP" jumped in and just did it :)
    Looks great so far, thank you "WindowsXXXXP" you for updating and continuing this, I did not expect that anyone will do it.

    I am a bit sad aswell, since it is the end of an era. :welcome:

    ---------- Post added at 04:57 PM ---------- Previous post was at 04:32 PM ----------

    Didn't you mean "What do you think of using dota2 hero icons?"

    Well I would say you really should use them aswell as the new hero names, since most players play dota2.
    Of course most people in this forum probably play Dota1
     
    Last edited: Jul 3, 2013
  15. faustlim

    faustlim Moderator

    Thumb Up!
    Kudos to Mordax and R.B.Economy too :)
    they did an amazing job
     
  16. Steric

    Steric Well-Known Member

    I'd recommend getting a moderator to update the "Useful DotA Links!!" post so that it links directly to this instead of to the old one that forces you to do an extra click.

    The Hero Balance Compilation is one of my most used references for this game (second only to the Hero Page) so, while it's unfortunate that Mordax can no longer keep updating it, it's great that someone else is willing to take over the job.


    As for the DotA 2 icons, I think it would look pretty awkward and messy to have some DotA 2 icons and some wc3 DotA icons for the heroes that have yet to be ported.
     
  17. DaInc

    DaInc Well-Known Member

    Pudge and spirit breaker buffs....

    FFFFFFFFFUUUUUUU
     
  18. faustlim

    faustlim Moderator

    Edited the Useful Dota Links.

    Hmm, yeah, it would look messy.
    But i do feel that most forum members play Dota 2
     
  19. Cpt Bogdan

    Cpt Bogdan Well-Known Member

    please keep the icons from DotA 1
     
  20. x1te

    x1te Well-Known Member

    Wow this looks like a whole lot of work. Great job!