[GUIDE|Need HELP!] Skill categorisation

Discussion in 'Others' started by JJE92, Jun 7, 2011.

  1. JJE92

    JJE92 Moderator

    Skill Categorisation
    __________________________________________________

    INTRODUCTION

    This is a guide that compares skills by their general concept and show which skills are kind of overused and thus less original and which are not.
    In general, this is meant to categorise skills, so that suggestors can look up quickly whether a combination of certain effects is unique.
    You can use these things to create original skills in a simple way, I've made an essay about this published in doomed2die's guide on originality.

    Now, I can't do this all by myself, I've made a start, but I simply don't have the time. Therefore, I need your help. It would be great if you can make/finish certain categories, or if you can treat one hero's abilities and categorise them. Ideas and improvement suggestions are always welcome. Any kind of help is appreciated and will be credited :)
    Last but not least, I might be absent once in a while, so I hereby allow NoThlnG or other suggestion mods to edit this guide if they like to :;):

    [goanchor=Guideline]Take a look at my general guidelines, though.[/goanchor]


    __________________________________________________

    CHANGELOG

    July 11, 2010
    • Posted this list in blog
    March 01, 2011
    • Updated it to use the usual template of my guides.
    __________________________________________________

    TABLE OF CONTENTS

    Coming soon.
    [goanchor=Nukes]Nukes[/goanchor]
    [goanchor=Single_Targeted_Nukes]Single Targeted Nukes[/goanchor]
    [goanchor=Targeted_AoE_Nukes]Targeted AoE Nukes[/goanchor]
    [goanchor=Targeted_Missile_AoE_Nukes]Targeted Missile AoE Nukes[/goanchor]
    [goanchor=Targeted_Delayed_AoE_Nukes]Targeted Delayed AoE Nukes[/goanchor]
    [goanchor=Instant_AoE_Nukes]Instant AoE Nukes[/goanchor]
    [goanchor=Line_Targeted_Nukes]Line Targeted Nukes[/goanchor]
    [goanchor=Cone_AoE_Nukes]Cone AoE Nukes[/goanchor]
    [goanchor=Single_Target_Bouncing_Nukes]Single Target Bouncing Nukes[/goanchor]
    [goanchor=Single_Targeted_AoE_Nukes]Single Targeted AoE Nukes[/goanchor]
    [goanchor=Multiple_Instance_Nukes_With_Higher_Efficiency_Against_Single_Enemy]Multiple Instance Nukes With Higher Efficiency Against Single Enemy[/goanchor]
    [goanchor=Traps_Dealing_Damage]Traps Dealing Damage[/goanchor]
    [goanchor=Closest_Enemy_Nukes]Closest Enemy Nukes[/goanchor]​
    [goanchor=DOTs]DOTs[/goanchor]
    [goanchor=Single_Targeted_DOTs]Single Targeted DOTs[/goanchor]
    [goanchor=Instant_AoE_DOTs]Instant AoE DOTs[/goanchor]
    [goanchor=Targeted_AoE_DOTs]Targeted AoE DOTs[/goanchor]
    [goanchor=Targeted_AoE_Debuff_DOTs]Targeted AoE Debuff DOTs[/goanchor]
    [goanchor=Self_Line_AoE_DOTs]Self Line AoE DOTs[/goanchor]
    [goanchor=Stackable_DOTs]Stackable DOTs[/goanchor]​
    [goanchor=Effect_Power_Mechanisms]Effect Power Mechanisms[/goanchor]
    [goanchor=Physical_Damage_By_Skills]Physical Damage By Skills[/goanchor]
    [goanchor=Magical_Damage_By_Normal_Attacks]Magical Damage By Normal Attacks[/goanchor]
    [goanchor=Pure_Damage]Pure Damage[/goanchor]
    [goanchor=Mixed_Damage]Mixed Damage[/goanchor]
    [goanchor=Damage_Type_Mixes]Damage Type Mixes[/goanchor]
    [goanchor=Direct_HP_Removal]Direct HP Removal[/goanchor]
    [goanchor=Universal_Damage]Universal Damage[/goanchor]
    [goanchor=Power_Based_On_Targets_HP]Power Based On Targets' HP[/goanchor]
    [goanchor=Power_Based_On_Your_HP]Power Based On Your HP[/goanchor]
    [goanchor=Power_Based_On_Number_Of_Units]Power Based On Number of Units[/goanchor]
    [goanchor=Power_Based_On_Time]Power Based On Time[/goanchor]
    [goanchor=Power_Based_On_Mana]Power Based On Mana[/goanchor]
    [goanchor=Power_Dependent_On_Another_Skill]Power Dependent On Another Skill[/goanchor]
    [goanchor=Power_Based_On_Distance]Power Based On Distance[/goanchor]
    [goanchor=Power_Based_On_Distance_Towards_The_Center_Of_An_AoE]Power Based On Distance Towards the Center of an AoE[/goanchor]
    [goanchor=Power_Based_On_Stat]Power Based On Stat[/goanchor]
    [goanchor=Random_Power]Random Power[/goanchor]
    [goanchor=Power_Based_On_Enemies_Movement]Power Based On Enemies' Movement[/goanchor]
    [goanchor=Power_Based_On_Self_Movement]Power Based On Self Movement[/goanchor]
    [goanchor=Power_Changing_With_Each_Unit_Hit]Power Changing With Each Unit Hit[/goanchor]
    [goanchor=Power_Based_On_Daytime]Power Based On Daytime[/goanchor]
    [goanchor=Power_Based_On_Trees]Power Based On Trees[/goanchor]
    [goanchor=Power_Based_On_Enemies_Killed]Power Based On Enemies Killed[/goanchor]
    [goanchor=Stackable_Effects]Stackable Effects[/goanchor]
    [goanchor=Power_Based_On_Level]Power Based On Level[/goanchor]
    [goanchor=Power_Based_On_Corpses]Power Based On Corpses[/goanchor]
    [goanchor=Power_Based_On_Angle]Power Based On Angle[/goanchor]
    [goanchor=Power_Based_On_Damage_Dealt_Previously]Power Based On Damage Dealt Previously[/goanchor]​
    [goanchor=Heals]Heals[/goanchor]
    [goanchor=Single_Targeted_Heals]Single Targeted Heals[/goanchor]
    [goanchor=Instant_AoE_Heals]Instant AoE Heals[/goanchor]
    [goanchor=Heals_Dealing_Damage]Heals Dealing Damage[/goanchor]
    [goanchor=HOTs_And_HP-regens]HOTs and HP-regens[/goanchor]
    [goanchor=Heal_Auras]Heal Auras[/goanchor]​
    [goanchor=Stuns]Stuns[/goanchor]
    [goanchor=Single_Targeted_Stuns]Single Targeted Stuns[/goanchor]
    [goanchor=Single_Targeted_Missile_Stuns]Single Targeted Missile Stuns[/goanchor]
    [goanchor=Instant_AoE_Stuns]Instant AoE Stuns[/goanchor]
    [goanchor=Targeted_AoE_Stuns]Targeted AoE Stuns[/goanchor]
    [goanchor=Targeted_Delayed_AoE_Stuns]Targeted Delayed AoE Stuns[/goanchor]
    [goanchor=Point_Targeted_AoE_Stuns]Point Targeted AoE Stuns[/goanchor]
    [goanchor=Line_Targeted_AoE_Stuns]Line Targeted AoE Stuns[/goanchor]
    [goanchor=Single_Targeted_AoE_Stuns]Single Targeted AoE Stuns[/goanchor]
    [goanchor=Bouncing_Stuns]Bouncing Stuns[/goanchor]
    [goanchor=Repetitive_Stuns_Over_Time]Repetitive Stuns Over Time[/goanchor]
    [goanchor=Other_Stuns]Other Stuns[/goanchor]​
    [goanchor=Other_Disables]Other Disables[/goanchor]
    [goanchor=Sleeps]Sleeps[/goanchor]
    [goanchor=Entangles]Entangles[/goanchor]
    [goanchor=Ensnares]Ensnares[/goanchor]
    [goanchor=Hex]Hex[/goanchor]
    [goanchor=Cyclones]Cyclones[/goanchor]
    [goanchor=Silences]Silences[/goanchor]
    [goanchor=Shackles]Shackles[/goanchor]
    [goanchor=Banishes]Banishes[/goanchor]
    [goanchor=Disarms]Disarms[/goanchor]
    [goanchor=Knockups]Knockups[/goanchor]​
    [goanchor=Slows]Slows[/goanchor]
    [goanchor=Single_Targeted_Slows]Single Targeted Slows[/goanchor]
    [goanchor=Single_Targeted_AoE_Slows]Single Targeted AoE Slows[/goanchor]
    [goanchor=Instant_AoE_Slows]Instant AoE Slows[/goanchor]
    [goanchor=Targeted_AoE_Slows]Targeted AoE Slows[/goanchor]
    [goanchor=Cone_AoE_Slows]Cone AoE Slows[/goanchor]
    [goanchor=Slow_Auras]Slow Auras[/goanchor]
    [goanchor=Other_Slows]Other Slows[/goanchor]​
    [goanchor=Auras]Auras[/goanchor]
    [goanchor=Ally_Buff_Auras]Ally Buff Auras[/goanchor]
    [goanchor=Enemy_Debuff_Auras]Enemy Debuff Auras[/goanchor]​
    [goanchor=Attack_Modifiers]Attack Modifiers[/goanchor]
    [goanchor=Cleaves]Cleaves[/goanchor]
    [goanchor=Blinds]Blinds[/goanchor]
    [goanchor=Crits]Crits[/goanchor]
    [goanchor=Evasions]Evasions[/goanchor]
    [goanchor=Bashs]Bashs[/goanchor]
    [goanchor=Feedbacks]Feedbacks[/goanchor]
    [goanchor=Lifesteals]Lifesteals[/goanchor]
    [goanchor=Maims]Maims[/goanchor]
    [goanchor=Attack_Range_Modifiers]Attack Range Modifiers[/goanchor]
    [goanchor=Autocastable_Normal_Attacks]Autocastable Normal Attacks[/goanchor]
    [goanchor=Orb_Effects]Orb Effects[/goanchor]
    [goanchor=Other_Effects_Proccing_On_Attacks]Other Effects Proccing On Attacks[/goanchor]
    [goanchor=Cumulative_Effects_On_Attacking_Same_Target]Cumulative Effects On Attacking Same Target[/goanchor]
    [goanchor=Normal_Attack_Damage_Increases]Normal Attack Damage Increases[/goanchor]
    [goanchor=IAS]IAS[/goanchor]
    [goanchor=Normal_Attack_Damage_Decreases]Normal Attack Damage Decreases[/goanchor]
    [goanchor=Minus_IAS]Minus IAS[/goanchor]
    [goanchor=BAT_Modifiers]BAT Modifiers[/goanchor]
    [goanchor=Attackspeed_Damage_Traders]Attackspeed Damage Traders[/goanchor]​
    [goanchor=Position_Modifiers]Position Modifiers[/goanchor]
    [goanchor=Displacements]Displacements[/goanchor]
    [goanchor=Blinks]Blinks[/goanchor]
    [goanchor=Blink_Strikes]Blinkstrikes[/goanchor]
    [goanchor=Teleports]Teleports[/goanchor]​
    [goanchor=Unit_Creations]Unit Creations[/goanchor]
    [goanchor=Summonings]Summonings[/goanchor]
    [goanchor=Creep_Conversions]Creep Conversions[/goanchor]
    [goanchor=Illusions]Illusions[/goanchor]
    [goanchor=Wards]Wards[/goanchor]
    [goanchor=Traps]Traps[/goanchor]
    [goanchor=Untargetables]Untargetables[/goanchor]​
    [goanchor=Mana_Modifiers]Mana Modifiers[/goanchor]
    [goanchor=Manaburns]Manaburns[/goanchor]
    [goanchor=Mana_Replenishments]Mana Replenishments[/goanchor]​
    [goanchor=Vision_Modifiers]Vision Modifiers[/goanchor]
    [goanchor=Invisibility]Invisibility[/goanchor]
    [goanchor=Sight]Sight[/goanchor]
    [goanchor=Sight_Range_Modifiers]Sight Range Modifiers[/goanchor]​
    [goanchor=Backfires]Backfires[/goanchor]
    [goanchor=Self_Backfires]Self Backfires[/goanchor]
    [goanchor=Skill_Cast_Backfires]Skill Cast Backfires[/goanchor]
    [goanchor=Ally_Backfires]Ally Backfires[/goanchor]​
    [goanchor=Damage_Reductions_And_Increases]Damage Reductions and Increases[/goanchor]
    [goanchor=Defense_Self_Buffs]Defense Self Buffs[/goanchor]
    [goanchor=Magic_Immunity_Skills]Magic Immunity Skills[/goanchor]
    [goanchor=Physical_Immunity_Skills]Physical Immunity Skills[/goanchor]
    [goanchor=Armor_Reductions]Armor Reductions[/goanchor]
    [goanchor=Armor_Buffs]Armor Buffs[/goanchor]
    [goanchor=Magic_Resistance_Reductions]Magic Resistance Reductions[/goanchor]
    [goanchor=Magic_Resistance_Buffs]Magic Resistance Buffs[/goanchor]
    [goanchor=Damage_Delays]Damage Delays[/goanchor]
    [goanchor=Damage_Reductions]Damage Reductions[/goanchor]
    [goanchor=Damage_Increases]Damage Increases[/goanchor]
    [goanchor=Damage_Blocks]Damage Blocks[/goanchor]​
    [goanchor=Stat_Modifiers]Stat Modifiers[/goanchor]
    [goanchor=Permanent_Self_Stat_Buffs]Permanent Self Stat Buffs[/goanchor]
    [goanchor=Temporary_Stat_Modifiers]Temporary Stat Modifiers[/goanchor]​
    [goanchor=HP_Cost_Skills]HP Cost Skills[/goanchor]
    [goanchor=Path_Blocking_Skills]Path Blocking Skills[/goanchor]
    [goanchor=Normal_Attack_Self_Buffs]Normal Attack Self Buffs[/goanchor]
    [goanchor=Transformations]Transformations[/goanchor]
    [goanchor=Instant_AoE_Allied_Buffs]Instant AoE Allied Buffs[/goanchor]
    [goanchor=Money_Makers]Money Makers[/goanchor]
    [goanchor=Overall_Self_Buffs]Overall Self Buffs[/goanchor]
    [goanchor=Hastes]Hastes[/goanchor]
    [goanchor=Effects_On_Self_Skillcasts]Effects On Self Skillcasts[/goanchor]
    [goanchor=Effects_On_Another_Units_Skillcasts]Effects On Another Unit's Skillcasts[/goanchor]
    [goanchor=Globals]Globals[/goanchor]
    [goanchor=Chain_Lightnings]Chain Lightnings[/goanchor]
    [goanchor=Shockwaves]Shockwaves[/goanchor]
    [goanchor=Links]Links[/goanchor]
    [goanchor=MP_Percentage_Cost_Skills]MP Percentage Cost Skills[/goanchor]
    [goanchor=Nukes_Or_Heals]Nukes Or Heals[/goanchor]
    [goanchor=Reincarnations]Reincarnations[/goanchor]
    [goanchor=Effects_Stopped_By_Attacks]Effects Stopped by Attacks[/goanchor]
    [goanchor=Effects_Stopped_By_Skillcasts]Effects Stopped by Skillcasts[/goanchor]
    [goanchor=Projectiles_With_Special_Hero_Effects]Projectiles With Special Hero Effects[/goanchor]
    [goanchor=Effects_In_Line_Between_Target_And_Caster]Effects In Line Between Target And Caster[/goanchor]
    [goanchor=Tower_Killers]Tower Killers[/goanchor]
    [goanchor=Channeling_Skills]Channeling Skills[/goanchor]
    [goanchor=Casting_Time_Skills]Casting Time Skills[/goanchor]
    [goanchor=Casting_Delay_Skills]Casting Delay Skills[/goanchor]
    [goanchor=Skillshots]Skillshots[/goanchor]
    [goanchor=Skills_Granting_Multiple_Skills]Skills Granting Multiple Skills[/goanchor]
    [goanchor=Instances]Instances[/goanchor]
    [goanchor=Swaps]Swaps[/goanchor]
    [goanchor=Passives_With_CD]Passives With CD[/goanchor]
    [goanchor=Effects_Upon_Mana_Depletion]Effects Upon Mana Depletion[/goanchor]
    [goanchor=Tree_Creators]Tree Creators[/goanchor]
    [goanchor=Tree_Destroyers]Tree Destroyers[/goanchor]
    [goanchor=Single_Target_AoE_Skills]Single Target AoE Skills[/goanchor]
    [goanchor=Skills_With_Effects_On_Units_Behind_The_Target]Skills With Effects On Units Behind the Target[/goanchor]





    __________________________________________________


    SKILLS

    Need help, trying to make something which helps suggestors to quickly look up if their skill and their combination of effects is original or used already.



    [nqb][a=Nukes]Nukes[/a]

    Definition:
    Nukes are the term describing skills that deal a significant amount of burst damage to enemy targets. Obviously, many disables - especially slows - or skills with other effects can be used as nukes as well, due to their damage output. Therefore, this will be differentiated here. Following types of nukes will be regarded:
    • Nukes that deal only damage and have no other effects
    • Nukes dealing so much damage that their side-effects are negligible
    • Nukes with side-effects which would not be powerful enough on their own (to rule out all sorts of disables, ...)



    [nqb][a=Single_Targeted_Nukes]Single Targeted Nukes[/a]

    These are skills, that only deal damage to one enemy [will perhaps be divided into nukes with and nukes without ministun, I'll see about that later on]:

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    -Double Edge-, -Life Break-, -Culling Blade-, -LVL? Death-, -Void-, -Assassinate-, -Lucent Beam-, -Adaptive Strike-, -Spirit Lance-, -Shuriken Toss-, -Spawn Spiderlings-, -Test of Faith-, -Lightning Bolt-, -Laguna Blade-, -Laser-, -Arcane Bolt-, -Finger of Death-, -Reaper's Scythe-, -Demonic Purge-, -Soul Assumption-, ​
    [/nqb]

    [nqb][a=Single_Targeted_Nukes_With_Ministun]Single Targeted Nukes With Ministun[/a]

    These are skills, that only deal damage to one enemy and have a ministun.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]


    -Double Edge-, -LVL? Death-, -Void-, -Assassinate-, -Lucent Beam-, -Adaptive Strike-, -Shuriken Toss-, -Lightning Bolt-, -Reaper's Scythe-​
    [/nqb]

    [nqb][a=Targeted_AoE_Nukes]Targeted AoE Nukes[/a]

    These are skills, that damage enemies in a targeted area.

    [​IMG][​IMG][​IMG][​IMG]

    -Overwhelming Odds-, -Crystal Nova-, -Decay-, -Sanity's Eclipse-, ​
    [/nqb]

    [nqb][a=Targeted_Missile_AoE_Nukes]Targeted Missile AoE Nukes[/a]

    These are skills, that shoot a missile towards a targeted area dealing damage.

    [​IMG]

    -Rocket Flare-​
    [/nqb]

    [nqb][a=Targeted_Delayed_AoE_Nukes]Targeted Delayed AoE Nukes[/a]

    These are skills, that damage enemies in a targeted area after a delay.

    [​IMG][​IMG][​IMG]

    -Call Down-, -Nether Blast-, -Sun Strike-, ​
    [/nqb]

    [nqb][a=Instant_AoE_Nukes]Instant AoE Nukes[/a]

    These are skills, that damage enemies in an AoE around your hero.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    -Echo Slam-, -Quill Spray-, -Whirling Death-, -Counter Helix-, -Infest-, -Anchor Smash-, -Starfall-, -Whirling Axes (melee)-, -Requiem of Souls-, -Poof-, -Plasma Field-, -Waning Rift-, -Static Field-, -Thundergod's Wrath-, -Static Remnant-, -Suicide Squad, Attack!-, -Scream of Pain-​
    [/nqb]

    [nqb][a=Line_Targeted_Nukes]Line Targeted Nukes[/a]

    These are skills, that damage enemies in a line.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    -Wild Axes-, -Earth Splitter-, -Icarus Dive-, -Ice Shards-, -Chakram-, -Shockwave-, -Waveform-, -Rip Tide-, -Wave of Terror-, -Illusory Orb-, -Illuminate-, -Dragon Slave-, -Powershot-, -Spectral Dagger-, -Tornado-, ​
    [/nqb]

    [nqb][a=Cone_AoE_Nukes]Cone AoE Nukes[/a]

    These are skills, that damage enemies in a cone.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    -Breathe Fire-, -Whirling Axes (ranged)-, -Dual Breath-, -Ether Shock-, -Carrion Swarm-, -Sonic Wave-​
    [/nqb]

    [nqb][a=Single_Target_Bouncing_Nukes]Single Target Bouncing Nukes[/a]

    These are skills, that damage enemies by bouncing between them.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    -Mystic Snake-, -Arc Lightning-, -Wrath of Nature-, -Fade Bolt-, -Chain Frost-, -Lightning Storm-​
    [/nqb]

    [nqb][a=Single_Targeted_AoE_Nukes]Single Targeted AoE Nukes[/a]

    These are skills, that damage enemies in an AoE around a single target.

    [​IMG][​IMG][​IMG][​IMG]

    -Toss-, -Caustic Finale-, -Mana Void-, -Poof-, -Frost Nova-, ​
    [/nqb]

    [nqb][a=Instant_Targeted_AoE_Nukes]Single Targeted AoE Nukes[/a]

    These are skills, that damage enemies in a certain AoE without targeting.

    [​IMG]

    -Shadowraze-, ​
    [/nqb]

    [nqb][a=Multiple_Instance_Nukes_With_Higher_Efficiency_Against_Single_Enemy]Multiple Instance Nukes With Higher Efficiency Against Single Enemy[/a]

    These are skills, that deal multiple instances of damage that target a single random nearby enemy, and are thus more efficient against single enemies.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    -Battery Assault-, -Omnislash-, -Eclipse-, -Rocket Barrage-, -Eye of the Storm-, -Diabolic Edict-, ​
    [/nqb]

    [nqb][a=Passing_Through_Nukes]Passing Through Nukes[/a]

    These are skills that deal damage to all enemies the hero or a controlled unit passes through them.

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    -Ancestral Spirit-, -Spirits-, -Timber Chain-, -Shukuchi-, -Ball Lightning-, ​
    [/nqb]

    [nqb][a=Traps_Dealing_Damage]Traps Dealing Damage[/a]

    These are skills that place traps dealing damage. Traps can be either visible or invisible and are either activated by a subskill or by an enemy moving over the trap.

    [​IMG][​IMG][​IMG]

    -Land Mines-, -Remote Mines-, Static Remnant-​
    [/nqb]

    [nqb][a=Closest_Enemy_Nukes]Closest Enemy Nukes[/a]

    These are skills that deal damage two the closest enemy.

    [​IMG]

    -Heat Seeking Missile-, ​
    [/nqb][/nqb]










    [a=DOTs]DOTs[/a]



    [nqb][a=Single_Targeted_DOTs]Single Targeted DOTs[/a]

    These are skills, that deal damage over time to a single targeted enemy.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Burning Spear, Ignite, Battle Hunger, Doom, Bloodrage, Poison Attack, Viper Strike, Shadow Strike, Shadow Word, Poison Touch, ​
    [/nqb]

    [nqb][a=Single_Targeted_AoE_DOTs]Single Targeted AoE DOTs[/a]

    These are skills, that deal damage over time to units in an AoE around a single targeted enemy.

    [​IMG][​IMG]

    Thunder Strike, Ignite (Multi Cast), ​
    [/nqb]

    [nqb][a=Instant_AoE_DOTs]Instant AoE DOTs[/a]

    These are skills, that deal damage over time to nearby enemies around yourself.

    [​IMG][​IMG][​IMG]

    Supernova, Blade Fury, Freezing Field, ​
    [/nqb]

    [nqb][a=Targeted_AoE_DOTs]Targeted AoE DOTs[/a]

    These are skills, that deal damage over time at the targeted area.

    [​IMG][​IMG][​IMG]

    Acid Spray, Shrapnel, Static Storm, ​
    [/nqb]

    [nqb][a=Targeted_AoE_Debuff_DOTs]Targeted AoE Debuff DOTs[/a]

    These are skills, that deal damage over time to units that stood in the targeted area when the skill was cast.

    [​IMG]

    Curse of the Silent​
    [/nqb]

    [nqb][a=Self_Line_AoE_DOTs]Self Line AoE DOTs[/a]

    These are skills, that deal damage over time in a line in front of your hero.

    [​IMG]

    Sun Ray​
    [/nqb]

    [nqb][a=Stackable_DOTs]Stackable DOTs[/a]

    These are skills, that deal damage over time to nearby enemies that stacks if cast more than once.

    [​IMG]

    Burning Spear​
    [/nqb]












    [nqb][a=Effect_Power_Mechanisms]Effect Power Mechanisms[/a]

    Definition:
    An effect power mechanism is a mechanism that changes the power of a skill's effect.
    • Effects: These effects can be direct damage or basically any other effect that can be changed in strength (e.g.: slow percentage) or duration (e.g.:stun duration). Damage is the most common effect however. In Dota, there are different damage types for this. Usually, skills deal magical damage and normal attacks deal physical damage. These regularities won't be listed, instead I will only point out when magical skills deal physical damage or when skills applied through normal attacks of some sort deal magical damage. Furthermore, any skills with a completely different damage type will be listed here.
    • Power Mechanisms: The most common power mechanisms are static numbers. These won't be listed here, only variable power mechanisms that depend on something else in the game are going to appear in this list.


    [nqb][a=Physical_Damage_By_Skills]Physical Damage By Skills[/a]

    These are skills, that deal physical damage, although they are not applied to or triggered by means of normal attacks.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    -Unstable Concoction-, -Quill Spray-, -Slithereen Crush-, -Eye of the Storm-, -Penitence-, -Poison Touch-, -Shadow Wave-​
    [/nqb]

    [nqb][a=Magical_Damage_By_Normal_Attacks]Magical Damage By Normal Attacks[/a]

    These are skills, that deal magical damage, although they are applied to or triggered by normal attacks.

    [​IMG]

    -Chilling Touch-, ​
    [/nqb]

    [nqb][a=Pure_Damage]Pure Damage[/a]

    These are skills, that deal damage of the damage type pure. Pure damage cannot be reduced directly by resistances, but only indirectly via triggered healing.

    [​IMG][​IMG]][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    -Purification-, -Sun Ray-, -Whirling Death-, -Timber Chains-, -Chakram-, -Meat Hook-, -Psi Blades-, -Rupture-, -Stifling Dagger-, -Desolate-, -Dispersion-, -Impetus-, -Test of Faith-, -Glaives of Wisdom-, -Laser-, -Brain Sap-, -Brain Sap-, -Soul Catcher-​
    [/nqb]

    [nqb][a=Mixed_Damage]Mixed Damage[/a]

    These are skills, that deal mixed damage. Mixed damage is a seperate damage type with its own specialties. It is reduced by all resistances, spell barriers and damage blocks and is completely blocked on ethereal units.

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    -Wild Axes-, -Acid Spray-, -Land Mines-, -Suicide Squad, Attack!-, -Diabolic Edict-​
    [/nqb]

    [nqb][a=Damage_Type_Mixes]Damage Type Mixes[/a]

    These are skills, that deal two instances of damage at the same time, each of them having a different damage type.

    [​IMG][​IMG]

    -Echo Stomp-, -Earth Splitter-​
    [/nqb]

    [nqb][a=Direct_HP_Removal]Direct HP Removal[/a]

    These are skills, that don't actually deal damage but remove the HP directly.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    -Wave of Terror-, -Sunder-, -Nightmare-, -Heartstopper Aura-, -Fatal Bonds-, -EMP (Invoke)-​
    [/nqb]

    [nqb][a=Universal_Damage]Universal Damage[/a]

    These are skills, that deal magical damage which goes through magic immunity.

    [​IMG][​IMG][​IMG]

    -March of the Machine-, -Doom-, -Midnight Pulse-​
    [/nqb]

    Editor's Note: I could also add Enhanced Damage here, but as of now, I don't. Enhanced Damage is similar to Universal Damage, but doesn't go through Ethereal. You can count most cleaves to this and skills like Earthshaker's Echo Slam and Tinker's Heat Seeking Missile.

    [nqb][a=Power_Based_On_Targets_HP]Power Based On Your Targets' HP[/a]

    These are skills, that become stronger or weaker based on the HP of the targets it affects.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]


    -Earth Splitter-, -Life Break-, -Sun Ray-, -Walrus Punch-, -Culling Blade-, -Feast-, -Healing Ward-, -Blood Bath-, -Strygwyr's Thirst-, -Death Pact-, -Sunder-, -Nethertoxin-, -Static Field-, -Midnight Pulse-, -Dark Ritual-, -Heartstopper Aura-, -Reaper's Scythe-, -Ice Blast-​
    [/nqb]

    [nqb][a=Power_Based_On_Your_HP]Power Based On Your HP[/a]

    These are skills, that deal damage based on your HP.

    [​IMG][​IMG][​IMG]

    -Berserker's Blood-, -Enrage-, -Sunder-, ​
    [/nqb]

    [nqb][a=Power_Based_On_Number_Of_Units]Power Based On Number Of Units[/a]

    These are skills, that become stronger or weaker based on how many units it affects or are close to you and the target.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    -Echo Slam-, -Ancestral Spirit-, -Overwhelming Odds-, -Soul Rip-, -Desolate-, -Mystic Flare-, -Fatal Bonds-, ​
    [/nqb]

    [nqb][a=Power_Based_On_Time]Power Based On Time[/a]

    These are skills, that deal damage based on how long the skill is active / charged up.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    -Unstable Concoction-, -Target Fire Spirits (Fire Spirits)-, -Static Storm-, -Static Link-, -Illuminate-, -Upheaval-, -Poison Touch-, -Weave-​
    [/nqb]

    [nqb][a=Power_Based_On_Mana]Power Based On Mana[/a]

    These are skills, that become stronger or weaker based on the targets' Mana.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    -Mana Break-, -Mana Void-, -Fiend's Grip-, -Nether Ward-, -Arcane Orb-, -Essence Aura-​
    [/nqb]

    [nqb][a=Power_Dependent_On_Another_Skill]Power Dependent On Another Skill[/a]

    These are skills, that deal damage based on the damage of another skill.

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    -Avalanche-, -Eclipse-, -Whirling Axes-, -Requiem of Souls-, -Invoke-​
    [/nqb]

    [nqb][a=Power_Based_On_Distance]Power Based On Distance[/a]

    These are skills, that become stronger or weaker dependent on a distance.

    [​IMG][​IMG][​IMG]

    -Elune's Arrow-, -Homing missile-, -Impetus-, ​
    [/nqb]

    [nqb][a=Power_Based_On_Distance_Towards_The_Center_Of_An_AoE]Power Based On Distance Towards the Center of an AoE[/a]

    These are skills, that become stronger or weaker dependent on the distance between the center of an AoE and the affected unit.

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    -Land Mines-, -Suicide Squad, Attack!-, -Dispersion-, -Plasma Field-, -Black Hole-​
    [/nqb]

    [nqb][a=Power_Based_On_Stat]Power Based On Stat[/a]

    These are skills, that become stronger or weaker dependent on a stat (STR, AGI, INT).

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    -Inner Vitality-, Adaptive Strike-, -Backstab-, -Glaives of Wisdom-, -Return-, -Dismember (Aghanim)-, -Mana Burn-, -Arcane Bolt-, -Sanity's Eclipse-​
    [/nqb]

    [nqb][a=Random_Power]Random Power[/a]

    These are skills, that become stronger or weaker dependent on randomness.

    [​IMG][​IMG][​IMG]

    -Test of Faith-, -Multi Cast-, -Chaos Bolt-, ​
    [/nqb]

    [nqb][a=Power_Based_On_Enemies_Movement]Power Based On Enemies' Movement[/a]

    These are skills, that become stronger or weaker dependent on how much or how fast the affected enemies move.

    [​IMG][​IMG]

    -Mana Leak-, -Rupture-, ​
    [/nqb]

    [nqb][a=Power_Based_On_Self_Movement]Power Based On Self' Movement[/a]

    These are skills, that become stronger or weaker dependent on how much or how fast you move.

    [​IMG][​IMG]

    -Empowering Haste-, -Ball Lightning-, ​
    [/nqb]

    [nqb][a=Power_Changing_With_Each_Unit_Hit]Power Changing With Each Unit Hit[/a]

    These are skills, that become stronger or weaker with each unit they have affected.

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    -Moon Glaive-, -Wrath of Nature-, -Powershot-, -Fade Bolt-, -Mystic Snake-, ​
    [/nqb]


    [nqb][a=Power_Based_On_Daytime]Power Based On Daytime[/a]

    These are skills, that become stronger or weaker depending on whether the game is currently in the daytime or nighttime.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    -Living Armor-, -Lunar Blessing-, -Eclipse-, -Void-, -Crippling Fear-, -Hunter in the Night-, -Darkness-​
    [/nqb]

    [nqb][a=Power_Based_On_Trees]Power Based On Trees[/a]

    These are skills, that become stronger or weaker depending on whether there are trees nearby.

    [​IMG][​IMG][​IMG]

    -Nature's Guise-, -Whirling Death-, -Force of Nature-, ​
    [/nqb]

    [nqb][a=Power_Based_On_Enemies_Killed]Power Based On Enemies Killed[/a]

    These are skills, that become stronger or weaker depending on how many enemies were killed.

    [​IMG][​IMG][​IMG][​IMG]

    -Goblin's Greed-, -Duel-, -Flesh Heap-, -Necromastery-, ​
    [/nqb]

    [nqb][a=Stackable_Effects]Stackable Effects[/a]

    These are skills that have effects that are stackable with repetitive casts in a short time.

    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    -Burning Spear-, -Quill Spray-, -Viscous Nasal Goo-, -Warpath-, -Fervor-, -Fury Swipes-, -Reactive Armor-, -Necromastery-, -Fiery Soul-, -Shadow Poison, -Sticky Napalm-​
    [/nqb]

    [nqb][a=Power_Based_On_Level]Power Based On Level[/a]

    These are skills, that become stronger or weaker depending on your or your enemy's level.

    [​IMG]

    -LVL? Death-, ​
    [/nqb]

    [nqb][a=Power_Based_On_Corpses]Power Based On Level[/a]

    These are skills, that become stronger or weaker depending on how many corpses there are around you / in an area.

    [​IMG]

    -Expulsion-, ​
    [/nqb]

    [nqb][a=Power_Based_On_Angle]Power Based On Angle[/a]

    These are skills, that become stronger or weaker depending on your angle towards the target.

    [​IMG][​IMG]

    -Bristleback-, -Backstab-​
    [/nqb]

    [nqb][a=Power_Based_On_Damage_Dealt_Previously]Power Based On Damage Dealt Previously[/a]

    These are skills, that become stronger or weaker depending on how much damage was dealt previously.

    [​IMG][​IMG]

    -Soul Assumption-, -Maledict-​
    [/nqb][/nqb]














    [a=Heals]Heals[/a]



    [nqb][a=Single_Targeted_Heals]Single Targeted Heals[/a]

    These are skills, that heal a single targeted ally.

    [​IMG]

    Purification​
    [/nqb]

    [nqb][a=Instant_AoE_Heals]Instant AoE Heals[/a]

    These are skills, that heal in an AoE around your hero.

    [​IMG]

    Hand of God, ​
    [/nqb]

    [nqb][a=Heals_Dealing_Damage]Heals Dealing Damage[/a]

    These are skills, that both heal and deal damage at the same time.

    [​IMG][​IMG][​IMG]

    Purification, Leech Seed, Shadow Wave​
    [/nqb]

    [nqb][a=HOTs_And_HP-regens]HOTs and HP-regens[/a]

    These are skills, that heal an ally over time or improve his HP-regeneration.

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    Guardian Angel, Tether, Chemical Rage, Inner Vitality, Nature's Attendants, ​
    [/nqb]

    [nqb][a=Heal_Auras]Heal Auras[/a]

    These are skills, that heal in an aura.

    [​IMG]

    Healing Ward​
    [/nqb]






    [a=Stuns]Stuns[/a]



    [nqb][a=Single_Targeted_Stuns]Single Targeted Stuns[/a]

    These are skills, that stun a single targeted enemy instantly.
    [​IMG][​IMG][​IMG][​IMG][​IMG]

    Primal Roar, Dragon Tail, Adaptive Strike, Chaos Bolt, Fireblast​
    [/nqb]

    [nqb][a=Single_Targeted_Missile_Stuns]Single Targeted Missile Stuns[/a]

    These are skills, that shoot a missile at a single targeted enemy and stun as an effect.
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Storm Bolt, Snowball, Unstable Concoction, Hellfire Blast, Homing Missile, Magic Missile​
    [/nqb]

    [nqb][a=Instant_AoE_Stuns]Instant AoE Stuns[/a]

    These are skills, that stun units in an AoE around your hero. In DotA, we currently have 5 such skills, all of them not only stun, but also deal damage:
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    Hoof Stomp is basically the ladder type of such skills. It's a simple small AoE stun with some damage.​
    Aftershock is unique, since it is a passive that makes all other skill casts of the hero an AoE stun. It's not an AoE stun itself, but makes all of Earthshaker's other skills have an AoE stun as a bonus effect.​
    Reverse Polarity is not only a very powerful AoE stun, but as well a displacement skill that sucks all enemy heroes in front of Magnataur. As such, it's unique and different from all other skills in this category.​
    Ravage's difference in mechanics might only be that it's a wave and not an instant effect, so the stun travels outwards and needs some time to reach the full range. But to be honest, the real difference from other AoE stuns is its huge area of effect and this is what makes the skill unique.​
    Slithereen Crush is not so different from Hoof Stomp, so that these two skills can be said to lack of some uniqueness. The differences are that Slithereen Crush also has a short slow after the stun, is more spammable, has a worse stun (especially at early levels) and slightly worse damage.​


    Discussion: Uniqueness of Hoof Stomp and Slithereen Crush:
    In general, their idea is pretty much the same: instantly stunning foes in a relatively small aoe around you. In the usage, such skills always have the similarity of being used as initiation tool with a Blink Dagger in ganks or team-fights.
    However, these two skills have some differences determined by the heroes' different concepts. Centaur Warchief is an early-mid game tank that needs some advance and good items to transition well into the late-game. As such, his stun is designed powerful from the first level on, so that he can be aggressive during laning-phase already. Slithereen Guard is a tank-carry hybrid with a relatively poor early-game. As such, it's not necessary to be powerful from level 1 on, but it provides a solid escape-mechanism combined with Sprint and due to its low CD can in some situations be used more than once in both offensive and defensive ways.
    Moreover, it has to be acknowledged that such instant AoE stuns are basic skills and therefore are bound to be used more than once in a similar way.

    So overall, it's a tough choice. Their basic idea is similar, their usage in ganks and teamfights is similar. The differences are mainly adjustments to the hero's concept and the role the skills play in it.
    Since the skills are slightly different and very hard to remake without destroying parts of the heroes' concepts, I guess it's fine that they are like this. If there turns out to be a viable possibility to make them more unique, however, then why not.​
    [/nqb]

    [nqb][a=Targeted_AoE_Stuns]Targeted AoE Stuns[/a]

    These are skills, that stun enemies in a targeted AoE.

    [​IMG]

    Dream Coil, [/nqb]

    [nqb][a=Targeted_Delayed_AoE_Stuns]Targeted Delayed AoE Stuns[/a]

    These are skills, that stun units in a targeted AoE after a short delay. In DotA, we currently have 3 such skills, all of them not only stun, but also deal damage:
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    Light Strike Array is the standard version of such skills. After a short delay, all units in targeted area are stunned and receive damage.​
    Split Earth is basically the same skill as Light Strike Array. Only differences are some balance changes of numbers and workout differences to adapt the skill into the skillset.​
    Avalanche is a targeted delayed AoE stun, despite its misleading animation. The main difference compared to the other skills in this category lies in its mechanics, however. The damage is actually dealt in four instances every 0.25 seconds. Besides, enemies can be damaged twice by this skill if Tiny's Toss is used.​
    Torrent is a unique version of such skills in many aspects. First of all, it's not even a real stun, but a pause, like all knockup skills, so it's not only the animation that makes it look differently already. But that only results in small technical and minor gameplay varieties. The true uniqueness of this skill lies in its huge casting range that is balanced with a comparably long delay. Also, in contrast to the other skills of this type, it has a slow added.​
    Rain of Chaos is not only such a type of stun, but also summons an infernal.​
     
    Last edited: Feb 2, 2012
  2. Straight Flush

    Straight Flush Well-Known Member

    Are you aiming to put spells in one category only?
     
  3. JJE92

    JJE92 Moderator

    ^ No, I've put most skills already in more than one category. I personally think that it's impossible to put many skills in one category only, just look at Puck's Orb, it's often used for the shockwave-type damage only, but as often used for the blink effect.
    I strive to put them in any category where they make sense and where they are comparable.
     
  4. Captain Planet

    Captain Planet Moderator

    Holy mother of god! This is an incredible effort =O

    Hell, this puts my Spotlighted Witch Doctor guide to shame in terms of effort D=

    Dude you are a force of nature :lol:
     
  5. JJE92

    JJE92 Moderator

    ^ Actually it goes quite quickly if you know how to use the hero page and if you have some good knowledge already. In the last 30 minutes I did all the manaburns, replenishments and all of the position modifiers except for displacements ^^
     
  6. Unan1mous

    Unan1mous Well-Known Member

    Effort bomb right here.

    Maybe add a category called "Globality" (Thunder God's Wrath, Wrath of Nature, Teleportation, Haunt...)

    I'd also like to hear your thoughts on Orb-Effects please. Would you just through them in "Autocastable Normal Attacks"? Though, I think they deserve they're own category or sub category at the very least; E.g: I saw Mana Break in "Mana Burns" section but it didn't fit anywhere in the attack modifiers section - which feels kinda weird.

    Where would you place Hunter in the Night? Conditional Haste?
    What about Darkness?
     
  7. JJE92

    JJE92 Moderator

    Autocastable Normal Attacks aren't Orb Attacks, I'll do a seperate category for orb effects.

    I'll do the Global category in the next update, I think this is a good and useful idea :)

    I'll add a day/night-time dependent effects category as well, I think with Balanar's skills will fit there quite well ^^
    But Hunter in the Night is definitely also a Haste, so it will be added there as well.

    Thx for the input :)
     
  8. Nicolback

    Nicolback Well-Known Member

    Umm, sorry really blind right now, but there is no Lifesteal category.

    Nice effort you put in this though :)
     
  9. Lill

    Lill Well-Known Member

    CM's Frostbite = Entangle
     
  10. doomed2die

    doomed2die Well-Known Member

    Damaging Heal: Dazzle's Shadow Wave

    Summonings: Summon Infernal, Necromoncion(?), Spirit Bear

    Repetitive Stuns over Time: Malefice

    Instant AoE Nukes: Scream of Pain

    Shockwave: Sonic Wave

    There's some others but here you go. Wow, this is a huge effort but good job so far :)
     
  11. AKBu3nY

    AKBu3nY Well-Known Member

    ^Scream of pain isn't instant. It uses missiles.
     
  12. JJE92

    JJE92 Moderator

    ^ Instant cast doesn't mean that it's instant. Instant cast means that you don't have to target anything, but it casts the skill just right away.

    Updated all other disables, added way more summonings than doomed2die told me to :)p).
    Edit: Added summonings into a category of unit creations along with newly added illusions, wards and traps
    Edit 2: Major update on Attack Modifiers.
    Edit 3: Added Globals and Time of Day Dependent Skills.
    Final Edit: Added Chain Lightnings und Shockwaves.

    About to update more.
     
    Last edited: Jun 7, 2011
  13. Wrooks

    Wrooks Well-Known Member

    wow goodjob so far
     
  14. AKBu3nY

    AKBu3nY Well-Known Member

    Than I misunderstood him. "Instant AoE Nuke" sounded like the damage comes instantly.
     
  15. JJE92

    JJE92 Moderator

    Another huge update: Updated Invisibility and Sight under the new category Vision Modifiers, added category backfires, added category Damage Reduction and Increases.
    Last but not least, I added the skill names below the icons, so that you can search for the skills manually.
     
  16. L|Enzo

    L|Enzo Well-Known Member

    Awesome I must say.
     
  17. Cereal_Killer

    Cereal_Killer Well-Known Member

    - Position Modifiers, Displacement
    I think you should put Earth Splitter too..

    - Transformation Skills
    Shapeshift? Flesh Golem? True Form?

    - Moneymakers
    I think you should also put Devour in that...

    Great guide and great effort!
     
  18. JJE92

    JJE92 Moderator

    Question: Where should I put Guardian Wisp's Spirits?



    Thx, I totally forgot about Earth Splitter.

    I haven't updated Transformation skills and moneymakers yet, did it now.

    Edit: Finished STR-Sentinel Tavern.
     
    Last edited: Jun 10, 2011
  19. doomed2die

    doomed2die Well-Known Member

    I think Spoilers are called for.

    You're doing well :D I love the combo between our posts :p


    Defense Self Buffs: I think Evasion type skills and Spectre's Dispersion should be included in there. Or at least Dispersion since that reduces the damage you take.

    Effects on Skillcast: Zeus: Static Field

    IAS: N'aix: Rage. Terrorblade: Zeal.
     
  20. JJE92

    JJE92 Moderator

    ^ I won't do spoilers for now, otherwise it would be troublesome to search for skill names. Perhaps, I'll add some as soon as I've finished, but I'm not even sure about that.

    Anyway, I'll add these as soon as I treat the specific heroes, I've finished until Drow Ranger so far.