Pudge the Butcher Background Story: An undead behemoth seemingly impervious to even the most potent magic, this starving abomination roams the battlefield, continually in search of unwary prey. It is said his victims catch only a glimpse of his monstrous frame as they are dragged them through the shadows, bleeding profusely as a jagged hook etches deeper in their flesh. Wails of agony echo in the distance, only to be drowned out by the Butcher's maniacal laughter as he severs their limp bodies with his great maw. Unspeakable horrors ensue in a deathly silence, a dreadful omen for what is to come. Introduction: This hero needs good micro control. Hooking your enemies is not so easy, how you can think. Not the best character for the late game, but if he will have right items, he can have 4000+ hitpoints, 35+ armor, big hp regeneration... In few words he is very good tank in late game. [TABLE="Info"]Side: Scourge Tavern: Dark Tavern Icon Place:[/TABLE] Pros & Cons [TABLE="Pros&Cons"][+] One of the best Tanks [+] Has 3 seconds disable [+] Good Line Control [+] Very hard to escape from him [-] Lose his ganging powers in the late game [-] Need good micro control [-] Mana problems in the early game[/TABLE] [TABLE="stats"]Base stats 25 + 3.2/lvl 14 + 1.5/lvl 14 + 1.5/lvl Basic Damage: 52-58 Basic Armor: 2 Hitpoints: 625 Mana: 182[/TABLE] Skills: [TABLE="Meat Hook"]Meat Hook (Hotkey T) Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing damage then dragging the victim back to the Butcher. Level 1: Deals 100 damage. Costs 110 mana. Has 550 casting range. Cooldown: 14 Level 2: Deals 200 damage. Costs 120 mana. Has 700 casting range. Cooldown: 13 Level 3: Deals 300 damage. Costs 130 mana. Has 850 casting range. Cooldown: 12 Level 4: Deals 400 damage. Costs 140 mana. Has 1000 casting range. Cooldown: 11 Manacost: Based on skill level Cooldown: Based on skill level Duration: none Notes: - Damage is physical, so it will be reduced by armor. - Can hook invisible units. - Has ministun (Not for invisible units). Comment: Our main ganging skill. Has big mana cost for Pudge. Every time try to combine it with Dismember skill. Needs good micro, and you must not miss/spam this skill because it costs very much.[/TABLE] [TABLE="Rot"]Rot (Hotkey R) Pudge releases the disease and filth inside of him, dealing intense damage and slowing surrounding enemies while hurting Pudge as well. Level 1: 25 Damage per second. Slows enemies for 20%. Level 2: 50 Damage per second. Slows enemies for 20%. Level 3: 75 Damage per second. Slows enemies for 20%. Level 4: 100 Damage per second. Slows enemies for 20%. Damage to Self: Based on Skill damage Cooldown: none Duration: until cancel Notes: - Has magical damage. - Activates without deactivating Dismember skill. - Cannot be deactivated if Pudge are silenced. - Can be used for suicide. Comment: Very good spell for ganging someone. Just hook the unit and activate Rot. He will be slowed for 20% but not you. Pudge has many hitpoints, so just run around enemy hero until he will die. Also dont forget to activate it after you used Dismember skill.[/TABLE] [TABLE="Flesh Heap"]Flesh Heap (Passive) Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk. Level 1:Gives Pudge 4% extra resistance to spells. +0.9 STR for hero kills. Level 2:Gives Pudge 8% extra resistance to spells. +1.2 STR for hero kills. Level 3:Gives Pudge 12% extra resistance to spells. +1.5 STR for hero kills. Level 4:Gives Pudge 16% extra resistance to spells. +1.8 STR for hero kills. Manacost: none Cooldown: none Duration: none Notes: - Spell resistance will stack with other items. - Gains Strength for enemy heroes that die nearby (525 AoE), or if Pudge kills them Comment: The worst skill for Pudge. In previous versions of DotA he also gained strength from creeps, but now he will get it only for heroes. Only useful if game lasts very long time.[/TABLE] [TABLE="Dismember"]Dismember (Hotkey D) Chows down on a target, causing excruciating pain. Lasts 3 seconds. Level 1: 75 (75 + 0.75x strength*) damage per second. Manacost: 100 Level 2: 125 (125 + 0.75x strength*) damage per second. Manacost: 130 Level 3: 175 (175 + 0.75x strength*) damage per second. Manacost: 170 Manacost: Based on skill level Cooldown: 30 Duration: 3 Healing Amout*: Total skill damage. Notes: - Has magical damage. - Disable will work on magic immune units. - If unit becomes infisible, he will be disabled and damaged until Dismember ends. - Heals Pudge if he has Aghanim's Scepter. (* - values with Aghanim's Scepter). Comment: This skill makes Butcher from Pudge. Very easy to gang with this skill. Nice damage and 3 seconds disable + activated Rot damage. Fantastic skill. Use combination Hook->Dismember->Rot->Run around until hero dies->Hook(if need).[/TABLE] Gear, Skill build and Tactics Skill Build: 1.Rot 2.Hook 3.Hook 4.Rot 5.Hook 6.Dismember 7.Hook 8.Rot 9.Rot 10.Flesh Heap 11.Dismember 12-14.Flesh Heap 15.Stats 16.Dismember 17-25.Stats FAQ: Q:Why we will take Rot on 1 level? A:Rot on 1 level allows us to gang someone, if you stay with heavy nuker/stuner on line and spill First Blood. Also it can help you if someone will try to gang you on 1 level and you will commit suicide. Starting Items: Total Cost:1200 gold. Comment:Its will be better, if you whant to stay on line, without going in to the town. Its costs much, but i think this is not waste of gold. Then we must chose line (Down if Sentinel) (Up if Scourge) Dont try to kill/gang someone, before you will get 5 level, because hook has not normal range, before 3 skill level. When you will get 5 or 6 level try to gang someone with your line partner. Use your Hook, then Dismember+Rot or Rot only if you have not mana/6 level. After 5 or 6 level and ganging/farming we need to buy Ring of Health(875). Then after some gangs/farms you will need to create 2x Bracers(1020) and buy Boots of Speed(500) Total: 1520 Then you need to farm gold for Helm of Iron Will(950) and for Planeswalker's cloack(500) Total:1450 gold Your inventory should look like this: Now its will be very easy to kill agi/int heroes. After some frags you will need to create your last core item: Boots of Travel. Total: 2200 gold. Core: Total: 7070 gold. Comment: About Phase Boots. Its waste of gold, BoT will be much better. Luxury [TABLE="Heart"] Must have. More hp and if you will create second Heart of Tarrasque you can run over map with infinity Rot.[/TABLE] [TABLE="AssCui"] Solving armor problems.[/TABLE] Give HP regeneration for us when we cast Dismember. Very good item. Situational Comment:This is not luxury or core items, this is only my opinion, so dont write comments like: "You are fucking stupid". You can take it in the beginning of the game, it will be cheaper then bottle and courier. [TABLE="Blade"] I know this is ****, but it can make your enemy useless, and you will run over him with Rot. Very Helpfull if you are playing 2v2.[/TABLE] [TABLE="Mail"] You are so fat and now you can return any damage. Create it only if you play versus powerful heroes like Troll Warlord, Venge, Phantom Asassin.[/TABLE] Rejected Items [TABLE="Lothar"] Think Lothar+Dismember is cool. No my friend, its sucks.[/TABLE] [TABLE="Satanic"] We havent much damage, and Dismember will regenerate us.[/TABLE] [TABLE="Scadi"] Useless for us. We have Rot, and 20% slow is enough for us.[/TABLE] [TABLE="Fly"] Lol?[/TABLE] [TABLE="dagon"] I know its AMAZING, but i saw one Pudge with Dagon. Stupid waste of gold. Energy burst is not bad but we dont need it, and also we dont need crappy bonus to the int/mana.[/TABLE] [TABLE="Guinsoo"] We dont need any more disables.[/TABLE] Enemies and Allies Allies: [TABLE="Disablers"] And other disablers.[/TABLE] [TABLE="Axe"] Berserk's Call will help us to Hook and Dismember.[/TABLE] [TABLE="N'aix"] Open Wounds. No comment.[/TABLE] [TABLE="Magina"] Very expensive alley. He can burn all mana of enemy hero, while we Dismember'ing him, and it will make our enemy useless.[/TABLE] Enemies: [TABLE="Ezalor+Magina"] Can burn our mana. Magina also can Blink. Dont worry about Ezalor, you will eat him in the late game.[/TABLE] [TABLE="Lucifer"] Can silence us. If he will do it under our Rot we can die.[/TABLE] [TABLE="Silencer"] Very hard to do combo on him.[/TABLE] [TABLE="Balanar"] I think he is imba. Crippling Fear will silence us for 6-7 seconds, with Rot then he will cast Void and it will be easy to kill us.[/TABLE] [TABLE="Terrbla"] His Sunder cas crappy ministun. After we will do Hook+Dismember&Rot he will not die. What we will do? Ofcourse run over him with Rot, and then HE will cast Sunder. Very hard to kill.[/TABLE] Also stunners/disablers and all what can interrupt our Dismember.