Abilities that slark cant debuff?

Discussion in 'Advanced Mechanics' started by vorsybl, May 22, 2016.

  1. vorsybl

    vorsybl Well-Known Member

    Are there any? If so, what are they? I'm talking about his dark pact, because apparently he can get out of Jakiro's ice path in that. Not that it makes it any harder to kill him as Jakiro, just a bit more energy.
     
  2. AvrilLabigne

    AvrilLabigne Well-Known Member

    Depends if it is an strong or normal dispel.
     
  3. vorsybl

    vorsybl Well-Known Member

    What's that mean?
     
  4. AvrilLabigne

    AvrilLabigne Well-Known Member

    Ever played Legion or Abbadon? Everything Aphotic Shield or Press the Attack dispel is dispellable by it.

    Doom for example is not.
     
  5. vorsybl

    vorsybl Well-Known Member

    Sure. Are you saying certain abilities are categorized within the games programming as "buffs" ?

    Wait so, dooms ult is one then that slark cant get rid of. Well of course not because he's silenced.
     
  6. AKBu3nY

    AKBu3nY Well-Known Member

  7. BornFromAGrave

    BornFromAGrave Well-Known Member

    Even when he activates Darv Pact and then gets doomed and then the pulses get released it dosnt get dispelled.
     
  8. EebstertheGreat

    EebstertheGreat Forum Manager

    In Dota 2, dispels are distungished as "basic" (or "weak") dispels like Purge, BKB, and Lotus Orb, which can remove some buffs or debuffs like Double Damage, Silence, and Hex, and "strong" dispels like Aphotic Shield, Kraken Shell, and Dark Pact, which remove almost all debuffs, like Stun and Shackles, though there are still some exceptions that don't get removed like Doom and Poison Nova. A complete list of both can be found at the Dota 2 Wiki page AKBu3nY linked.

    In DotA 1, the situation is quite a bit more complicated. Buffs are categorized as positive or negative (negative buffs are also called "debuffs") and as magical, physical, or universal. Abilities like Purge, Dispel Magic, and Magic Immunity remove magical buffs, abilities like Decrepify and Ethereal remove physical buffs, Cyclone and removes both physical and magical buffs, and abilities like Mirror Image remove all physical and magical buffs and most universal buffs (called "universal tier 1"), but still excludes a few ("universal tier 2," like Chemical Rage) which cannot be removed in any way apart from death or triggered removal. Additionally, there are triggered buff removals which remove a specific list of buffs (and buff-like abilities) made by IceFrog. Dark Pact, Press the Attack, Aphotic Shield, and False Promise use this list, for instance. These abilities once used a function UnitRemoveBuffs() which removed all negative buffs, such that for balance IF made Abaddon unable to cast Aphotic Shield on Doomed targets, but the current system is definitely better.

    The removal mechanics for hardcoded abilities in WC3 (and thus DotA 1) can be found in this famously quoted post:
    For the triggered lists, you would need to check the code. An old list of buffs which is still mostly accurate can be found from way back in 2010 here. Examples of some buffs now on that list that weren't there six years ago are Rod of Atos, Chakram, Halberd, Ancient Seal, Concussive Shot, Searing chains, Whirling Axes (both), and the slow from Reincarnation. But there are definitely more. I could get the complete list if you really like.
     
  9. vorsybl

    vorsybl Well-Known Member

  10. BornFromAGrave

    BornFromAGrave Well-Known Member

    To be fair, the dispel mechanic are imo one of the most complex part of the game and they were aweful in dota1. In dota2, its a lot easier e.g. for strong dispel the list of debuffs that cant be dispeled is quiet short.
     
  11. EebstertheGreat

    EebstertheGreat Forum Manager

    Buff removal is a mess in WC3.