Forum version|Guide version Editors note: This guide is currently under construction and is a tribute to many known guide writers who have helped / inspired me in my long years of playing Dota. Feedback is welcome. Written by The Other Guy Quick Reference This section provides a quick look at this hero's skill and item builds for those that are in-game or just want a brief overview of the hero in general. Enjoy! Easy for newcomers: No Easy to last hit / deny: No Should you dual lane or solo: Duel General knowledge of warding necessary: Yes Skill Build: 1. Light Strike Array 2. Dragon Slave 3. Dragon Slave 4. Light Strike array 5. Dragon Slave 6. Laguna Blade 7. Dragon Slave 8. Light Strike Array 9. Light Strike Array 10. Fiery Soul 11. Laguna Blade 12. Fiery Soul 13. Fiery Soul 14. Fiery Soul 15. Attribute Bonus 16. Laguna Blade 17 - 25. Attribute Bonus Item Build: ================================================== ================================================== Table of Contents: A. Introduction: Lina's Basic Information and Stats. B. Skill Build C. Item Build D. Strategy A. Introduction: Linas Basic Information and Stats. Initial Stats: HP/ MP: 492 / 312 Damage: 37 - 55 Armor: 1.3 Strength/ Agility/ Intelligence: 18 + 1.5/ 16 + 1.5/ 24 + 3.2 Range: 600 MoveSpeed: 295 Strengths: 1. Strongest burst damage in the game. 2. Good farmer Weaknesses: 1. Bad attack animation 2. Hard to land her stun without help from a partner. B. Skill build: 1. Dragon Slave A wave of fire that ripples out from Lina Inverse, causing damage to land units in a line. Level 1 - 100 damage , 825 range Level 2 - 170 damage , 825 range Level 3 - 230 damage , 825 range Level 4 - 280 damage , 825 range Mana Cost: 90/ 105/ 125/ 145 Cooldown: 8.5 Seconds 2. Light Strike Array Summons a column of flames that damages and stuns enemies for 1.6 seconds. Level 1 - 90 damage and stun , 600 range Level 2 - 150 damage and stun , 600 range Level 3 - 210 damage and stun , 600 range Level 4 - 280 damage and stun , 600 range Mana Cost: 90/ 100/ 110/ 125 Cooldown: 10 Seconds 3. Fiery Soul Grants you bonus attack and movement speed each time you cast a spell. Stacks with itself. Lasts 5 seconds. Level 1 - 20% IAS, 2% MS Level 2 - 30% IAS, 3% MS Level 3 - 40% IAS, 4% MS Level 4 - 50% IAS, 5% MS 4. Laguna Blade Fires off a bolt of lightning at a single target, dealing critical damage. Level 1 - 450 (600*) damage , 600 range Level 2 - 675 (875*) damage , 600 range Level 3 - 950 (1150*) damage , 600 range Mana Cost: 280, 420. 680 Cooldown: 150, 90, 55 * Improved damage by Aghanim Scepter Suggested Skill Build: 1. Light Strike Array 2. Dragon Slave 3. Dragon Slave 4. Light Strike array 5. Dragon Slave 6. Laguna Blade 7. Dragon Slave 8. Light Strike Array 9. Light Strike Array 10. Fiery Soul 11. Laguna Blade 12. Fiery Soul 13. Fiery Soul 14. Fiery Soul 15. Attribute Bonus 16. Laguna Blade 17 - 25. Attribute Bonus Brief explanation to skill build: 1. Light Strike Array is your only stun and as such is skilled first. Landing it can be difficult but as you should usually be laning with an allied stunner this should not be much of a problem. Just chain stun as much as your mana allows it early on and try to finish opponents off with your Dragon Slave. 2. Pulling off your full combo is a bit mana intensive but should generally not be a problem after you have your Wand/Bottle and a Bracer/Null or two. Your stun and your Dragon Slave, followed up by a Laguna Blade is an almost sure kill on most heroes early game and is what makes you such a feared ganker. 3. Whether you skill Fiery Soul immediately or take some stats first is entirely up to you, however do note that Fiery Soul does increase the power of your burst combo quite notably and delaying it too much would be a waste. Learning it from level 10 or so and maxing it out should be a good choice in most situations. C. Item Build Starting items: 1. Wards if you are warding from the start, otherwise get a chicken 2. Some Ironwood Branches/Circlet for some good early game stats 3. A set of consumables such as clarities, salves and tango's Warding: Courier: Basic: Recommended Item Build: 1. Upgrade those Branches to Magic Wand, very useful early on 2. Bottle for grabbing runes and burst regen 3. Boots next followed by either a Bracer or a Null 4. Get Dagger asap 5. Remember to keep buying wards for your team and to carry TP-es Note: If you are doing very well, you can skip the Bracer / Null and go for a Point Booster instead. Final Items: 1. Get Boots of Travel afterwards 2. Turn that Point Booster into a Scepter 3. Finish off with Guinsoo Note: While getting a Guinsoo earlier might seem the better option, it has a much harder buildup compared to Scepter, which in contrast is fairly easy to build, giving you good stats and some extra burst damage to boot. However, if you find yourself with large amounts of gold or are facing a strong carry lineup getting Guinsoo first would be the better choice. Brief explanation to item build: Early Game 1. Wand and Bottle are pretty much standard choices for most gankers / roamers and Lina in no exception. She needs all the regen she can get to start putting pressure on the enemy asap. The charges on Wand will more often than not save your life a few times or even grant you that unexpected kill. Same can be said for Bottle. She also finds herself warding often and as such Bottle is even better as you can simply grab runes from the river to refill it. Bracers / Nulls for some added stats is nice although a single Point Booster should be enough if you can get it quickly enough. Also remember to keep carrying TP-es and to keep on buying wards for your team if they need it. Mid Game 2. Boots you can leave as it is for the better part of the game and just focus on getting your Blink Dagger as soon as possible. Dagger increases her overall mobility by a ton, helping her land her spells better and escape tricky situations and is just a damn good item in general. Any boot upgrade will do really. Boots of Travel provide you with superior movement and pushing abilities and having the ability to essentially teleport to anywhere on the map. Phase Boots grants you some burst move speed, very useful in landing her spells and some extra damage to go with it. Power Treads gives you a nice boost in your HP and its ability to switch between attributes can be very useful when trying to squeeze out that last spell or give that quick boost to your HP. Late Game 3. If the game last long enough and you can afford it, getting some higher tier items are always welcomed by any player and his team. This can go two ways. Getting Guinsoo is certainly the best option if you can afford it but is usually hampered by its expensive components and generally bad buildup. Aghanims on the other hand gives you a nice increase to your HP and Mana pool and also boost the damage of your ultimate, although not by much. Personally I would get Aghanims first purely for the better buildup, although if you get your hands on some quick cash, getting that Guinsoo quicker would be the better option and is easily one of the best items in the game. Note: Alternatively though, if you find yourself having trouble farming either of them quick enough, Euls Sceper of Divinity would be an excellent substitute, providing some nice benefits of its own. It is a great utility tool that can be used to disable enemies / aid in doing so or potentially save yourself by using it on yourself and simply escaping with Dagger after its duration is done. A very fun and useful item. Why certain items are bad?