Discussion in 'DotA Chat' started by IceFrog, Jun 15, 2009.
This is awesome! It's been awhile since we got constant updates. Thank you! Hope it'll be great!
I will think of more later, but, I've been playing a lot of games as the Sniper lately.
Shrapnel is definitely much more useful than the previous skill. But the lack of any non item devoted escape skill the sniper is just food for anyone with ranged stun abilities or faster MS.
Please merge Headshot and Take Aim together and replace one of the slots with an escape skill.
What came to my mind was something like Rikimaru's smokebomb. As long as the sniper is in the smoke, he is invisible. when he leaves the smoke he remains invisible for 2 seconds. during the duration, he gets an MS boost of 20 percent. So in essence, basically like Spider's web but more spammable like 20 seconds or so. This would at least allow the sniper to increase his chances of escape.
as for the first skill in context with the sniper, if you want to make the sniper able to spam the spell in early game, increase his base intelligence but as for his stats in general, I'd say reduce the sniper's int gain. On my second game with the sniper, I was able to basically spam assassinate as soon as I got an orchid's and used those earnings to get a lothars to abscond quickly to safety. I used shrapnel early game to harass my lane foes neither of which could sneak up on me or stun since they lacked the skills to do so. in fact, my only competition was a Drow also with Lothars and able to dish out much more damage. I had a Lothars, Treads, Sange, Guinsoo's, Orchid's, and Shivas
i looked throguh the first page and this has been forgot...
BUFF THE PIG!!! we miss the old bristle ),=
Nerubian assasin might need a tiny nerf and have his Spiked Carapace remade since it doesn't fit his assassin theme
Think about remaking Silencer's last word so that it dosen't force people to use spells, maybe nerf the hp loss and then add a mana penalty if the hero affected casts a spell
Remake sniper... he is still broken with concept, he's just too much rightclick and then ulti and too little teamplay hero.
Slightly buff manta style images (maybe 7% more damage) they lost too much from 6.59d
buff magic wand hp/mana gain per chharge to 16 or 17 since it is not really worth making because normaly you could use it as a constant interval heal between spells but not you need to mass charges and you rarely get more than 10 so the upgrade from magic stick doesn't really help.
buff clarity potions to heal 100 mana over 20/25 secounds instead of 30 enemy's got too long time to stop them =/
Maybe add an item that combines Mekanism and Arcane ring for mana+hp it would really be a great support item and could make them more usefull lategame.
thats all ^^
I would like to see that, first and foremost on the priority list, the understrength heroes that were neglected in the 6.60 update get a rework.
Nerubian Weaver, Techies, Silencer, Furion, Terrorblade, Bone, Sniper, Phantom Lancer, Night Stalker, Faceless, Pit Lord will most certainly welcome small improvements to make them more viable both in pub and competitive play. This could however consume more time than what is expected of 6.61
The one thing to remember is that: don't be so quick to nerf or improve any of the changes/features made in 6.60! If I were Ice, I wouldnt touch any of the new heroes, reworks, and even the heroes benefitting in a huge manner from some of the additions (like Scepter/Force Staff). It takes at least 2-3 months for people as a whole to judge the true quality and value of certain combinations and how to maximise the potential of different skills. So lay off all the new additions!
Also focus on the corrections of the erroneous tooltips.
I agree with nobody. Small changes like buffing clarities, a few more % damage to manta images, and maybe a slight buff to magic wand really helps changes the item's viability.
I also think that Juggernaut's ultimate should be slightly nerfed at its lower levels. Or maybe just remove the invulnerability on it, and have it increase his armor while it's on, making it interruptable by stuns. As things stand, it's far too powerful of a chasing skill. Well, at least in my experience.
TC definitely needs some form of power adjustment.. lower obviously. Much the same for Bat Rider.
Personally I'd like to see Aghanim's be able to effect Visage, giving his Revs more HP/Magic Red%/DMG. Or maybe just give him one more Rev to summon.
I'd also like to see if we could get Minion icons added to the top of the map, much like your Hero icon that sits in the top left corner. So for Visage, you'd get a Revenant icon, for Furion you'd get Tree icon and for Enigma, you'd get the minis icon. You could also get one added for when you buy a Necro book. It'd be far easier to manage your minions when all you need to do is click the icon and it selects them all for you.
I have quite a bit to say, but hopefull Icey will get one good idea or inspiration for something. :rofl:
Also, I'm in graduate school for game design so I spend my time thinking of dota mechanics. DotA is the game dev dream... being able to talk to the developer through a purely community based game. I take my hat off to IceFrog and all the other people who make this game happen.
Queen of Pain
- Scale her scream's mana to something like 85/100/120/140
- Sonic wave needs a cooldown reduction, and damage reduction to match. I'd say something like 250/350/450 in damage but have the c/d be 135/95/55 to be competitive with Lion/Lina's nuke time scaling
- Make his trees he summons have 1/2 duration invulnerability or something. Too many counters to his disable. Or, have the trees slow anyone who destroys them for 2 seconds (trees revenge!)
- Change ult to something more thematic and useful.
- Get rid of strafe, add a 3 second IAS bonus to his windwalk when he comes out of it.
- Strafe replace with a passive that adds attack speed based on how far he's traveled since he last attacked. Great synergy with WW! For instance, he gains 5/10/15/20 attack speed per 400 dist for 2/4/6/8 seconds (based on how long since his last attack) capped at 35/50/65/80.
- Searing Arrows needs to be buffed. I'd say increase the damage to 12/26/38/50 and increase mana cost to 10 each.
Clinkz would now have more direct synergy with WW and Strafe, and his arrows would be more effective with the buff. The passive is terrific for ganks which is what he should have.
Leoric (needs update, inferior to sven now)
- Hellfire blast should be single target still, but do an armor reduction for 4 seconds since Leoric is all about the auto attack. 2/3/4/5 armor reduction seems fair.
- Vamp aura -> Vamp Sword. Now instead of an aura, leoric heals himself and allies around him for 5/10/15/20% of damage.
- Critical strike -> 25% chance to deal 1.25/1.5/1.75/2 (normalize his spikey damage for vamp sword)
Bloodseeker (he's sooo close to being amazing!)
-Merge thirst and bath (Blood thirst) to 8/16/24/36 ms and a slightly reduced life gain from kills.
- New ability passive AoE. Each time an enemy hero is hit in a 3/4/5/600 aoe around him, stryg gains 1/2/3/4% of the damage in hp (triple if it's him). BS is a hero that is supposed to chase and charge into fights, this will increase his ability to do it.
Alchemist (I love the idea, but he's just too weak!)
Goblin's Greed - no place in the game right now since the focus has gone away from ricing. Replace it! Alch's acid spray is terrific for team fights along with his stun, and his ult makes him a steroid auto attacker.
Toxic Hands - Reduces target's armor by 2/3/4/5 when attacking (debuff lasts 2 seconds after last hit) and causes target to take 3/6/9/12 physical dps for 2 seconds.
- Merge timelock and backtrack into Time Warp. 8/12/16/20% chance to backtrack damage, and stun for 1 second. Bounty hunter and panda already have similar combined abilities.
- Relativity (Instant cast) 60 mana cost, 35 second C/D. Void warps time relative to himself so he can operate in a "quicker" fashion. Increase Void's agility by 25/40/55/70% and cause his opponents in a 400 AoE to lose 10/20/30/40% attack speed for 5 seconds.
- Have ult's cd reduced to 40 seconds
- Reduce mana cost on Hoof Stomp to 75/85/95/105
- Change return to % based return
Dagon - Make it upgradable only to 3 and have it scale with 400/525/650, int 10/13/16 and all stats 3/5/7. Dagon should cost 1100.
My 2 cents:
Kunkka - slight nerf
Beastmaster - good
Centaur - slight buff
ES - (maybe) slight nerf
Omni - good
Brewmaster - good
Sven - good
Tiny - good
TC - slight nerf
Treant - good
Alchemist - remake
Bristleback - (maybe) slight buff
Clockwerk - good
DK - good
Magnus - good
Huskar - good
Sand king - good
Spirit breaker - partial remake
Tide - good
Axe - good
Chaos knight - good
Doom - good
N'aix - good
Abaddon - good
Lycan - good
Balanar - good
Pit lord - slight buff
Butcher - good
Skeleton king - good
Sladar - good
Undying - (maybe) slight nerf
Anti-mage - good
Sniper - hard to say... at the moment he is fairly balanced, but I think he should be made into more of an aimer type hero (like PotM or Windrunner) so that you actually require the skill of a sniper to play him well
Jugg - good
Sylla - good
Luna - good
Morph - good
Naga - good
PL - good
PotM - good
SA - good
Troll - good
BH - good
Drow - maybe partial remake (e.g. replace silence and trueshot aura with other skills as these are not unique skills) or a slight rework (e.g. less agi in her ulti, but more +damage% in her aura)
Void - good
Meepo - good
Razor - (maybe) slight nerf
Medusa - good I think (haven't really seen her enough to be 100% sure)
TA - (maybe) slight buff
Ursa - hard to say, he's the best at what he does... but I'd love to see him used in the competitive scene and for that he requires a little more survivability in my opinion (probably in the form of a partial remake).
VS - good
BS - good
Clinks - remake
Broodmother - good
NA - good
Weaver - slight buff or partial remake
PA - good
Nevermore - good
TB - good (I do agree though that soul steal should probably be replaced with something else)
Spectre - good
Veno - good
Viper - good
CM - good
Enchantress - good
Puck - good
Chen - good
KotL - (maybe) slight buff
Zeus - (maybe) slight nerf
Prophet - partial remake
Silencer - good
Lina - good
Storm - good
Windrunner - good
Batrider - good
Techies - this one is always gonna be a bit of a double edged sword, if you keep him the way he is then people will complain, if you remake him then people will complain... Maybe a partial remake?
Invoker - good
Visage - good
Ogre Magi - slight buff
Dazzle - slight change as I suggested in ---> http://www.playdota.com/forums/showthread.php?t=3733 and I'll be happy
Rhasta - good
Tinker - good
Leshrac - good
THD - good
WD - good
Bane - good
Dark seer - good
Krob - good
Lion - good
Enigma - good
Lich - good
Necrolyte - good
Pugna - good
Obsidian - good
QoP - partial remake (I think Shadow strike should probably be changed to something else as it doesn't really fit the pain theme, maybe it could be changed to something similar that slows based on how much health they are missing)
Warlock - good
Agreed. I think Clarity needs to be considered for a duration buff, or if not, a price reduction. I think 35g would be a much more balanced price.
Many are grossly exaggerating the need for improvements to Magic Wand/Stick. I personally think that it just requires a slightly higher hp-heal-per-spell. 15hp/15mana -> 18hp/18mana. And let the user keep the stored charges from Wand after he upgrades the stick, and viola, a perfect item for competitive play (not that it is lacking in popularity among clans)
A zero-mana Mekansm that heals up to 270 hp AND mana, for less than 500g per player will be a God-send for anyone. I'm sure people will find ways to build up the charges in lane or in ganks given the dominance of spell-based heroes.
I know you're a bit busy what with other balancing, but Pudge could certainly use some love.
The last buff to Flesh Heap was nice, but I feel things could go even farther in terms of rebalancing his early and late-game abilities. Right now he peters out towards late game; any fix to this would be great.
Keep up the good work.
I don't know, but Rhasta is quite weak even with Aghanim, becouse you've reduced 2 wards, that's a lot. Bringing it back and switching it with something else would do the same thing as you intended, but please don't take aways his wards, it is all he has
Reconsider Taurens aoe stun.
Stunning the whole enemy team without being remotely near the fight is way too strong.
We did tests on this and came to the conclusion that you really cant evade a spirit stomp that is placed right on top of you, even if youre running already. The aoe range is too big for that to be possible.
Coupled with the extraordinary casting range for the spirit, which makes it impossible to prevent TC from stunning everyone, its just too good of a combination.
1. reduce the casting range for the spirit
2. reduce the aoe range of the stomp incapacitate
Another issue is the not breaking incapacitate, regardless of if youre being hit or not.
I really, really love that partial remake of his skills. great job man
Suggestion: that Relativity skill could also be combined with Time Walk, slowing their attack and move speed at the same, but with reduced numbers:
- 10/15/20/25% move and attack speed slow in 400 AOE around him, Void's agility increases by 25/35/50/65%. Lasts 5 seconds (tweaked some numbers)
Increase quelling blade cost
Nice list, slam.
Please buff sniper. He desperately needs it.
Tauren is perfectly ok, froggy, its not imba, its just those common noobs that call the new heros IMBA IMBA IMBA IMBA IMBA IMBA, so dont pay attention to it. LOL
And indeed, QoP is crap now...maybe a little buff on her ult
Yeah, everyone kinda forgets that you have alot of weapons against spells and stuns. BkB is one of them for sure lol.
who ever said upgradeable force staff, that would be awesome. Nerf lycan, and maybe toy with other Aggies upgrades? I would like to see Aggies on more than 4 Agility heroes. Which ones exactly, im not sure yet, but i may edit this post with suggestions.
yeah, that can work too. I just think that void's 2 passives are just too plain. There are a few heroes who have this need of merging. Strygwyr, Leoric, Void, and Sniper. I just hate seeing heroes who aren't as complete as they could be!
Also I don't think Lycan needs a nerf. He's more of a pubstomper. Maybe tool around his abilities, but I don't think a direct nerf is needed.
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