Yeah, it's time to talk about Invoker, the most unique hero in DotA. As we know, Invoker has 10 spells to invoke base on Quas, Wex and Exort. But, if we count the order of calling the orbs (Such as QQW and QWQ and WQQ are different), we will have 3x3x3=27 spells (OMG!). Although this is for fun, but I'm serious for this. Why don't we discuss something about those 27 spells? Maybe IceFrog will make a fun mode to give us a try. Spoiler Pros: Other players will be harassed by lagging (lol). Invoker will become more imba. More spells for spamming. Blah blah. Cons: Lag can piss you off. Invoker will be banned most. More hard to use. Hard to code. Blah blah. Spoiler Those are some current spells, and I add their current orbs order for them: Cold Snap - QQQ Ghost Walk - QQW Tornado - QWW EMP - WWW Alacrity - WWE Chaos Meteor -WEE Sun Strike - EEE Forged Spirit -QEE Ice Wall - QQE Deafening Blast - QWE Now let's advance to our main point: Spoiler Frost Meteor -[WQQ] Throws a meteor of ice to the ground that deals minor damage but slows greatly. Deals 10-40 DPS and slows 15-75% bases on Quas, travels 200-950 range and pushes enemes on its wake 25-175 range per second bases on Wex. Manacost: 175 Cooldown: 60 Casting range: 600 AoE: 250 Slow duration: 4 seconds Damage type: magical Effect of Quas level: 10/15/20/25/30/35/40 DPS 15/25/35/45/55/65/75% slow Effect of Wex level: 25xWex level as pushing speed 200/325/450/575/700/825/950 travel range The meteor takes 1.5 seconds to fall to the ground and start dealing damage. The meteor moves at a speed of 200. Any new spell will be posted soon.