Last Activity:
Sep 15, 2016
Sep 3, 2009
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Jun 24, 1992 (Age: 24)
Cleveland, OH


Forum Manager, 24, from Cleveland, OH

EebstertheGreat was last seen:
Sep 15, 2016
    1. mapdesigner
      exactly 1500 character LOL
    2. mapdesigner
      Hello Eebster,
      what do you think of the logic below? is there any reason why it should not replace the existing PRD logic? i.e. does it have some logical flow? the reason why I thought of this is that PRD to begin with makes it fair but look random, but when % gets very high, such as 80% or anything above 50%, it seems it went back to true random.

      The theoritcal C value, for 80% (C=0.75) is bad. It makes not that many possibilites. It just says (no two in a row can miss block).

      so the current is:
      hit then Block (because starting C is 0.75 will become 1.5 = 100% as soon as one block fails to proc)

      thats all 4 possibilities, which is very close to true random (i.e. PRD purpose failed)

      So what if it was coded like the 20% chance to bash but in reverse way, as follows:

      For 20% chance to bash, C = 0.05570
      the chance will increase everytime a bash fails (as you already know

      Now for Vanguard 80% chance to block, why shouldnt it be something like:
      20 chance to "Not Block", C = 0.05570
      whenever "Block" succeeds, the chance to not block increases by C=0.05570

      so at most it will be 18 hits not blocked in a row

      This can be rephrased to equivalent statement of
      Co = 1 - C is the starting probability of attack modifier (in our example VanguardBlock)
      Cn = 1 - nXC is the Nth probability of attack modifier (chance to block after N attacks when it all fails)

      difference with original model is that starting C value is different from the increment

      what do you think?
    3. mapdesigner

      it makes sense

      thanks! XD
    4. mapdesigner
      Hello Eebster

      Is there good mathimatical model to analyze MoC equivalent IAS in dota2? (It creates an attack like ember everytime it procces)

      I had some simple thought as follows: if MoC procced every 1.7 seconds, it provides 100 IAS: if it procces every .85 seconds it increases 200 IAS. and generally it adds 1.7/proc time IAS

      At best proc time is CD and rough estimate can be half that time.

      Now this model feels too simple and has too many assumptions

      Do you have some better math model on your mind? I know it can vary a lot from depending on units attacking. Iy can also vary of all units attacked at same time or not (lets say 100 rangers striking once every 2 seconds all at same time, then it can inly proc once every 2 seconds)

      So, how do we tackle this problem? I am thinking one of the best ways to know is to make a prgram register all duels and how many times MoC procced

      But is there some ok theoretical model for this?
    5. redivider
      May I ask, Did you study maths or something similar? (since you use qac at the end, and they way you formulate your statements)
    6. MauranKilom
      What "Reborn"? Mind paging me?
    7. MauranKilom
      One week without any activity in AM, a month in Programming... I'm scared to remove the permatabs in my FF, they've been there for so many years :(
    8. MauranKilom
      Well, looks like this place is slowly going to sleep. Didn't you have 10k posts years ago already? :P
      Edit: Looks to be a year ago.
    9. mapdesigner
      hello EebstertheGreat

      I have a question about PRD

      it was mentioned that other orders can interrupt the stacking of the chance: i.e. the counter reset if you receive another order other than an attack order

      does that mean if skeleton king is jungling it is better for him to auto attaack instead of attack move and kiting the creeps (because he want more critical strike)

      also when a camp is cleared and you move to another camp, does the counter reset again? or when does it exactly reset?

      also: does it reset in warcrat III in the same manner it resets in dota 2?
    10. mapdesigner
      that we want attack speed and damage to be equal? ( I am actually surprised becasue i see lot of people say phase boot is better farming etc etc whereas it provide less dps in most heroes
    11. mapdesigner
      what do you think?

      also, not sure if it should be in adv mechanics xD
    12. mapdesigner

      Apparently Buriza critical strike chance stack the same way evasion does. but when I did the math it seemed to me that buying 2 butterflies is much better than buying 2 burizas (according to my match total bonus was about 58-59% average increase but buttefly is constat 53% for every butterfly, unliss I did something wrong? xD)

      what do you think?
    13. ExpertMarksman
      Do you know if Robzor and Shorttail still visit Playdota forum or not?
      Did they change their names?
    14. ExpertMarksman
      Does the bonus damage from Storm's Windwalk require me to attack the enemy unit from the back?
    15. ExpertMarksman
      Do orb effects mechanics change in DotA 2?

      Phantom Assassin with
      Mjollnir, Desolator, Skadi, S&Y, Diffusal Blade, Helm of the Dominator

      According to you, what items should Brewmaster get?
      Imo Rod of Atos is a must since it's such a great item, huge casting range for an item that slows movement speed by 60%

      Dispel Magic is usually used for what?
      I know it dispels Storm's cyclone and deals a lot of damage to illusions or summonned units
      Tell me about the not so well known uses of Dispel Magic

      Do you think Storm's Windwalk is useless? It makes you deal less DPS because of the fade time for a bonus damage that you can actually deal in the same amount of time without having to use Windwalk and I can only see it useful for catching up to escaping targets and cyclone them
    16. ExpertMarksman
      How does DotA 2 Alchemist' aghanim work?
      1.For Alchemist himself
      2.For his allies
    17. mapdesigner
      When Moment procs, it just adds a +1000% IAS Slow Aura and a 20/40/60/80% lifesteal Vampiric Aura for 0.5 seconds.
      but the attack speed is still limited to 500 in total yes? does that mean in dota 1 Tresdin does not benifit from the attack speed buff of moment of courage if he already has max attack speed, but only benifit from life steal?
    18. 31n07
      I didnt know u could edit posts in other forums :shock:
    19. DracoLich
    20. Eigen~
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    Jun 24, 1992 (Age: 24)
    Cleveland, OH
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