DracoLich
Last Activity:
Nov 11, 2016
Joined:
Aug 9, 2009
Messages:
6,720
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0
Location:
Russia

DracoLich

Well-Known Member, from Russia

DracoLich was last seen:
Nov 11, 2016
    1. knifeman
      knifeman
      Thank you for making a good dota 1 map!
    2. TidesOfBlood
      TidesOfBlood
      @TheGraveOne
      Dead Dev instead.
    3. TheGraveOne
    4. TidesOfBlood
      TidesOfBlood
      using dagger in top lane grants you the regen buff for 2 seconds (fountain regen)
    5. TidesOfBlood
      TidesOfBlood
      Dude your map is bugged as hell

      Phase ability denies your monkey true strike
      Disruption some times transport the target unit
      etc, etc.
    6. summer-penguin
      summer-penguin
      That features showcase video.. Draco.. it's a 10.0/10.0
      The hateful eight was majestic.. :D

      Great job.
      With it all and with the vid.
    7. kildat017
      kildat017
      I know I'm asking this too soon, but will your "balance patches" differ from doto 2 from here on?

      [SPOILER]
    8. SN0W37
      SN0W37
      What is this doto? o.O
    9. mapdesigner
      mapdesigner
      also do you know about wog?
    10. mapdesigner
      mapdesigner
      do you program in Heroes 3?
    11. Dehua_Darbuya
      Dehua_Darbuya
      After testing out your DotA map, I had to ask:
      Why is there a copy of the Secret Shop in each base?
      Why are there 2 Black Markets in each base?
      Could you use the fountains as a shop to create more space?

      Just curious :D:
    12. PROINVS
      PROINVS
      hello DracoLich

      for stable version of your map , you think to delete the option of zoom camera ?, because this is not part of Dota 2 , you could say that 's cheating for some who have a big screen.

      Seriously I want your map and is stable and with minimal bugs.
    13. mapdesigner
      mapdesigner
      so you actually dont get to know the exact base armor of the unit?

      I see

      thanks!
    14. mapdesigner
      mapdesigner
      hello DracoLich

      I was wondering how is tuaren cheiftans armor reduction aura is coded in dota. how does it detect the armor of the target? could it be making an invis unit with chaos attack type to attack the hero and find his armor from the reduction (because we know the dmg of the invis unit is, say 100?)

      or is it coded another way?
    15. EebstertheGreat
    16. PROINVS
      PROINVS
      Hi Draco, is Dota 6.85d a estable map?
      rgc asks a stable map to try.
    17. Siraraz.
      Siraraz.
      Do neutral creeps spawn facing 0.00 (facing towards the right) for every camp in your DotA?
    18. Sven2k
      Sven2k
      Post things changed in D2? I see little to no point in that. You could make a compilation thread if you so wished, but individual threads, no.

      P.S. out of curiosity, does evasion stack in your version of D1?
    19. AKBu3nY
      AKBu3nY
      That's why I'd wait for the new ingame interface. Maybe they add it
    20. AKBu3nY
      AKBu3nY
      Nope, it doesn't. The attack damage type and armor type mechanics of Dota2 are a mystery. Figuring them out would take very long.
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  • About

    Location:
    Russia
    DotA Gaming Username:
    DracoL1ch

    Signature

    My own branches of DotA for Warcraft3
    [​IMG] [​IMG]
    Im sorry for my awful english.